Deus Ex: Human Revolution - update.
Version 1.3.643.1 released by Eidos Montreal, on 18 Oct, 2011.
Partial changelog for this patch:
Gameplay (after patch) Graphics (after registry changes) DLC - Deus Ex: Human Revolution™ - Explosive Mission Pack
What does not
Nothing discovered so far (played for about 7 hours)
What was not tested
Installed from Steam, including the DLC. Will be testing "Deus Ex: Human Revolution™ – The Missing Link" when download has completed. Used raw3.patch Registry Changes: HKEY_CURRENT_USER/Software/Wine/Direct3D/ UseGLSL = disabled // massive performance increase StrictDrawOrdering = enabled // Prevents graphical glitches AlwaysOffscreen = enabled // Prevents black objects The game is for me working flawlessly. No slowdown or glitches/errors on GTX 260 that I would not have expected during play on a windows machine. I turned down FAA/shadows, but that was mainly out of habit - prefer it that way. Resolution 1920x1200 - full screen. Note: I do not run pulseaudio at all - purged from system and only running ALSA in software mixing mode.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Jun 30 2012||1.5.7||Yes||Yes||Garbage||Nell Hardcastle|
|Show||Ubuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)||Mar 05 2012||1.4-rc6||Yes||Yes||Bronze||Jonathan|
|Current||Linux Mint Debian||Mar 25 2012||1.4-rc4||Yes||Yes||Bronze||Peter Norell|
|Show||Debian GNU/Linux 6.x "Squeeze"||Dec 23 2011||1.3.35||Yes||Yes||Garbage||an anonymous user|
|Show||Linux Mint 12 "Lisa" x86_64||Jan 02 2012||1.3.34||Yes||Yes||Bronze||Xpander|
These notes were last updated: 28 November 2017
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1 The console version of the lshw utility is your friend. This command will dump your System hardware specification in a clean format. Post command and output in the Extra Comments section:
sudo lshw -short | egrep -v '(volume|disk|bus)'
2 glxinfo can be used to display your OpenGL and graphics driver versions. Post the command and output in the Extra Comments section:
glxinfo | egrep '^[[:alpha:]]'
DirectX 11 Support
As of Wine version 1.7.53(+) there are tests enabled to see if your graphics hardware supports DirectX 11... Unfortunately a significant amount of the DirectX 11 translation layer has still to be implemented in Wine.
On supported hardware, Deus Ex: Human Revolution will start in DirectX 11 mode. The menus may display correctly. In game there will be a lot of graphical corruption and missing textures.
The workaround is to disable support for the DirectX Graphics Infrastructure (DXGI) in Wine:
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\dxhr.exe\DllOverrides" "/v" "dxgi" "/t" "REG_SZ" "/d" "" /f
Wine, by default, does DirectX draw calls in a different order from Deus Ex: Human Revolution running under Windows.
The workaround is to enable strict draw ordering (via a registry key):
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\AppDefaults\dxhr.exe\Direct3D" "/v" "StrictDrawOrdering" "/t" "REG_SZ" "/d" "enabled" /f
In addition the AlwaysOffscreen registry setting is enabled by default (since wine version: 1.5.10). It is important that this registry setting should be left enabled.
Mouse Escapes Window (Wine Virtual Desktop mode)
The symptom of this problem is that when Deus Ex: Human Revolution is run in a Wine Virtual Desktop the mouse can escape from the fullscreen game window.
The workaround is to enable the grab mouse in full screen mode setting (via a registry key):
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\X11 Driver" "/v" "GrabFullscreen" "/t" "REG_SZ" "/d" "Y" /f
This is a workaround introduced by Wine Bug 6971 - Mouse "escapes" window or is confined to an area in the full screen program.
Incorrect DPI Scaling of Elements
The symptom of this issue is that all UI popup elements, the in-game HUD, etc. are scaled to an inappropriately small size. This appears to manifest on a single-head X session with multiple monitors, combined into a single X display.
The only known workaround is to use a Wine Virtual Desktop. The issue is to be investigated further as no Wine bugs appear to be filed against it.
In-game stuttering and generally low FPS
Enabling StrictDrawOrdering leads to a high price in game performance. It is recommended, certainly for Nvidia GPU users (using the proprietary driver), to use the Wine Staging CMST patchset available in the Wine Staging package. AMD GPU users who are using Gallium Nine may not require or benefit from this patchset.
This unstable feature can be enabled in the Staging tab of the winecfg utility. Regressions (crashes, graphical artifacts, etc.) should be reported at the WineHQ Bugzilla - stating that the Wine Staging patchset was used.