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Star Wars: The Old Republic

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Star Wars: The Old Republic
The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force – Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…

Application Details:

Version: 1.3.x - Allies
License: Retail
URL: http://www.swtor.com
Votes: Marked as obsolete
Latest Rating: Silver
Latest Wine Version Tested: 1.5.13

Maintainers: About Maintainership

Link Game Update 1.3 - Allies

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Everything with patch mentioned below.

What does not

Game is too slow to really play, but it may be caused by not-so-fast hardware. Anyway, I've managed to do Black Talon flashpoint somehow.

Workarounds

What was not tested

Operations, other planets, than Korriban and Dromund Caas.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

3.5.4-1-ARCH, AMD E-450 (2x1.6GHz) & RadeonHD 6320, 8Gb DDR3 RAM, SSD.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentArch Linux x86_64Oct 01 20121.5.13Yes Yes Silveran anonymous user 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jul 18 20121.5.9N/A Yes GarbageJason Wood 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Jul 11 20121.4N/A Yes GoldChilihead 

Known Bugs

Bug # Description Status Resolution Other apps affected
29168 Multiple games and applications need realtime updates to KSYSTEM_TIME members in KUSER_SHARED_DATA (Star Wars: The Old Republic game client, GO 1.4+ runtime) STAGED View
30148 Star Wars: The Old Republic - slow loading times RESOLVED NOTOURBUG View

Show all bugs

HowTo / Notes

Important info for test results posters
Thank you very much for wishing to spend some time on improving AppDB. I have to warn you that general AppDB policies forbid (a) accepting test results for patched Wine versions and (b) forbid accepting results obtained from PoL-driven Wine installations, only "vanilla" unpatched Wine or Wine that had came by default with your distro are considered to be valid. I'm really sorry for that, but it is the way it currently is. For more details feel free to read recent (as of 16th of May, 2012) discussion on wine-devel mailing list. Aside from the requirements above your test results should comply with some simple rules to be accepted:
  • Please, test an application under fresh clean wineprefix;
  • Include exact specs of the computer you had tested an app on (CPU, GPU, amount of RAM and VRAM) in the "Extra Comments" section of the report;
  • Specify versions of essential software components, most notably: is your system 32bit or 64bit, what is the version of the GPU display driver you use and what is the version of the OS kernel;
  • Include detailed information on the native dll overrides you had to use in order to get the game working. If you had installed dlls yourself - include complete information on the sources of dlls and the exact steps you took to install them.
Thank you in advance!
How to compile wine from git

1) Ensure that git is installed:

sudo apt-get install git
sudo yum install git

2) Get a copy of the wine source:

git clone git://source.winehq.org/git/wine.git wine-git
cd wine-git

3) Get a copy of the patch:

wget -O KUSER_SHARED_DATA http://bugs.winehq.org/attachment.cgi?id=40435

4) Make sure that you have the requirements to compile wine:

http://wiki.winehq.org/Recommended_Packages

Check out this link for 64 bit systems.  You may want to only build the 32bit version to simplify things:

http://wiki.winehq.org/WineOn64bit

5) Apply the patch:

cat KUSER_SHARED_DATA | patch -p1

6) Build wine:

./configure
make

See Bug 29168 for more details.

How to install prerequisites with winetricks

You need the native libraries d3dx9 and vcrun2008 installed to run the game.  The easiest way to install these libraries is by first installing winetricks with your package manager:

sudo apt-get install winetricks
sudo yum install winetricks

You can also download winetricks directly:

wget http://winetricks.org/winetricks
chmod +x winetricks 

Installing the prerequisites:

winetricks d3dx9
winetricks vcrun2008
winecfg
Black launcher window work around

The launcher window seems to be composed of two different frames: the actual useful frame that contains the login screen, and a style frame that is mostly black.  As of a recent patch to the launcher, these two frames no longer align properly making it impossible to log in to the game.  You can work around this problem by launching the game in a virtual desktop sized to fit the launcher window:

wine explorer /desktop=SW:TOR,1000x614 launcher.exe

You can later select a different resolution when the game launches.

