Game can be played until the maximum allowed number of turns is reached, did not notice any issue.
What does not
Sounds "click", like the retail version. Converting sounds to 44.1kHz from the original 22.05kHz (using for i in *.wav; do sox "$i" temp.wav rate -q 44100 && mv "temp.wav" "$i"; done in "fx" subfolder) fixes the clicks, but some sounds like computer voice seem to be hardcoded to play at 22.05kHz hence play twice too slowly. I was hoping for Wine 1.5.4 new resampling code to improve the situation, but it seems it did not :(
What was not tested
I don't know the game well, so I probably didn't test everything possible, even within demo limitations.
Rating is a matter of taste here, some say the sound issues are not too disturbing, I must say after my sox experiment that the game would be *much nicer* with good sound.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Debian GNU/Linux Unstable "Sid" x86_64||May 27 2012||1.5.5||Yes||Yes||Silver||Pierre Etchemaite|