Steam version

Application Details:

Version: 1.x
License: Retail
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 3.6-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works


What does not

Cant start in full screen mode with dual monitor (To resolve this, first start game in wine desktop-in wine settings- then change the game fullscreen to windowed mode in game menu)


What was not tested

Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowGentoo Linux x86_64May 10 20183.6-stagingYes Yes YesGoldseirra blake 
ShowFedora 27 x86_64Apr 21 20183.5Yes Yes NoPlatinumFederico Guerra 
ShowFreeBSD 11.1 amd64Sep 28 20172.15-stagingYes Yes NoPlatinumSF 
ShowDebian GNU/Linux 8.x "Jessie" x86_64Jun 05 20172.9-stagingYes Yes PlatinumArthur Nismo 
ShowDebian GNU/Linux 9.x "Stretch" x86_64Jun 06 20172.8-stagingYes Yes PlatinumRoman Hargrave 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Installs and runs, but with permanently stuttering sound
by BenoƮt Smith on Monday October 8th 2018, 9:21
Configuration : Linux Mint 17.3, Wine 3.17. My audio output is a 5.1 Surround sound bar.

After installing Steam then Dishonored, I found out that past the introductory animated logos, the in-game sound was an continuous, unbearable stutter.

Since it only affects the in-game sound, and from my experience with other games (I wrote a test result about a similar problem with Alpha Protocol), I suspect that is related to my use of 5.1 Surround output hardware. However, tweaking Pulseaudio or the WINE-prefix settings to force stereo output hasn't helped me so far.
Does not run at all
by Andreas Bender on Saturday September 9th 2017, 6:53
I don't understand why this is considered platinum. I tried quite a few wine versions including 2.16 and staging - nothing works.
The Problem is the game must be run in Windows 7 mode or higher but the Steam doesn't run anymore with that awful "steamwebhelper.exe" crashing.

I tried pure wine, playonlinux with installation script, This: Guide from gamers on linux
and i even tried codeweavers crossover - it's ALWAYS the same - Steam does not run higher that Windows XP mode and even there ist is pretty unstable.

Crossover somehow managed one or twice to get around that (either SteamWebHelper not crashing instantly or Steam not crashin instantly after steamwebhelper)
but then the next Problem arises:

A windows Message from the Game "FATAL ERROR!" Address = ox... (Filename not found) ....

I tried for days now - no chance.

So here is my Question: Did anyone try this *recently* on Linux - getting it to work and what *exactly* needs to be done to accomplish this?

RE: Does not run at all
by TheCynosure on Tuesday November 14th 2017, 11:35
Hey Andreas,
I was able to get this working with playonlinux and lutris out of the box. The filename error seems to be a problem when Steam cannot connect to the internet and therefore can't connect to the steam cloud. I am currently using 2.12-staging in playonlinux and initially had the same steamWebHelper problems. My wine is actually running in Windows XP version and after a couple of restarts I was able to get steam networking to just magically work.
RE: Does not run at all
by Mike La on Sunday November 26th 2017, 14:46
Please install steam in way it was defined by writergeek:

After that steam is pretty much stable.
I would give a platinum rating for Dishonored too.

wine-2.21 (Staging)
RE: Does not run at all
by HE HA on Sunday February 10th 2019, 12:31
Hey Andreas did you ever get this working? trying on crossover and porting kit on mac and am having the same black screen, fatal error message as you.
Black Screen
by Hvidsten on Saturday June 25th 2016, 7:42
Have been trying to a while to get this to run on OSX. Am just getting a black screen on startup. I've tried running directly on newest version of wine and PlayOnMac. I found that the UE3 package was not installing correctly so i installed dotnet 35 sp1 and managed to run the UE3Redist.exe through the wrapper. Also installed physx and vcredist packages. Tried running with the "ATI black screen" fix also. I hear a lot of people talking about UE3 being the problem in the past, but it's weird because not many people seemed to have the black screen issue a while back. My Gpu is Intel Iris 1536 MB and am running a 3ghz intel Core i7 on my macbook pro. Anyone got any ideas? I'm definitely stuck at this point.
Low framerate
by Ivan on Saturday March 12th 2016, 15:30
The game runs flawlessly, but the framerate even on lowest settings drops to 10 fps sometimes and is around 15 most of the time. It drops when there is some scenery or relatively many objects on the screen.