See Bug 31186 for more details.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.


by Bob on Sunday May 5th 2013, 8:22
New to FreeBSD.
Wine= 1.5.29
RE:
by Bob on Sunday May 5th 2013, 8:23
i get this error:
fixme:iphlpapi:NotifyAddrChange (Handle 0x33cc3c, overlapped 0x14d4318): stub
fixme:winsock:WSALookupServiceBeginW (0x33cce8 0x00000ff0 0x33cd24) Stub!
[0505/075753:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
fixme:ras:RasEnumConnectionsW (0x19c768,0x33ff3b4,0x3400004),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
[0505/075753:ERROR:proxy_config_service_win.cc(159)] WinHttpGetIEProxyConfigForCurrentUser failed: 2
Swotor wine patch 1.5.21
by dlbonsai on Saturday January 5th 2013, 13:14
Since the patch for wine is not working with the last git sources
here is a modified patch that will work with the wine 1.5.21
pastebin.com/gHHvq1rz
SWTOR on playonlinux weird error
by Omar Moustafa on Sunday December 16th 2012, 8:51
Hi all, I installed the game from the DVDs on playonlinux and patched it. After I hit the play button, the virtual desktop just goes blank for a few seconds then a wine error pops up:
Wine Program Crash
Internal Errors - invalid parameters received.

Does anyone have a clue what that means, or what to do?
I'm running a Precise Pangolin box, 64-bit.
Graphics card is Nvidia GT540M

On a separate note: I've installed and played DCUO and it works fine, so I don't think it's a hardware issue.
SWTOR stuck loading on password screen
by Kane on Tuesday November 27th 2012, 9:55
Hey is any one able to help plz?

I am using Linuxmint 14 (version derivative of Ubuntu)
I downloaded wine 1.4 and installed with git, I applied the patch and downloaded the recomended patches through apt-get build-dep wine1.5, installed vcrun2008.
When i try to run the application I enter my password and it sits loading (have tried normal and in a wine window).

When i installed Linuxmints version of wine 1.4 it allowed me to pass the login screen but when i select launch it says 'i am using an unknown operating system' (without the patch applied), Im going to see if i can add the patch lines directly into this version of vine and see if i get any where but any help would be great!

Thanks
Hanging when logging into a server...
by Ryan Y on Sunday November 18th 2012, 11:59
Got the launcher to install, got all the patches downloaded, and managed to get to the server list using the loading screen workaround. Now the game hangs whenever I try to select a server ("Logging into selected server..."). Anyone seen this?

Did winetricks d3dx9 and vcrun2008. Clean win32 wine prefix.
RE: Hanging when logging into a server...
by Geriain on Monday November 19th 2012, 9:19
IIRC there was a fix by setting the win version to xp instead of 7 to get past the server selection...dunno which win version you set up.

Could you tell me btw. which patch you'v used ?
Exception: resolve: Unknown error
by Dif on Saturday November 17th 2012, 9:22
Hi,
since the game has become free to play I decide to give it a try again.

I patched Wine as suggested in this page and I am using "wine explorer /desktop=SW:TOR,1000x614 launcher.exe" to get the launcher, but when I get the main window after the launcher log in, I still get a black screen with the TOR mouse pointer (I can move it around if I move the mouse and I can ALT+F4 without problems, so I don't think it is a game hang).

When I launch the launcher I see the following in the terminal:
[1117/161404:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
Exception: resolve: Unknown error
Exception: resolve: Unknown error
Exception: resolve: Unknown error

From there all the output seems ok.

It seems that the game has some sort of network issue.

Any idea?

Thank in advance.
Loading Screen
by Geriain on Wednesday November 14th 2012, 23:43
Hey folks,

I have a strange problem, I got the launcher working with patched wine and using the mentioned line

explorer /desktop=SW:TOR,1000x614 launcher.exe

but after I log into the game it takes like 3-4 minutes for the game to pop up ( claims that he can't start the renderer ) but then magically the game starts. Now the Problem is that the loading screen loads for 15 minutes at the moment...

Thats what wine tells me while loading:

fixme:win:GetWindowPlacement not supported on other process window 0x110078
fixme:d3d:query_init Unhandled query type 0xc.


