WineHQ

EVE Online

This version is the current live "Tiamat" version on the Tranquility server.

Application Details:

Version: Current
License: Retail
URL: http://www.eve-online.com/
Votes: 226
Latest Rating: Platinum
Latest Wine Version Tested: 2.13-staging

Maintainers: About Maintainership

Link Wikipedia Entry Link Download

Test Results

Selected Test Results

What works

launching game, in station, in space game play

What does not

dx11: some graphics artifacts and ~20% decrease in FPS compared to dx9. Also, switching to windowed mode (from full screen)  locks up the computer, but it will remember the window mode the next time and will run

Workarounds

What was not tested

for pay features

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

wine 2.13 (staging), 64 bit. EveLauncher-1156237.exe

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)Aug 01 20172.13-stagingYes Yes PlatinumScott Howard 
ShowUbuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)Jul 31 20172.13Yes Yes GoldScott Howard 
ShowFedora 25 x86_64May 22 20172.8Yes Yes PlatinumFilip 
ShowArch Linux x86_64Apr 09 20172.5N/A Yes PlatinumCherrot Luo 
ShowArch Linux x86_64Aug 17 20161.9.16Yes Yes Goldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
5657 EVE Online reports VM Size as 0 while on Windows it reports the memory usage (NtQueryInformationProcess ProcessVmCounters info class: actual value for 'PagefileUsage' required) NEW View
27909 EVE Online: Installer is missing left half of text NEW View
31209 Feature Request - Kernel Samepage Merging UNCONFIRMED View
32342 Multiple applications and games using 'Webkit' or 'Blink' web browser engine crash on startup ('Arial' and 'Times New Roman' font face name validation) STAGED View
37371 EVE Probe reports 'ALError: ALResult(80004005) E_FAIL' (NV Optimus detection doesn't work) NEW View
37948 EVE Online launcher crashes when importing/exporting patches UNCONFIRMED View
42011 Eve Online Launcher doesn't display correctly UNCONFIRMED View
42473 Eve Online Launcher is completely white (no content displayed) UNCONFIRMED View
43358 xaudio crashes in EVE Online during launch (OnVoiceProcessingPassStart corrupts %esi register?) STAGED View

Show all bugs

HowTo / Notes

HOWTO - Eve Online install on Linux

You will need to disable Direct3D v11 support
Run winecfg and select -> Libraries -> [New override for library: ] d3d11 -> Add -> Edit... -> Disable

You will need to install a number of required libraries with winetricks.

  •  "winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010" if this does not work try:
    • wget http://winetricks.org/winetricks
    • chmod +x winetricks
    •  "./winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010"
  • wine msiexec /i EVE_Online_Installer_*.msi

http://wiki.winehq.org/winetricks

Virtual Desktops

Most testers report that Eve runs best in full screen mode in a virtual desktop, however as of wine 1.5 many users report that windowed mode is stable.  If you are using wine 1.4 you can set the virtual desktop mode via winecfg or create a script to run Eve.  Most people put the script in ~/bin/eve.bash or /usr/local/bin/eve.bash.  Note that 1920x1080 should be your desired resolution.

#!/bin/bash

WINE=wine 

$WINE explorer /desktop=eveA,1920x1080 "c:\program files\ccp\eve\eve.exe"

Then run;

  • winecfg
  • Make changes to winecfg according to other HOWTO to get game running
  • chmod +x /~/bin/eve.bash
  • eve.bash to play

If you are running wine 1.5 you may find it simpler to use  windowed mode.  If you wish to run multiple clients with wine 1.4 it's recommend that you create additional script for each instance, and change "desktop=eveA" to "desktop=eveB"...  You will also need to change the settings eve launcher settings so that it does not relaunch itself.


Creating a new wine prefix

If you need/want to use wine different instances of "windows" for Eve.  (Important if you have a lot of games with various installed dlls, and overrides that conflict.)  Creating a new prefix is simple create the directory and add the WINEPREFIX to all wine and winetricks commands.

  • mkdir ~/wine_games
  • add "WINEPREFIX=~/wine_games/wine-eve" to all wine and winetricks commands.

Some users prefer to have multiple wineprefixes for each eve client, but this is not required.

-- Edited by Silbory 2/7/12 --

Tips and Tweaks
1) Sound historically has been problematic for many posters in the past..  If you are crashing be sure to turn it off to see if it's causing issues.

2) If you are crashing during play you may find that reducing your graphic settings will help.  This is vital if you have an older card, low amounts of memory, and/or run a lot of clients.

3) DirectX11 support in Wine is potentially a long way off, so make sure your client is using DirectX9.

Note's for AMD Catalyst users
1] Catalyst is actively setting constrains on Wine [BUG = http://ati.cchtml.com/show_bug.cgi?id=528]
Is under investigation by the AMD, workaround below;

cp /usr/bin/wine /usr/bin/Emulator or something else, though please note that this under investigation and may introduce bugs that AMD may have tried to workaround with that ugly fix.


2] Seems that explosions from missiles and other effects have some corruption on the ships.
Workaround, enable Anti-Aliasing >= Low in options.


3] Rendering and GLSL errors when shaders on High
Catalyst 12.6 and older will have issues on High shaders. Later versions should have this fixed when released. [NOT FIXED in 12.8]


4] Freezes
Catalyst may freak Xorg out sometimes during login screen. SSH into the computer and killing the Wineprefix that the game was running may return the computer to usable state without the need of hard reboot. There is also a big chance that the game rendering will crash on first launch. UI works but you cant open menu's or drag ships or undock. Restart client if this happens.

Other workaround would be to have a script executed to kill the Wineprefix with a delay if not terminated.

5] Catalyst 12.9 beta2
This driver seem to have better and more stable performance, no more degrading over time nor crashing as much as it did in the ones before. However it got some drawbacks as in not rendering previews of ships, drones and gates and performance dies when running the game with HDR enabled.

Cortesy Artur O.

Added by: N3o

HOWTO - Eve Online on FreeBSD 10.x 64bit





All following steps you may use 'root' user, later of installation you can run wine as normal user


1) Get a 32 bit copy from : http://www.freebsd.org/where.h...

2) Mount your 32 bit DVD of FreeBSD and install the base system, related 32 bits libraries and source code, copy Xorg and Linux emulation (necessary to compile nVIDIA driver) packages and download NVIDIA driver 32bits:


        # mkdir /compat/i386
        # cd /compat/i386
        # mount -t cd9660 /dev/cd0 /mnt/cdrom
        # cd /mnt/cdrom/usr/freebsd-dist
        # sh
        # export DESTDIR=/compat/i386
        # for file in base.txz src.txz; do (cat $file | tar --unlink -xpJf - -C ${DESTDIR:-/}); done
        # cp -v /mnt/cdrom/packages/freebsd:10:x86:32/All/linux_base-f10-10_7.txz /compat/i386


        Note:

        URL variable could be change on your system, the idea here, is put the correct path to your copy of FreeBSD 32bits


3)  Mount dev directory in the i386 enviroment:

        # mount -t devfs devfs /compat/i386/dev


4) Copy your /etc/resolv.conf to /compat/i386/etc

        # cp -v /etc/resolv.conf /compat/i386/etc/


5) Copy your ports from Host's system inside 32 bit chroot's enviroment :

        # cp -vr /usr/ports /compat/i386/usr/


6) Now do a chroot on /compat/i386 (as root) and change to "sh" shell:

        # chroot /compat/i386
        # sh


7) Edit /etc/rc.d/ldconfig and add /usr/local/lib to system library:

        Before :

        if [ -x "${ldconfig_command}" ]; then
            _LDC="/lib /usr/lib "
            for i in ${ldconfig_local_dirs}; do
                    if [ -d "${i}" ]; then
                            _files=`find ${i} -type f`
                            if [ -n "${_files}" ]; then
                                    ldconfig_paths="${ldconfig_paths} `cat ${_files} | sort -u`"
        After:

         if [ -x "${ldconfig_command}" ]; then
            _LDC="/lib /usr/lib /usr/local/lib"
            for i in ${ldconfig_local_dirs}; do
                    if [ -d "${i}" ]; then
                            _files=`find ${i} -type f`
                            if [ -n "${_files}" ]; then
                                    ldconfig_paths="${ldconfig_paths} `cat ${_files} | sort -u`"


    This is necessary because some libraries installation path is located in /usr/local/lib and later Wine' configure don't detect them


8) Inside of chroot (/compat/i386) do the following:

        # /etc/rc.d/ldconfig start
        # export MACHINE=i386 && export UNAME_p=i386 && export UNAME_m=i386
        # pkg add /linux_base-f10-10_7.txz && rm -v /linux_base-f10-10_7.txz
        # pkg install gsm openal mpg123 speex xorg wget flex help2man jpeg lcms bison libGLU libXi  libXrandr libXcursor
        # cd /usr/ports/graphics/libosmesa && make install clean
        # mkdir -p /usr/X11R6/man/man1 && mkdir -p /usr/X11R6/lib/modules/drivers