My specs are:
i5-4210M CPU @ 2.60GHz
GeForce 820M 2G
Wine 1.9.5

Is there something that can be done?
by Frankie Baruch on Saturday November 28th 2015, 0:40
Installing this game on my 9400m 2.53 ghz core 2 duo was a very simple task. The game runs out of the box, utilizing engine 1.7.35, but not without certain issues. Fullscreen automatically captures the mouse, but not the keyboard. The way around this was to move the terminal and steam icon from the far left corner to the middle of the monitor. Initiate the game through steam and wait for the, running icon, to appear. Before the title screen initiates, a small black box should quickly appear in the far left corner, before fullscreen takes over. If you were to quickly tap this small black box with your mouse icon, than your computer will also capture the keyboard as well. I had this same issue with GTA IV and if it weren't for blind luck, I probably would have never figured it out.
game window spawns partially off-screen
by Shevek on Tuesday September 9th 2014, 0:32
I just installed Dishonored using Steam via PlayOnLinux. I'm having a problem where the game window spawns halfway off the left side of the monitor. This happens whether the game is set to fullscreen or windowed. I can move the game window onto the monitor, but even though it looks correct, my cursor is still trapped in the old position, so I can't click things on the right half of the monitor.

I've tried using winecfg to emulate virtual desktop, but the virtual desktop crashes and the game starts without a virtual desktop.


I suspect that this is not a problem specific to Dishonored, but is some sort of interaction between the game, wine, and the window manager. I use Kubuntu 14.04.
RE: game window spawns partially off-screen
by u312302109381290 on Wednesday September 17th 2014, 7:51
I had problems very simmilar to your but with other games, on Ubuntu. Maybe try creating a new prefix and see if it works there... If it does then it's something wrong with your configuration and you can fix it by just trying other settings using trial and error. It worked for me for Plague Inc and Unturned.
Using a 32 bit wineprefix on a 64 bit system requires to disable the steam layer
by Rief on Saturday August 23rd 2014, 14:18
You can do it by adding "gameoverlayrenderer" in winecfg, then clicking edit and "Disable".
Gamepad double-clicking
by S4mdf0o1 on Saturday August 23rd 2014, 6:15
all's working great, with maximum graphics...

But emulating xbox360 gamepad for logitech rumblepad is double-clicking while navigating in menu entries :?
Some other games don't have this kind of trouble

Any tips for that ?
RE: Gamepad double-clicking
by Micah N Gorrell on Wednesday June 17th 2015, 15:54
I'm getting the same behavior with a xbox 360 wireless controller using xboxdrv and xbox360cemu. Did you ever find a solution?
RE: Gamepad double-clicking
by Micah N Gorrell on Wednesday June 17th 2015, 16:09
I found a solution to this. Run "wine control" (with xboxdrv running). Select "game controllers" and then you should see 2 controllers in the list. Disable one (I disabled the "js" one. I don't know what the difference is).

Once the duplicate controller was disabled the controller input appeared to work right.
by Amar on Friday June 27th 2014, 15:00
Hi guys,

I bought this game from Steam and it launches. Any tips on improving fps? (I don't know which winetricks settings/playonlinux display options I should enable or disable for the best performance)

Graphics Card: Nvidia GeForce GT555M
Wine Version: 1.5.31 (installed via playonlinux)
my keyboard meke crash the game
by luca mariano mariano on Monday June 23rd 2014, 7:46
evrytime I click a buttons on keyboard, dishonored crash (sorry for the error but I'm italian)please help me
RE: my keyboard meke crash the game
by Amar on Friday June 27th 2014, 14:56
This was happening to me as well. I disabled the steam overlay and that worked for me.
Works with Wine 1.7.7
by Carlos Rodriguez on Wednesday December 18th 2013, 11:13
Tested on:

Wine 1.7.7 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
stuck keys
by airtonix on Wednesday January 30th 2013, 5:55
Everything runs fine, except for this really annoying problem :
randomly and seemingly quite frequently, one of the directional keys gets stuck in it's down state.

so for example I'll be performing some rather ninja stealthy sneaking ambulations and it comes to a point where I must stop exactly right... now. But no, the move forwards key is still being pressed according to the game. So right on out into the open does I sneak... in front of a guard.

I'm finding that to "unstick" the key, I have to spam attack with the sword while spamming all the directional keys....

This is ruining my game.
won't run on Fedora 17
by Carl on Tuesday January 8th 2013, 20:07
I can't get Dishonored to run, with -windowed or otherwise. Each time it gives an error "Alpha blending with D3DFMT_A16B16G16R16F is not supported, which is required to run this game."
RE: won't run on Fedora 17
by Carl on Sunday January 13th 2013, 20:57
Figured out what caused the error. I was using the default video driver. Installed akmod and games run fine now.
Fixing crash at first launch
by Snowdrake on Saturday December 29th 2012, 6:21
Hi, the first time I tried to launch the game, it crashes.

The only way I found to fix this was to add "-windowed" in the steam launch option.
In order to launch the game windowed, and then set my proper screen resolution.
After that, I am now able to launch the game fullscreen without problem anymore.

Done a capture of the game running in Arch :
Crackling/sizzling sound
by Alex on Tuesday December 25th 2012, 19:23
Hey, I have just installed this game and it is running fine except for the sound : it is crackling. I run a few games on Steam and I do not have this problem : it seems to be Dishonored specific. I use ALSA and wine 1.5.20.

Any idea ?
Game runs fine but crashes after a few minutes
by John on Thursday December 20th 2012, 23:27
I'm running this on OpenSuSE 12.2, nvidia 580 with the 310.19 driver, Intel 2600k, and 16GB of RAM.

The game runs fine, however after about 3-5 minutes of play, I will randomly get a "Detected negative delta time - on AMD systems please install files/aoaforums/" Followed by "Address = 0x7b83b601 (filename not found) [in C:\windows\system32\KERNEL32.dll].....more similar messages"

Once I click OK on that popup, I get this:
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x00eaf3a3).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00eaf3a3 ESP:01abfd50 EBP:01abfd70 EFLAGS:00010202( R- -- I - - - )
EAX:00000001 EBX:7df10ff4 ECX:01abfd60 EDX:00000001
ESI:00000001 EDI:00000000
Stack dump:
0x01abfd50: 00000000 1ad0941a 239d0000 003f0ab0
0x01abfd60: 00000001 01abfdd0 00f1b913 00000008
0x01abfd70: 01abfd7c 00eb056f 239d0000 01abfd98
0x01abfd80: 00eafccf 00000000 239d0000 048ecd40
0x01abfd90: 003f4f08 003f48f0 01abfda0 00eaf498
0x01abfda0: 01abfda8 00eb7b98 01abfde0 0092b8ba
000c: sel=0067 base=00000000 limit=00000000 16-bit r-x
=>0 0x00eaf3a3 in dishonored (+0xaaf3a3) (0x01abfd70)
1 0x00eb056f in dishonored (+0xab056e) (0x01abfd7c)
2 0x00eafccf in dishonored (+0xaafcce) (0x01abfd98)

I suppose I should install debugging symbols, but sheesh. I just got done playing Assassin's Creed without any issues, and have played many other wine games.

