Warhammer 40,000: Dawn of War

Warhammer 40,000: Dawn of War - Gold Edition (Released: 1 Jan 2006 or 7 Aug 2007 – Steam is not consistent on this one...) - Steam version

Application Details:

Version: DoW Gold: Steam
License: Retail
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 3.13

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything. Singleplayer through the entire campaign, multiplayer, army customisation and even mods (FoK).

What does not



What was not tested


Hardware tested


  • GPU:
  • Driver:

Additional Comments

2500k GTX 570 8gb ram

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowFedora 28 x86_64Aug 10 20183.13Yes Yes YesSilveraililoh 
CurrentLinux Mint 14 "Nadia" x86_64Dec 02 20131.7.7Yes Yes Platinuman anonymous user 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jul 21 20121.5.9Yes Yes Platinumhenczati 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

directX 9

After you installed the game you may get a performance boost if you use the latest version of DirectX 9.

The easiest way to do so, is using winetricks:

winetricks directx9

Read more about winetricks, here:

Corrupted textures?

If you have problems with completely corrupted textures the problem might be that your systems lacks a library that is used for texture compression in Dawn of War.

Under Debian based system install the package "libtxc-dxtn-s2tc0" and try again.

Tweaking Graphics
Dawn of War's settings are quite careful chosen which means that you could improve the graphics a lot. Here is a guide on tweaking DoW's graphics which sums it up.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Needs winetricks dotnet35
by aililoh on Friday August 10th 2018, 16:42
without running winetricks dotnet35 I get this error:


at (wrapper managed-to-native) ._WinMainCRTStartup ()
at (wrapper runtime-invoke) .runtime_invoke_uint (object,intptr,intptr,intptr) [0x00052] in :0

Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

After running it the game starts fine.