The original CD-ROM release of the base game spanned across 4 discs.
Installed using standard retail 4-CD set.
The installer no longer seems to exhibit any problems of old. Bug 12116 no longer seems to apply here (i.e. the progress bar appeared perfectly correct during installation.)
Installation appears to work (does require using "wine eject" between discs), but the game does not...
What does not
The game itself. However, the game can be hacked to partially run, read discussion about vertex shaders in Bug 8051 and the comments section below.
What was not tested
Nothing beyond installing is able to be tested.
Per discussion in Bug 8051, it should be noted that the main problem appears to be with vertex shaders. Specifically, Sims 2 is requesting 1024 vertex shader constants, but Wine (and current GPUs??) is limited to 256. In the REAL Direct3D 9, it supports up to 8192, and the remainder that are not hardware supported fall into software emulation. Wine currently lacks this. You CAN get Sims 2 to run somewhat (with graphics errors that generally render it unplayable) in Wine 1.1.36 by doing a couple modifications to the source to override the default maximum. But this is not a fix, only a hack to get it to function a little for the curious. See my comments.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Nov 18 2022||7.20||Yes||No||No||Garbage||Luke Horwell|
|Show||Manjaro Linux 18.0.0||Jul 14 2019||4.11-staging||Yes||Yes||No||Bronze||Luke Horwell|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Sep 01 2018||3.15||Yes||No||No||Garbage||Korbinian|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||Nov 17 2012||1.5.17||Yes||No||Garbage||an anonymous user|
|Show||Arch Linux x86_64||Jun 26 2012||1.5.7||Yes||No||Garbage||Emily Marriott|
Simply install DXVK (https://github.com/doitsujin/dxvk) into your prefix using winetricks
and any version of Sims 2 will be fully playable without any glitches whatsoever!
Note that DXVK requires Vulkan-compatible graphics and fresh graphics drivers (at the time of writing this note, it was version 440.64 of Nvidia's proprietary driver and Mesa 20.0).
While still far from perfect and prone to unexpected crashes (dependent on hardware), it is possible to run The Sims 2 under Wine.
The infamous D3DERR_INVALIDCALL error is due to the fact Wine is hardcoded to supply 256 vertex shaders instead of 1024 that The Sims 2 demands. By patching this constraint, as well as providing "dummy" code for unimplemented shader interfaces, enables the game to play to surprising results.
A thank you goes to swswine for initially discovering the game's major unimplemented undocumented shader interface and for writing the patch to demonstrate this in bug report 8051. Further contributors include Robert Walker, Alexandr Oleynikov and Paul Gofman.
Option A: Obtain a patched version of Wine
The following GitHub repository maintains the latest Wine source release with the patches to enable The Sims 2 to start. Compiled binaries can be downloaded for use with a 32-bit wine prefix (which could be used with front-ends like PlayOnLinux). Known graphical issues and build instructions for building from source are also documented:
Option B: Lutris
Lutris is a platform for installing games in a unified interface on Linux, an installer is available for this game: https://lutris.net/games/the-s...
Graphical Glitches Inevitable!
While the patch enables the game to play fairly well (dependant on hardware), there may be issues including:
Do not submit test reports!
Please do not submit test results here as this is a hack to get the game running. Continue to submit tests for vanilla Wine or wine-staging (as long as this is explicitly stated), but it seems unlikely we'll see improvements from "Garbage" until the hardcoded limit is raised and there is a solution to adding the missing undocumented shader interface.