The official release version. Beginning with versions 1.x.
Application Details:
Version: | Release |
License: | Free to use |
URL: | https://pathofexile.com/ |
Votes: | 16 |
Latest Rating: | Bronze |
Latest Wine Version Tested: | 6.0-rc4-staging |
Maintainers: About Maintainership
What works
- Installation
- Game
What does not
Workarounds
What was not tested
- Party play
- Areas outside of Lioneye's Watch and The Coast
Hardware tested
Graphics:
Additional Comments
It works in a 32-bit Wine Prefix with absolutely nothing else needed (no vc2010, no directx9, nothing else). Works fine windowed and fullscreen. I'm really confused why there's a few places that state certain winetricks packages are needed and other stuff, but maybe they're just really outdated or something. Using a Radeon HD 7850, oibaf's PPA, gallium-nine, and a daily kernel, I get 30 FPS in town, and about 50-60 outside (I think the areas are Lioneye's Watch and The Coast). New asset load causes pausing still. FPS is pretty meh, but I guess it's playable for the most part while solo. Game does like 3K-ish draw calls a second it seems. Long initial loading times (not Linux-specific; happens on Windows too) can be fixed by adding the command-line argument for disabling art preloading (might be -nopreload). This may lead to even more hitching/stuttering, but was untested. If you run into a double/back buffer error on startup; use gallium-nine (you need a Nine state tracker patched Wine and Mesa (either patched or just really up-to-date) build).
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Jan 29 2021 | 6.0-rc4-staging | Yes | Yes | No | Bronze | Jontom Xire | |
Show | Debian GNU/Linux 10.x "Buster" | Oct 01 2020 | 5.18 | Yes | Yes | No | Silver | vWL9yyyMQtNr | |
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | May 12 2019 | 4.4 | Yes | Yes | Yes | Gold | Richard Orilla | |
Show | Debian 9 (Stretch) | Feb 21 2019 | 4.2-staging | Yes | Yes | Yes | Gold | Acridwax | |
Show | Arch Linux x86_64 | Dec 22 2018 | 4.0-rc3 | Yes | Yes | No | Garbage | troy |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by evanh on Saturday August 25th 2018, 21:38
It's night and day improvement! I can turn off all the nerf'ing switches now and all is sweet. Eg: It now loads to the login screen in a second, whereas this used to take maybe 30 seconds before the flame was animating smoothly and the login button would click easy. Also, similar, but not as dramatic, level loading speed improvement.
There has been many software updates to everything in that time period, including moving from Kubuntu 17.10 to 18.04.1 and POE and Wine updates too, so can't pin the improvement down to just graphics driver.
I have yet to test heavy battles where it used to get very jerky and near impossible to control the fight but my hopes are high ...