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Star Wars: The Old Republic 1.5-2.0 - Free to Play



Category: Main > Games > Online (MMORPG) Games > Star Wars: The Old Republic > 1.5-2.0 - Free to Play


NameStar Wars: The Old Republic
Version1.5-2.0 - Free to Play
License Retail
URLhttp://www.swtor.com
Votes 49
RatingGold
Wine Version1.9.18
Maintainers of this version:
No maintainers. Volunteer today!
Description
Star Wars: The Old Republic
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

Linux Mint 15 "Olivia" x64 & Wine 1.7.3

wine 1.7.3 installed under chrooted 32bits ubuntu 12.04 LTS

Game is launched with swtor_fix.exe + a SW:TOR v2.4a fr with suscriber account.

PVE :

 - Hoth & Belsavis Quests tested : Heroic zone and class zones OK

PVP : full tested OK

ZL tested :

 - Taral V OK

 - Maelstrom Jail OK


What does not
- The game freezes when doing anything that causes the map or mini-map to highlight an area. It may be the same issue discussed in the thread here: appdb.winehq.org/objectManager.php?sClass=version&iId=26284 under the heading "Game hangs after a while".

This consistently happens when

- you hover over an area objective marker in the main map or mini map (the icons that look like spinning triangles enclosed in parentheses)
- you hover over a quest in the main map's Mission Tracker area that corresponds to an area objective marker on the map
- you hover over a quest in the Mission Tracker of the main HUD that corresponds to an area objective marker on the map. (Workaround this by disabling the Mission Tracker from the Interface Editor.)


What was not tested
Opérations


Additional Comments

Screen

PVE : [IMG]http://imageshack.us/a/img844/7879/6ws5.png[/IMG]
PVP : [IMG]http://imageshack.us/a/img834/5065/kfls.png[/IMG]
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowArch Linux x86_64Sep 03 20161.9.18 Yes Yes Gold Buck Shockley 
ShowopenSUSE TumbleweedSep 02 20161.9.17 Yes No Garbage Pyramid 
ShowGentoo LinuxAug 27 20161.9.17 Yes No Garbage aililoh 
ShowLinux Mint 18 “Sarah” x86_64Aug 25 20161.9.17 Yes No Garbage jeremyofmany 
ShowMac OS X 10.11 "El Capitan"Jul 18 20161.9.14 Yes Yes Gold Bert Zangle 


Known bugs
Bug # Description Status Resolution Other apps affected
25857 Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls NEW View
29168 Multiple games and applications need realtime updates to KSYSTEM_TIME members in KUSER_SHARED_DATA (Star Wars: The Old Republic game client, GO 1.4+ runtime) NEW View
30148 Star Wars: The Old Republic - slow loading times RESOLVED NOTOURBUG View
32093 ESSENCE SECURITIES:scrollbar didn't display normally and work well UNCONFIRMED View
41251 SWTOR client does not start up (import_dll Library not found) UNCONFIRMED View
41260 Z-Fighting on character models during cutscenes in SW:TOR UNCONFIRMED View

 
32 bit Required
This game requires a 32-bit Wine prefix. To ensure this is so, prefix all commands with "env WINEARCH=win32", or do "export env WINEARCH=win32" once before running any commands.

 
Possible Map Crash Bug

With some versions of Wine, the game will crash if icons are hovered over on the main map. Avoid this by keeping the mouse out of the way when viewing the map.

This bug occurs for some players, but not all. I (Scott Weldon) have tested with Wine 1.7.50, and the game did not crash when hovering over icons on the map. However, other users have reported that they are still experiencing the bug. Any help in narrowing down the cause is appreciated.


 
Running SWTOR
Before running the game, launch swtor_fix.exe (found here) in the background.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Launcher works but game doesn't start
by jeremyofmany on Sunday August 28th 2016, 16:28
I posted everything I have done and the PlayonLinux debug logs.
www.playonlinux.com/en/topic-14711.html

Z87X-UD3H-CF Motherboard
Intel i7-4770K CPU
GeForce 660 GTX GPU (2048 MB Memory)
NVIDIA HDMI Audio
8GB RAM

Linux Mint 18 Sarah 16.04 LTS
PlayonLinux 4.2.10
WINE 1.7.53, 1.8.4 and 1.9.17 tried - no difference.

Two errors I continue to get are:

ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8

fixme:d3d:wined3d_check_device_format_conversion wined3d 0x16a0b0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!

In researching these two errors, I have also tried:

Changing various display settings in PoL
Running SWTOR in a virtual desktop
Switching from nvidia-3.61 (361.42-0ubuntu2) to xserver-xorg-video-nouveau (1:1.0.12-1build2) in Driver Manager.

Installed, reinstalled everything in Update Manager that has "opengl" and "mesa", and "winbind" in either the package name or description.

Disabled BitRaider.
Installed winetricks and installed winhttp, wininet.
Deleting the SWTOR virtual machine and reinstalling from scratch (saving downloaded contents to save time and bandwidth).

I have spent many hours over several days researching and haven't made any further progress beyond the launcher.

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Wine version
by William Wolfe-McGuire on Friday August 26th 2016, 10:54
Has anyone tested this with the most recent stable version of wine or the most recent devel version? please let me know if any of these two will work, thanks

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El Capitan
by Kim on Friday August 19th 2016, 18:07
Has anyone gotten this to work with El Capitan? I can get the game going, and the user interface will come up, but the rest of the screen is blank, and the portraits of both character and companion show up as shadows. If anyone knows a fix for this, please share.

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Black screen
by William Wolfe-McGuire on Thursday August 18th 2016, 11:20
I can only see the UI but i cant see my character. The game functions fine, i just cant see anything. i tried going to winecfg to change msls31 to native but whenevr i change it and then use wineboot -u i get a strange malloc error

williams-mbp-5:~ williamwolfe-mcguire$ winedevice.exe(3445,0x406c9000) malloc: *** error for object 0xf883bbc0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug

When i start the game i see this in the terminal behind the launcher

williams-mbp-5:Star Wars - The Old Republic williamwolfe-mcguire$ ./start.sh
Waiting for swtor...
Using winetricks 20160628 - sha1sum: 50a251b30cdc417f8a9fee7508b8c61df74c3abd with wine-1.9.16
Using native override for following DLLs: msvcp90
Executing winetricks_early_wine regedit C:\windows\Temp\_native\override-dll.reg
Executing w_do_call d3dx9_36
d3dx9_36 already installed, skipping
Executing w_do_call vcrun2008
vcrun2008 already installed, skipping
Executing w_do_call msls31
msls31 already installed, skipping
Executing w_do_call winhttp
winhttp already installed, skipping
[0818/121824:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
[0818/121824:ERROR:proxy_config_service_win.cc(159)] WinHttpGetIEProxyConfigForCurrentUser failed: 2

notice how it lists which native overrides were applied and msls31 is not one of them.

Any help fixing this would be greatly appreciated

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Performance fix
by Matthew Toseland on Saturday August 6th 2016, 16:00
Redirecting stdout and stderr to /dev/null greatly improved performance for me on Wine 1.9.16 (with Bumblebee / primusrun i.e. both Nvidia and Intel hardware).

Most of the 2 million lines of logs for a few minutes play look like this:

warn:d3d:context_load_shader_resources No resource view bound at index 0, 3.

It appears that there was so much logging that my terminal emulator's ability to render the logs became the limiting factor for Wine!

Anyway, my script now is:
#!/bin/bash
export WINEPREFIX=/home/user/.local/share/wineprefixes/swtor/
export WINEARCH=win32
export WINEDEBUG=warn+all
wine swtor_fix.exe > log.swtor.swtor_fix 2>&1 &
sleep 1
# BASTARD: Wine logs cause MAJOR performance loss.
# Must prevent logs from going to console.
# We may as well show FPS...
PRIMUS_VERBOSE=2
primusrun wine "$WINEPREFIX/drive_c/Program Files/Electronic Arts/BioWare/Star Wars - The Old Republic/launcher.exe" 2>&1 | grep primus #> /dev/null 2>&1 #> log.swtor 2>&1
# Logs if needed. Will be HUGE
#primusrun wine "$WINEPREFIX/drive_c/Program Files/Electronic Arts/BioWare/Star Wars - The Old Republic/launcher.exe" > log.swtor 2>&1

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All characters are rendered as silhouettes
by George on Thursday July 28th 2016, 1:14
I have disabled bitraider and installed the necessary components (d3dx9, vcrun2008 msls31, winhttp) but when I try to create a character only the silhouette of a the character stands there. So I randomly built a character but the problem persisted when loading into the game nothing was rendering correctly.

