Install ran fine and exited normally. Had to add 2 .DLL files and an .EXE file that showed as missing when running a log file.
Files missing that needed to be added to the bottle: hal.dll, kdcom.dll and ntoskrnl.exe
Will not yet run, but it's close
What does not
Game fails to run, though install went fine. Seems to be having a problem accessing the drive consistently. Log file run on attempts to run game exits with:
err:reg:SCSI_getprocentry SCSI type line scan count error (fscanf returns 1,
wine: Unhandled page fault on read access to 0xffdff020 at address 0x37d0c5
(thread 000f), starting debugger...
What was not tested
Have not yet tried copying original installation on Windows to Wine installation. Could be a EULA issue, though it seems unlikely.
This is a Crossover Wine install. Still working on it. It's appears to be a configuration issue.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 19.3 "Tricia"||Apr 25 2020||5.7-staging||Yes||Yes||Yes||Gold||WinterSnowfall|
|Show||Fedora 31 x86_64||Feb 17 2020||5.1-staging||Yes||Yes||Yes||Gold||Richie|
|Show||Fedora 30 x86_64||Oct 22 2019||4.17-staging||Yes||Yes||Yes||Silver||Richard Marlton|
|Show||Arch Linux x86_64||Dec 01 2018||3.21||Yes||Yes||Yes||Gold||Tom B|
|Show||Linux Mint 19.0 Tara||Sep 10 2018||3.0.2||Yes||Yes||No||Platinum||Ryan Lynch|
If you are unable to start Freelancer due to a non-detected CD or debugger, use a no-cd version of Freelancer.exe.
If you are using a wine version earlier than 1.1.20 refer to http://freelancercommunity.net/viewtopic.php?p=2466#2466
For DirectPlay check this: http://wiki.winehq.org/DirectPlayGames
For intro videos: winetricks wmp9, amstream, devenum, quartz
Admin note: the following was taken from a user comment made on May 31st 2016 and may not be relevant to current Wine.
I've been able to play Freelancer multiplayer using the Discovery mod (4.88.1). I thought I'd share in case anyone's interested.
I think the key parts are installing directplay from Winetricks on a 32-bit Windows XP wineprefix. I'll go into more detail, though.
I'm on Arch Linux x86_64 with kernel 4.5.2-1-ck, but this should be doable with any Linux distro.
Here's how I did it:
- Set up a 32-bit Windows XP wineprefix (WINEARCH=win32, WINEPREFIX=/where/ever). Confirm it's Windows XP in winecfg.
Use Winetricks to install the following: d3dx9, directplay, dotnet20, dotnet30, dotnet40, mfc42, msls31, msvcirt, riched20, riched30, vcrun6, vcrun6sp6.
- Ensure you have the following DLL overrides (I think Winetricks will do this for you):
native: d3dx9_24 through _43, dplayxn, dpnet, dpnhpast, dpnsvr.exe, dpwsockx
native, builtin: riched20
By "d3dx9_24 through _43", I mean *every number* between 24 and 43.
I'm not sure if they're all necessary, but they're what I've got.
- Install Freelancer from disc, or copy an installed Freelancer directory.
If you copy a directory, you might not have the right fonts in-game. The ones you want are Agency FB and Arial Unicode MS, both in your Wineprefix's drive_c/windows/fonts directory. I think the game is fine
without them (it'll use your system fonts instead), but the UI might be weird.
- Install Discovery using its installer
- Run the Discovery launcher (DSLauncher.exe) to play the game.
At this point everything should work. It did for me. I was able to launch the game, start a singleplayer game, and find and connect to multiplayer servers in the server list. A friend of mine hosted a server
and we played multiplayer through Hamachi just fine.
I have *not* been able to host a server on this setup. It's probably possible, but the server crashes immediately for me and it was easier just to get my friend to host.
I also ran into a performance issue: Freelancer usually uses 100% of the CPU core it's on for me. This means the game hitches and freezes quite often -- e.g. opening the map freezes the game for several seconds on my PC (i5 2500 quad core @3.3GHz).
You can fix this with the "taskset" command (from package util-linux on Arch) to put Freelancer on its own CPU core, separate from Wine and whatever else.
e.g. `taskset -cp 3 666` will put PID 666 on the 4th cpu (the 1st core is 0).
It works impressively well to do this with Freelancer's PID. The game will just seamlessly move to that CPU core. You can get Freelancer's PID with `pgrep Freelancer`.
However, for some reason Freelancer will put itself back on the first CPU core whenever you enter or leave a station. To get around that I wrote a script and bound it to a hotkey in my window manager:
--- fix_freelancer.sh ---
fpid=$(pgrep Freelancer | head -n 1)
exec taskset -cp $fcpu $fpid
I bound that to Super+F1, so whenever I enter or leave a station I just press that key combination and I'm back to playing just fine.
Before I figured this out, the best suggestions I could find for multiplayer FL were to use Wine 1.1.20 or something, which I couldn't even get to work. Luckily, this setup lets me play FL with the latest Wine version just fine.
Hopefully this is helpful -- let me know if more info is needed. Cheers.