On first sight, everything seems to work perfectly.
What does not
After a while, the game is falling apart.
What was not tested
The Mission editor.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian 10.x "Buster"||Jun 02 2018||3.0.1||Yes||Yes||No||Platinum||Stephan|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||May 10 2012||1.5.3||Yes||Yes||Platinum||Igor|
|Current||CentOS 6 x86_64||Feb 22 2012||1.2.3||N/A||Yes||Silver||an anonymous user|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Nov 22 2010||1.3.7||Yes||Yes||Bronze||an anonymous user|
|Show||Arch Linux x86_64||Sep 11 2010||1.3.2||Yes||Yes||Platinum||PB|
Install graphic card drivers, with native OpenGL. Do not enable TwinView, or dual screen.
On 64-bit systems, the 32-bit graphic driver libs need to be installed too, other wise the game wont start, complaining about missing DirectX.
Copy all files from a windows installation, as they are, to the wine drive.
(Contents of C:\Program Files\Codemasters\OperationFlashpoint)
Save your ID from a windows registry in a .reg file, with these two keys:
"Player Name"="Your Name"
Apply these registry settings in your Wine instance. Verify them, as you may need to set these manually within the regedit of wine.
Start the game with "wine FLASHPOINTBETA.EXE -nosplash [-mod=@YourMod] .."
Once the game started, start a wine task manager with: "wine taskmgr" and set the CPU affinity for the flashpoint process to a single CPU. Other wise there will be massive lag in multiplayer after a few minutes.