9)  Now we will install the NVIDIA driver 32 bits version inside Chroot current version is 331.49, your 64bits OS and the chroot enviroment should be the same driver version, this is very important, if you install different version, Wine won't run  :

        # cd /usr/ports/x11/nvidia-driver && make install clean

10) Now is time to build Wine :

        # cd /usr/ports/emulators/wine-devel && make install clean

11) Now we will exit from chroot :

        # exit

12) To run apps with wine we need first complete fonts apps dependency, normaly Arial fonts. to do this will install in outside chroot, cabextract (as root):

        # cd /usr/ports/archivers/cabextract && make install clean
        # download Arial family letters from http://sourceforge.net/project... [to_a_folder]
        # cd [to_a_folder]
        # cabextract *

13) Move the fonts to right place :

        # mv -v Ari*  /usr/local/lib/X11/fonts/TTF/

14)  Open a terminal and run 'sh' and put some aliases:

        # sh



        # alias winecfg="LD_32_LIBRARY_PATH=/compat/i386/usr/local/lib:/compat/i386/usr/X11R6/lib PATH=/compat/i386/usr/local/bin:$PATH /compat/i386/usr/local/bin/winecfg"



        # alias wine="LD_32_LIBRARY_PATH=/compat/i386/usr/local/lib:/compat/i386/usr/X11R6/lib PATH=/compat/i386/usr/local/bin:$PATH /compat/i386/usr/local/bin/wine"

15) Run winecfg and configure the rest as always or with your preferences.

16) Create the symlink to the new fonts  installed in step 13 in  ~/.wine/drive_c/windows/Fonts :

    #  ln -s /usr/local/lib/X11/fonts/TTF/Ari* /home/$USER/.wine/drive_c/windows/Fonts/

17) Run your win32 application as always.


17.1 To install EVE run:

wine msiexec /I (filename).msi


Updated By N3o
06.05.2017

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.


by Hugo Osvaldo Barrera on Wednesday October 18th 2017, 10:20
The latest test results [1] are for a custom build of wine provided by CCP. This isn't really supported by wine, and should not be included as wine appdb test results.

[1]: appdb.winehq.org/objectManager.php?sClass=version&iId=25823&iTestingId=100006
RE:
by Maquis196 on Wednesday October 18th 2017, 11:36
Ah I see, I'll remove it.

Haven't touched it myself, thought it was just some frontend to native wine or something. Cheers for letting me know.
RE:
by Hugo Osvaldo Barrera on Wednesday October 18th 2017, 14:09
No problem -- I actually posted this publicly exactly because it's not a well-known details.

As described in Eve's site; the launcher downloads a custom build of wine, and installs Eve onto that. I'm not even sure if it's wine 2.18, or a previous version.
Directx11
by Filip on Monday May 22nd 2017, 15:17
I've been able to play on directx11 wine 2.8-staging. Nvidia GTX970@375.66.
- Antialiasing is not working at all, had to tun it off
- When looking the camera into the sun screen starts flickering
Going back do directx9. But nice progress.
RE: Directx11
by Jarkko Korpi on Monday May 22nd 2017, 15:19
You should report the issue at bug tracker so it can be fixed. Don't just assume things to be fixed automatically.
RE: Directx11
by Filip on Monday May 22nd 2017, 15:34
Make sense. I will have to have a look how to do that first.
RE: Directx11
by Jarkko Korpi on Monday May 22nd 2017, 16:55
Does this help?

bugs.winehq.org/
Need install lib32-libldap on Archlinux
by Cherrot Luo on Sunday May 7th 2017, 9:43
If you can't start the game from evelauncher and the client reports the following error in log:
err:module:load_builtin_dll failed to load .so lib for builtin L"WLDAP32.dll": libldap_r-2.4.so.2: cannot open shared object file: No such file or directory

installing lib32-libldap should fix this.
Fix evelauncher.sh being stuck under archlinux
by Cherrot Luo on Sunday May 7th 2017, 8:49
A recent update of libopenssl under archlinux breaks eve's dependency, which cause evelaucher.sh stuck without any output in terminal.
According to forums.eveonline.com/default.aspx?g=posts&m=6922902#post6922902 , you could install libopenssl-1.0-compat from the AUR and run Eve with LD_LIBRARY_PATH set:

LD_LIBRARY_PATH=/usr/lib/openssl-1.0-compat/ ./evelauncher.sh
Additional Dependencies
by Thomas on Wednesday June 8th 2016, 17:29
You now also need: 'winetricks vcrun2013'
Current state?
by N. Andrew Walsh on Monday April 25th 2016, 15:18
Can a capsuleer (heh) post on the current state of the client? Do the shield/armor visuals still not work? Do you still need to do that winetricks stuff, or disable DX3D11? The notifications I see at the top are, like, two years old, so I'm wondering how valid they still are. Any issues with wine 1.9.x?

Cheers
RE: Current state?
by Rustam Second_Fry Gubaydullin on Monday May 2nd 2016, 16:38
Console command -> winetricks d3dx9 corefonts vcrun2005
Launcher settings -> Run with DirectX 9 (so you configure EVE, not break wine config)

Shield effects works, can't confirm armor as was flying frigate and got spooked by incoming DPS. Anyway graphics is on the same level as Windows.
RE: Current state?
by N. Andrew Walsh on Thursday June 2nd 2016, 9:56
CCP just posted to their devblog that they're phasing out DX9 support. How much luck have people had running the current client with DX11? Does it work at all?

Cheers.
RE: Current state?
by N. Andrew Walsh on Thursday June 2nd 2016, 11:37
Also, incidentally, CCP just released a native Linux launcher that comes with its own Qt implementation (and I think maybe even its own wine?), which makes it possible to run the launcher directly. I just tried it, and it seems to work fine (though it is hard-set to use DX9, which I suspect will remain the case until they phase it out [which I hope will be the same time wine finally gets DX11 working]).
RE: Current state?
by Rustam Second_Fry Gubaydullin on Thursday June 2nd 2016, 11:43
DirectX 9 phase out – community.eveonline.com/news/dev-blogs/directx-9-phase-out/
We would like to assure the Mac community that we are aware that the current client is DirectX 9 only. This is something we have been discussing internally and we are investigating solutions. The Mac client is something we will continue to support and _we have been investing in this recently_.

Wine support for Mac – forums.eveonline.com/default.aspx?g=posts&t=472538&_ga=1.140042811.928679848.1462632406
Make sure your launcher is up to date (version 1016420 or later). Select Preferences... from the EVE Launcher menu and select Wine for the wrapper.

I didn't check yet if you can rip CCP wine build and dispatch into linux distro, but that shows at least that EVE Online is going work via Wine on Macs now. So should be no problem.

Anyway voting for Vulkan.
RE: Current state?
by N. Andrew Walsh on Monday December 5th 2016, 4:27
winehq apparently doesn't notify me of replies, so sorry for the late answer.

Anyway, yes: I'm running the CCP build of the launcher, and it works fine as a DX9 version of the game. But a lot of the new graphics effects (dust clouds, secondary lighting on gates and in stations, some parts of the explosions, etc.) are DX11 only. Looking at the progress page for the win API implementation, it seems as though they're making progress. Here's hoping they get there.

I can't imagine CCP would drop all their Mac and Linux players, tiny a community they may be, so maybe they'll either hold off on complete phase-out until DX11 works, or contribute directly to getting it working. Fingers crossed!
EVE, Linux (Wine) and Captains Quarters
by harry on Friday January 15th 2016, 8:10
THEY FIXED IT!!!!!!!!!!!!!!!!!!!

thats what's posted in the eve update list..

forums.eveonline.com/default.aspx?g=posts&t=464880&_ga=1.85153177.1053213709.1451420891

forums.eveonline.com/default.aspx?g=posts&m=6273329#post6273329

"
Technical
EVE, Linux (Wine) and Captains Quarters
If you are playing EVE under Linux via Wine, then you can now enter the Captains Quarters thanks to CCP Snorlax' brilliant skills (he found a bug in a 3rd party SDK and did a work around). If you want to use Wine, please use the Wine 32 bit version.
"

SAVE FLIGHT!
EVEOnline crashes at launcher
by Sorin Istrate on Thursday January 14th 2016, 15:02
Hi,

After I installed EVEOnline (current version, just downloade) and run EVEOnline launcher, it crashes. Message is "The program QTEngineProcess.exe has encountered a serious problem and needs to close.We are sorry for the inconvenience".

I use Linux Mint 17.3 Rosa 64-bit and I have wine 1.9.1 from your site. Winecfg is set to Windows 10, d3d11.dll is disabled.

