Application Details:
Version: | 1.x |
License: | Retail |
URL: | http://www.dishonored.com |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 3.6-staging |
Maintainers: About Maintainership
What works
What does not
-
Workarounds
What was not tested
didn't complete the game
Hardware tested
Graphics:
Additional Comments
rig: AMD Phenom II X4 955 BE @3,4 ghz, 8 GB 1333mhz ram, Nvidia GTX 560 Ti 1GB, kernel 3.5.3 , nvidia driver ver 304.51 , ext4 filesystem, MATE desktop environment. game settings: 1920x1080, models high, MLAA, other options set to enabled runs fairly smoothly when glsl disabled. vcrun2008 was needed. but installation provided it.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Gentoo Linux x86_64 | May 10 2018 | 3.6-staging | Yes | Yes | Yes | Gold | seirra blake | |
Show | Fedora 27 x86_64 | Apr 21 2018 | 3.5 | Yes | Yes | No | Platinum | Federico Guerra | |
Show | FreeBSD 11.1 amd64 | Sep 28 2017 | 2.15-staging | Yes | Yes | No | Platinum | SF | |
Show | Debian GNU/Linux 8.x "Jessie" x86_64 | Jun 05 2017 | 2.9-staging | Yes | Yes | Platinum | Arthur Nismo | ||
Show | Debian GNU/Linux 9.x "Stretch" x86_64 | Jun 06 2017 | 2.8-staging | Yes | Yes | Platinum | Roman Hargrave |
Bug # | Description | Status | Resolution | Other apps affected |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by BenoƮt Smith on Monday October 8th 2018, 9:21
After installing Steam then Dishonored, I found out that past the introductory animated logos, the in-game sound was an continuous, unbearable stutter.
Since it only affects the in-game sound, and from my experience with other games (I wrote a test result about a similar problem with Alpha Protocol), I suspect that is related to my use of 5.1 Surround output hardware. However, tweaking Pulseaudio or the WINE-prefix settings to force stereo output hasn't helped me so far.
by Andreas Bender on Saturday September 9th 2017, 6:53
The Problem is the game must be run in Windows 7 mode or higher but the Steam doesn't run anymore with that awful "steamwebhelper.exe" crashing.
I tried pure wine, playonlinux with installation script, This: www.gamersonlinux.com/forum/threads/dishonored-guide.1551/ Guide from gamers on linux
and i even tried codeweavers crossover - it's ALWAYS the same - Steam does not run higher that Windows XP mode and even there ist is pretty unstable.
Crossover somehow managed one or twice to get around that (either SteamWebHelper not crashing instantly or Steam not crashin instantly after steamwebhelper)
but then the next Problem arises:
A windows Message from the Game "FATAL ERROR!" Address = ox... (Filename not found) ....
I tried for days now - no chance.
So here is my Question: Did anyone try this *recently* on Linux - getting it to work and what *exactly* needs to be done to accomplish this?
Thanks
by TheCynosure on Tuesday November 14th 2017, 11:35
I was able to get this working with playonlinux and lutris out of the box. The filename error seems to be a problem when Steam cannot connect to the internet and therefore can't connect to the steam cloud. I am currently using 2.12-staging in playonlinux and initially had the same steamWebHelper problems. My wine is actually running in Windows XP version and after a couple of restarts I was able to get steam networking to just magically work.
by Mike La on Sunday November 26th 2017, 14:46
Please install steam in way it was defined by writergeek: appdb.winehq.org/objectManager.php?sClass=version&iId=19444&iTestingId=99426
After that steam is pretty much stable.
I would give a platinum rating for Dishonored too.
wine-2.21 (Staging)
by HE HA on Sunday February 10th 2019, 12:31
by Hvidsten on Saturday June 25th 2016, 7:42
by Ivan on Saturday March 12th 2016, 15:30
My specs are:
i5-4210M CPU @ 2.60GHz
GeForce 820M 2G
12G RAM
Wine 1.9.5
Is there something that can be done?
by Frankie Baruch on Saturday November 28th 2015, 0:40
by Shevek on Tuesday September 9th 2014, 0:32
I've tried using winecfg to emulate virtual desktop, but the virtual desktop crashes and the game starts without a virtual desktop.
Suggestions?
I suspect that this is not a problem specific to Dishonored, but is some sort of interaction between the game, wine, and the window manager. I use Kubuntu 14.04.
by u312302109381290 on Wednesday September 17th 2014, 7:51
by Rief on Saturday August 23rd 2014, 14:18
by S4mdf0o1 on Saturday August 23rd 2014, 6:15
But emulating xbox360 gamepad for logitech rumblepad is double-clicking while navigating in menu entries :?
