|Version:||DoW Gold: Steam|
|Latest Wine Version Tested:||3.13|
Maintainers: About Maintainership
What does not
The game crashes after into videos.
The crash after intros can be fixed by installing dotnet 3.5 with winetricks:
What was not tested
I used the widescreen patch for 16:10 ratio available from steam website:
I edited Local.init to set my screen resolution to 1920x1200:
$ egrep -e 'screen(width|height)' Local.ini screenheight=1200 screenwidth=1920
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Fedora 28 x86_64||Aug 10 2018||3.13||Yes||Yes||Yes||Silver||aililoh|
|Show||Linux Mint 14 "Nadia" x86_64||Dec 02 2013||1.7.7||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Jul 21 2012||1.5.9||Yes||Yes||Platinum||henczati|
|Bug #||Description||Status||Resolution||Other apps affected|
After you installed the game you may get a performance boost if you use the latest version of DirectX 9.
The easiest way to do so, is using winetricks:
Read more about winetricks, here:
If you have problems with completely corrupted textures the problem might be that your systems lacks a library that is used for texture compression in Dawn of War.
Under Debian based system install the package "libtxc-dxtn-s2tc0" and try again.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by aililoh on Friday August 10th 2018, 16:42
at (wrapper managed-to-native) ._WinMainCRTStartup ()
at (wrapper runtime-invoke) .runtime_invoke_uint (object,intptr,intptr,intptr) [0x00052] in :0
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
After running it the game starts fine.