Solved:
I activated msvcr120.dll in libraries and works like a charm. Also, works with d3d11.dll activated with setting Native Windows, it doesn't work with Native then builtin.
RE: EVEOnline crashes at launcher
by Steve on Friday January 15th 2016, 1:19
You Sir, are deserving of a beer or 6!
RE: EVEOnline crashes at launcher
by Sorin Istrate on Friday January 15th 2016, 3:29
Or 6 :P
RE: EVEOnline crashes at launcher
by Sorin Istrate on Monday January 18th 2016, 12:35
As confirmed in this bug ticket - bugs.winehq.org/show_bug.cgi?id=39984 the error was fixed and _dpcomp is now implemented. Launcher starts with builtin msvcr120.dll. Marking as fixed. Perhaps you should update your wine version.
RE: EVEOnline crashes at launcher
by gonzo28 on Tuesday January 26th 2016, 13:19
Hi,

I have linux mint 17.3, wine 1.9.2, EveLauncher-998442.exe and I get the error "QtWebEngineProcess.exe has encountered a serious problem...". I also tried a 64 bit prefix and wine version 1.9.1. Also tried d3d11 disabled/enabled and mscvr disabled/enabled. Nothing works. Still crashes.

Old Launcher works with no problems.
RE: EVEOnline crashes at launcher
by xxxxxxxxxxxx on Saturday February 6th 2016, 13:15
Same here. Installing and activating msvrc120 doesn't help. I still get the "QTWebEngineProcess.exe" error with the message: "Unhandled exception: unimplemented function msvcr120.dll.nextafter called in 32-bit code (0x7b83a9fc)."
crash after persnoge select
by Alex on Friday December 18th 2015, 14:35
after login and personage select, station all looks black (selected as static in game menu) and here is log from console:
wine: Unhandled page fault on read access to 0x346b1000 at address 0xf7194ce9 (thread 0048), starting debugger...
Unhandled exception: page fault on read access to 0x346b1000 in 32-bit code (0xf7194ce9).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7194ce9 ESP:0033a41c EBP:0000000c EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:00000004 EDX:00000000
ESI:346b1000 EDI:7cd5d218
Stack dump:
0x0033a41c: 00000020 00000009 0033a52c f5a80400
0x0033a42c: f5a86c1f 346b0fb0 7cd5d1c8 00000020
0x0033a43c: 7cd5d1c8 00000080 0000000f 00000020
0x0033a44c: f5a87200 00000000 0033a52c 00000000
0x0033a45c: f5a8e4fd ee94b000 0033a52c 0033a484
0x0033a46c: 00000001 00000001 f5a86bc0 00000000
000c: sel=0067 base=00000000 limit=00000000 32-bit r-x
Backtrace:
=>0 0xf7194ce9 (0x0000000c)
0xf7194ce9: movl 0x0(%esi),%ebx
Modules:
Module Address Debug info Name (222 modules)
PE 3e0000- 3f3000 Deferred physxloader
PE 400000- 487000 Deferred exefile
PE 2a80000- 2b5d000 Deferred _ssl.pyd
PE 2b60000- 2c82000 Deferred ccpbrowserhost.pyd
PE 2c90000- 2ca2000 Deferred pychartdir27.pyd
PE 2cb0000- 2cda000 Deferred _planetresources
PE 2de0000- 2e7f000 Deferred d3dinfo.pyd
PE 2e80000- 3a55000 Deferred _trinity_dx9_deploy
PE 3a60000- 3ac9000 Deferred bink2w32
PE 3ad0000- 3bc7000 Deferred apexframework_x86
PE 3bd0000- 3bf8000 Deferred tbb
PE 3c00000- 3d05000 Deferred cairo
PE 3d10000- 3d2f000 Deferred cairo-script
PE 4920000- 495e000 Deferred evelocalization
PE 4960000- 498f000 Deferred geo2
PE 4990000- 49c6000 Deferred _yaml.pyd
PE 49e0000- 4a56000 Deferred pyfsd.pyd
PE 4a60000- 4a83000 Deferred pyexpat.pyd
PE 4a90000- 4c15000 Deferred _audio2
PE 4c20000- 4cc8000 Deferred _destiny
PE 4cd0000- 545a000 Deferred _gameworld
PE 5460000- 57d6000 Deferred physxcore
PE 57e0000- 582a000 Deferred cudart32_30_9
PE 5a60000- 5ac4000 Deferred physxcooking
PE 5ce0000- 5cfa000 Deferred _vivox
PE 5d00000- 5d49000 Deferred ortp
PE 5d50000- 5dac000 Deferred vivoxoal
PE 5db0000- 5dd3000 Deferred _twitch
PE 5de0000- 5dfb000 Deferred extensions
PE 5e10000- 5e23000 Deferred _ime
PE 95c0000- 9c60000 Deferred vivoxsdk
PE e910000- eb46000 Deferred chartdir
PE ec60000- ed0b000 Deferred unicodedata.pyd
PE ed10000- edae000 Deferred pyevepathfinder
PE edb0000- ee9f000 Deferred twitchsdk_32_release
PE 10000000-1038e000 Deferred blue
PE 1d1a0000-1d1b7000 Deferred _ctypes.pyd
PE 1e000000-1e3b2000 Deferred python27
PE 65980000-6599d000 Deferred swresample-ttv-0
PE 6eb80000-6ec09000 Deferred libmp3lame-ttv
PE 6f140000-6f199000 Deferred libsndfile-1
PE 70a40000-70a7a000 Deferred avutil-ttv-51
PE 78050000-780b9000 Deferred msvcp100
PE 78aa0000-78b5f000 Deferred msvcr100
ELF 7b800000-7ba5b000 Deferred kernel32
\-PE 7b810000-7ba5b000 \ kernel32
ELF 7bc00000-7bcdb000 Deferred ntdll
\-PE 7bc10000-7bcdb000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7d712000-7d793000 Deferred rpcrt4
\-PE 7d720000-7d793000 \ rpcrt4
ELF 7d793000-7d8cf000 Deferred ole32
\-PE 7d7b0000-7d8cf000 \ ole32
ELF 7d8cf000-7d906000 Deferred uxtheme
\-PE 7d8e0000-7d906000 \ uxtheme
ELF 7d906000-7d90c000 Deferred libxfixes.so.3
ELF 7d90c000-7d917000 Deferred libxcursor.so.1
ELF 7d917000-7d927000 Deferred libxi.so.6
ELF 7d927000-7d92b000 Deferred libxcomposite.so.1
ELF 7d92b000-7d936000 Deferred libxrandr.so.2
ELF 7d936000-7d941000 Deferred libxrender.so.1
ELF 7d941000-7d947000 Deferred libxxf86vm.so.1
ELF 7d947000-7d94b000 Deferred libxinerama.so.1
ELF 7d94b000-7d952000 Deferred libxdmcp.so.6
ELF 7d952000-7d956000 Deferred libxau.so.6
ELF 7d956000-7d978000 Deferred libxcb.so.1
ELF 7d978000-7daac000 Deferred libx11.so.6
ELF 7daac000-7dabf000 Deferred libxext.so.6
ELF 7dadf000-7db71000 Deferred winex11
\-PE 7daf0000-7db71000 \ winex11
ELF 7dbed000-7dc16000 Deferred libexpat.so.1
ELF 7dc16000-7dc51000 Deferred libfontconfig.so.1
ELF 7dc51000-7dc79000 Deferred libpng12.so.0
ELF 7dc79000-7dd19000 Deferred libfreetype.so.6
ELF 7dd19000-7dd41000 Deferred mpr
\-PE 7dd20000-7dd41000 \ mpr
ELF 7dd41000-7ddbd000 Deferred wininet
\-PE 7dd50000-7ddbd000 \ wininet
ELF 7ddbd000-7dec4000 Deferred comctl32
\-PE 7ddc0000-7dec4000 \ comctl32
ELF 7dec4000-7df3e000 Deferred shlwapi
\-PE 7ded0000-7df3e000 \ shlwapi
ELF 7df3e000-7e171000 Deferred shell32
\-PE 7df50000-7e171000 \ shell32
ELF 7e171000-7e178000 Deferred libffi.so.6
ELF 7e178000-7e1a9000 Deferred libcrypt.so.1
ELF 7e1a9000-7e266000 Deferred libsqlite3.so.0
ELF 7e266000-7e2ad000 Deferred libhx509.so.5
ELF 7e2ad000-7e2bc000 Deferred libheimbase.so.1
ELF 7e2bc000-7e2e5000 Deferred libwind.so.0
ELF 7e2e5000-7e2ea000 Deferred libgpg-error.so.0
ELF 7e2ea000-7e326000 Deferred libp11-kit.so.0
ELF 7e326000-7e33a000 Deferred libtasn1.so.6
ELF 7e33a000-7e354000 Deferred libz.so.1
ELF 7e354000-7e36a000 Deferred libroken.so.18
ELF 7e36a000-7e39f000 Deferred libhcrypto.so.4
ELF 7e39f000-7e445000 Deferred libasn1.so.8
ELF 7e445000-7e4cb000 Deferred libkrb5.so.26
ELF 7e4cb000-7e551000 Deferred libgcrypt.so.11
ELF 7e551000-7e617000 Deferred libgnutls.so.26
ELF 7e617000-7e653000 Deferred libgssapi.so.3
ELF 7e653000-7e66e000 Deferred libsasl2.so.2