Some other games don't have this kind of trouble
Any tips for that ?
by Micah N Gorrell on Wednesday June 17th 2015, 15:54
by Micah N Gorrell on Wednesday June 17th 2015, 16:09
Once the duplicate controller was disabled the controller input appeared to work right.
by Amar on Friday June 27th 2014, 15:00
I bought this game from Steam and it launches. Any tips on improving fps? (I don't know which winetricks settings/playonlinux display options I should enable or disable for the best performance)
Graphics Card: Nvidia GeForce GT555M
Wine Version: 1.5.31 (installed via playonlinux)
by luca mariano mariano on Monday June 23rd 2014, 7:46
by Amar on Friday June 27th 2014, 14:56
by Carlos Rodriguez on Wednesday December 18th 2013, 11:13
Wine 1.7.7 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
www.youtube.com/watch?v=JUc_5biYwn8
by airtonix on Wednesday January 30th 2013, 5:55
randomly and seemingly quite frequently, one of the directional keys gets stuck in it's down state.
so for example I'll be performing some rather ninja stealthy sneaking ambulations and it comes to a point where I must stop exactly right... now. But no, the move forwards key is still being pressed according to the game. So right on out into the open does I sneak... in front of a guard.
I'm finding that to "unstick" the key, I have to spam attack with the sword while spamming all the directional keys....
This is ruining my game.
by Carl on Tuesday January 8th 2013, 20:07
by Carl on Sunday January 13th 2013, 20:57
by Snowdrake on Saturday December 29th 2012, 6:21
The only way I found to fix this was to add "-windowed" in the steam launch option.
In order to launch the game windowed, and then set my proper screen resolution.
After that, I am now able to launch the game fullscreen without problem anymore.
Done a capture of the game running in Arch : youtu.be/F9xBT2uk-bs
by Alex on Tuesday December 25th 2012, 19:23
Any idea ?
by John on Thursday December 20th 2012, 23:27
The game runs fine, however after about 3-5 minutes of play, I will randomly get a "Detected negative delta time - on AMD systems please install files/aoaforums/I3199-setup.zip.html" Followed by "Address = 0x7b83b601 (filename not found) [in C:\windows\system32\KERNEL32.dll].....more similar messages"
Once I click OK on that popup, I get this:
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x00eaf3a3).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00eaf3a3 ESP:01abfd50 EBP:01abfd70 EFLAGS:00010202( R- -- I - - - )
EAX:00000001 EBX:7df10ff4 ECX:01abfd60 EDX:00000001
ESI:00000001 EDI:00000000
Stack dump:
0x01abfd50: 00000000 1ad0941a 239d0000 003f0ab0
0x01abfd60: 00000001 01abfdd0 00f1b913 00000008
0x01abfd70: 01abfd7c 00eb056f 239d0000 01abfd98
0x01abfd80: 00eafccf 00000000 239d0000 048ecd40
0x01abfd90: 003f4f08 003f48f0 01abfda0 00eaf498
0x01abfda0: 01abfda8 00eb7b98 01abfde0 0092b8ba
000c: sel=0067 base=00000000 limit=00000000 16-bit r-x
Backtrace:
=>0 0x00eaf3a3 in dishonored (+0xaaf3a3) (0x01abfd70)
1 0x00eb056f in dishonored (+0xab056e) (0x01abfd7c)
2 0x00eafccf in dishonored (+0xaafcce) (0x01abfd98)
...
I suppose I should install debugging symbols, but sheesh. I just got done playing Assassin's Creed without any issues, and have played many other wine games.
I originally installed without WINEARCH=win32 and had this issue. I've since deleted the directory I install to (I always install to a fresh WINEPREFIX for every game, just in case something goes wrong) and reinstalled with WINEARCH=win32 to no effect. I still crash every 3-5 minutes. :-(
Does anyone have any tips?
by John on Friday December 21st 2012, 13:45
xset -dpms s noblank && env WINEARCH=win32 WINEPREFIX="/home/john/games/Dishonored" taskset -c 3 wine /home/john/games/Dishonored/drive_c/Program\ Files/Steam/steamapps/common/Dishonored/Binaries/Win32/Dishonored.exe; sleep 10 && taskset -p 0x00000004 `pgrep Dishonored` && xset +dpms s blank
I also turn off screen blanking (since I use a logitech cordless rumblepad and the screen was powering off on me), then turn it back on when the game exits.