Can somebody please help me out with this?

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SWTOR and NTP
by Peter S on Sunday June 5th 2016, 19:22
I'd installed the NTP service on my computer a few days ago. The NTP server list was:
the 3 Debian time servers
time.nist.gov

After that, I started getting serious lag spikes when playing the starfighter game: everyone would warp around for a while and go back to normal.

I noticed that the clock in my windowmanager would tick two seconds at a time, or skip a second.
I also know that SWTOR uses TCP for networking, which means packets have to arrive in order. If the client's (or server's) clock is unsteady, client and server will not agree on the order of the game's network traffic, and will have to take several seconds to re-establish the state of the game world.

Messing with the system clock like that would also cause the game to get the data in system_performance.ini wrong, and desynchronize that way. Over/underclocking your CPU (or memory, or maybe video card) would also invalidate that data, because it was generated with your system running at a different clock speed.

tl;dr if you have the NTP client daemon running and get major lagspikes, disable it before running the game.

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Random Fun Performance Note
by Peter S on Wednesday May 18th 2016, 18:45
I started a Windows VM formatting a virtual disk in the background while I was playing once. It was on the same physical mechanical hard disks as the game install.

Framerate dropped from ~30 running around to about 2, even though I wasn't going from one area to the next.

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3D graphics not working
by Phobeus on Saturday May 7th 2016, 3:00
While most people seems to get it running with swtor fix and deactivating bitraider, I fail also with 3D graphics (and videos, but I assume this beeing normal?).

The HUD in game seems to be running fine (not know the original behaviour from Windows), but within the character screen there is no character preview. The 3D graphics are just mixing completely. When I create a character blindly and starting the game, I am just seeing silhouttes without any texture or shading. They are all single-colored, making the game practicable unplayable.

Running on a Fedora 23 (64bit) with NVIDIA prop. 364.19, wine 1.9.9. Any ideas how to solve/debug this?

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by Björn Bidar on Tuesday May 3rd 2016, 15:48
Does your game still work?
I use wine-staging plus kuser shared data patch and now I get
Internal Error - ABORT: Pointer is NULL (.shared\hashtbl.c/128)

Don't know if its a wine or a game issue.
Found this on reddit:
www.reddit.com/r/swtor/comments/4hovrm/new_dev_post_unable_to_retrieve_patch_data/

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  • RE: by Jeremy on Tuesday May 3rd 2016, 19:38
A few details I left out of my tests
by Jeremy on Saturday April 23rd 2016, 8:26
I suppose I may have become a little over zealous when writing my above test results. I did forget to mention a fix and a rendering issue I had to manually do to achieve the level of compatibility.

First off, When starting the game from the launcher you will get a BitRaider error. BitRaider is the downloading software BioWare uses to download and patch SW TOR. It's crap. You will need to disable it in the launcher's launcher.settings file. Honestly, I do not remember what I actually changed to disable it. So for completeness's sake I'll just post my launcher.settings file's contents. Compare and edit as needed. The launcher.settings can be found in the "WINEPREFIX/drive_c/Program Files/Electronic Arts/BioWare/Star Wars - The Old Republic/" directory. Use gedit or what ever you use to open & edit it.

{ "Login": "YOUR USER NAME"
, "LastProduct": ""
, "downloadRate": "0"
, "language": "en-us"
, "TestServerAccess": "No"
, "SpecHash": "3210357725.2492607042,3655007200.1493362801,2892944898.1605083652,"
, "AutoClose": "NONE"
, "KillKillProc": true
, "LastMode": "PROD"
, "PatchingMode": "{ \"swtor\": \"SSN\" }"
, "bitraider_download_complete": { }
, "log_levels": "INFO,SSNFO,ERROR"
, "bitraider_disable": true
, "DevLogin": ""
, "EnableAutoEnvironment\u201d:\u201dtrue\u201d,\u201dLastEnvironment": ""
, "loglevels": "INFO,SSNFO,ERROR"
, "P2PEnabled\u201d:\u201dtrue\u201d,\u201denableRateLimit\u201d:\u201dtrue\u201d,\u201duploadRate": "0"
, "KillKillProc\u201d:\u201dtrue\u201d,\u201dInternalLaunchpad": "null"
, "InternalGamepad": "null"
, "ExternalLaunchpad": "null"
, "ExternalGamepad": "null"
, "HardPatcherMode": "PROD"
, "PickedEnvironments": "swtor"
}

If you've downloaded the game previously this change will force the launcher to download the complete game again without BitRaider support. After it completes restart the launcher and the error should be gone.

Next, the characters render a little on the chubby side. The UI renders 100% properly but the 3D scenes are stretched slightly horizontally. This makes your characters and everything else on the chubby side. The game is still perfectly playable. From my research the reason for this is the EDID of the monitor not reporting the correct aspect ratio to SW TOR's game engine. There is no in or out of game way to change the aspect ratio (that I've found). Strangely this is a common problem on Windows too.

I think this is all I encountered so far. It's been a couple of weeks and I've been playing the heck out of SW TOR. I've kinda forgot the journey to get to that point.

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Minimap crash bug
by Malstrond on Friday April 8th 2016, 11:45
The D3DFMT_A8B8G8R8 format handling bug (crash on minimap icon mouseover) seems to have been fixed on the SWTOR side of things as of 4.3.
Not even two weeks after the cause was found by a WINE dev [ bugs.winehq.org/show_bug.cgi?id=32092#c68 ].
What a coincidence! :-)

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Crash using galatic starfigher game
by arthm254 on Wednesday January 13th 2016, 3:29
Hi,

First, i'd like to say that the game runs very good with wine 1.9.0 and PoM.

Just need to avoid to click on the minimap :p.

The main issue for me is that i'm not able to play the galatic starfigher game.

Every time the battleground loads and crashes at the end of the loading.

Thank you.

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Very slow startup
by Naus on Wednesday December 30th 2015, 20:33
The game takes a lot of time to start, i'm talking about 1h, though once it's done it works pretty well, nice fps, high quality and loading of maps is very fast.

I used the PoL script at the begining, and then tried to install it manually and everything is the same. I was watching the process information in /proc//status and state indicate "Sleeping", alright, and then I've been watching the /proc//wchan and it goes from poll_schedule_timeout to pipe_wait for the hour.

I don't have the "strace" with me but I did once and it stays on SA_RESTORER in the meantime.

What is strange to me, It seems to take exactly 1h, I need to use a timer to confirm that though, also, all the time I can tell the harddrive is working.

I'm using Arch Linux x86_64 up to date with aur/wine-gaming-nine 1.8-1 but didn't activate Gallium.

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Does not work Yosemite 10.10.5
by Chris on Sunday December 13th 2015, 7:54
Tested with wine-1.8-rc3:
After choosing server it goes to black screen and nothing happens.
Since than goes to black screen each time.

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32Bit not required
by EoD on Friday November 20th 2015, 7:00
I tested this on current wine git (1.7.55+) and there seem to be no issue with 64 or 32 bit of WINEARCH.

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Map Hover Crash
by Meir Goldstein on Wednesday November 11th 2015, 20:49
I am still having the map hover crash on 1.7.54.
Here is the last entry of the debug log:
fixme:dbghelp:elf_search_auxv can't find symbol in module

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Game hangs when changing graphic settings with AA enabled.
by EoD on Monday November 9th 2015, 12:51
When I enable AA (in either low, medium or high) the game hangs and I need to kill it. After restarting the game the AA setting is active and seems to work. The game will also hang if AA is active and any other graphics setting is changed.

Does anyone have some advice?

$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD BARTS (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel (git-3ea3727)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0-devel (git-3ea3727)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0-devel (git-3ea3727)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

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Freeze after using Interface
by Björn Bidar on Thursday October 1st 2015, 13:06
After using ui ( I don't tested if it's just the minimap but I think) the game freezes and the interface disapears.