I'v installed vcrun2008 and d3dx9 with winetricks.
RE: Loading Screen
by Ozan on Thursday November 15th 2012, 2:21
Hey,

If you rename Loading Screen Images, it will let you see the server lists but it will never connect to a server, unfortunately. - And yep, when I tried the game on my system, got the same. (tried patched and unpatched wine; both same)

Guess we'll have wait untill EA/Bioware may think about Wine and Linux Gamers. =)
RE: Loading Screen
by Geriain on Thursday November 15th 2012, 11:53
Wait a sec ... there actually is a test resultat telling that he was able to play the game? Don't get that if it's impossible to get past the server selection at the moment?
RE: Loading Screen
by Ozan on Thursday November 15th 2012, 11:58
Well, some people managed to play the game. At least it didn't work for me. - But you may try to rename Loading Screen Images and see for yourself if you can connect a server.

PS. Right now, SWToR has a 12-hours maintenance. So I suggest you to try it after couple of hours.
RE: Loading Screen
by Geriain on Thursday November 15th 2012, 12:07
Aye saw that on facebook, well thanks for that hint with the loading screens, will try that after the maintenance.
RE: Loading Screen
by Ozan on Thursday November 15th 2012, 12:10
Hope it works. =)
RE: Loading Screen
by Geriain on Friday November 16th 2012, 14:42
Okay I guess I will give up now ...

Tried everything 64bit wine patched and unpatched with win7 or win xp and with or without renamed loading-screens ... same for 32bit prefix.

All I got was the fact that with 32bit the loading screen will just freeze and with 64bit I waited 2 hours now while the game was loading into server select ...

Will give PoL a try cause someone mentioned to me that he got it working there...
RE: Loading Screen
by Ozan on Friday November 16th 2012, 16:07
I've failed with POL as well. Even CrossOver needs unsupported version of application to run SWTOR. - Which was laggy as hell.

I do believe that POL is already using this patched wine with few extra options. Give it a try anyway =)

I already gave up about this game. Game's engine itself is a headache. Even High-End PCs has performance problems because of that HeroEngine and I don't believe Bioware is going to fix such problems.
Unable to load application configuration
by gregor on Sunday November 11th 2012, 10:13
hi,

i downloaded the swtor client from this side: account.swtor.com/de/trial/success

i installed the client under windows 7 because i get the same error before the client downloaded ~12gb of files. now all files are installed and i get the error "Unable to load application configuration" and then the game stopped. no intro or anything else.
the FixLauncher.exe did not help in that case.

had anybody a similar problem and maybe a solution for that?

greetings
RE: Unable to load application configuration
by gregor on Sunday November 11th 2012, 13:49
i had to install winhttp now i came to the fully black launcher
Game doesn't load after launcher
by Brad Ringel on Saturday October 6th 2012, 21:45
Under Mac OS X and Wind 1.5.1 the launcher loads up fine in the virtual desktop, but after clicking play nothing happens. The logs suggest that mabye it can't start the renderer?
RE: Game doesn't load after launcher
by Dave on Tuesday October 23rd 2012, 8:04
Sounds like what happens without the KUSER_SHARED_DATA patch, is it a patched wine?
RE: Game doesn't load after launcher
by gregor on Sunday November 11th 2012, 14:58
THANKS for that hint, it solved my problem. now i can play the game :-)
Crashe on map access as of SWTOR 1.4
by sacha on Saturday September 29th 2012, 12:33
Following the 1.4 patch, SWTOR crashes predictably when you mouse over a POI on the minimap or main map. Makes it fairly difficult to play. (Wine from git + patch, Ubuntu 12.04, nVidia drivers).
RE: Crashe on map access as of SWTOR 1.4
by sacha on Saturday September 29th 2012, 12:46
(Ah smeg, didn't see the 1.4 thread below... thought newest posts were at the bottom...)
RE: Crashe on map access as of SWTOR 1.4
by Rawfox on Friday October 19th 2012, 7:31
Confirming the POI map crash
Additional, it crashes also if you mouseover the map sensitive quest titles in the quest tracker.