I originally installed without WINEARCH=win32 and had this issue. I've since deleted the directory I install to (I always install to a fresh WINEPREFIX for every game, just in case something goes wrong) and reinstalled with WINEARCH=win32 to no effect. I still crash every 3-5 minutes. :-(

Does anyone have any tips?
RE: Game runs fine but crashes after a few minutes
by John on Friday December 21st 2012, 13:45
I seem to have "fixed" the issue by limiting the process for the game to a single core. I was able to play for more than 30 minutes without a crash whereas before I was guaranteed to crash by 5 minutes of play time. Here is how I am starting the game:

xset -dpms s noblank && env WINEARCH=win32 WINEPREFIX="/home/john/games/Dishonored" taskset -c 3 wine /home/john/games/Dishonored/drive_c/Program\ Files/Steam/steamapps/common/Dishonored/Binaries/Win32/Dishonored.exe; sleep 10 && taskset -p 0x00000004 `pgrep Dishonored` && xset +dpms s blank

I also turn off screen blanking (since I use a logitech cordless rumblepad and the screen was powering off on me), then turn it back on when the game exits.
RE: Game runs fine but crashes after a few minutes
by John on Friday December 21st 2012, 17:57
It still crashes. My workaround apparently just buys me more time before it crashes. Now it crashes anywhere from 5-60 minutes of play, seemingly at random.
xbox360 gamepad
by Anton Moberg on Friday November 9th 2012, 16:20
The game can't recognize xbox360 gamepad. Visible in wine control.

Ubuntu 12.10
wine 1.5.16
RE: xbox360 gamepad
by Anton Moberg on Saturday November 10th 2012, 8:52
Got it working with xbox360cemu + xboxdrv.
RE: xbox360 gamepad
by Mark Knapcik on Thursday November 29th 2012, 22:38
Could you describe how you accomplished this with xbox360cemu and xboxdrv?
RE: xbox360 gamepad
by John on Friday December 21st 2012, 13:48
All you need is xbox360cemu. You can get it here:

Unrar that, and copy the files to the binary directory of Dishonored. For me, this is in /home/dralan/games/Dishonored/drive_c/Program\ Files/Steam/steamapps/common/Dishonored/Binaries/Win32/. Hope it helps!
RE: xbox360 gamepad
by James on Saturday December 29th 2012, 18:29
I get a fatal error. The xbox controller works right in the main menu but click anything and it crashes.

Using a mac
Unkown issue
by loukos rotten on Wednesday October 31st 2012, 14:02
Hi i am running the latest version of wine(just downloaded it), install seems ok but when attempting to running the game i get:

fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111180 0
fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
loukos@loukos-desktop:~/.wine/dosdevices/c:/Program Files/Bethesda Softworks/Dishonored/Binaries/Win32$ fixme:wincodecs:IcoDecoder_GetFrame Unrecognized ICO frame magic: a0386e31
err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 7
err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder

Please help!
RE: Unkown issue
by K1773R on Wednesday October 31st 2012, 14:24
disable menubuilder and ur fine.
RE: Unkown issue
by loukos rotten on Wednesday October 31st 2012, 15:01
Thank you for your answer.
Still now I get
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"winemenubuilder -a -r" (2)
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111180 0

Excuse my ignorance this is the first time i meddle with wine....
RE: Unkown issue
by K1773R on Wednesday October 31st 2012, 15:09
RE: Unkown issue
by loukos rotten on Wednesday October 31st 2012, 16:24
Thanks for the speed of the reply.
Unfortunately while reading the link you posted I cold not figure out what to do. The winemenubuilder is disabled and the patches in the link are just c code with which I know not what to do... I thought about adding it to winemenubuilder.c but i could not even find it... The OS claims it doesn't even exist....
Freeze on startup
by Milan Troller on Thursday October 11th 2012, 14:39
Hello, I am trying to launch an off-steam version of game.

When I launch it, it creates a window but never does anything past that - simply freezes. I don't want to open a bug as it might be just some sillies on my end - I have fresh .wine with vcrun2008 installed, tho, and my wine is 1.5.13 - somebody reported getting it to run in 1.5.12.

There is log which shows up in shell.

Any ideas what it could be?
RE: Freeze on startup
by Echo on Friday October 12th 2012, 2:32
Wine 1.5.14 works fine for me.