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Map crash IS STILL an issue
by Josh Raymond on Thursday September 10th 2015, 17:29
I've seen several posts here and about saying as of 1.7.50 the map crash bug isn't an issue anymore.

This is false.

I'm currently on 1.7.51 and I still experience the game crash when hovering over map elements.

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Game runs well except for the map and settings bugs.
by Steve on Saturday July 25th 2015, 10:05
Using Wine Staging 1.7.47 with CSMT enabled, the game runs wonderfully.

Except for that really annoying map bug that's been around for years (years!) and trying to change settings crashes the game, too.

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everything appears to work now
by Nick Mossie on Tuesday July 7th 2015, 9:31
I still had to do swtor_fix.exe and all the winetricks listed above, but otherwise it appears every big thing works. Cartel appears to work and I don't experience the map bug.

However, I can't change preferences without the game crashing.

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OS X Mavericks 10.9.5 exits with errors after launcher before splash screen
by Joe Terwilliger on Monday May 18th 2015, 19:40
Once, I saw the splash screen flash briefly while loading sw_tor.exe, but usually it just bombs out and this is everything from the LastRunWine.log:

fixme:advapi:RegisterTraceGuidsA (0x6307379f, 0x630b1cf8, {0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x33fd28, (null), (null), 0x630b1d00): stub
fixme:advapi:RegisterTraceGuidsA (0x6307379f, 0x630b1d18, {797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x33fd28, (null), (null), 0x630b1d20): stub
fixme:advapi:EventRegister {43d1a55c-76d6-4f7e-995c-64c711e5cafe}, 0x6309ce28, 0x0, 0x630b1500
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0ac,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2fc,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0x172730, desc 0x33fc5c stub!
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xa9ff554,0xa9ff550): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xabff104,0xabff100): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xabff0e4,0xabff0e0): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xa9ff554,0xa9ff550): stub
fixme:win:EnumDisplayDevicesW ((null),0,0xa9fd25c,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x17a4b8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xa9fd20c,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0100: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout KLF_SETFORPROCESS not supported
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 128 (Apple-DRI)
Minor opcode of failed request: 2 ()
Value in failed request: 0xe00006
Serial number of failed request: 253
Current serial number in output stream: 253
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xa9ff0a4,0xa9ff0a0): stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:msvcrt:__clean_type_info_names_internal (0x3daec8) stub

I cannot tell by the error message and surrounding text what might be wrong - anyone have an idea, please?

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Lag every two seconds
by Tobias Punke on Sunday November 23rd 2014, 17:05
Hey guys,

I am running SWTOR successfully on OS X Yosemite 10.10.1 using Wine 1.7.31. I have not no problems with only one exception: The game starts lagging every (round about) two seconds. The lag time increases the longer the game runs or the more often I start it. The lag resets when I restart the whole system. Does anyone else have this problem or even knows how to get rid of it?

Greetings,
Tobias

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Solution for most of our issues ;)
by gutigen on Tuesday October 28th 2014, 6:39
A lot of performance issues and MOST IMPORTANT THE MAP / QUEST TRACKER BUG are solved by using GalliumNine - Mesa implementation of D3D9:

wiki.ixit.cz/d3d9

This is very experimental, but works amazing for SWTOR. I highly recommend testing it out.

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Making performance
by Catalin B on Wednesday October 8th 2014, 9:19
Following the guide on SWTOR forums you can improve performance in SWTOR. (forum link: www.swtor.com/community/showpost.php?p=5374253&postcount=2 )
I was able to get 90 FPS with medium video settings (no shadows) while running around on planets (no PvE or PvP).

First you need to create 2 files and make the executable:

1. make_cache:
#!/bin/sh

[ ! -d /ramcache ] && mkdir -p /ramcache
chmod 777 /ramcache
mount -t tmpfs -o size=400m,rw tmpfs /ramcache
mkdir /ramcache/swtor
chmod -R 777 /ramcache/swtor

2. start_swtor (adapted from swtor_fix launcher.sh: github.com/aljen/swtor_fix/blob/master/launcher.sh ):

#!/bin/bash
export WINEARCH=win32
export WINEDEBUG=-all
export WINEPREFIX=~/.local/share/wineprefixes/SWTOR/

[ ! -L /ramcache/swtor ] && ln -s ~/Games/swtor_settings /ramcache/swtor
cd
wine ~/Games/swtor/swtor_fix.exe &
sleep 1
wine ~/Games/swtor/launcher.exe
wait $!

unset WINEARCH
unset WINEPREFIX
unset WINEDEBUG

~/Games/swtor_settings is a symbolic link to ~/.local/share/wineprefixes/SWTOR/drive_c/users/[USERNAME]/Local Settings/Application Data/SWTOR/swtor/

~/Games/swtor is a symbolic link to where my SWTOR is installed

The idea of these files it to make a ram disk in which you will store some critical files for SWTOR. The game reads and writes a lot into these files and in some cases the FPS can be doubled by putting them into the the RAM.

You need to run the 1st file with root privileges (sudo make_cache) and the second one you will run as the normal user.
Do not forget to change WINEPREFIX in the second file to the location of your wine prefix for SWTOR.

The 1st file needs to be ran after each reboot to make the ram disk.

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Libraries
by WarfarinKithwood on Wednesday August 6th 2014, 11:46
I no longer get minimap crashes or other issues after adding the comctl32, gdiplus, and ddrawex libraries. They may not all be needed. I just added them to see what would happen.

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Hang in space battles
by Dawid on Friday July 11th 2014, 5:36
Hello!

I've installed SWTOR according to the instruction (vide the post of Patrick Glover, Tuesday June 3rd 2014, 20:32). My computer is HP ProBook 6450b.

Everything works fine, apart from space battles. When I start a tutorial or any space battle, there is a loading screen for a while (for a quite short time), and later I see the first frame of what I should see, nothing more. No sound, no move - everything is freezed. After a minute or two application crashes. Console doesn't show anything except for what it logged during a start of the application. I use wine 1.7.21-swotor (in PlayOnLinux).

It doesn't make a difference whether I use virtual desktop (1600x900) or not.

I'm not sure if it's my laptop's problem or something with a software.

I use Debian Jessie.

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MIni Map back
by Grizzly907LA on Saturday July 5th 2014, 22:59
The Mini map bug is back. I originally installed SWTOR about a month ago and it worked just fine, but now the mini map bug has come back with a vengeance.

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Blank launcher fix
by Jen on Thursday June 26th 2014, 15:14
If you get a completely blank launcher, run it in a virtual desktop. Have not tried to log in yet. (Still patching.)

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Blank Nothingness
by Matthew Stockfleth on Monday June 23rd 2014, 18:18
I have the UI, but...nothing else. Everything else is blank. I did try the msl31 to native trick, still nothing.

Using 1.7.19 (32 bit) on Fedora 20.

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Hangs on loading screen
by jeff on Friday June 20th 2014, 17:11
After I finish patching, click the play button, then finish the intro movie, the game hangs on the loading splash screen. Music finishes playing and it's still there. Terminal output is:

Waiting for swtor...
Using native override for following DLLs: msvcp90
Executing winetricks_early_wine regedit C:\windows\Temp\_native\override-dll.reg
Executing w_do_call d3dx9_36
d3dx9_36 already installed, skipping
Executing w_do_call vcrun2008
vcrun2008 already installed, skipping
Executing w_do_call msls31
msls31 already installed, skipping
Executing w_do_call winhttp
winhttp already installed, skipping
[0620/181005:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
[0620/181005:ERROR:proxy_config_service_win.cc(159)] WinHttpGetIEProxyConfigForCurrentUser failed: 2
[0620/181019:ERROR:proxy_config_service_win.cc(159)] WinHttpGetIEProxyConfigForCurrentUser failed: 2
Found, PID: 114
Waiting for threads to end..

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Hangs on Intro Splash?
by Matt H. on Wednesday June 18th 2014, 4:12
Running a f2p SWTOR build through wine on Macbook Air OSX 10.9.3 - followed the directions from techboxed to get it running. Got through everything: patches, download and install with no problem. Currently, when I press play I get to the intro splash screen for Galactic Starfighter with the activity icon moving but no processes being run.

