The version acquired directly from Runic Games or Perfect World Entertainment, i.e. not Steam-connected.
This includes the demo, which is actually just an unlockable full version.
Application Details:
Version: | Runic version |
License: | Retail |
URL: | http://www.torchlight2game.com |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.7.47 |
Maintainers: About Maintainership
No maintainers. Volunteer today!
What works
Installing the game, entering the product key, seeing the launcher
What does not
starting and playing the game
Workarounds
What was not tested
playing the game
Hardware tested
Graphics:
Additional Comments
It quits with "Curses! Torchlight II has crashed!" and no crash report but the following output on the terminal. Since it stops at parsing shaders this might be a problem with my graphics card or opengl. I have Intel HD 4000 graphics and use mesa 10.1.2. Shader support might be missing from mesa which is why it works for the other people who use proprietary amd or nvidia drivers. Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. DDS codec registering FreeImage version: 3.13.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library .\RenderSystem_Direct3D9 Installing plugin: D3D9 RenderSystem D3D9 : Direct3D9 Rendering Subsystem created. D3D9: Driver Detection Starts D3D9: Driver Detection Ends Plugin successfully installed Loading library .\Plugin_CgProgramManager Installing plugin: Cg Program Manager Plugin successfully installed Loading library .\Plugin_OctreeSceneManager Installing plugin: Octree & Terrain Scene Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.7.0 (Cthugha) Path for saving is ... C:\windows\profiles\josch\My Documents\My Games\Runic Games\Torchlight 2\SAVE FMOD detects no hardware acceleration! SoundManager Initialized ArchiveFactory for archive type PAK registered. Creating resource group PAK Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option Added resource location 'MEDIA/TRANSLATIONS/' of type 'PAK' to resource group 'General' with recursive option Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource group 'General' with recursive option Added resource location './' of type 'FileSystem' to resource group 'General' Creating resource group MUSIC Added resource location 'music/' of type 'FileSystem' to resource group 'MUSIC' Creating resource group MODMUSIC Added resource location 'C:/windows/profiles/josch/My Documents/My Games/Runic Games/Torchlight 2/MEDIA/MUSIC/' of type 'FileSystem' to resource group 'MODMUSIC' Parsing scripts for resource group Autodetect Finished parsing scripts for resource group Autodetect Parsing scripts for resource group General Finished parsing scripts for resource group General Parsing scripts for resource group Internal Finished parsing scripts for resource group Internal Parsing scripts for resource group MODMUSIC Finished parsing scripts for resource group MODMUSIC Parsing scripts for resource group MUSIC Finished parsing scripts for resource group MUSIC Parsing scripts for resource group PAK Finished parsing scripts for resource group PAK Creating resource group Shaders Added resource location 'programs/' of type 'FileSystem' to resource group 'Shaders' with recursive option Compressing memory size is: 246 Compressing memory size is: 4559 MovableObjectFactory for type 'PUParticleSystem' registered. MovableObjectFactory for type 'BoxSet' registered. MovableObjectFactory for type 'SphereSet' registered. Compressing memory size is: 17309 Compressing memory size is: 177722 GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -3691357540205283053 GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -8499989545814233359 GUID of room piece is not unique in alias set: TUNDRA_SNOW. Room piece guid is: 6465848823990489780 D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) Haswell Mobile D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) Haswell Mobile CPU Identifier & Features ------------------------- * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz * SSE: yes * SSE2: yes * SSE3: yes * MMX: yes * MMXEXT: yes * 3DNOW: no * 3DNOWEXT: no * CMOV: yes * TSC: yes * FPU: yes * PRO: yes * HT: no ------------------------- D3D9 : Subsystem Initialising Registering ResourceManager