Multiplayer, Singleplayer, hosting server, LAN gameplay, logging into runic account
What does not
nothing as far as I could tell
What was not tested
Some of the larger maps had a longer load time than usual
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Feb 10 2015||1.7.36||Yes||Yes||Platinum||u312302109381290|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Nov 15 2014||1.7.29||Yes||No||Garbage||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Oct 23 2014||1.7.29||Yes||Yes||Platinum||u312302109381290|
|Current||Arch Linux x86_64||Sep 30 2014||1.7.25||Yes||Yes||Platinum||an anonymous user|
|Show||Arch Linux x86_64||Aug 01 2014||1.7.23||Yes||No||Garbage||an anonymous user|
It appears the game doesn't always shut down properly. For the all versions, this will waste RAM (and possibly CPU time). For the Steam version, this will also prevent cloud syncs, and you will not be able to re-launch Torchlight 2 until the old process is gone.
Use killall Torchlight2.exe2 to force-kill it. In my experience, this has no negative effects (if you do it after trying to shut down the game properly first).