Terminal looks something like this:

|> autotick
| Beginning auto-tick. Use to break.
Connection 0 to RemoteRenderer accepted!
Connecting process name is: swtor.exe
Creating interfaces...
bwa::RemoteMetricsCallbacksHandler::IID
bwa::RemoteRendererInterface::IID
WARNING: Slow RemoteRenderer connection (1.815 seconds)

Anyone else getting stuck here as well?

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Up to date instructions
by Patrick Glover on Tuesday June 3rd 2014, 20:32
[USERNAME] = use your username on your linux system

1. Download the swtor.exe from www.swtor.com

2. open your terminal type :
env WINEARCH=win32 WINEPREFIX=/home/[USERNAME]/wine/swtor winetricks d3dx9 vcrun2008 msls31 winhttp

3. change directory to where you have swtor downloaded usually this is in the downloads folder :
$ cd Downloads

4. in the Downloads folder :
env WINEARCH=win32 WINEPREFIX=/home/[USERNAME]/wine/swtor wine "SWTOR_setup.exe"

5. next cd out of the Downloads folder and into :
cd "/home/revan/wine/swtor/drive_c/Program Files/Electronic Arts/BioWare/Star Wars - The Old Republic"

6. copy and paste the code from pastebin.com/nj5ZgbQx into a text file and save it as start.sh

7. chmod 755 start.sh

8. ./start.sh

9. the first time you log in and start downloading it will pop up with an error you have to open up
the "launcher.settings" in an text editor and replace :

, "PatchingMode": "{ \"swtor\": \"BR\" }"

and replace BR for SSN, so in will be like this

, "PatchingMode": "{ \"swtor\": \"SSN\" }"

10. save and start again :
./start.sh

Thank you to those that created swtor in the first place and those who've created guides on how they got it to work and thank you to the user that created the swtor_fix.exe that made it possiable to play on linux

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Map crashing bug gone?
by Martin Bokman on Thursday May 22nd 2014, 6:17
Per my comments in bug #32092, with wine-1.7.19 installed with home-brew on OS X and SW:TOR 2.7.2 I no longer experience the crashing bug related to using the map. Can anyone else confirm?

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Updated instructions?
by al on Tuesday April 15th 2014, 13:39
Has anyone got updated instructions or can help me out?

I'm using PoL with wine version 1.7.15. The launcher us loading and updating but I'm stuck at the splash after clicking play with the blue spinning gear.

swtor_fix.exe (from get_fix.sh) aborts with
wine: Bad EXE format for C:\Program Files\Electronic Arts\BioWare\Star Wars - The Old Republic\swtor_fix.exe

Please help.

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Wired low quality repaint graphical glitch
by Dif on Thursday April 10th 2014, 14:46
Honestly I didn't found I way to describe this problem, so I made a video:
www.youtube.com/watch?v=k6t0uV-TnPA

The problem is more noticeable in the first 8/9 seconds of the video because the frequency of the problem fluctuate during the session.

Does anyone have any suggestion?

Thank in advance.

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Sound??
by Josh Raymond on Friday March 28th 2014, 7:12
Finally got it running on my own, but I have no sound in-game. I only get sound on the cinematics, nothing else afterwards, not even background music. I'm using Fedora 20 with pulseaudio, beyond the cinematics wine doesn't even appear in the pulseaudio list of apps using sound, and I've tried making wine go directly through the ALSA and OSS drivers and the same exact problem persists.

Running Fedora 20 64bit with wine 1.7.14
Sound for all my other games and any other apps in wine works perfectly, it's JUST SWTOR that is having this issue, most of the common fixes for normal SWTOR sound issues don't apply and the ones that I can try failed, aswell as general sound issues through wine (hence the using alsa/oss drivers directly bypassing pulse-audio)

Anyone else have this problem?
Anyone actually HAVE sound?
How can I go about fixing this? It is very annoying to play a sound/voice-driven game with no sounds.

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  • RE: Sound?? by joseph ricktor on Sunday March 30th 2014, 23:57
    • RE: Sound?? by Josh Raymond on Friday April 4th 2014, 7:43
      • RE: Sound?? by joseph ricktor on Tuesday April 8th 2014, 23:45
can someone test this to see if it works POL
by skagrot on Wednesday March 26th 2014, 10:21
I was able to get SW:TOR to run pretty good only thing that caused a crash was changing resolution in game. was able to hover over mini map and map without any crashes.
I didn't test flashpoints, warzones, starfighter battles as I am only lvl 11 and don't play it that often (mostly when wow is under maintenance).
If any one can replicate this im using playonlinux with wine version 1.7.14 and these settings.
my video cards are old using Nvidia 8800gt.



playonlinux version 4.2.2


playonlinux configuration

Wine
windows version 7
desktop mode 1000x600
libraries (manually added) winhttp and msls31(dont know why i had to manually add this)

Installed Components
dxfullsetup
msls31
vcrun2008

Display
GLSL Support = enabled
Direct Draw Renderer = opengl
Video memory size = 512
Offscreen rendering mode = default
Render target mode lock = default
Multisampling = enabled
Strict Draw Ordering = enabled

Miscellaneous
Mouse wrap override = enabled

Command to exec before running the program

#!/bin/bash

env WINEARCH=win32 WINEPREFIX=/home/raineday/.PlayOnLinux/wineprefix/YOUR SPECIFIC FOLDER/ wine /home/raineday/.PlayOnLinux/wineprefix/YOUR SPECIFIC FOLDER/swtor_fix.exe &

cd /home/raineday/.PlayOnLinux/wineprefix/YOUR SPECIFIC FOLDER/drive_c/Program\ Files/Electronic\ Arts/BioWare/Star\ Wars\ -\ The\ Old\ Republic/

env WINEARCH=win32 WINEPREFIX=/home/raineday/.PlayOnLinux/wineprefix/YOUR SPECIFIC FOLDER/ wine launcher.exe

wait

killall swtor_fix.exe

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Black screen
by Josh Raymond on Sunday March 23rd 2014, 22:30
I got the game to start and play, can login, select characters/servers and load into the game. However, only the User Interface is visible, everything behind the UI is just a solid black screen. Character selection is just the options menus and character list, no background or anything, and in-game is just the UI the entire game world itself is solid black.

Anyone else have this problem? And how do I fix it?

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by TamusJRoyce on Sunday March 2nd 2014, 21:35
Modified the existing scripts I have found here and pushed it into one automated script. This automatically disables bit runner! It is also compatible with playonlinux (it will ask to use a prefix or not).

It also allows it to be placed in c_drive, Program Files, or in the same directory as the launcher. It will find and use the appropriate files.

Please reply with suggestiong. Or if you find an issue, please reply on the first link the correction.

github.com/aljen/swtor_fix/issues/3
pastebin.com/z9ttJ9Nv

Thanks!

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  • RE: by joseph ricktor on Friday March 7th 2014, 22:23
Swtor Mac ports installation
by joseph ricktor on Saturday February 22nd 2014, 18:16
I was surfing the web looking for a fix to the absurd loading time with alderaan and tatooine and stumbled across this

www.techboxed.com/news/how-to-get-star-wars-the-old-republic-working-on-os-x-lion-with-wine/

What's interesting is that it says that the game needs
Winetricks win7
And glsl enabled
(and over a gig of VRAM)
Mabye this will help bug fixes

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swtor_fix.exe (broken in wine 1.7.11)
by joseph ricktor on Monday February 17th 2014, 14:04
in 1.7.11 swtor_fix.exe which i needed to run swtor wont run unless its the only thing running
and swtor just hangs at the loading screen

any one know how to fix this?

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map fix idea
by joseph ricktor on Friday February 14th 2014, 17:11
i was looking for a fix to this map bug and i found a forum post www.swtor.com/community/showthread.php?t=42238

where the user said the highlighter wasnt working (not highlighting)

is there a way we can reproduce this or disable it all together?

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Minimap/map crashing! Other errors.
by Anonymous on Saturday January 25th 2014, 18:16
Linux Mint 15
Wine 1.4.? possibly .1 Previously
Current 1.7.11

I have the intsallation method with the script put into the game folder that does everything. Though I stuck this on a manual install going up to the point of using swtor_fix.exe which I couldn't get to work for, probably, lack of knowlege.

