|Latest Wine Version Tested:||1.9.22|
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Everything but timing, which makes real-time combat unusable, and simultaneous turn-based combat somewhat harder.Working features include:
- Cinematic videos (introduction/ending);
- Voices and music;
- Base animations;
- The game itself.
What does not
Due to lack of frame limiting, the game is just too fast on real-time combat mode. It is thus necessary to run it on turn-based combat for most of the game.
Â There is one special mission which must be played on real-time mode, and it is impossible to succeed it. Other than that, all other missions seem doable, although some are slightly more annoying due to that.
What was not tested
Using cheat codes, multiplayer.
I gave this a Silver rating because if you (like me) prefer turn-based combat, in this mode the game is virtually identical to the original. Also, I do not believe it is really Wine's fault that the game runs too fast, so if there were a way to really slow down the CPU frequency, then the game would probably play just fine. The lack of frame rate limiting makes it somewhat harder than the original game if you are playing on simultaneous turns combat mode, since whenever an opponent moves, you will not have time to react. But the AI is incredibly stupid, so it is almost always possible to outsmart it. Also, saving/loading in the middle of the combat is possible, in case you really want it. Overall, the game didn't age very well in terms of its mechanics, but most of the nostalgic stuff, e.g. flavor text related to the technological advancements, some nice sound assets (albeit repetitive), and, especially, the MechWarrior-style giant robots, the HERCs, are still there. Good for a quick nostalgia trip, if you can forgive its flaws.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Fedora 24 x86_64||Nov 04 2016||1.9.22||Yes||Yes||Silver||an anonymous user|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Nov 21 2010||1.3.7||Yes||Yes||Bronze||Karl Smith|