The official release version. Beginning with versions 1.x.
Application Details:
Version: | Release |
License: | Free to use |
URL: | https://pathofexile.com/ |
Votes: | 16 |
Latest Rating: | Bronze |
Latest Wine Version Tested: | 6.0-rc4-staging |
Maintainers: About Maintainership
What works
Everything I tried, to a degree.
What does not
There are some NPCs which draw glitchy in Act 3, and instances of unacceptable lag
(particularly with bosses). The performance graphs (F1) normally look like a long-tooth saw, except for the network meter. Common lagspikes earn PoE a "bronze" rating: to play this game, you must have at least consistent performance, or the lag kills you often (forget any hardcore mode).
Enabling FSAA in PoE causes a blank screen and lots of FIXMEs in the terminal.
Fonts glitch badly enough to sometimes unreadable. It looks like an intermittent alignment problem. Or maybe something changed between PoE versions. Or maybe something changed in Debian (Wheezy is nearing final release, but isn't yet "stable").
PoE has an acknowledged reality fragmentation problem. It may or may not be worse in Wine than on Windows.
Workarounds
What was not tested
Lots of PoE's active skills.
Hardware tested
Graphics:
Additional Comments
Test machine: Phenom x3 8750 clocked 2.5 GHz 4 GB RAM ASUS Radeon HD 4670 512MB with hack-job replaced cooling fan, driver Catalyst 13.1 legacy Even with libosmesa installed, running with Mesa got the "Unable to create texture. D3DERR_NOTAVAILABLE Not Available" error. With AMD/Catalyst, you can't disable GLSL to make things run faster: you won't be able to see anything at all. "Reserving space" for the initial install takes a while. Did "winetricks d3dcompiler_43 d3dx9_36 d3dx9_42 vcrun2005 vcrun2008 vcrun2010" to make the game run, don't know if it needed all that. Mono for Windows is a functional enough substitute to Microsoft's .NET runtime, if it's even needed. Default show-dropped-items key is Alt. Most windowmanagers have alt-click for "drag this window." Watching RAM usage with 'top', the game will usually confine itself to a little over 2GB of RAM, pushing a few k of other stuff into swap (can adjust caching in config). Wine 1.4.1 does not have the memory leak problem (which seems fixed, anyway: check the 1.25 release). When playing windowed/windowed (Wine itself windowed, client windowed), the buttons aren't where they're drawn: click below them. I wrote this across a few patches of PoE, didn't pay too close attention to exactly which ones.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Jan 29 2021 | 6.0-rc4-staging | Yes | Yes | No | Bronze | Jontom Xire | |
Show | Debian 10.x "Buster" | Oct 01 2020 | 5.18 | Yes | Yes | No | Silver | pioruns | |
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | May 12 2019 | 4.4 | Yes | Yes | Yes | Gold | Richard Orilla | |
Show | Debian 9 (Stretch) | Feb 21 2019 | 4.2-staging | Yes | Yes | Yes | Gold | Acridwax | |
Show | Arch Linux x86_64 | Dec 22 2018 | 4.0-rc3 | Yes | Yes | No | Garbage | troy |
Bug # | Description | Status | Resolution | Other apps affected |
34011 | Path of Exile stutters constantly | NEW | View | |
39916 | Path of Exile: Crash during combat | UNCONFIRMED | View | |
43792 | Wine-Staging crashes when fighting Tukohama in Path of Exile | UNCONFIRMED | View | |
44375 | Some 32-bit games crash when they exhaust their VM addressing space (Path of Exile, Dragon Age: Origins, NecroVisioN) | NEEDINFO | View |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by evanh on Saturday August 25th 2018, 21:38
It's night and day improvement! I can turn off all the nerf'ing switches now and all is sweet. Eg: It now loads to the login screen in a second, whereas this used to take maybe 30 seconds before the flame was animating smoothly and the login button would click easy. Also, similar, but not as dramatic, level loading speed improvement.
There has been many software updates to everything in that time period, including moving from Kubuntu 17.10 to 18.04.1 and POE and Wine updates too, so can't pin the improvement down to just graphics driver.
I have yet to test heavy battles where it used to get very jerky and near impossible to control the fight but my hopes are high ...