Just like the demo version, it's pretty much fully functional, except...
What does not
Music doesn't play. Still seems to be _trying_ to play: the Disable Sound option upon game startup actually only disables music, not the rest of the sound, yet reduces lag. Main few sprite layers are fine, but one deep background layer evident in several locations (such as Chartreaux City) and the foreground layer used for many bridges (such as the one at Chartreaux City, again) both fail to display sometimes.
What was not tested
Might be arguably bronze if the invisible bridges are a big enough hassle for a first playthrough. I got around it by letting the AI allies move ahead to tell me if a bridge was there or not.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint Debian||Jun 29 2012||1.5.7||N/A||Yes||Gold||Kojirou Sugihara|
|Current||Mac OS X 10.7 "Lion"||Feb 05 2012||1.2.3||Yes||Yes||Silver||an anonymous user|