Game works smoothly. Completed the whole game with different paths.
What does not
What was not tested
The game requires d3dx9_36 native override, otherwise you'll be stuck after the launcher screen. I gave it bronze mostly because of the blank health/toxicity bars and some distorted models. Otherwise it runs very well and stable. Some distortions (like Triss' for example) can be fixed if you exit the program, and reenter and reload the game. But it looks like it depends on the save. Some saves preserve distortions no matter what, some allow them to disappear after exiting / reentering / reloading.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Nov 30 2020||5.22||Yes||Yes||No||Platinum||Yaroslav Nikitenko|
|Show||Arch Linux x86_64||Nov 19 2019||4.20-staging||Yes||Yes||Yes||Gold||Mike|
|Show||Gentoo Linux x86_64||Oct 16 2018||3.17||Yes||Yes||Yes||Gold||madx|
|Show||Arch Linux||Aug 31 2018||3.14-staging||Yes||Yes||No||Platinum||John Pavlyuch|
|Show||Manjaro Linux||Feb 19 2018||2.0.4||Yes||Yes||Yes||Gold||Matombo|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.