WineHQ

Path of Exile

The official release version. Beginning with versions 1.x.

Application Details:

Version: Release
License: Free to use
URL: https://pathofexile.com/
Votes: 16
Latest Rating: Bronze
Latest Wine Version Tested: 6.0-rc4-staging

Maintainers: About Maintainership

Free Download Installer [msi] (direct link)

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

- Installation

 - Game 

What does not

Workarounds

What was not tested

- Party play

- Areas outside of Lioneye's Watch and The Coast 

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

It works in a 32-bit Wine Prefix with absolutely nothing else needed (no vc2010, no directx9, nothing else). Works fine windowed and fullscreen. I'm really confused why there's a few places that state certain winetricks packages are needed and other stuff, but maybe they're just really outdated or something. Using a Radeon HD 7850, oibaf's PPA, gallium-nine, and a daily kernel, I get 30 FPS in town, and about 50-60 outside (I think the areas are Lioneye's Watch and The Coast). New asset load causes pausing still. FPS is pretty meh, but I guess it's playable for the most part while solo. Game does like 3K-ish draw calls a second it seems. Long initial loading times (not Linux-specific; happens on Windows too) can be fixed by adding the command-line argument for disabling art preloading (might be -nopreload). This may lead to even more hitching/stuttering, but was untested. If you run into a double/back buffer error on startup; use gallium-nine (you need a Nine state tracker patched Wine and Mesa (either patched or just really up-to-date) build).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Jan 29 20216.0-rc4-stagingYes Yes NoBronzeJontom Xire 
ShowDebian GNU/Linux 10.x "Buster"Oct 01 20205.18Yes Yes NoSilvervWL9yyyMQtNr 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)May 12 20194.4Yes Yes YesGoldRichard Orilla 
ShowDebian 9 (Stretch)Feb 21 20194.2-stagingYes Yes YesGoldAcridwax 
ShowArch Linux x86_64Dec 22 20184.0-rc3Yes Yes NoGarbagetroy 

Known Bugs

Bug # Description Status Resolution Other apps affected
43792 Wine-Staging crashes when fighting Tukohama in Path of Exile UNCONFIRMED View
44375 Some 32-bit games crash when they exhaust their VM addressing space (Path of Exile, Dragon Age: Origins, NecroVisioN) NEEDINFO View

Show all bugs

HowTo / Notes

Required fixes (as of 2014-08-07)
Set fullscreen
Edit the production_Config.ini file located in ${Documents}/My Games/Path of Exile/. Change fullscreen to true. This prevents the "Failed Resetting Direct3D device objects" crash.

Override openal32.dll:
In winecfg, set the openal32 library to native,builtin or native. This prevents errors involving sound files at launch.
Unconfirmed: An alternative is to launch Path of Exile with sound off with the -nosound flag. 
Recommended fixes (as of 2014-08-07)
winetricks riched20.dll // for launcher
winetricks usp10.dll    // fix unicode missing symbols

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Way smoother framerate now!
by evanh on Saturday August 25th 2018, 21:38
I haven't played POE in 6 months but with nVidia's latest 396.54 driver noted for producing significant overall performance boost to many benchmarks I thought I'd give POE a spin up as well.

It's night and day improvement! I can turn off all the nerf'ing switches now and all is sweet. Eg: It now loads to the login screen in a second, whereas this used to take maybe 30 seconds before the flame was animating smoothly and the login button would click easy. Also, similar, but not as dramatic, level loading speed improvement.

There has been many software updates to everything in that time period, including moving from Kubuntu 17.10 to 18.04.1 and POE and Wine updates too, so can't pin the improvement down to just graphics driver.

I have yet to test heavy battles where it used to get very jerky and near impossible to control the fight but my hopes are high ...
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