ELF 7e66e000-7e686000 Deferred libresolv.so.2
ELF 7e686000-7e6d8000 Deferred libldap_r-2.4.so.2
ELF 7e6f8000-7e75c000 Deferred wldap32
\-PE 7e700000-7e75c000 \ wldap32
ELF 7e75c000-7e799000 Deferred winhttp
\-PE 7e760000-7e799000 \ winhttp
ELF 7e799000-7e7bf000 Deferred iphlpapi
\-PE 7e7a0000-7e7bf000 \ iphlpapi
ELF 7e7bf000-7e831000 Deferred advapi32
\-PE 7e7d0000-7e831000 \ advapi32
ELF 7e831000-7e94e000 Deferred gdi32
\-PE 7e840000-7e94e000 \ gdi32
ELF 7e94e000-7eaa8000 Deferred user32
\-PE 7e960000-7eaa8000 \ user32
ELF 7eaa8000-7eb77000 Deferred crypt32
\-PE 7eab0000-7eb77000 \ crypt32
ELF 7eb77000-7eb91000 Deferred version
\-PE 7eb80000-7eb91000 \ version
ELF 7eb91000-7ebc7000 Deferred ws2_32
\-PE 7eba0000-7ebc7000 \ ws2_32
ELF 7ebf6000-7ec03000 Deferred libnss_files.so.2
ELF 7ec03000-7ec0f000 Deferred libnss_nis.so.2
ELF 7ec0f000-7ec28000 Deferred libnsl.so.1
ELF 7ef9a000-7efe0000 Deferred libm.so.6
ELF 7efe1000-7efea000 Deferred libheimntlm.so.0
ELF 7efea000-7eff9000 Deferred liblber-2.4.so.2
ELF f31b6000-f31e2000 Deferred libvorbis.so.0
ELF f31e2000-f335a000 Deferred libvorbisenc.so.2
ELF f335a000-f338e000 Deferred libflac.so.8
ELF f338e000-f3400000 Deferred libsndfile.so.1
ELF f3500000-f3509000 Deferred libogg.so.0
ELF f3509000-f3510000 Deferred libasyncns.so.0
ELF f3510000-f351a000 Deferred libwrap.so.0
ELF f351a000-f3589000 Deferred libpulsecommon-4.0.so
ELF f3589000-f35d8000 Deferred libpulse.so.0
ELF f35d8000-f3600000 Deferred winepulse
\-PE f35e0000-f3600000 \ winepulse
ELF f3b24000-f3b46000 Deferred mmdevapi
\-PE f3b30000-f3b46000 \ mmdevapi
ELF f3b46000-f3b8f000 Deferred dsound
\-PE f3b50000-f3b8f000 \ dsound
ELF f3b8f000-f3baf000 Deferred dnsapi
\-PE f3ba0000-f3baf000 \ dnsapi
ELF f3baf000-f3c57000 Deferred msvcrt
\-PE f3bc0000-f3c57000 \ msvcrt
ELF f3c57000-f3c60000 Deferred librt.so.1
ELF f3c60000-f3cab000 Deferred libdbus-1.so.3
ELF f3cab000-f3cdb000 Deferred libk5crypto.so.3
ELF f3cdb000-f3d99000 Deferred libkrb5.so.3
ELF f3d99000-f3ddf000 Deferred libgssapi_krb5.so.2
ELF f3ddf000-f3eca000 Deferred comdlg32
\-PE f3df0000-f3eca000 \ comdlg32
ELF f3eca000-f4000000 Deferred oleaut32
\-PE f3ee0000-f4000000 \ oleaut32
ELF f4101000-f410d000 Deferred libkrb5support.so.0
ELF f410d000-f417a000 Deferred libcups.so.2
ELF f417b000-f4186000 Deferred libjson-c.so.2
ELF f4186000-f419a000 Deferred sensapi
\-PE f4190000-f419a000 \ sensapi
ELF f419a000-f41da000 Deferred winspool
\-PE f41a0000-f41da000 \ winspool
ELF f41da000-f431a000 Deferred wined3d
\-PE f41f0000-f431a000 \ wined3d
ELF f431a000-f4390000 Deferred d3dcompiler_43
\-PE f4320000-f4390000 \ d3dcompiler_43
ELF f4412000-f4424000 Deferred libavahi-client.so.3
ELF f4424000-f4465000 Deferred usp10
\-PE f4430000-f4465000 \ usp10
ELF f4465000-f44f4000 Deferred d3dx9_36
\-PE f4470000-f44f4000 \ d3dx9_36
ELF f44f6000-f44fa000 Deferred libkeyutils.so.1
ELF f45ef000-f461f000 Deferred p11-kit-trust.so
ELF f461f000-f4652000 Deferred secur32
\-PE f4630000-f4652000 \ secur32
ELF f4652000-f466f000 Deferred libgcc_s.so.1
ELF f466f000-f4676000 Deferred libnss_dns.so.2
ELF f4676000-f467a000 Deferred libnss_mdns4_minimal.so.2
ELF f4778000-f47a5000 Deferred netapi32
\-PE f4780000-f47a5000 \ netapi32
ELF f47a5000-f47e2000 Deferred d3d9
\-PE f47b0000-f47e2000 \ d3d9
ELF f47e2000-f4807000 Deferred imm32
\-PE f47f0000-f4807000 \ imm32
ELF f49a3000-f6f37000 Deferred libnvidia-glcore.so.340.96
ELF f6f37000-f704e000 Deferred libgl.so.1
ELF f705b000-f706e000 Deferred gnome-keyring-pkcs11.so
ELF f706e000-f717d000 Deferred opengl32
\-PE f7090000-f717d000 \ opengl32
ELF f717e000-f7193000 Deferred d3d11
\-PE f7180000-f7193000 \ d3d11
ELF f7195000-f71a3000 Deferred libavahi-common.so.3
ELF f71a3000-f71bf000 Deferred wsock32
\-PE f71b0000-f71bf000 \ wsock32
ELF f71bf000-f71d3000 Deferred msimg32
\-PE f71c0000-f71d3000 \ msimg32
ELF f71d3000-f71fb000 Deferred d3dxof
\-PE f71e0000-f71fb000 \ d3dxof
ELF f71fb000-f7215000 Deferred d3dx9_42
\-PE f7200000-f7215000 \ d3dx9_42
ELF f7215000-f7240000 Deferred msacm32
\-PE f7220000-f7240000 \ msacm32
ELF f7240000-f72fa000 Deferred winmm
\-PE f7250000-f72fa000 \ winmm
ELF f72fa000-f7312000 Deferred wtsapi32
\-PE f7300000-f7312000 \ wtsapi32
ELF f7312000-f7354000 Deferred rsaenh
\-PE f7320000-f7354000 \ rsaenh
ELF f7354000-f7368000 Deferred psapi
\-PE f7360000-f7368000 \ psapi
ELF f7368000-f73d0000 Deferred dbghelp
\-PE f7370000-f73d0000 \ dbghelp
ELF f73d2000-f7580000 Deferred libc.so.6
ELF f7580000-f7585000 Deferred libdl.so.2
ELF f7586000-f75a2000 Deferred libpthread.so.0
ELF f75a2000-f75a7000 Deferred libcom_err.so.2
ELF f75a7000-f75b0000 Deferred libnss_compat.so.2
ELF f75bb000-f75c0000 Deferred libnvidia-tls.so.340.96
ELF f75c2000-f7777000 Dwarf libwine.so.1
ELF f7779000-f779b000 Deferred ld-linux.so.2
ELF f779d000-f779e000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001e 0
0000001d 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001c 0
00000019 0
00000017 0
00000013 0
0000001a plugplay.exe
00000020 0
0000001f 0
0000001b 0
00000021 explorer.exe
00000023 0
00000022 0
00000024 launcher.exe
00000025 0
00000026 launcher.exe
0000004a 0
00000049 0
00000040 0
0000003f 0
0000003c 0
00000039 0
00000036 0
0000002f 0
0000002e 0
0000002d 0
0000002c 0
0000002b 0
0000002a 0
00000029 0
00000028 0
00000027 0
00000016 (D) C:\Program Files (x86)\CCP\EVE\bin\exefile.exe
00000095 0
00000094 0
00000093 0
00000092 0
00000074 0
00000072 0
00000071 2
00000070 1
0000006f 0
0000006e 15
0000006d 0
0000006c 0
0000006b 15
0000006a 0
00000069 1
00000068 0
00000067 0
00000066 0
00000065 0
00000064 0
00000063 0
00000062 0
00000061 0
00000060 0
0000005f 0
0000005e 0
0000005d 0
0000005c 0
0000005b 0
0000005a 0
00000059 0
00000058 0
00000057 0
00000056 0
00000055 0
00000054 0
00000053 0
00000052 0
00000051 0
00000050 0
0000004f 0
0000004e 0
0000004d 0
0000004c 0
0000004b 0
00000048 0
RE: crash after persnoge select
by Alex on Saturday December 19th 2015, 0:05
updating wine to 1.8 and switching game language to english helped
Fitting Window
by Vince Yankey on Friday November 13th 2015, 14:05
Wine 1.7.54 and 1/7.55 break the ship image in the Fitting Window for me.
RE: Fitting Window
by Dave Doe on Saturday November 14th 2015, 11:35
Same issue here, have you filed a bug report?
RE: Fitting Window
by Vince Yankey on Tuesday November 17th 2015, 10:12
I finally had time to file one.
RE: Fitting Window
by Vince Yankey on Friday November 27th 2015, 11:44
Resolved for me in 1.8-rc2.
Note about dx9 and dx11
by Alexey Min on Sunday October 18th 2015, 2:10
EVE Online supports dx9 or dx11 backends. On wine (1.7.52) dx9 is working, dx11 is not, so to launch exefile first to configure graphics settings launch it this way:

wine bin/exefile.exe /triPlatform=dx9

there you can set window mode/fullscreen mode, lower graphics settings, and then configure game to use DX9 in launcher settings, and then you can just use launcher to start game.
Installer woes
by Michael on Friday August 28th 2015, 22:11
So the current "how to install" assumes you're installing an EXE, but CCP now offers the installer as an MSI.

wine msiexec /I (filename).msi appears to be the solution.
graphic issues
by andrew on Saturday July 25th 2015, 15:20
apparently there has been an update somewhere between ubuntu, i am using the 14.04 lts, and wine, i believe i am using 1:1.7.44 via synaptic package manager. eve was running fine minus the ingame browser two days ago, but now the video is not right. sometimes it is working for a minute but then i either lose the station background when in hanger and the fps is lagging badly while in space or i lose the ui windows and all right click ablities. the launcher is similarly malfunctioning. i do have the proprietary and tested drivers in use for my nvidia card and i also have done a full wipe and reinstall with no change at present.
Eve Aegis Installer (MSI)
by Thomas on Thursday July 23rd 2015, 6:40
In order to use the new *.msi installer you need:

wine msiexec /i EVE_Online_Installer_916531.msi
RE: Eve Aegis Installer (MSI)
by Hugo Osvaldo Barrera on Saturday August 29th 2015, 21:12
I've updated the instructions. Thanks.

by jualposter on Wednesday July 1st 2015, 14:05
wow i like it this is so pretty way to get easy life hacks thanks to poster jualpostera3.blogspot.com
Patch 877986 - ExeFile.exe now has stable processor affinity
by evanh on Tuesday April 28th 2015, 7:03
Eve's natural processor affinity has just changed behaviour as of patch 877986, today.

Unless I'm mistaken, Eve's no longer exhibiting what was it's familiar incessant thrashing between cores. I'm not yet expecting anything dramatic in terms of performance/stuttering improvements but it could be a sign that better is to come.
In game browser
by Hugo Osvaldo Barrera on Thursday March 12th 2015, 10:31
Since last month, and the latest release, the in game browser hasn't been working for me. Is anyone else having this issue?
RE: In game browser
by Josh Raymond on Sunday April 5th 2015, 16:07
Try installing winhttp with winetricks (www.winetrickes.org).
If this does not help, or you want to avoid using winetricks, try running the EVE repair tool.

I personally have not experienced this issue, however my brother did, both of these things fixed his problem on 2 separate computers.
RE: In game browser
by Jean Tessier on Monday May 18th 2015, 20:25
It's a bit late now, but I, too, am having this issue. There is a page fault on read access 0x000000000, not really sure why it's trying to access that... Anyone figure this out? Or is this a common bug?
Window mouse interaction
by Justin on Thursday November 27th 2014, 19:50
Hi,
I've just installed EVE through wine and I'm having an issue interacting with the windows. Basically it requires two consecutive clicks in the same place before the window registers the click. For example if I have two windows overlapping in the center with the left window in front and click on the visible part of the window on the right the window on the right comes to the front. But then if I click somewhere where the two windows overlap it will bring the left window forward again as if it was the one in the front.

Steps:
1. Open two windows side by side overlapping in the center
2. Ensure the left window is on top
3. Click exposed portion of right window
4. Click overlapping portion of windows
Expected:
5. Right window responds to click
Actual:
5. Left window regains focus and responds to click

This also effects clicking on buttons as you need to click them twice before they will respond. Same thing with dragging stuff you need to click, release, click and then drag.

If anyone can help me with this issue I'd greatly appreciate it.
Justin
RE: Window mouse interaction
by gonzo28 on Monday October 26th 2015, 10:36
I was looking for this post beacause I have the same anomalies. Especially when I double click in space the ship is not responding. When right clicking in space I get the camera rotate as if I'm holding down the right mouse button, but I didn't do so. This makes the game almost not playable without any risk.
Eve crashing at entering asteroid belts
by Alexander L. on Thursday September 18th 2014, 2:28
I run into the following to me unexplainable problem:

Eve Online was already installed from playing under linux for a long time, I could start it using Wine under Mint 17 without any problem, and as long as I don't enter captains quarter I can enter the game, undock, fly around, pass jita and gates with lots of other players without any problem.

But as soon as I enter an asteroid belt the game crashes and leaves me on the destkop.

It's definitely a graphical thing, as I don't crash if I open the map while in-warp, then I can sit in the asteroid belt and warp out again. If I don't open the map, it will crash, sometimes as soon as I enter the warp into the belt, sometimes while coming out of warp, sometimes 5 seconds after coming out of warp. Asteroids aren't rendered, I don't see them.

I used the depicted workaround in winetricks, disabled dx11 etc.

I upgraded the default wine 1.6 in mint17 to 1.7.26, no difference. I even lowered graphical settings, though on my current machine (8 gb system ram, ATI 7970 card with 3 GB ram) it shouldn't be necessary.

I would be very grateful for any ideas on where the problem could be located and how to fix it, as I didn't plan on going back to windows.
RE: Eve crashing at entering asteroid belts
by Alexander L. on Thursday September 18th 2014, 2:34
Sorry for typo, should have been: "was already installed from playing under WINDOWS for a long time"
Black Screen after Login and Character chose
by Experitor on Monday September 8th 2014, 11:39
Today i had a suspicious error.
After log in and choseing my character EVE just started with black screen, audio running and the messageboxes and the menu wehre aviable.
I made no system changes since the last login, forums talking about an DNS problem.
Deffinetly the only thing i changed was the internet access, same provider but other location and IP.
When i changed internet access back EVE started without any problems.

Has anybody made the same expirience?
Is there a soloutin for this login error thing?


System Info:
Lenovo ThinkPad T410, i5@2.4Ghz, 4GB RAM, Intel Mesa chip running with Linux Mint "qiana" via wine 1.7.25
RE: Black Screen after Login and Character chose
by Matthew O. on Monday September 8th 2014, 14:24
I doubt this is related to wine in any way.

There were major connectivity issues on some ISPs to the EVE online servers today. By your own account, a switch in internet connection solved the issue.

As for the audio running and messageboxes visible: did you actually try to use any of the chatboxes? When EVE times out, you usually end it with a visible but non-working interface. If this happens during a session change you also end up with a black screen.
Installer Fails
by Michael Carver on Friday May 30th 2014, 14:33
First try fails to download the needed files.
"Offline Installer" route fail in some way, either during or after extracting the files (I cant tell partly because I'm suffering from the 'half of the text on the installer blank' thing)

Help?
Radeonsi and shader settings
by Guti on Thursday May 22nd 2014, 3:44
Can't set shaders to anything higher than LOW with latest Radeonsi (mesa git) without crashing. Any ideas? Ubuntu 14.04 with Oibaf PPA.
RE: Radeonsi and shader settings
by Jarkko Korpi on Saturday August 9th 2014, 16:59
You should report it as bug...

by Andrew on Friday April 25th 2014, 16:04
I'm experiencing the same problem. Seems to have just started recently.

Terminating Process By Request - Returning 0

Arch x86_64
Wine 1.17.17
Eve doesn't quit
by Linubie on Saturday April 19th 2014, 10:01
Hi,

I am using latest wine 1.7.17 and starting eve like "wine /path/to/eve/bin/exefile.exe".

If I try to quit the game it doesn't quit and freezes, I need to kill all processes related to eve manually to quit the game.

Does anyone face this problem too?
RE: Eve doesn't quit
by mike on Monday April 21st 2014, 4:40
Yes, I'm having this same problem.

The game itself runs fine, both via launcher and by running exefile.exe. When I hit ESC -> Quit Game, console output gets all the way to "Terminating process by request - returning 0" and hangs. I can CTRL+C at console to close the game or kill all the related processes.

