La-Mulana (Remake)

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The first update as downloaded from Playism.

Application Details:

License: Retail
Votes: 3
Latest Rating: Garbage
Latest Wine Version Tested: 1.5.11

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

-Installing the game

-Launching the game

-General video and visual components.


-Game pad input ( it seems )

What does not

-Keyboard input.


What was not tested

-Anything beyond the Menu screen

Hardware tested


  • GPU:
  • Driver:

Additional Comments

The game appears to work almost perfectly except that it won't accept keyboard input. I can scroll the menu with a game-pad but the game doesn't bind any game-pad buttons but the arrow buttons by default, and so I can't get to the Options menu to bind them. Rendering the whole game unplayable.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)Aug 18 20121.5.11Yes Yes GarbageSpummy 

Known Bugs

Bug # Description Status Resolution Other apps affected
31899 No keyboard input in La-Mulana remake (GetKeyState should behave similar to GetAsyncKeyState for specific window messages / queue states) STAGED View

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HowTo / Notes

How to configure game-pad

So game pad input works but only directional buttons are automatically bound to do anything. You need at least Select and Cancel bound so that you can bind the rest of your game pad buttons from the options menu. You can bind these buttons with the use of any hex editor (I used GHex, for a random example).

 The file you need to edit is lamu.dat. You can find it under whatever folder you use as My Documents, usually your user's home directory, then under NIGORO/La-Mulana/save/.

 The places you need to edit are the offsets in decimal positions 12 and 13, which is the hexadecimal positions 0x0C and 0x0D (GHex displays the selected offset in hex down in the bottom left, so you need to select the positions C and D, other editors many use decimal for that though). These values will both be FF by default, you just need to set each to two different numbers that correspond to a button on your gamepad. So if you have a game pad with a d-pad and 8 buttons, the values 00 through 07 would all be valid. 00 and 01 are obvious choices. Then of course, save.

 The game should now recognize two buttons for Select and Cancel.

 Note, I believe you would only need a game pad with a d-pad and 8 other buttons to play properly. Whilst there are more than 8 functions to bind, Select and Cancel are never used in any context where Jump, Attack, and Subweapon attack are available, and Next Screen and Previous Screen are never available when Next Subweapon and Previous Subweapon are available. You might be able to manage with even less buttons.


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