Version 7 of this application; runs only on Windows 2000 and newer.
Primitives, shading, modifiers, etc.
DirectX 8.1, OpenGL, and Software Shading (with combustion plugin removed from stdplugs directory, CMB.bmi and cmbtex.dlt).
Rendering, lighting, rigging, figure mode, etc. (all main features)
What does not
The combustion plugin still causes the display to act up from time to time, although it doesn't seem as fatal as in previous versions of Wine. If you're using an ATi card, it's best to use OpenGL or Software shading.
In fact, even on my NVIDIA card, OpenGL is the better, crisper option, despite the current quality of DirectX in Wine.
Also, the activation screen still doesn't display all of the correct elements, so you'll have to use a Virtualized or real Windows installation to get the registry keys and files to activate it in Wine.
What was not tested
Nothing except for third party plugins.
If the combustion engine shapes up a bit and the activation worked, this could easily be rated Platinum. Also, unlike Windows which can launch and run it at 512 MB of RAM, you'll need at least 1 GB of RAM and an okay graphics card to start this up, since it munches away at memory just before startup. This issue has improved, but on an old Thinkpad laptop you still can't start it up fully unless all other programs are closed. This could definitely be optimized around startup.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||May 01 2011||1.3.19||Yes||Yes||Silver||Justin Soulia|
|Current||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||Aug 13 2010||1.3.0||Yes||Yes||Silver||Jack Crow|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||Oct 04 2009||1.1.30||Yes||Yes||Silver||Justin Soulia|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Jan 12 2009||1.1.12||Yes||Yes||Gold||Athrun|
|Show||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||Oct 27 2008||1.1.7||Yes||Yes||Silver||Justin Soulia|
These instructions are for use on wine versions 1.3.19 and higher.
OPTIONAL BUT A GOOD IDEA: CREATE A SEPARATE WINEPREFIX
Because 3DS Max 7 cannot be activated and cannot be uninstalled properly, one might find themselves having to constantly delete and recreate their wineprefix. The problem with this is many people have their programs in one wineprefix, set up as they want it, and destructive processes in this case are simply not an option. The following instructions could save you some trouble in the future.
Create a seperate wineprefix and install 3DS Max in this new Prefix:
This will force the generation of a custom wine prefix, and it will also run winecfg. For more information on how to use wine prefixes, look at this wiki article. Using information provided from there, you may append the instructions for your unique situation.
Next, run the installer as you normally would. It will finish with a few registry errors, but almost all of the registry entries will be made as they should be. One of those left out is a registry entry for the combustion plugin, which causes a deadlock when the program starts (see further down in the tutorial, and the bug listed for this issue for more information).
At this point, you have two options to work around the issues with the combustion plugin: remove it, or use the special registry fix. If you would like to use the registry fix, look under "Special fixes" in this HOWTO, apply it, and ignore the rest of this paragraph. Otherwise, continue. Go to where you installed 3DS Max 7, and look for the folder stdplugs, and enter it. Move (do not delete) the file cmbtex.dlt to your home folder, or simply rename it (ex: cmbtex.dlt.bak).
Now, in a terminal, navigate to the install directory of 3DS Max 7, and type in:
wine 3dsmax.exe -h
This will bring up an option to choose your 3D renderer. As of wine 1.3.19, with any sane graphics driver, you should be able to use Direct3D 8.1 or Direct3D 9 modes without issues, otherwise you can choose Software Rendering, instead. However, the OpenGL renderer is much faster than those options (and possibly more compatible). If you want to try using the OpenGL renderer, continue reading.
OpenGL Renderer Configuration
Before starting 3DS Max 7 up for the first time after installation, open up wine's registry editor and add this string:
HKEY_CURRENT_USER/Software/Wine/OpenGL/DisabledExtensions = GL_KTX_buffer_region
If the OpenGL key is not there, create it and add the string into the newly created key. Then use the command mentioned above to start the program and choose OpenGL rendering.
In order to proceed with these instructions, the following is required:
Activate the copy of 3DS Max 7 on your Windows partition if you haven't done so already. If you are running Windows XP, the key is saved to C:\Documents and Settings\
On your Linux distro, export your 3DS Max 7 product key using the Portable License Utility provided with 3DS Max 7. It should create a file named like "...plu250.cfg" or something similar. Next, copy it to your Windows partition in a place you will remember. This can be accomplished by mounting your Windows partition in Linux, or putting the file on a jump drive and saving it from the jump drive on Windows. There are other methods, but these are the easiest.
On Windows, move the ...plu250.cfg file to your Desktop and merge the key with the key already in use using the Portable License Utility. This will create a new ...plu250.cfg file to replace the old one; this is the full license for 3DS Max 7. Copy this to a jump drive or directly to your Linux partition (if you can).
Also, copy the two files mentioned earlier the same way.
The copy of 3DS Max 7 on your Windows partition will now be using the demo license. You can uninstall it from Windows if you like.
Boot up your Linux distro.
Move the two files first mentioned in these instructions where they need to go ($HOME/.wine/drive_c/Users/
The key should now be in place and your copy on Wine should be fully activated. To test, start 3DS Max 7, and if it doesn't show an activation nag screen, you've successfully completed these instructions.
Credit goes to C Cole for this process.
Fix Combustion plugin deadlock without removing it.
Thanks to C Cole, it has been discovered that the cause of the deadlock when starting 3DS Max 7 is due to the fact that a crucial registry entry for the combustion plugin is not made when trying to install 3DS using Wine. Add the following registry information to a text file (make sure it has a .reg extension) and run regedit from the terminal, and import the file to your registry. If you have renamed or moved the combustion plugin files already, restore them and start 3DS. It should pass the startup, but may cause crashes in the material editor.
This is only known to work on Wine 1.1.17. This does not work on newer Wine releases.
Caveats with the Program
-You can't activate the program. It gives you a window (which inconvieniently renders behind the splash screen on startup..but you can drag it around to the front) to do it, but the activation window doesn't load properly. There is now a potential workaround. See above.
-Combustion plugin is unusable. The Combustion plugin is one of the standard plugins that come with 3DS Max 7. It doesn't load properly at startup, so you have to move it out of the stdplugs folder of the program before running it or it will lock up the program.
3DS Max 7 uses a fairly large amount of memory starting up, and may cause your operating system to transfer alot of that memory usage over to swap space, which will result in your computer performing very slowly.
Having at least 1gb of RAM is recommended.