I've tried clearing the cache and running the repair tool but the problem remains.
RE: Eve doesn't quit
by eXeler0n on Monday April 21st 2014, 15:58
same problem here with two clients.

arch linux with wine-1.7.17-1-x86_64
RE: Eve doesn't quit
by Vince Yankey on Monday June 16th 2014, 10:41
What video card and driver version are you using?

I started having this problem after I upgraded my Nvidia video driver to 337.25. Rolling the driver back to 331.79 seems to fix it, but who doesn't want the latest drivers.
RE: Eve doesn't quit
by Vince Yankey on Thursday June 19th 2014, 16:07
It turns out I was using the wrong video driver for my older video card. The correct driver causes no problems when I quit the game.
new version audio bugs
by Michael on Friday March 21st 2014, 13:15
audio stuttering a lot, don't know whats causing it or if theres any method to alleviate it.
RE: new version audio bugs
by evanh on Wednesday March 26th 2014, 6:14
Seems all right to me. Although, I'm not running much more than an hour at any one time.
Wine's virtual desktop upsetting Firefox on Linux
by evanh on Sunday February 16th 2014, 0:31
I'm getting huge CPU burn coming from Firefox whenever the wine desktop gains focus. This only happens if I've got a Wine virtual desktop running and it only affects Firefox, and possibly Thunderbird, no other Linux apps appear to be affected. Each cycle makes it take even longer. Firefox is locked solid for the duration. Eventually it recovers; after which Firefox is consuming even more RAM. Wine, otherwise, does not do this. Ie: If I run Eve without the /desktop Wine option there is no issue.

I'm guessing it's a Firefox bug. Of note is the memory footprint, Firefox appears to be leaking badly:


Process 2049 - firefox

Summary

The process firefox (with pid 2049) is using approximately 2.0 GB of memory.
It is using 2.0 GB privately, and a further 9.0 MB that is, or could be, shared with other programs.
Dividing up the shared memory between all the processes sharing that memory we get a reduced shared memory usage of 1478.0 KB. Adding that to the private usage, we get the above mentioned total memory footprint of 2.0 GB.

Library Usage

The memory usage of a process is found by adding up the memory usage of each of its libraries, plus the process's own heap, stack and any other mappings, plus the stack of its 31 threads.

Private

2011192 KB [heap]
30076 KB /usr/lib/firefox/libxul.so
1952 KB /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0.2400.10
1060 KB /usr/lib/x86_64-linux-gnu/gtk-2.0/2.10.0/engines/liboxygen-gtk.so
812 KB /usr/lib/firefox/libnss3.so

Shared

844 KB /usr/lib/x86_64-linux-gnu/libgio-2.0.so.0.3200.4
696 KB /lib/x86_64-linux-gnu/libc-2.15.so
520 KB /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.16
492 KB /lib/x86_64-linux-gnu/libglib-2.0.so.0.3200.4
468 KB /usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-R.ttf

Totals

Private 2052040 KB (= 34604 KB clean + 2017436 KB dirty)
Shared 9176 KB (= 9112 KB clean + 64 KB dirty)
Rss 2061216 KB (= Private + Shared)
Pss 2053518 KB (= Private + Shared/Number of Processes)
Swap 0 KB
PS: This is not new
by evanh on Sunday February 16th 2014, 0:36
As far as I know it's always been that way. It's something I've struggled with on occasion. Usually I just restart Fiefox.

Also, it looks like Eve doesn't need the virtual desktop any longer so many people won't have even struck it.
Error on Launch: attach_process_dlls
by Louis Pace on Saturday February 15th 2014, 0:17
The launcher itself seems to run correctly, except that it will not launch the game. I click Play, the button changes to "Launching...", but then a few seconds later it reverts to a Play button and the game never starts.

I have tried the configuration changes listed in this article, but when I run ExeFile.exe, I receive the following error, no matter what I try.

attach_process_dlls "blue.dll" failed to initialize

I am very new to linux and wine, so I'll ask your forgiveness if I've overlooked something obvious. I did try Google, but I have had little luck. I'm running Ubuntu 12.04 LTS, and Wine 1.7.12.

Thank you for any help that you can provide.

--
Louis Pace
RE: Error on Launch: attach_process_dlls
by evanh on Saturday February 15th 2014, 4:20
To run Eve I use an icon on the desktop with the following command:
env WINEPREFIX="/home/evanh/.wine-eve-link1" WINEDEBUG=-all wine explorer /desktop=EVE-1-Tranquility,1920x1200 "C:/Program Files/CCP/EVE/bin/ExeFile.exe"

It's the way everyone ran Eve back before any launcher existed. ExeFile.exe is the actual game program. You even get to see the original login this way.
RE: Error on Launch: attach_process_dlls
by evanh on Saturday February 15th 2014, 4:37
Well, there is more than one icon. Each has a command that varies according to the link number. Am able to update all installs of Eve with a single patch. Kind of handy when the game is patched so often.
RE: Error on Launch: attach_process_dlls
by Louis Pace on Saturday February 15th 2014, 9:23
Thank you, Evan. Unfortunately, the best I can do with your example is an immediate crash with no error. I'm assuming that I am still having the same problem, but that the error is not being displayed.
RE: Error on Launch: attach_process_dlls
by evanh on Saturday February 15th 2014, 17:14
Well, Blue is Eve's custom extensions to Python or something similar. So, basically, Eve is crapping out very early on.

It almost looks like you haven't installed Eve within a Wine prefix. If you are trying to run Eve from a Windoze volume there is some extra tricks required if I remember rightly. I don't know what they are though.

You could try running it in a shell without the DEBUG and see what happens. You might get a useful error message.
Wine improved!
by evanh on Friday February 14th 2014, 20:31
I just noticed a recent change in Wine - it now supports restoring an app window on the host desktop. This likely changed with latest release as this niggle had annoyed me incessantly since day one.

Every time I minimised Eve it was a pain to get the window back again. Until now I had to flip between desktops to recover a previously minimised Wine app.
Eve's memory usage
by evanh on Monday February 10th 2014, 6:45
I just noticed someone on the EveO Linux forum point out how Eve appears to have a memory leak. Then someone else fired back that Eve has always consumed 2 GB and has another 2 GB leeway ... which, I'll point out now, Windoze can't actual do.

forums.eveonline.com/default.aspx?g=posts&m=4212405#post4212405

I decided to do a quick check myself and found, initially at least, that once you're in space the client is using well short of 1 GB, around 650-700 MB with maybe another 100 MB utilised by Wine. So that pretty much agrees with the original post.

Eve presumably does do some caching but I believe I've also observed leakiness in the past myself. It shows up in the speed with which Eve consumes all the RAM. The behaviour had come and gone over the years so it's prolly back at the moment.
RE: Eve's memory usage
by evanh on Tuesday February 11th 2014, 3:41
Just got an interesting glitch where my Kubuntu install of Firefox has picked up some graphic clippings from Eve. Both apps were building their respective windows at the same moment that the glitch occurred.

It's not just an on-screen glitch either, it's stored in Firefox's in-memory copy of WineHQ's AppDB bordering styles. As in each page I open - even starting a fresh separate window, with Eve closed, and go to the main webpage of the AppDB shows the same artifacts.

Here's a snapshot - postimg.org/image/fouoy9j9r/
Rubicon 1.3.5 patch might fix it
by evanh on Wednesday March 26th 2014, 6:13
Rubicon 1.3.5 patch notes mentions a couple of leaks being plugged - community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.3
Ships, stations and star backgrouns not showing correctly.
by David Ward on Wednesday September 11th 2013, 1:26
Hey guys,

To clarify the problem: ships weren't showing correctly while docked in a station, flying through space or previewing their models from the "Show Info" screen. If you rotate the view so that a large light-source is behind the vessel, you'll see a weird kind of transparent view of the ship without textures, kind of like when it's just coming out of a jump-gate.

There's no pretty background for the star-systems either. Oh, also, scanning graphics don't show.

The problem turns out to be the lack of S3TC texture compression in Mesa and this problem is likely to appear only on select distributions that do not ship with "libtxn_dxtn.so."

To check whether this is your problem, run eve with MESA_DEBUG set to 1. Alternatively, run wine via strace and grep for libtxc_dxtn. :)

The solution is to rebuild Mesa with USE_EXTERNAL_DXTN_LIB set to 1 and have libtxc_dxtn installed. Check Google, you'll find the sources easily.

If you're running 64bit, ensure that you build the 32bit version of the library with the appropriate compiler and linker flags.

PS: You may have to write a .drirc file that force-enables s3tc compression in your X driver.

Good luck and happy hunting! :)
RE: Ships, stations and star backgrouns not showing correctly.
by David Ward on Wednesday September 11th 2013, 1:27
Make that libtxc_dxtn :)
Staticy sound
by Josh Raymond on Saturday September 7th 2013, 18:23
Game (other than captain's quarters) works beautifully for me. With one small exception.
Whenever theres a massive sound effect (such as warping, or the stargate sounds) I get this periodic like static sound. Almost like the sound driver is breaking every 3-5 seconds. It lasts for no longer then half a second each time, and isn't a game breaking malfunction, but does get rather annoying after a few hours of play.

