Gameplay though most of ACT I.
What does not
Shadow detail setting does odd things, may just be a translation issue with opengl calls.
What was not tested
You need to emulate a desktop for the launcher, and shadows did not work correctly. Otherwise ran great in a "stock" wineprefix.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 13 "Maya" x86_64||May 23 2012||1.5.4||Yes||Yes||Silver||Xpander|
|Show||Arch Linux||May 19 2012||1.5.4||Yes||Yes||Bronze||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||May 16 2012||1.5.4||Yes||Yes||Silver||Vadim|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||May 17 2012||1.5.3||Yes||Yes||Silver||an anonymous user|
|Current||Debian GNU/Linux Unstable "Sid" x86_64||May 25 2012||1.5.0||Yes||Yes||Silver||stormsweeper|
It appears the game doesn't always shut down properly. For the all versions, this will waste RAM (and possibly CPU time). For the Steam version, this will also prevent cloud syncs, and you will not be able to re-launch Torchlight 2 until the old process is gone.
Use killall Torchlight2.exe2 to force-kill it. In my experience, this has no negative effects (if you do it after trying to shut down the game properly first).