Do you have Steam running? There is no "off-steam" version of the game, all versions have Steamworks integrated and therefore have to have Steam running. (Lame I know, but whatchya gonna do?)

Did you install d3dx9?
RE: Freeze on startup
by Milan Troller on Friday October 12th 2012, 4:47
It is *the* off-steam version of the game. You know, *the* kind of version that shouldn't be named here.

Of course, that could possibly be the reason why it doesn't work as either the not exactly clean stuff the version possibly goes through to work without steam might not work under Wine, or, it simply doesn't work for non-Wine related reason.

As there's no demo or anything, I hesitate to buy $60 games without trying how will they run under my software and hardware setup. I just want to be sure the problem isn't somewhere else.

Tried installing d3dx9, it didn't help.
RE: Freeze on startup
by Milan Troller on Friday October 12th 2012, 4:53
Okay, I launched the game on backup wine in version 1.3.26 I have (in the same .wine I tried before) and it runs.

I will have to presume it's some hiccup in the particular version (1.5.13-something(git) I am actually using. I will try 1.5.14 and so and see.
RE: Freeze on startup
by Echo on Friday October 12th 2012, 12:55
What I'll do is assume you bought the game, but just downloaded the crack so you didn't have to deal with always-on DRM (ie, Steam), amirite? :D

In that case, you *did* apply the crack, yes?
RE: Freeze on startup
by Milan Troller on Friday October 12th 2012, 14:17
More of you can assume I have bought the game. Except nobody knows yet and nobody got the money yet, either.

I downloaded some pre-cracked version.

But it doesn't matter, anyway. Conclusion the (now outdated) git I was running had some bug that wasn't in previous nor present versions of wine. Game runs quite well.
Dual monitor and mouse capture
by Dr Wahl on Thursday October 11th 2012, 10:20
I'm running a dual monitor setup with wine/dishonored running in virtual desktop mode. When playing "full screen" (full screen on 1 of the 2 monitors), the mouse does not get captured by the game and will either hit the screen edge on one side, or leave the game and proceed to the 2nd screen on the other.

One solution to work around this is to deselect "Fullscreen" from the video settings in-game. This puts dishonored into windowed mode within the wine virtual desktop. This causes the mouse to be captured by the game while playing, but if you pause the game (by hitting Esc) the mouse is freed and can move to the second monitor.

A second solution is to use winecfg to tell wine to capture the mouse. This allows the game to be played with the in-game "fullscreen" setting enabled and have the mouse be captured, however the mouse will not be able to leave the wine virtual desktop, even when the game is paused.

These are just my findings thus far. I'd prefer to be able to play the game fullscreen and have it catch the mouse but allow the mouse to escape if the game were paused.
RE: Dual monitor and mouse capture
by Echo on Thursday October 11th 2012, 14:10
Wine 1.5.14 *should* respect Xrandr settings. You will still need to tell Wine to capture the mouse in fullscreen -- that's a common setting, and not surprising.

In many instances you can get resolution issues with Nvidia drivers when starting the game for the first time on a Twinview setup, so your best bet is usually to just start the game with a virtual desktop at first, then change resolutions, then restart it without virtual desktop.

Typically, if you're looking for consistent alt-tabbing out of the game, for instance, you'll need to go with a virtual desktop.
Gameplay video
by Xpander on Wednesday October 10th 2012, 15:02
RE: Gameplay video
by Echo on Thursday October 11th 2012, 11:41
Very nice, thanks for this. Was wondering whether or not to pick up this game, will probably do so now. :D
RE: Gameplay video
by sliq on Friday October 12th 2012, 10:38
As long as you meet system requirements, it runs great.
RE: Gameplay video
by Echo on Friday October 12th 2012, 12:56
Yeah, played a few hours of it, seems flawless.

I've come to the conclusion that if the game uses the Unreal Engine, it will *probably* run really well in Wine, as the Wine devs seem to have really pegged it down. :D