Everything i tried.
What does not
What was not tested
Longer game play. Played just couple of minutes.
I had to use d3dx9_35.dll as native. More importantly, because i have nvidia, character models are sometimes invisible. Bug 34052 is already fixed, but it means, that nvidia users need following registry setting, so characters are visible: [HKCU\Software\Wine\Direct3D] CheckFloatConstants="enabled" Would be nice, if AppDB for this game could add this note globally.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Oct 16 2018||3.17||Yes||Yes||Yes||Gold||madx|
|Show||Arch Linux||Aug 31 2018||3.14-staging||Yes||Yes||No||Platinum||John Pavlyuch|
|Show||Manjaro Linux||Feb 19 2018||2.0.4||Yes||Yes||Yes||Gold||Matombo|
|Show||Debian 10.x "Buster"||Dec 17 2017||2.0.3||Yes||Yes||Yes||Gold||01|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Nov 13 2017||2.0.3||Yes||Yes||No||Garbage||Diego|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.