When I first started the game, I was in 1.4.?, and it did not have the minimap/map crash when going over icons. It was on a lower graphics settings. Then putting it all to max, and possibly a small update, I eventaually began getting it. Still trying to identify the cause. I'm hoping it's a graphic setting.

Bloom also causes my clouds and other extremely distant objects to be in the forfront and is very annoying. Turning off bloom removes this!

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Hangs at Server Selection
by Jon on Friday January 10th 2014, 7:09
Hello, I have used the patch, and gotten past the dreaded loading screen. I now get to the server selection list and pick a server, however when I click on a server and try to enter it says "Logging into Server" forever without actually going anywhere. I am not sure how to make this game happy.

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Your script does not work /w linux mint.
by Espryon on Monday December 16th 2013, 2:39
2013-12-16 03:30:53 INFO -----------------------------(300)-----------------------------
2013-12-16 03:30:54 INFO SpecsHash=2612541047.1819332735
2013-12-16 03:30:55 INFO Starting patcher patch
2013-12-16 03:30:55 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0
2013-12-16 03:30:55 INFO Download: manifest.swtor.com/patch/patcher.patchmanifest (159.153.92.50 )
2013-12-16 03:30:56 ERROR Version file doesn't match any version in patch manifest: patcher (e212)
2013-12-16 03:30:56 ERROR Deleting C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\patcher.version, and trying again.
2013-12-16 03:30:56 INFO ManifestComplete. Ready to patch the patcher.
2013-12-16 03:30:56 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0
2013-12-16 03:30:56 INFO Manifest Loaded: patcher, current=-1/upcoming=-1/required=79
2013-12-16 03:30:56 INFO ManifestState=Download: patcher, current=-1/upcoming=-1/required=79
2013-12-16 03:30:56 INFO Download: 127.0.0.1:32985/app/download.solidconfig (127.0.0.1 )
2013-12-16 03:30:56 INFO Download: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg (192.221.102.253 8.26.202.126 8.26.207.126 )
2013-12-16 03:30:56 INFO Going Offline
2013-12-16 03:30:56 INFO Download Creating: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg
2013-12-16 03:30:58 INFO Download Downloading: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg
2013-12-16 03:30:58 INFO Patching group: patcher -1->79
2013-12-16 03:30:58 INFO Patching file: patcher -1->79
2013-12-16 03:30:58 INFO Recognized patcher version 0
2013-12-16 03:30:58 INFO Download: cdn-patch.swtor.com/patch/patcher/patcher_-1to79/patcher_-1to79.z01 (8.26.207.126 192.221.102.253 8.26.202.126 )
2013-12-16 03:31:23 INFO File info: launcher.exe size=2512760, created=7/27/2012 0:54:2, accessed=12/16/2013 8:30:48, written=7/27/2012 0:54:2
2013-12-16 03:31:23 INFO -----------------------------(300)-----------------------------
2013-12-16 03:31:23 INFO SpecsHash=2612541047.1819332735
2013-12-16 03:31:24 INFO Starting patcher patch
2013-12-16 03:31:24 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0
2013-12-16 03:31:24 INFO Manifest Loaded: patcher, current=-1/upcoming=-1/required=79
2013-12-16 03:31:24 INFO ManifestState=Download: patcher, current=-1/upcoming=-1/required=79
2013-12-16 03:31:24 INFO Download: 127.0.0.1:57156/app/download.solidconfig (127.0.0.1 )
2013-12-16 03:31:25 INFO Download: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg (8.26.202.126 8.27.232.254 8.254.57.254 )
2013-12-16 03:31:25 INFO Going Offline
2013-12-16 03:31:25 INFO Download Checking: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg
2013-12-16 03:31:25 INFO Patching group: patcher -1->79
2013-12-16 03:31:25 INFO Patching file: patcher -1->79
2013-12-16 03:31:25 INFO Recognized patcher version 0
2013-12-16 03:31:25 INFO Download Checking: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg
2013-12-16 03:31:26 INFO Download Downloading: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg
2013-12-16 03:31:26 INFO Download: cdn-patch.swtor.com/patch/patcher/patcher_-1to79/patcher_-1to79.z01 (8.254.57.254 8.26.202.126 8.27.232.254 )
2013-12-16 03:31:36 INFO Download: cdn-patch.swtor.com/patch/patcher/patcher_-1to79/patcher_-1to79.zip (8.254.57.254 8.26.202.126 8.27.232.254 )
2013-12-16 03:31:36 INFO Download Complete: Complete: cdn-patch.swtor.com/patch/patcher/patcher_-1to79.solidpkg
2013-12-16 03:31:36 INFO ManifestState=Patch: patcher, current=-1/upcoming=-1/required=79
2013-12-16 03:31:36 INFO Closed launcher
2013-12-16 08:31:48 INFO SWTOR Launcher [Core:P1.76.2 Lib:P1.5] initialized.
2013-12-16 08:31:48 INFO File info: C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\launcher.exe size=3981744, created=11/19/2013 17:33:40, accessed=12/16/2013 8:31:42, written=11/19/2013 17:33:40
2013-12-16 08:31:48 INFO Initializing download manager
2013-12-16 08:31:48 INFO Loaded settings from C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\launcher-app.settings
2013-12-16 08:31:48 INFO Loaded agreements from C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\eula.settings
2013-12-16 08:31:48 INFO Loaded settings from C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\launcher.settings
2013-12-16 08:31:48 INFO Sending crash dumps to [patcher-crash.swtor.com/crashcatch]
2013-12-16 08:31:48 INFO completeLauncherInit()
2013-12-16 08:31:48 INFO -----------------------------(300)-----------------------------
2013-12-16 08:31:48 INFO Timezone: 300
2013-12-16 08:31:48 INFO SpecsHash=2612541047.1819332735
2013-12-16 08:31:49 INFO Checking for launcher update
2013-12-16 08:31:49 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0
2013-12-16 08:31:49 INFO Manifest Loaded: patcher, current=79/upcoming=-1/required=79
2013-12-16 08:31:49 INFO ManifestState=GetManifest: patcher, current=-1/upcoming=-1/required=79
2013-12-16 08:31:56 INFO Download: manifest.swtor.com/patch/patcher.patchmanifest (159.153.92.50 )
2013-12-16 08:31:58 ERROR Promos Error: Timeout
2013-12-16 08:32:57 ERROR Patch manifest state error in patcher: DownloadFail (8) (e208)
2013-12-16 08:32:57 INFO Going Offline
2013-12-16 08:32:57 INFO Patching end
2013-12-16 08:35:15 INFO User presses exit - E:(false,Error Text) NE:(true,Unable to retrieve patch data. Please check network connection. (208))
2013-12-16 08:35:15 INFO Closed launcher
2013-12-16 08:35:28 INFO SWTOR Launcher [Core:P1.76.2 Lib:P1.5] initialized.
2013-12-16 08:35:28 INFO File info: C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\launcher.exe size=3981744, created=11/19/2013 17:33:40, accessed=12/16/2013 8:31:42, written=11/19/2013 17:33:40
2013-12-16 08:35:28 INFO Initializing download manager
2013-12-16 08:35:28 INFO Loaded settings from C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\launcher-app.settings
2013-12-16 08:35:28 INFO Loaded agreements from C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\eula.settings
2013-12-16 08:35:28 INFO Loaded settings from C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\launcher.settings
2013-12-16 08:35:28 INFO Sending crash dumps to [patcher-crash.swtor.com/crashcatch]
2013-12-16 08:35:28 INFO completeLauncherInit()
2013-12-16 08:35:28 INFO -----------------------------(300)-----------------------------
2013-12-16 08:35:28 INFO Timezone: 300
2013-12-16 08:35:29 INFO SpecsHash=2612541047.1819332735
2013-12-16 08:35:29 INFO Checking for launcher update
2013-12-16 08:35:30 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0
2013-12-16 08:35:30 INFO Download: manifest.swtor.com/patch/patcher.patchmanifest (159.153.92.50 )
2013-12-16 08:35:30 INFO Manifest Loaded: patcher, current=79/upcoming=-1/required=79
2013-12-16 08:35:30 INFO ManifestState=GetManifest: patcher, current=-1/upcoming=-1/required=79
2013-12-16 08:35:31 INFO Manifest Loaded: patcher, current=79/upcoming=-1/required=79
2013-12-16 08:35:31 INFO ManifestState=Complete: patcher, current=79/upcoming=-1/required=79
2013-12-16 08:35:31 INFO Patch completed normally (patcher)
2013-12-16 08:35:31 INFO Patching end
2013-12-16 08:35:31 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0
2013-12-16 08:35:31 INFO Download: manifest.swtor.com/patch/eualas.patchmanifest (159.153.92.50 )