for type Texture Registering ResourceManager for type GpuProgram *************************************** *** D3D9 : Subsystem Initialised OK *** *************************************** Setting YRatio Init - 0.78125 D3D9RenderSystem::_createRenderWindow "Torchlight II v.1.25.2.2", 800x600 windowed miscParams: FSAA=0 border=fixed left=558 top=237 vsync=false D3D9 : Created D3D9 Rendering Window 'Torchlight II v.1.25.2.2' : 800x600, 32bpp D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. D3D9: Vertex texture format supported - PF_A8R8G8B8 D3D9: Vertex texture format supported - PF_B8G8R8A8 D3D9: Vertex texture format supported - PF_FLOAT16_RGB D3D9: Vertex texture format supported - PF_FLOAT16_RGBA D3D9: Vertex texture format supported - PF_FLOAT32_RGB D3D9: Vertex texture format supported - PF_FLOAT32_RGBA D3D9: Vertex texture format supported - PF_R8G8B8A8 D3D9: Vertex texture format supported - PF_DEPTH D3D9: Vertex texture format supported - PF_FLOAT16_R D3D9: Vertex texture format supported - PF_FLOAT32_R D3D9: Vertex texture format supported - PF_FLOAT16_GR D3D9: Vertex texture format supported - PF_FLOAT32_GR D3D9: Vertex texture format supported - PF_PVRTC_RGB2 D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 D3D9: Vertex texture format supported - PF_PVRTC_RGB4 D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 RenderSystem capabilities ------------------------- RenderSystem Name: Direct3D9 Rendering Subsystem GPU Vendor: intel Device Name: Monitor-1-Intel(R) Haswell Mobile Driver Version: 6.14.10.5218 * Fixed function pipeline: yes * Hardware generation of mipmaps: yes * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Number of floating-point constants for vertex programs: 256 * Number of integer constants for vertex programs: 16 * Number of boolean constants for vertex programs: 16 * Fragment programs: yes * Number of floating-point constants for fragment programs: 224 * Number of integer constants for fragment programs: 16 * Number of boolean constants for fragment programs: 16 * Geometry programs: no * Number of floating-point constants for geometry programs: 83 * Number of integer constants for geometry programs: 51 * Number of boolean constants for geometry programs: 95 * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 * Texture Compression: yes - DXT: yes - VTC: no - PVRTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures: yes * Multiple Render Targets: 4 - With different bit depths: no * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 10 * Vertex texture fetch: yes * Number of world matrices: 0 * Number of texture units: 8 * Stencil buffer depth: 8 * Number of vertex blend matrices: 0 - Max vertex textures: 4 - Vertex textures shared: no * Render to Vertex Buffer : no * DirectX per stage constants: yes DefaultWorkQueue('Root') initialising on thread main. Particle Renderer Type 'billboard' registered SceneManagerFactory for type 'OctreeSceneManager' registered. SceneManagerFactory for type 'TerrainSceneManager' registered. CreateViewports AspectRatio message - 800 x 600 CreateViewports AspectRatio message AR - 1.33333 Initialising resource group Shaders Parsing scripts for resource group Shaders Parsing script shaders.program
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu) | Jul 31 2015 | 1.7.47 | Yes | Yes | Gold | crati | ||
Show | Fedora 20 | Apr 26 2015 | 1.7.40 | Yes | No | Garbage | an anonymous user | ||
Show | openSUSE 13.2 x86_64 | Feb 05 2015 | 1.7.34 | N/A | Yes | Platinum | an anonymous user | ||
Current | Debian GNU/Linux 8.x "Jessie" x86_64 | Jun 28 2014 | 1.7.20 | Yes | No | Garbage | JoSch | ||
Show | Arch Linux | Jun 24 2014 | 1.7.20 | Yes | Yes | Platinum | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
It appears the game doesn't always shut down properly. For the all versions, this will waste RAM (and possibly CPU time). For the Steam version, this will also prevent cloud syncs, and you will not be able to re-launch Torchlight 2 until the old process is gone.
Use killall Torchlight2.exe2 to force-kill it. In my experience, this has no negative effects (if you do it after trying to shut down the game properly first).
Comments for this application have been disabled because there are no maintainers.