What does not
What was not tested
Multiplayer, Galaxy Forge.
Tested using nVidia 337.25 drivers, KDE 4.13, desktop effects/compositing turned off, and the latest Steam in a 32-bit WINEPREFIX. The game was completely unplayable until I set OffscreenRenderingMode to backbuffer, after which it worked perfectly. Without it, I could hear audio and the game would respond to input, but the screen would flicker between the actual screen and a black screen.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Solus||Dec 26 2017||3.0-rc2||Yes||No||Yes||Garbage||Timothy Chang|
|Show||Arch Linux x86_64||Aug 31 2017||2.15-staging||Yes||No||No||Garbage||Salem B.|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Dec 03 2016||1.8.5||Yes||Yes||Platinum||Erick|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Sep 16 2016||1.9.19||Yes||No||Garbage||Hoshpak|
|Current||Arch Linux x86_64||Jun 08 2014||1.7.19||Yes||Yes||Gold||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|41318||Sins of a Solar Empire: Rebellion requires binormal vectors support in D3DXComputeTangentFrameEx||UNCONFIRMED||View|
|47579||Sins Of Solar Empire: Rebellion Game starts with black screen and crashes with MiniDump in background||UNCONFIRMED||View|