Fedora 17_64, git wine daily these days ^^
RE: Crashe on map access as of SWTOR 1.4
by Chilihead on Friday October 19th 2012, 12:58
I have recently also encountered this on my lower lvl character, however on my lvl50 i have not encountered this running ops / FPs.
RE: Crashe on map access as of SWTOR 1.4
by John Marszalek on Monday October 29th 2012, 12:29
Submitted bug #32092 for this. Please update it and confirm it.
Game hangs after a while
by Yiorgos Niotis on Friday September 28th 2012, 12:03
Hello there, i am posting on this thread since no thread for patch 1.4 is created yet. Before patch 1.4 was released the game was running smoothly. After the patching it hangs with the following output:

fixme:dbghelp:elf_search_auxv can't find symbol in module

I also observed some graphic anomalies on the tabs of character select but i am not sure if they were there before the patch.

I am using wine 1.5.9 with the KUSER patch on Ubuntu 11.10 64bit [GPU Nnvidia GeForce GTS 450 - driver version 280.13 (recommended in packages)]
RE: Game hangs after a while
by Chilihead on Friday September 28th 2012, 12:47
I don't think this is a wine issue. Many people are reporting an abundance of graphics related problems since the patch.
RE: Game hangs after a while
by Yiorgos Niotis on Saturday September 29th 2012, 2:50
There seems to be a general d3d failure on my system since i have similar issues with league of legends too (client crashes at startup). I dont know if any recent updates in ubuntu caused this. I will try recompiling wine and if it does not do the job i will try using the driver provided by nvidia instead of the one on ubuntu packages. If anyone else is experincing similar problems or has any better ideas feel free to post.
RE: Game hangs after a while
by Matt Laffin on Saturday September 29th 2012, 10:08
Same situation, no 1.4 thread...

I find that SWTOR freezes when I try to examine quest on the minimap with the tooltips.
RE: Game hangs after a while
by Matt Laffin on Saturday September 29th 2012, 10:20
the mini-map error occures with the error:
fixme:dbghelp:elf_search_auxv can't find symbol in module
RE: Game hangs after a while
by Yiorgos Niotis on Saturday September 29th 2012, 14:26
The recompiling didnt help, for me the hang occurs when i change graphics setting in game (the settings are miraculously saved though). I will test the minimap and the nvidia drivers and give you feedback.
RE: Game hangs after a while
by sacha on Saturday September 29th 2012, 15:20
The latest nVidia drivers don't help (304.51). Also, setting the graphics to "very low" (everything off) doesn't help.

Some more description of the crash - the game HUD disappears and you're left with a frozen frame.
RE: Game hangs after a while
by Matt Laffin on Sunday September 30th 2012, 2:08
still cant figure out how to log the output direct,y but I did find the wine warn+all option...
some errors from around the fixme:dbghelp:elf_search_auxv can't find symbol in module


warn:d3d_texture:texture_init (0x5c60d9f8) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.


warn:ntdll:FILE_CreateFile L"\\??\\Z:\\usr\\bin\\wine.dll" not found (c0000034)
warn:module:load_builtin_dll cannot open .so lib for builtin L"wine.dll": /usr/bin/../lib/i386-linux-gnu/wine/wine.dll.so: cannot open shared object file: No such file or directory
warn:module:load_dll Failed to load module L"/usr/bin/wine"; status=c0000135
warn:module:load_builtin_dll cannot open .so lib for builtin L"libwine.so.1": /usr/bin/../lib/i386-linux-gnu/wine/libwine.so.1.so: cannot open shared object file: No such file or directory
warn:module:load_dll Failed to load module L"/usr/bin/../lib/i386-linux-gnu/libwine.so.1"; status=c0000020
warn:module:load_builtin_dll cannot open .so lib for builtin L"libpthread.so.0": /usr/bin/../lib/i386-linux-gnu/wine/libpthread.so.0.so: cannot open shared object file: No such file or directory
warn:module:load_dll Failed to load module L"/lib/i386-linux-gnu/libpthread.so.0"; status=c0000020
warn:module:load_builtin_dll cannot open .so lib for builtin L"libc.so.6": /usr/bin/../lib/i386-linux-gnu/wine/libc.so.6.so: cannot open shared object file: No such file or directory
warn:module:load_dll Failed to load module L"/lib/i386-linux-gnu/libc.so.6"; status=c0000020
warn:module:load_builtin_dll cannot open .so lib for builtin L"libdl.so.2": /usr/bin/../lib/i386-linux-gnu/wine/libdl.so.2.so: cannot open shared object file: No such file or directory
warn:module:load_dll Failed to load module L"/lib/i386-linux-gnu/libdl.so.2"; status=c0000020



