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Bionite: Origins

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Build Notes for Alpha9


Basic Rigging final texture: Kodiak
Basic Rigging no texture: Longbow
Basic Rig not textures: Generator Complex
Basic Rig not textured: Main Pump Set
Basic Rig not textured: Minotaur GT
Basic Rig not textured: Lancer GT
Scaling Exhuaust on Vehs based on Velocity
Vehicle Idle sounds scale with Velocity

-Tow Missle (Ai controlled) Must have a target Selected to attack or it will default to the Follow state
-Prox Mine deployable

-Nav Beacon Placement and Selection
-Wingman control (states): Follow Pilot, Attack Target, Go to Selected Location, Go to selected Nav Beacon, Fly in Formation

THe WIngmen are using the Pathnodes (grid) now to find a path to their destination. However,  the AI should only use the grid when the target is not reachable directly. Im tweaking this still to get the bots movements to be less jerky. Also the decision making isnt 100% smooth just yet. I need to break the bot out of its latent function so it doent run into the pilot when Follow is selected and the AI cannot see the pilot (uses grid)
-Tow Missle doesnt use grid yet
-AI voice responses to commands (basic)


Siege Code in place for SP.  Two Secondary Objectives (Pumps) need to be destoryed in order to lower the shield barrier protecting the Primary Objective (Generator).
-Game ends once the time runs out or the Gen is destroyed.
-Adding a completion timer.

Redid Roll Eyes the Landscape for the Venus Mine Level using the erosion tool. Switched to a height lerp for surfacing. Replaced most of the rocks and redid the landscape meshs.

-Added a 'Drift' to the vehs in the x and y axis.
-Modified the Suspension travel and stiffness
-reduced the pitch sway
-reduced the roll sway


Fixed Various Bugs:
-Exit Bug for Kodiak
-Aiming bug for GT

Bugs Needing Fixed:
Turning kickback for pilot when doing a fast turn
selection boxes mirroring


Problems were looking for in this Alpha
Bots getting stuck, primarily when following the pilot when the 'Follow' or the 'FiF' orders are issued
I placed the gas storage sign at the end of where the navigation system currently ends. the bots wont funtion correctly when they are not in the navigation system.  for example if they cannot see you they wont be able to find you.

-the tow missle getting stuck (doesnt use the nav system so it cannot launch unless the pilot can see the enemy that is targeted).
-tow missle not detonating at the right time
-random crashing when orders are issued


Current Key Layout:
T-Target
J-Barrell Articulation (Fatty and Longbow)
V-View Change
K-AI Formation Change
G-Deploy Mine
F-Deploy Missle
X-Place Nav Beacon (using mouse)
5 - 9-Select Nav Beacon for Wingmen to go to
Z-Select Bot Location (using mouse)
B-Select Bot Attack Target (using mouse)
P-Change Bot Orders
U-Select Nav Beacon for Wingman location
mousewheel-zoom (not hooked up atm)
1-Main Weapon
2-Secondary Weapon
3-Mortar (Fatty only)
WASD-Movement
SpaceBar-Turbo (not hooked up atm)


the computer sets the objectives and indicates the current target using the green indicator .  the Objective barriers must be deactivated before the objectives they protect can be attacked.  The Main pump controls the Barrier around the Gas Pump. The Gas Pump controls the Barrier protecting the Generator (main obj).  The Game ends once the generator is destroyed. 

Application Details:

Version: Alpha 9
License: Free to use and share
URL: http://forum.bz3genesis.com/bz...
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.4.1

Maintainers: About Maintainership

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

For an Alpha release everything seems to work as expected.

What does not

Workarounds

What was not tested

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Requires the installation of d3dx9 and dotnet40 through either winetricks or Play on Linux. In order to properly run the game you must add "b-alpha9I" as a launch argument. This can either be done using the terminal to launch UDK.exe or if you use POL you can create a shortcut to UDK.exe then add "b-alpha9I" to the end of the command field for the shortcuts. If your doing this with a POL shortcut you add "b-alpha9I" just after the quotes but before the percent sign at the end, making sure to leave 1 space on either side. When you done the command line for your shortcut should look similar to below: /usr/share/playonlinux/playonlinux --run "Bionite A9" b-alpha9I %F I always recommend emulating a virtual desktop for games or other full screen applications, although its not required.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Sep 12 20121.4.1Yes Yes Goldna 

Known Bugs

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