2013-12-16 08:35:31 INFO Manifest Loaded: eualas, current=-1/upcoming=-1/required=0
2013-12-16 08:35:31 INFO ManifestState=Download: eualas, current=-1/upcoming=-1/required=0
2013-12-16 08:35:31 INFO Download: 127.0.0.1:35710/app/download.solidconfig (127.0.0.1 )
2013-12-16 08:35:31 INFO Download: cdn-patch.swtor.com/patch/eualas/eualas_-1to0.solidpkg (204.186.34.136 204.186.34.153 )
2013-12-16 08:35:33 INFO Download Creating: cdn-patch.swtor.com/patch/eualas/eualas_-1to0.solidpkg
2013-12-16 08:35:33 INFO Download Creating: cdn-patch.swtor.com/patch/eualas/eualas_-1to0.solidpkg
2013-12-16 08:35:33 INFO Download Downloading: cdn-patch.swtor.com/patch/eualas/eualas_-1to0.solidpkg
2013-12-16 08:35:33 INFO Patching group: eualas -1->0
2013-12-16 08:35:33 INFO Patching file: eualas -1->0
2013-12-16 08:35:33 ERROR patching file to same version?
2013-12-16 08:35:33 INFO Recognized eualas version 0
2013-12-16 08:35:33 INFO Download: cdn-patch.swtor.com/patch/eualas/eualas_-1to0/eualas_-1to0.z01 (204.186.34.136 204.186.34.153 )
2013-12-16 08:35:34 INFO Download: cdn-patch.swtor.com/patch/eualas/eualas_-1to0/eualas_-1to0.zip (204.186.34.136 204.186.34.153 )
2013-12-16 08:35:35 INFO Download Complete: Complete: cdn-patch.swtor.com/patch/eualas/eualas_-1to0.solidpkg
2013-12-16 08:35:35 INFO ManifestState=Patch: eualas, current=-1/upcoming=-1/required=0
2013-12-16 08:35:35 INFO Patch Complete eualas, current=-1/upcoming=-1/required=0
2013-12-16 08:35:36 INFO ManifestState=GetManifest: eualas, current=-1/upcoming=-1/required=0
2013-12-16 08:35:36 INFO Manifest Loaded: eualas, current=0/upcoming=-1/required=0
2013-12-16 08:35:36 INFO ManifestState=Complete: eualas, current=0/upcoming=-1/required=0
2013-12-16 08:35:36 INFO Patch completed normally (eualas)
2013-12-16 08:35:36 INFO Patching end
2013-12-16 08:36:16 INFO User logs in.
2013-12-16 08:36:17 INFO User must check agreements.
2013-12-16 08:36:26 INFO Retrieving patch notes for environment [swtor]
2013-12-16 08:36:26 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:26 INFO BitRaider is available for [swtor]
2013-12-16 08:36:26 INFO Previous patching mode for [swtor] is [undefined]
2013-12-16 08:36:26 INFO Patch selection action: GoStraightToBR
2013-12-16 08:36:27 INFO currentPatchingMode, changing from undefined [undefined] to: BR
2013-12-16 08:36:27 INFO Starting Bitraider Streaming
2013-12-16 08:36:27 INFO BitRaider Transitioning from Asleep to Launch
2013-12-16 08:36:27 INFO isBitraiderRunning: false
2013-12-16 08:36:27 INFO Creating bitraider configuration files
2013-12-16 08:36:27 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:27 INFO Formatted [manifest.swtor.com/patch/bitraider/{env}] to [manifest.swtor.com/patch/bitraider/swtor]
2013-12-16 08:36:27 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:27 INFO Formatted [cdn-patch.swtor.com/bitraider/{env}/{env}] to [cdn-patch.swtor.com/bitraider/swtor/swtor]
2013-12-16 08:36:27 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:27 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:27 INFO Formatted [cdn-patch.swtor.com/bitraider/support] to [cdn-patch.swtor.com/bitraider/support]
2013-12-16 08:36:27 INFO BitRaider required version is [1.1.9.9].
2013-12-16 08:36:27 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:27 INFO Using environment.name [swtor], productName [retailclient]
2013-12-16 08:36:27 INFO Formatted [brdestpath="{cwd}" brlocalebank={langid} id={packageid} -brnolaunch] to [brdestpath="C:\\Program Files (x86)\\Electronic Arts\\BioWare\\Star Wars - The Old Republic" brlocalebank=0 id=swtor_swtor -brnolaunch]
2013-12-16 08:36:27 INFO Launching Bitraider with command line: brwc_swtor.exe brdestpath="C:\\Program Files (x86)\\Electronic Arts\\BioWare\\Star Wars - The Old Republic" brlocalebank=0 id=swtor_swtor -brnolaunch -brnoui
2013-12-16 08:36:27 INFO BitRaider launched
2013-12-16 08:36:28 INFO BitRaider running
2013-12-16 08:36:28 INFO BitRaider Transitioning from Launch to Connect
2013-12-16 08:36:28 INFO BitRaider required version is [1.1.9.9].
2013-12-16 08:36:28 INFO Successfully agreed to 8 terms. Saving.
2013-12-16 08:36:31 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:36:31 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:36:31 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:36:31 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:36:31 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:36:33 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:36:33 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:36:33 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:36:33 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:36:33 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:36:39 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:36:39 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:36:39 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:36:39 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:36:39 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:36:45 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:36:45 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:36:45 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:36:45 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:36:45 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:36:51 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:36:51 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:36:51 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:36:51 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:36:51 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:36:57 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:36:57 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:36:57 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:36:57 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:36:57 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:37:03 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:37:03 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:37:03 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:37:03 ERROR BitRaider_GetVersion::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:37:03 ERROR Invoke failed: BitRaider_GetVersion
2013-12-16 08:37:03 ERROR Timeout connecting to BitRaider.
2013-12-16 08:37:03 INFO Requesting BitRaider quit..
2013-12-16 08:37:03 INFO BitRaider_QuitBRWC::DoInvoke: Requesting BitRaider quit.
2013-12-16 08:37:03 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:37:03 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:37:03 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:37:03 ERROR BitRaider_QuitBRWC::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:37:03 ERROR Invoke failed: BitRaider_Quit
2013-12-16 08:37:03 INFO BitRaider Transitioning from Connect to Error
2013-12-16 08:37:03 ERROR Entering bitraider State Error
2013-12-16 08:38:11 INFO User presses exit - E:(false,Error Text) NE:(true,This application has encountered an unspecified error. Please try this patch again.)
2013-12-16 08:38:11 INFO Requesting BitRaider quit..
2013-12-16 08:38:11 INFO BitRaider_QuitBRWC::DoInvoke: Requesting BitRaider quit.
2013-12-16 08:38:11 ERROR Error [1048677] encountered while retrieving BitRaider version
2013-12-16 08:38:11 ERROR Failed to retrieve BRWC Version.
2013-12-16 08:38:11 ERROR Failed to initialize BRExtPipe.dll
2013-12-16 08:38:11 ERROR BitRaider_QuitBRWC::DoInvoke: BitRaider client initialization failed.
2013-12-16 08:38:11 ERROR Invoke failed: BitRaider_Quit
2013-12-16 08:38:11 INFO Transmitting log before close
2013-12-16 08:38:21 INFO Closed launcher

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Had some problems. Install would run and then crash. Subsequently program failed to install. Heres the log. Can anyone help me o
by Espryon on Friday December 13th 2013, 23:17
Exec string:
env WINEPREFIX='/home/hoisttheblackflag/.wine' WINESERVER='/usr/bin/wineserver' WINELOADER='/usr/bin/wine' WINEDLLPATH='/usr/lib/x86_64-linux-gnu/wine/' WINEDEBUG='-all' /bin/sh -c "cd '/home/hoisttheblackflag/Downloads/' && '/usr/bin/wine' 'SWTOR_setup.exe' 2>&1 "
Exit code:
1280
App STDOUT and STDERR output:
wine: Unhandled page fault on write access to 0x00000034 at address 0x7bc4717b (thread 0009), starting debugger...