processor: AMD FX(tm)-4100
OS: ubuntu 12.04 (64bit)
wine: 1.5.13 (rebuilt from the Ubuntu 12.04 script)
graphics: ATI Radeon HD 5450 (fglrx driver, catalyst installed)
RE: Game hangs after a while
by Matt Laffin on Sunday September 30th 2012, 3:13
I have been trying to hunt down symbolic the apropriate symbolic links (as suggested by www.linuxquestions.org/questions/linux-newbie-8/trouble-running-wine-from-src-wine-error-while-loading-shared-libraries-libwine-so-1-a-209578/)

I tried the following (though not sure what I was doing):
sudo ln -s /usr/lib/i386-linux-gnu/libwine.so.1 /usr/lib/i386-linux-gnu/wine/libwine.so.1.so
sudo ln -s /usr/lib/i386-linux-gnu/libwine.so.1.0 /usr/bin/../lib/i386-linux-gnu/wine/libpthread.so.0.so
sudo ln -s /usr/lib/x86_64-linux-gnu/libc.so /usr/bin/../lib/i386-linux-gnu/wine/libc.so.6.so
sudo ln -s /usr/lib/x86_64-linux-gnu/libdl.so /usr/bin/../lib/i386-linux-gnu/wine/libdl.so.2.so

I now crash hard with the following errors:
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:module:load_builtin_dll failed to load .so lib for builtin L"libc.so.6": /usr/bin/../lib/i386-linux-gnu/wine/libc.so.6.so: invalid ELF header

I think since it missed the other links, the first two symbolic links are okay guesses... the libc.so.6 seems like a bad choice given the error
RE: Game hangs after a while
by sacha on Sunday September 30th 2012, 11:05
I hacked around in the source a bit to get some more info into the warnings.

There are several lines in the Wine source that output the texture error message. Specifically, it's the one in texture_init() in src/dlls/wined3d/texture.c. It triggers because format_id is zero (as you can see from some extra info I hacked into the warning).

Here's some more logging output:

warn:d3d_texture:texture_init (0x56122c18, B format=0) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.
warn:d3d_texture:wined3d_texture_create_2d Failed to initialize texture, returning 0x8876086c.
warn:d3d9:texture_init Failed to create wined3d texture, hr 0x8876086c.
warn:d3d9:d3d9_device_CreateTexture Failed to initialize texture, hr 0x8876086c.
fixme:console:CONSOLE_DefaultHandler Terminating process 30 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 49 on event 0
warn:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic 00555555 for 0x160598
warn:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic 00555555 for 0x1eaf38
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xa42e844,0xa42e840): stub

On a long shot I hacked in the following lines before the call to texture_init(), figuring I might end up with some psychedelic but working textures:

if (format_id == 0)
format_id = WINED3DFMT_B8G8R8_UNORM;

Sadly it still crashes, without the warnings, but still with the "invalid in-use arena magic" warning:

warn:d3d_texture:wined3d_texture_create_2d device 0x199968, width 32, height 32, level_count 1, usage 0x200
warn:d3d_texture:wined3d_texture_create_2d format WINED3DFMT_UNKNOWN, pool 0, parent 0x5302c638, parent_ops 0x7ed96eb8, texture 0x5302c640.
fixme:console:CONSOLE_DefaultHandler Terminating process b on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 48 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 51 on event 0
warn:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic 00555555 for 0x160590
warn:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic 00555555 for 0x1eafb8
RE: Game hangs after a while
by John Marszalek on Wednesday October 17th 2012, 21:58
Has anyone submitted a bug report for this? I'm getting the same issue on mine. Really would like to not have to go into Windows to play this...
Failed to load game assets..?
by Taras on Friday August 31st 2012, 4:57
Anyone got the "Error code: C5. Failed to load game assets" error message at the game loading screen..? Tried both existing windows install and new install, checked game data and fixed game launcher with no success. Game version 1.3.6. Patched wine version 1.5.11 with d3dx9, vcrun2008 and winhttp installed wia winetricks
Better..
by Shawn on Monday August 20th 2012, 22:55
Got it running now. Had to type the following in a terminal prior to launching the game:

