Sid Meier's Alpha Centauri

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Last download link from (smac_demo1_1.exe, 21MB, MD5 735441f950afe919f6fbc4472cf3688a) Contains several restrictions in features and number of turns, but enough to test the engine game.

Application Details:

Version: Demo
License: Demo
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.5.5

Maintainers: About Maintainership

Free Download Demo version

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Game can be played until the maximum allowed number of turns is reached, did not notice any issue.

What does not

Sounds "click", like the retail version. Converting sounds to 44.1kHz from the original 22.05kHz (using for i in *.wav; do sox "$i" temp.wav rate -q 44100 && mv "temp.wav" "$i"; done in "fx" subfolder) fixes the clicks, but some sounds like computer voice seem to be hardcoded to play at 22.05kHz hence play twice too slowly. I was hoping for Wine 1.5.4 new resampling code to improve the situation, but it seems it did not :(


What was not tested

I don't know the game well, so I probably didn't test everything possible, even within demo limitations.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Rating is a matter of taste here, some say the sound issues are not too disturbing, I must say after my sox experiment that the game would be *much nicer* with good sound.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentDebian GNU/Linux Unstable "Sid" x86_64May 27 20121.5.5Yes Yes SilverPierre Etchemaite 

Known Bugs

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