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Starfigher
by xaris on Friday December 6th 2013, 19:39
With 2.5 update, came the Starfighter space pvp, which unfortunately hangs the game when u enter the arena. Anybody else experiencing the same issue?

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Does WINEARCH=win32
by Timothy on Monday October 14th 2013, 12:59
Sorry, was this post for me?

I am running with WINEARCH=win32

Here's my run script:

#!/bin/bash
export WINEARCH=win32
export WINEPREFIX="/home/timothy/.PlayOnLinux/wineprefix/SWTOR"

wine "C:/swtor_fix.exe" &

echo -n 'Cx$A3bdP' | xsel -i -b &
wine "C:/Program Files/Electronic Arts/BioWare/Star Wars - The Old Republic/launcher.exe"

wait

killall swtor_fix.exe

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Game takes to long to launch!
by Timothy on Sunday October 13th 2013, 21:59
It takes over 1hr before I get to into the game. During that time the computer sits idol; no indication of cpu usage.

Once I got in I was able to play for ~15min before the game froze - not sure what I did (think I hovered or clicked on the quests).

Here my setup:
opensuse: 12.3
kernel: 3.7.10-1.16
wine: 1.7.4

So to summarize, I need to resolve the long launch delay.

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Game lunches, see everything but the game
by Rostyslav on Monday October 7th 2013, 19:18
I am running on Mac OS 7 with Wine 1.6, I followed the steps to finally making the game work by using the swtor_fix.exe and everything works good, but when I lunch the game, all I see is this:

i.imgur.com/kmVKXdj.png
i.imgur.com/bPzvJcx.png
i.imgur.com/2s8r6pU.png

I really have no idea what I am doing wrong, can someone help me?

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Summary of making it run
by g s on Wednesday September 25th 2013, 17:38
NOTE: Replace the values in brackets [] below with whatever is appropriate for your system.
The value for [your SWTOR wine prefix folder] must be a full path (paths using "~" may not work).


PREPARATION:
1. Get the latest wine and winetricks for your distro
2. Download SWTOR_setup.exe from swtor.com
3. Install prerequisites:
env WINEARCH=win32 WINEPREFIX=[your SWTOR wine prefix folder] winetricks d3dx9 vcrun2008 msls31 winhttp
4. Download swtor_fix.exe from github.com/aljen/swtor_fix
This fixes the KUSER_SHARED_DATA bug described in bugs.winehq.org/show_bug.cgi?id=29168

INSTALL:
1. Run SWTOR_setup.exe
env WINEARCH=win32 WINEPREFIX=[your SWTOR wine prefix folder] wine SWTOR_setup.exe

PLAY:
1. Disable Bit Raider
Edit launcher.settings (found where you installed SWTOR) and change the line
, "PatchingMode": "{ \"swtor\": \"BR\"
to
, "PatchingMode": "{ \"swtor\": \"SSN\"


2. Put the following into an executable shell script:
#!/bin/bash

env WINEARCH=win32 WINEPREFIX=[your SWTOR wine prefix folder] wine [path to swtor_fix]/swtor_fix.exe &

cd [where you installed SWTOR]

env WINEARCH=win32 WINEPREFIX=[your SWTOR wine prefix folder] wine launcher.exe

wait

killall swtor_fix.exe


3. Run the script you created in step 2.
The first time you run the script, the game will start downloading. Since we disabled Bit Raider, you won't be able to start playing until the entire game is downloaded.

When the Play button is finally enabled, it takes about 1m30s on my system from pressing Play until the character selection screen is loaded. Your loading times will vary.


4. While playing, avoid hovering the mouse over anything that will highlight a map area. Described in bug 32092: bugs.winehq.org/show_bug.cgi?id=32092


This is summarized from the instructions posted by Stewart Lockwood, Stewart Robinson, and others below. See their posts for further details.

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today's patch pooches swtor
by hoops on Wednesday September 25th 2013, 0:11
So after much hair ripping out I discovered that all patching is going to be done using some bit raider client. Well bit raider doesn't work so well with wine and caused many errors.

After trolling the forums I discovered that there is an option to disable bit raider updates in launcher.settings, change this value to true and all is well again.

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Other points to note:
by Robert Lockwood on Sunday September 22nd 2013, 9:17
Having further tested, everything is still really good, but:

Hovering the mouse over certain map icons can crash the game. Not a major issue because Ctrl+Esc and kill the swtor processes and relaunching solves it (previously noted by someone on this forum).

There have so far been 2 patches. In these instances instead of clicking "Play" immediately after the update, exit and reboot and everything is fine.

With these pointers in mind, still worthy of a Gold. It is a feat of software engineering to actually run such an advanced game such as SWTOR on on Linux.

Kudos to the developers on this one.

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It works
by Robert Lockwood on Wednesday September 18th 2013, 7:29
I have successfully run and launched and used SWTOR on Kubuntu 13.04 with the latest dist-upgrade (apt-get install dist upgrade) by following the instructions of multiple very brilliant contributors but mostly Stewart Robinson.

At first I used crossover and playforlinux and both failed.

For kubuntu I installed the debian packages in the winehq ppa version 1.7.1 @ www.winehq.org/download/ubuntu for wine and winetricks

env WINEARCH=win32 WINEPREFIX=/home/[your user name]/wine/swtor winetricks d3dx9 vcrun2008 msls31 winhttp

will install what's required to run SWTOR.

It would seem that launcher visibility is fine, never the less we'll still go by Stewart's instructions for now:

cd ~/[Setup.exe] folder
env WINEARCH=win32 WINEPREFIX=~/wine/swtor wine "Setup.exe" to install

Now the installation is complete, but the Launcher needs to install the game files (the big download)

cd /home/[Your user name]/wine/swtor/drive_c/Program\ Files/Electronic\ Arts/BioWare/Star\ Wars\ -\ The\ Old\ Republic/ && env WINEARCH=win32 WINEPREFIX="/home/[Your user name]/wine/swtor" wine explorer /desktop=SW:TOR,1000x614 "launcher.exe"

After install you need to get swtor_fix.exe, I would copy it into ~/wine/swtor so that everything is altogether. @ github.com/aljen/swtor_fix

Now we need to create a shell script to launch launcher. You can also put the above into a different shell script but as I see the launcher there's no point.

Here is the my shell script [launch.sh] (fill in the blanks [])

#!/bin/bash
env WINEARCH=win32 WINEPREFIX=/home/[your username here]/wine/swtor wine /home/[your username here]/wine/swtor/swtor_fix.exe &
cd /home/[your username here]/wine/swtor/drive_c/Program\ Files/Electronic\ Arts/BioWare/Star\ Wars\ -\ The\ Old\ Republic/ && env WINEARCH=win32 WINEPREFIX="/home/robert/wine/swtor" wine "launcher.exe"
wait

killall swtor_fix.exe

To launch enter launcher script directory and sh launch.sh

Other points to note: Issue with radeon at first I have no GLX working. By apt-get install[ing] mesa-utils and running glxinfo to ensure your graphics card's drivers are working correctly. I would update to the latest kernel using dist-upgrade, that's what fixed my graphics card.

Ok so that's a slightly slimmed down version of Stewart's and a few tidbits of everyone elses.