Has anyone else experienced this and know how to fix it?
RE: Staticy sound
by Vince Yankey on Tuesday February 4th 2014, 10:08
Pressing ESC, selecting the Audio & Chat tab, then cycling the Audio Enabled check box clears up the static for me.
Fixing the new launcher
by Timo R. on Sunday May 26th 2013, 17:25
I just found a post on the official eve forums which fixes the new launcher for me:

forums.eveonline.com/default.aspx?g=posts&m=930044#post930044

For everyone who's too lazy to click:

1. install vcrun2010 using winetricks: "winetricks vcrun2010", you need to manually download msxml3 here download.cnet.com/Microsoft-XML-Parser-MSXML-3-0-Service-Pack-7-SP7/3000-7241_4-10731613.html
2. go to winecfg -> libraries and set from "msvcr100 (native, builtin)" to "msvcr100(builtin, native)"
3. Profit!



No idea if installing msxml3 via winetricks works, too. Installing that msi worked for me.
RE: Fixing the new launcher
by Eric Sandall on Wednesday May 29th 2013, 17:38
That's for the first re-iteration of the launcher, not the new one. I already have vcrun2010 installed and msvcr100(builtin,native). I was missing msxml3, but adding that didn't fix the launcher (mine launches, but I get no username/password form to login with; the left frame is blank).
RE: Fixing the new launcher
by Sam Silbory on Wednesday May 29th 2013, 17:48
Also note that when testing the launcher that sometimes it just works. I was able to patch and started the game via the launcher for the last minor patch, but after exiting I was unable to login via the launcher.
Launcher workaround?
by Sam Silbory on Tuesday May 21st 2013, 16:21
If the launcher is not working try running ExeFile.exe in {your eve dir}/bin. ( generally C:\Program Files\CCP\EVE\bin )

If the above doesn't work try the repair tool.

( generally C:\Program Files\CCP\EVE\repair.exe)
wiki.eveonline.com/en/wiki/Client_Repair_Tool

PS- Also note that the launcher appears to be borked for Windows too.
evenews24.com/2013/05/21/eve-launcher-support-thread/
Odyssey Expansion
by Mikael on Saturday May 11th 2013, 12:55
Hey.

Many of you might know that 04.06. comes the new Odyssey expansion. And with new EVE client comes new EVE launcher. And we wine users were asked by devs to test the new launcher.

forums.eveonline.com/default.aspx?g=posts&t=233154&find=unread

The thing is, that the new launcher does not work very well, or sometimes at all. So if I may ask you, can you please test the new launcher and if possible throw your experience here or better to this threat? (Necessary to read the first post before testing)

forums.eveonline.com/default.aspx?g=posts&t=230690&find=unread

My testing ended up like this (with dev resposne what she things about those errors)

forums.eveonline.com/default.aspx?g=posts&m=3008001#post3008001

Thanks for your time.
RE: Odyssey Expansion
by evanh on Sunday May 12th 2013, 1:08
I remember some old comment from years back about secure pages being broken in the in-game browser under Wine. Presumably this is related.

Might be a long way off from a fix.
RE: Odyssey Expansion
by Mikael on Sunday May 12th 2013, 7:06
Yes I remember something simillar. However I've just checked the SiSi in-game browser and tested it for secure sides like gmail, EVE account management, EVE forums and it just works fine.
How to get Eve Online working with 1.5.28 and Ubuntu 13.04
by Mark on Friday April 26th 2013, 3:35
Using Radeon's 13.4 proprietary driver, wine 1.5 newest release and ubuntu 13.04. I have managed to get eve working.

The trick is to run msvcr90, disable d3d11, but DO NOT run in a virtual desktop, make sure you have all microsoft corefonts, winetricks, etc. There are walkthroughts aplenty for those. Basically follow any work around for ubuntu 12.10 but again, no virtual desktop, and again the aformentioned library overrides.

I'm not sure why exactly, but the newest release of wine and ubuntu doesn't seem to like the virtual desktop environment.

Hope this works for you. Thanks WineHQ.
RE: How to get Eve Online working with 1.5.28 and Ubuntu 13.04
by Mark on Friday April 26th 2013, 12:00
Have to correct myself. Eve will launch but freeze after character selection and crash. I suspect the d3dx9_36 override but testing with that library override fails to produce any results with any setting. It's much farther then i was able to get before. Will update with results as I go.
Captain's Quarters maybe?
by evanh on Friday April 26th 2013, 21:21
Captain's Quarters is broken under Wine.

Try disabling "Load Station Environment" in the graphics settings of Eve before logging in.

Once you have got into the game in a station you can change back to the ship spinning dock and re-enable Load Station Environment.
EVE - Online Game Ratings.
by Artur O. on Saturday March 9th 2013, 15:58
Hi there, maintainers.

This has been an issue before and is an issue now. When people post testcases you/we should and need to review them before accepting them. We had allot of times where the game got Gold or even Garbage like now accepted to the testcases because people who make those tests don't even bother tho read the guidelines and just post it garbage because "they" could not google or search for a solution.

Sure reading each if there would be allot of them would be troublesome but there are not allot of people submitting the test cases and also seeing a pattern like "silver silver silver garbage" would at least need a frown no?
RE: EVE - Online Game Ratings.
by Maquis196 on Saturday March 9th 2013, 16:09
As long as games have multiple maintainers that will always be an issue. I was the one that accepted the garbage rating because it was what the user experience. We're not trying to buff ratings or artificially keep ratings high.

If its silver, silver, silver, silver and garbage then the avg user will know thats odd are it will work fine. I'd rather accept a garbage rating, then work with that user to work with us in the comments section to fix their issue and then get them to put a new report in (at which point I'll delete the garbage one).

I agree with the Gold rating thing mind, if there is a single issue its obviously not gold :).

Hopefully, we'll get that garbage rating removed, but when the user changes it.

Just my 2pence :)
It used to be gold gold gold garbage
by evanh on Sunday March 24th 2013, 0:50
Garbage is the correct category when the install is a total failure. And there is no doubt people do have problem sorting out their machines. This is usually due to incorrect OpenGL driver install.

As far as I can tell Eve has not become any harder to install nor has it become less capable due to bugs. I'd say the opposite, Eve's performance and features have improved under Wine over the years.

Just to repeat, the rating system, and the guidelines for it, are about ease of getting the app to run, rather than how well it runs.

Other than getting the OpenGL driver working correctly - not an Eve issue, Eve is quite simple to get going.

Gold is still the correct category - as it had been until recently.
RE: It used to be gold gold gold garbage
by Maquis196 on Sunday March 24th 2013, 4:51
There's definitely room for interpretion with the guidelines. Garbarge can be "installs, doesn't run" as much as "doesn't install, so can't run".

It's the same when an install you've been using forever (like my eve online prefixes) suddenly stop working when a new version of wine breaks something, then it's completely acceptable to put in a garbage report.

Bottom line, lets face it, the game is essentially perfect on wine, anyone who plays it knows it. Only CQ is broken which no one cares about yet (yet being crucial, but I have no idea when we'll need to be able to walk around properly). I would argue that for anyone who can't get the game working and who would put a garbage report in, should comment below first to allow us to help get it working. Might be worth a new note?

Fly dangerous :)
RE: It used to be gold gold gold garbage
by evanh on Monday March 25th 2013, 4:16
I was talking about the typical garbage reports, not every possible variant. It usually is due to failed driver installs, or not installed at all.

The test of ratings is: Does it go/run, no = garbage. If yes then how hard was it to get running? The amount of effort is the rest of the ratings.

Which has no problem handling your okay then broken scenario.

As for preferred process of submitting test results, I had no idea they were even reviewed at all. The time to respond to questions could be an issue. I know I don't read the AppDB very often.
RE: It used to be gold gold gold garbage
by Maquis196 on Monday March 25th 2013, 5:33
Well it's not just effort, I have no problem spending hours getting a game working and then give it a gold, its about how close to the windows experience would you get. Silver is for issues that dont affect gameplay; technically lack of CQ doesn't count but theres the crux of the issue, because you certainly can't put gold down for a game that isn't 100% working.

Just add yourself as a monitor, as a maintainer I get email alerts to new appdb posts, and often I'll come in and try to help fix them. In fact you check my maintained list, I do it for quite a few games! (except ones where theres another super even more responsive then me, it normally happens when someone becomes super, then it peters out after a few weeks lol).

Things like discussions on ratings definitely only happen when there are several maintainers each with their own spin on the guidelines :).
RE: It used to be gold gold gold garbage
by evanh on Monday March 25th 2013, 5:56
It's how much effort is required as a guidance to others.