echo 0|sudo tee /proc/sys/kernel/yama/ptrace_scope

Now the game runs but the sound is awful. Specifying the sound device in winecfg helped. Tried solution mentioned here: bugs.winehq.org/show_bug.cgi?id=28282 and either did it wrong or it didn't help.
RE: Better..
by Shawn on Wednesday August 22nd 2012, 21:40
Well the link above helped a little bit, once I am in game the sound is much better. Now fighting to get reasonable resolutions running in a virtual desktop.
Hang after pressing "Log in"
by Shawn on Saturday August 18th 2012, 20:13
I compiled wine from source on 32-bit mint 13 according to the instructions. The game launcher starts but when I enter my password and click Log In it hangs indefinitely. This is with wine 1.5.11. If I install wine through apt-get I can log in but can't get past the launcher because it's unpatched. Any ideas what's going on?
Unable to get past the Loading Screen
by John Marszalek on Tuesday July 31st 2012, 22:42
I have this installed via PlayonLinux, with Wine 1.5.1 and the patch applied, and I am able to get into the character selection, but once choose my character, it will load about 36%, then completely stop. Any ideas what's going on?
RE: Unable to get past the Loading Screen
by Jason Wood on Thursday August 2nd 2012, 15:48
What kind of output are you getting on the command line? Character loading can take some time sometimes, how long have you given it before giving up? What video card and driver are you using?
RE: Unable to get past the Loading Screen
by John Marszalek on Friday August 3rd 2012, 15:52
I actually was able to figure out what was going on. I had my video memory set in Wine too high. Thought I had 4GB on the video card, when I really only had 2GB. Set it correctly, and was able to get into the game. Thanks though!
Enabeling high resolution textures
by sxe on Sunday July 29th 2012, 4:26
Hi guys,

i copied this from the old thread because it is a pretty big deal i think. At least it is for me.
Without this fix, i have two problems.

1. Even on high quality settings my textures are not as good as they could be.
2. After a short time the texture quality drops for no reason.

By changing your windows version to XP this gets fixed and the game looks better then ever!


Here is the old post with an explanation:

-------------------------------------------------------------------------------------------------------------------
by haxx on Friday March 23rd 2012, 18:00
I had these texture issues as well, but after finding the following on the swtor forums, I tried setting wine to run as windows XP instead of windows 7, and the textures all display properly.


---Technical Details---
Currently the engine/game is turning off the GPU RAM virtualization features of Vista and Windows 7 which is a major feature of the WDM/WDDM technology. This technology allows Windows to manage GPU RAM, by prioritizing textures and assets as needed without saturating the video card’s onboard RAM.

Quality Gain:
Allows medium and high resolution textures, better antialiasing, and various other features to remain enabled for a higher quality image on video cards with lower amounts of RAM. It also allows the higher quality textures to be used on objects in the distance which helps with the terrain, grass, building flaws as you are moving in the game.

Performance Gain:
Increases FPS even with higher Quality settings enabled and reduces the GPU stress by not having to load in and out lower resolution textures. This will even reduce GPU temperatures, as the Memory Controller on the GPU has to do less work with constant loading, unloading, and reloading of game textures and other assets.

Note:
By setting the game to Windows XP Service Pack 3 in the compatibility tab, the game/engine doesn’t override this feature of Windows, and this lets Windows manage the GPU RAM, and even if you have 256mb or 512mb of GPU RAM, Windows will tell the game you have 1024mb or more GPU RAM based on how much system RAM you have available and Windows can allocate to the game.
-------------------------------------------------------------------------------------------------------------------
RE: Enabeling high resolution textures
by Jordi on Monday July 30th 2012, 12:47
This does not work for me. If I set it to WinXP I get the endless loading screen regardless of the patch.

If I put Wine to Win7, I can play the game, but the textures are not great.
RE: Enabeling high resolution textures
by sxe on Tuesday July 31st 2012, 2:24
Somebody reported this in the old thread as well. Sry, i have no idea what causes this problem. What wine version are you using?
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