Application Details:
Version: | DoW Gold: Steam |
License: | Retail |
URL: | http://www.dawnofwargame.com/ |
Votes: | 0 |
Latest Rating: | Silver |
Latest Wine Version Tested: | 3.13 |
Maintainers: About Maintainership
What works
Single Player
What does not
The game crashes after into videos.
Workarounds
The crash after intros can be fixed by installing dotnet 3.5 with winetricks:
winetricks dotnet35
What was not tested
Multiplayer
Hardware tested
Graphics:
Additional Comments
I used the widescreen patch for 16:10 ratio available from steam website:
https://steamcommunity.com/sharedfiles/filedetails/?id=205040803 asas
I edited Local.init to set my screen resolution to 1920x1200:
$ egrep -e 'screen(width|height)' Local.ini screenheight=1200 screenwidth=1920
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Fedora 28 x86_64 | Aug 10 2018 | 3.13 | Yes | Yes | Yes | Silver | aililoh | |
Show | Linux Mint 14 "Nadia" x86_64 | Dec 02 2013 | 1.7.7 | Yes | Yes | Platinum | an anonymous user | ||
Show | Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu) | Jul 21 2012 | 1.5.9 | Yes | Yes | Platinum | henczati |
Bug # | Description | Status | Resolution | Other apps affected |
After you installed the game you may get a performance boost if you use the latest version of DirectX 9.
The easiest way to do so, is using winetricks:
winetricks directx9
Read more about winetricks, here:
If you have problems with completely corrupted textures the problem might be that your systems lacks a library that is used for texture compression in Dawn of War.
Under Debian based system install the package "libtxc-dxtn-s2tc0" and try again.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by aililoh on Friday August 10th 2018, 16:42
Stacktrace:
at
at (wrapper managed-to-native) ._WinMainCRTStartup ()
at (wrapper runtime-invoke) .runtime_invoke_uint (object,intptr,intptr,intptr) [0x00052] in :0
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
After running it the game starts fine.