by John on Friday December 21st 2012, 17:57
by Anton Moberg on Friday November 9th 2012, 16:20
Ubuntu 12.10
wine 1.5.16
by Anton Moberg on Saturday November 10th 2012, 8:52
by Mark Knapcik on Thursday November 29th 2012, 22:38
by John on Friday December 21st 2012, 13:48
code.google.com/p/xinput/downloads/detail?name=xbox360cemu.v.3.0.rar&can=2&q=
Unrar that, and copy the files to the binary directory of Dishonored. For me, this is in /home/dralan/games/Dishonored/drive_c/Program\ Files/Steam/steamapps/common/Dishonored/Binaries/Win32/. Hope it helps!
by James on Saturday December 29th 2012, 18:29
Using a mac
by loukos rotten on Wednesday October 31st 2012, 14:02
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111180 0
fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
loukos@loukos-desktop:~/.wine/dosdevices/c:/Program Files/Bethesda Softworks/Dishonored/Binaries/Win32$ fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
Please help!
by K1773R on Wednesday October 31st 2012, 14:24
by loukos rotten on Wednesday October 31st 2012, 15:01
Still now I get
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"winemenubuilder -a -r" (2)
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111180 0
Excuse my ignorance this is the first time i meddle with wine....
by K1773R on Wednesday October 31st 2012, 15:09
by loukos rotten on Wednesday October 31st 2012, 16:24
Unfortunately while reading the link you posted I cold not figure out what to do. The winemenubuilder is disabled and the patches in the link are just c code with which I know not what to do... I thought about adding it to winemenubuilder.c but i could not even find it... The OS claims it doesn't even exist....
by Milan Troller on Thursday October 11th 2012, 14:39
When I launch it, it creates a window but never does anything past that - simply freezes. I don't want to open a bug as it might be just some sillies on my end - I have fresh .wine with vcrun2008 installed, tho, and my wine is 1.5.13 - somebody reported getting it to run in 1.5.12.
There is log which shows up in shell.
www.sinus.cz/~milan/dishonored_log
Any ideas what it could be?
by Echo on Friday October 12th 2012, 2:32
Do you have Steam running? There is no "off-steam" version of the game, all versions have Steamworks integrated and therefore have to have Steam running. (Lame I know, but whatchya gonna do?)
Did you install d3dx9?
by Milan Troller on Friday October 12th 2012, 4:47
Of course, that could possibly be the reason why it doesn't work as either the not exactly clean stuff the version possibly goes through to work without steam might not work under Wine, or, it simply doesn't work for non-Wine related reason.
As there's no demo or anything, I hesitate to buy $60 games without trying how will they run under my software and hardware setup. I just want to be sure the problem isn't somewhere else.
Tried installing d3dx9, it didn't help.
by Milan Troller on Friday October 12th 2012, 4:53
I will have to presume it's some hiccup in the particular version (1.5.13-something(git) I am actually using. I will try 1.5.14 and so and see.
by Echo on Friday October 12th 2012, 12:55
In that case, you *did* apply the crack, yes?
by Milan Troller on Friday October 12th 2012, 14:17
I downloaded some pre-cracked version.
But it doesn't matter, anyway. Conclusion the (now outdated) git I was running had some bug that wasn't in previous nor present versions of wine. Game runs quite well.
by Dr Wahl on Thursday October 11th 2012, 10:20
One solution to work around this is to deselect "Fullscreen" from the video settings in-game. This puts dishonored into windowed mode within the wine virtual desktop. This causes the mouse to be captured by the game while playing, but if you pause the game (by hitting Esc) the mouse is freed and can move to the second monitor.
A second solution is to use winecfg to tell wine to capture the mouse. This allows the game to be played with the in-game "fullscreen" setting enabled and have the mouse be captured, however the mouse will not be able to leave the wine virtual desktop, even when the game is paused.
These are just my findings thus far. I'd prefer to be able to play the game fullscreen and have it catch the mouse but allow the mouse to escape if the game were paused.
by Echo on Thursday October 11th 2012, 14:10
In many instances you can get resolution issues with Nvidia drivers when starting the game for the first time on a Twinview setup, so your best bet is usually to just start the game with a virtual desktop at first, then change resolutions, then restart it without virtual desktop.
Typically, if you're looking for consistent alt-tabbing out of the game, for instance, you'll need to go with a virtual desktop.
by Xpander on Wednesday October 10th 2012, 15:02
by Echo on Thursday October 11th 2012, 11:41
by sliq on Friday October 12th 2012, 10:38
by Echo on Friday October 12th 2012, 12:56
I've come to the conclusion that if the game uses the Unreal Engine, it will *probably* run really well in Wine, as the Wine devs seem to have really pegged it down. :D