Bugginess is not for the ratings, bugs are reported to Bugzilla.
RE: It used to be gold gold gold garbage
by Maquis196 on Monday March 25th 2013, 9:35
You can add how much effort is required into the notes easily enough but dont forget the appdb is here to inform users how runnable a game is with a certain version of wine and distro underneath it.

At a glance, if you see a game is bronze, you think "not sure if its worth playing on wine, ill dual boot into windows or not play it", the effort required is separate too that. (going by what appdb says it is, not what we want it to be).

Youre right, bugs go bugzilla, but were not talking about bugs.

The fact were having this discussion shows how much scope there is for people to treat appdb differently.
RE: It used to be gold gold gold garbage
by evanh on Thursday March 28th 2013, 4:39
It was you that added bugs in as a topic, not me. I was just clarifying where to put that matter.

BTW, with your position on app usability rather than ease of configuring/installing the app, it looks like you have taken us back to "There shouldn't be any programs listed under Gold or Platinum" position as there will be bugs in every app listed.
RE: It used to be gold gold gold garbage
by Maquis196 on Thursday March 28th 2013, 5:01
There are plenty of games in my maintainer list that run on gold or platinum because they have no noticeable bugs. So yeah actually, that is exactly what appdb is about.

Say theres a bug where eve voice is broken in a specific wine release. Well to me thats obviously at best a silver rating. It would be that simple.

CQ is broken = bug = !gold or !platinum. So silver rating at best. If someone finds that all the bugs add up to a rubbish eve experience then they can put down bronze. That is what the appdb is about.

Not all bugs prevent gameplay, some don't really affect the game at all (like starfleet armada, the menu hasnt got any movement in the background, thats a bug which doesnt affect gameplay).

This whole thread is about garbage ratings, and yes id prefer we didn't have the odd one but im not going to reject one because theyre peoples opinions.
RE: It used to be gold gold gold garbage
by evanh on Thursday March 28th 2013, 7:14
No noticeable ... from first impressions :P
RE: It used to be gold gold gold garbage
by evanh on Thursday March 28th 2013, 7:19
Even using your basis of rating on bugginess affecting usability, CQ doesn't affect the gameplay at all. So, that makes it an easy Gold rating right there.
RE: It used to be gold gold gold garbage
by Maquis196 on Thursday March 28th 2013, 8:11
I do admit, that EVE is a special case because essentially theyre looking at having two games in one. I also agree that CQ has no impact on the eve experience at this point. I'm just saying that the appdb ratings guide (ive been stripped of super rights in a couple of games because I set a game to Gold because it was perfectly playable when the appdb admin considered it Silver) so yeah im more careful then most over it.

I doubt we will ever see eye to eye on this, I do get what youre saying. All my eve test results clearly have at the bottom (or should have anyway) THIS GAME IS PERFECTLY PLAYABLE. Look at it another way, if station environments came into eve tomorrow, the game wouldn't be ready, hence the silver. Silver is most games is perfectly playable anyway, its only bronze and garbage that suck :).
RE: It used to be gold gold gold garbage
by evanh on Monday April 1st 2013, 20:15
I don't know how any app can have achieved either gold or platinum if the admin has the same attitude as Artur.

On the matter of CQ integration into Eve: If tomorrow ever occurs and CQ is a useful part of Eve then, after that, it might be sensible to reduce the rating to silver ... or garbage if CCP gets silly ideas again.

Until the mythical tomorrow, Gold is the easy choice.
RE: It used to be gold gold gold garbage
by Sam Silbory on Monday April 1st 2013, 21:00
A lot of games in appDB would have gold and plat under Artur's terms. Heck I'm a maintainer of 4 games including Eve and the rest are gold or plat under his standards. For example FTL* requires installing vcrun to work, but everything works fine once you do that making it gold. (Of course FLT has a Linux version now.) Eve is much more tricky program to get running, and some things simply don't work currently. This does argue for a Sliver under a strict reading of the rating guideline, which is at odds with the people playing the game on a daily basis with a gold experience of the game....

That said unlike Artur I tend to let people's ratings stand unless the overall rating is way out of line.

PS- Don't worry CCP will break the game this summer and we won't have to argue ratings;-)
RE: It used to be gold gold gold garbage
by evanh on Tuesday April 2nd 2013, 5:05
"... but everything works fine once you do that ..." at first glance! I bet not everything is perfect.

Everything works fine for Eve too.
RE: It used to be gold gold gold garbage
by Sam Silbory on Tuesday April 2nd 2013, 11:44
Other than voice chat, and the station environment.
RE: It used to be gold gold gold garbage
by evanh on Tuesday April 2nd 2013, 23:40
I know station environment works perfectly ... spinning in Wine since 2007.

Wouldn't have a clue about voice though as it is just a bit of fluff. TS, Vent or Mumble are the backbone of action.
RE: It used to be gold gold gold garbage
by Maquis196 on Wednesday April 3rd 2013, 4:03
Just because you don't use eve voice you can't dismiss it out of hand. It's not fluff. It's important for all non-corp and above level fleets. What do you think they use for incursions or FW?

Ship spinning does work, so glad they put that back in.

Lets face it, eve for you works perfectly. Great, I'm glad. It also works for me perfectly, but that still doesn't mean a gold rating :).
RE: It used to be gold gold gold garbage
by evanh on Thursday April 4th 2013, 21:22
Does voice really not work? I've not really had the opportunity to try it.

On a playability scale that would make the diff between Gold and Platinum I guess. :P
RE: It used to be gold gold gold garbage
by Maquis196 on Friday April 5th 2013, 6:09
:D Certainly would haha
Optimus
by Maquis196 on Monday January 7th 2013, 4:46
All, anyone else here play eve with optriun/primusrun? I run primusrun bash then launch eve. Yet the game still uses the intel card, so as you can imagine, runs like cr*p.

Just wondering if anyone else had this issue? Oh and yes, normally nvidia runs fine through that command, glxgears -info confirms its my nvidia being used as well.

Cheers!
RE: Optimus
by Maquis196 on Monday January 7th 2013, 4:57
Always the way, make a forum posting, stumble onto fix;

Essentially running the game directly with optirun seems to do it;

Go into eve/bin and run optirun env WINEPREFIX=/data/wine_games/steam wine ExeFile.exe.

This launches the game directly (strangely, it didnt want to work with primusrun...). Eve confirms its the nvidia card but you can tell straight away with it not being about 5fps.
EVE under Ubuntu 12.10
by Snytko Vadim on Sunday January 6th 2013, 14:38
Hi.

I trying to install EVE under Ubuntu 12.10, but not very successfully.
First - trouble with downloading. Unfortunately, webinstaller can`t download needed files and routing me at this page: community.eveonline.com/download/?fallback=1
I was download this files twice.
Every time I starting to install EVE, but to unsuccessful. There some strange in first and forth windows: clip2net.com/page/m96271/39613542 and clip2net.com/page/m96271/39613544
Last window describe some error, but I can`t understand it.

The next step: I decompressed archives manually. Then I run eve.exe. Loader start checking files, and finally I saw the orange button "Play"!
Thats all! Game are not start in any case. I`ll try difference configurations:

winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010

wineconfig: windows xp and windows 7

msvcr80, msvcr90 and msvcr100 I`ve setting each of in "native, then buildin", and in "buildin, native" states. d3dx9_36 and d3dx9_42 - as native.

In every case the ExeFile error will follow me: pastebin.com/7QC3J1PN

I use next configuration:
AMD Athlon II X3 CPU
AMD HD6670 videocard
Ubuntu 12.10 32 bit
Catalyst 12.11 beta drivers

What I should to try?

PS: Sorry for my English!
d3d11 = disabled
by evanh on Monday January 14th 2013, 18:41
If you haven't already worked it out from earlier reports you need to disable Direct3D v11 support in Wine.

D3D11 support is only just starting to be implemented in Wine's bleeding releases and does not work. Games that even test for it will fail unless it is disabled.
RE: d3d11 = disabled
by Sam Silbory on Monday January 14th 2013, 20:03
Updated notes on the main eve page with this info. I'll update the EVE wiki tonight as well.
Updated EVE wiki for wine
by Sam Silbory on Wednesday January 2nd 2013, 22:13
I've updated EVE wiki for wine. Feel free to point out mistakes or update it yourself.
wiki.eveonline.com/en/wiki/Install_EVE_on_Linux_with_Wine
RE: Updated EVE wiki for wine
by Malcolm Anderson on Friday October 3rd 2014, 16:35
I'm trying to get the installer to work, but I've got the 1/2 text missing bug, but the real key is that I don't have an enabled install button, so I can't pull the trigger on the install.
Hilarious Workaround
by Murph on Tuesday April 24th 2012, 20:10
I wrote a hilarious workaround for the t3 bug: Prevent eve from rendering T3s.

forums.eveonline.com/default.aspx?g=posts&m=1186571&#post1186571
RE: Hilarious Workaround
by fahmyramdani on Thursday February 12th 2015, 19:26
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