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  • RE: It works by roy on Tuesday September 24th 2013, 11:12
    • RE: It works by Robert Lockwood on Thursday September 26th 2013, 12:52
How To (how I got it to work)
by Stewart Robinson on Wednesday July 10th 2013, 16:37
This is one of the games that NEEDS a 32-bit wineprefix, so first things first if you have a 64-bit system, add the environment variable: WINEARCH=win32 to your stuff :D

Make sure to have the latest wine and winetricks installed (I am using 1.6 RC4 at the moment for instance)

#1 Download/install xsel (optional, but it saves alot of time wtih passwords later :D)

#2 Open a Terminal:
Ctrl + Alt + T (on many distros)

--- the rest is done in the terminal ---
Normal Copy = Ctrl+c | Paste = Ctrl+v
Terminal Copy = Ctrl+Shift+c | Paste = Ctrl+Shift+v

#3 Create a new wine 32-bit wine prefix, and install the required native stuff for the game to work: (alter directory to your liking)
env WINEARCH=win32 WINEPREFIX=~/wines/swtor winetricks d3dx9 vcrun2008 msls31

#4 Navigate to where you saved the installer for the game:
cd ~/Downloads (or whatever you saved the file)

#5 Install the game :) Note the env settings to 32-bit and your prefix are ALWAYS used:
env WINEARCH=win32 WINEPREFIX=~/wines/swtor wine "Setup.exe" (or whatever the installer you got is called)

#6 To see the Launcher for when patching etc, use this bash script: (New empty file)
#!/bin/bash
echo -n 'YourPasswordHere' | xsel -i -b &
cd "Path to where you installed the game" && env WINEARCH=win32 WINEPREFIX="~/wines/swtor" wine explorer /desktop=SW:TOR,1000x614 "launcher.exe"


Notice your password? kool huh - When the launcher kicks up, just press ctrl-v then return (enter) (assuming you have put in your username already)
#7 Save that file in somewhere (I've used ~/Launchers/swtorlauncher-windowed in this example)
Set the file as executable:
Right-Click on the file, select Properties.
Click on the Permissions tab, then check "Allow executing file as a program"

#8 Create your launcher to something like this: (new empty file again)
[Desktop Entry]
Type=Application
Exec=~/Launchers/swtorlauncher-windowed
Icon=~/Pictures/icons/StarWarsTheOldRepublic_byWar36.png
Name=SWTOR-Windowed
Categories=Game;RolePlaying;
Comment=SWTOR-Windowed (Includes my password!)


("Icon=~/Pictures/icons/StarWarsTheOldRepublic_byWar36.png" is completely up to you.... use whatever picture in whatever location you wish)
Save it in [your Home]/.local/share/applications (applications folder may need to be created)

---THIS WILL NOT RUN THE GAME!!! THIS WINDOWED VERSION IS JUST SO YOU CAN SEE THE LAUNCHER AND FOLLOW THE PATCHING PROCESS SHOULD YOU WISH TO. ---

When patching is done, Exit the launcher.

Now for playing the game :D

#9 get the latest version of swtorfix.exe :
github.com/aljen/swtor_fix
put it in with your wine stuff


#10 Create another bash script this time for the main game!
#!/bin/bash
env WINEARCH=win32 WINEPREFIX=~/wines/swtor wine '~/wines/swtor_fix.exe' &
echo -n 'YourPasswordHere' | xsel -i -b &
cd 'Path to where you installed the game' && env WINEARCH=win32 WINEPREFIX=~/wines/swtor wine launcher.exe
wait

killall swtor_fix.exe


please take note of the single & - this runs the individual commands on a seperate thread (kinda), whereas && makes sure that the command before the && is executed BEFORE the next command, and both on the same thread. Also note the blank line before killall swtor_fix.exe: That makes the script wait until the game has exited and then closes the fixer :D

#11 Create the launcher for the game script:
[Desktop Entry]
Type=Application
Exec=~/Launchers/swtorlauncher
Icon=~/Pictures/icons/StarWarsTheOldRepublic_byWar36.png
Name=SWTOR
Categories=Game;RolePlaying;
Comment=Play SWTOR (Includes my password!)

Again, save it in [your Home]/.local/share/applications


When launching the game, the SWTOR game Launcherwill be black, or offset depending on your screen's resolution... no matter. wait a few seconds, then press ctrl+v then Return (Enter)

The next bit is a little tricky; you are waiting for the launcher to check for updates with the server after logging in. For me, I wait about 10 seconds. Once the launcher has checked for an update and finished, just press Return (Enter) again. The game should kick up :D

NOTE:
On my system, the game takes a good couple of minutes to kick up, and apart from some HDD activity, there is no indication it is loading at all. Give it time... and/or check running applications in your system monitor (All Applications)

Hope this helps guys! SWTOR is a fairly complicated game to set up and get running, so is perfect for demonstrating some advanced Wine stuff I've picked up over the years :D

My current system:
Intel Dual-Core 2.4ghz CPU, with 3GB RAM
ATI/AMD Radeon HD 5670 (Hopefully will move to nVidia next!)
Ubuntu 13.04 64-bit

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Has anyone been able to run the game with updated Arch linux ?
by xaris on Thursday June 20th 2013, 16:10
Did a fresh install of archlinux since my hard disk died, and i cant seem to be able to get past the loading screen. I compiled wine 1.5.24 with and without the patch (without by swtor_fix.exe) but after the game enters loading screen, the spinning wheel stops after a while with fixme:dbghelp:elf_search_auxv can't find symbol in module.
If i remember correctly if the patch didnt work, the wheel would keep spinning for ever, but thats not the case.
Anyone experiencing same issue with an upgraded archlinux installation?

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Patch 2.1
by marcelo maceratini on Tuesday May 14th 2013, 11:07
As of this morning, SW:TOR doesnt seem to work anymore (new patch).
first it hanged up in the loading mission part (the progress thingy kept spinning), then, on the second attempt it hanged up on the loading screen.

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intro splash ubuntu 13.10
by Nuno Carapinha on Sunday May 5th 2013, 14:29
Can someone tell me if there is something equivalent to the downgrade of lib32-glibc to 2.16 that most arch users do to play SWTOR?

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weird problem
by xaris on Thursday January 31st 2013, 6:48
Im experiencing a rather weird issue. With lib32-glibc-2.17, in loading, after the thing on the bottom right spins a bit, it stops there, just before entering the character selection screen. Downgrading lib32-glibc to 2.16 works like a charm. Anyone else experiencing the same problem? Im using Arch linux 3.7.4-1 kernel

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official support
by Demon on Tuesday January 22nd 2013, 9:39
I started a request in the official forums, asking for a litte help from the sw:tor devs.

Maybe a few of you could support this thread by adding your voice.

www.swtor.com/community/showthread.php?t=586313

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Swotor wine patch 1.5.21
by dlbonsai on Saturday January 5th 2013, 13:12
Since the patch for wine is not working with the last git sources
here is a modified patch that will work with the wine 1.5.21
pastebin.com/gHHvq1rz

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Workarounds to get the game running
by George Saint on Wednesday November 21st 2012, 15:14
I got this game working under the following settings:

Wine 1.4 was patched as per Bug 29168 (bugs.winehq.org/show_bug.cgi?id=29168)

Install pre-requisites:
winetricks d3dx9
winetricks vcrun2008
winecfg


Graphics settings for winecfg:
[ ] Automatically capture the mouse in full-screen windows
[ ] Allow the window manager to decorate the windows
[ ] Allow the window manager to control the windows
[x] Emulate a virtual desktop: 1920x1080

Screen resolution: 96 dpi

Wine is configured to run as Windows XP

Wine was started using a re-sized desktop as per Bug 31186 (bugs.winehq.org/show_bug.cgi?id=31186)
wine explorer /desktop=4,1000x615 launcher.exe


There were no performance issues during my tests but your mileage may vary.


Issues I found:
- Ubuntu's Unity desktop decorations interfere with the Wine's window sizing and could prevent game interface elements from being displayed, especially elements near the edge of the screen. I had to move them around using the Interface Editor to be visible.

- The game freezes when doing anything that causes the map or mini-map to highlight an area. It may be the same issue discussed in the thread here: appdb.winehq.org/objectManager.php?sClass=version&iId=26284 under the heading "Game hangs after a while".

This consistently happens when

- you hover over an area objective marker in the main map or mini map (the icons that look like spinning triangles enclosed in parentheses)
- you hover over a quest in the main map's Mission Tracker area that corresponds to an area objective marker on the map
- you hover over a quest in the Mission Tracker of the main HUD that corresponds to an area objective marker on the map. (Workaround this by disabling the Mission Tracker from the Interface Editor.)

It seems to be safe to hover/select map elements except for the area objective markers.

- Sometimes the launcher will report that it cannot get patch data and refuses to proceed to server selection. Workaround is to Exit the Launcher and try again.


Note that I could not test Character Creation because of the new limits on the number of characters you can have on your account.

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