This is the official release version; basically the `stable' branch. This version should have the most players available.
Current version number: v0.11.118.246723
Application Details:
Version: | Release |
License: | Free to use |
URL: | https://planetside2.com/ |
Votes: | 106 |
Latest Rating: | Garbage |
Latest Wine Version Tested: | 4.20-staging |
Maintainers: About Maintainership
What works
Installing, entering a game and playing a while
What does not
Changing some graphical configuration makes the game crash.
Workarounds
What was not tested
Playing a long time
Hardware tested
Graphics:
Additional Comments
I followed the instructions in a clean wineprefix. Dont forget any step. STEAM VERSION DO NOT WORK I had to take imm32.dll from a Windows virtualbox installation, downloaded ones from first results in google DIDN'T WORK Framerate is very low
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | Nov 20 2019 | 4.20-staging | Yes | No | Yes | Garbage | timawesomeness | |
Show | Arch Linux x86_64 | Apr 15 2019 | 4.6-staging | Yes | Yes | Yes | Garbage | timawesomeness | |
Show | Arch Linux x86_64 | Apr 10 2019 | 4.5-staging | Yes | Yes | Yes | Garbage | timawesomeness | |
Show | Arch Linux x86_64 | Apr 10 2019 | 4.5-staging | Yes | No | No | Garbage | timawesomeness | |
Show | Linux Mint 18.1 "Serena" x86_64 | Apr 15 2018 | 3.6 | Yes | No | Yes | Garbage | Xuara Ars |
Bug # | Description | Status | Resolution | Other apps affected |
27680 | Multiple 64-bit applications crash on startup (violation of the Windows 64-bit ABI, stack pointer (RSP) must be 16-byte aligned when making a call to Win64 API) | CLOSED | FIXED | View |
32207 | Planetside 2 (Beta) Crash when opening ingame Menus | CLOSED | FIXED | View |
32342 | Multiple applications and games using 'Webkit' or 'Blink' web browser engine crash on startup ('Arial' and 'Times New Roman' font face name validation) | STAGED | View | |
32913 | Planetside 2: Mouse Jittering | CLOSED | FIXED | View |
33341 | Planetside 2 unplayable after April 3rd game update. | CLOSED | NOTOURBUG | View |
33529 | Planetside 2 0.608.21.21306 crashed ingame | CLOSED | FIXED | View |
34767 | Planetside 2: Environments load very slowly | CLOSED | INVALID | View |
35788 | Planetside 2 crashes on launch (uninitialized/implausible MONITORINFOA.cbSize passed to GetMonitorInfoA, causing stack buffer overwrite) | CLOSED | FIXED | View |
37355 | Multiple software protection schemes need ntoskrnl 'MmMapLockedPagesSpecifyCache' implementation (Tages Protection v5.x, BattleEye's 'bedaisy.sys', MRAC Anti-Cheat) | NEW | View | |
37359 | planetside 2 no mouseclicks registered | CLOSED | FIXED | View |
38021 | 64-bit Planetside 2 fails to load bundled xinput1_3.dll (loader must check architecture before trying to load module) | CLOSED | FIXED | View |
38775 | 64-bit Planetside 2 crashes on startup (stack pointer (RSP) must be 16-byte aligned when making a call to Win64 API) | CLOSED | DUPLICATE | View |
38908 | PlanetSide 2 v5.2.4.x launcher process exit causes wineserver crash | CLOSED | FIXED | View |
41670 | BattlEye launcher stuck at 'Starting BattlEye Service...' (PUBG, Planetside2, H1Z1: King of the Kill, Tibia 11) | CLOSED | FIXED | View |
Since Game Update 6/17 the 32 Bit Client has been discontinued. Patchnotes
This means that the game won't work in 32 Bit prefixes anymore.
In its current State the 64 Bit client triggers Bug #27680, until the Planetside Devs fix this the game most likely will not work.
available via winetricks
corefonts
must be manually installed
imm32.dll - see note below
The following are required if you abort the DirectX redistributable installer:
available via winetricks
d3dx9_43
d3dcompiler_43
I start with a new prefix you may adapt it to your situation.
$WINEPREFIX will always be your path for you Planetside2 wine folder. The first step will create that folder.
example with step 1:
WINEARCH=win32 WINEPREFIX=~/.wine_planetside wineboot
Troubles:
When you use a wrong or faulty imm32.dll, every program (including winecfg) will crash, giving you many error messages. In such a case you can revert the override by editing "$WINEPREFIX/user.reg". Use a text editor, not a word processor. Search for imm32, find the line that says "imm32"="native" or similar. Delete this line. Save the file and test if you can run winecfg now.
64bit:
If you happen to use a 64bit wineprefix you need to put the imm32.dll into "$WINEPREFIX/drive_c/windows/syswow64" and set the override in winecfg (step 7 above) to "Native then Builtin". If you put it into system32, 64bit applications will not work correctly.
Archived from Nov.23 - please add a new note if you have more current information, as many of the bugs listed below no longer apply, and there are newer bugs as well, which are not listed below.
Nov23 Update
DLL Requirements
- imm32.dll
- pulled from a real windows install, solves menu crashing issue; also solves some disappearing cursor issues.
- winetricks corefonts
- for the launcher.
Issues
- Loader (LaunchPad):
- possible crash after updating (I need to verify this)
- file check may hang at "0 files" or the last file (usually saying "4854 files")
- if at "0 files" - you need to restart
- if at the end - just wait it out
- when clicking on links, you get an "Invalid parameter" warning but it does not crash.
- manually triggered "Validate" often slows down between ~2800 to ~3100 files
- just wait it out or restart
- Game
- will crash with error G12 when altering the following graphical settings:
- Game Resolution Mode
- Window/Fullscreen Mode
- VSync
- Render Quality
- Crashes when "Particles" setting is on medium or higher
- every other setting works up to high (ultra untested). Set according to System Performance.
Optional Tweaks
- (only Nvidia driver version 310.x+) Enable OpenGL threaded optimisations, execute before launching (best to write a script for launching PS2):
- export __GL_THREADED_OPTIMIZATIONS=1;
- export LD_PRELOAD="libpthread.so.0 libGL.so.1";
- export WINEDEBUG=-all;
- Use the Multicore Optimisation script posted by Geriain in the Beta Comments (you may need to adapt it for your own needs)
- Use winetricks vsm=hardware multisampling=enabled and psm=enabled
- confirmed to give up to 15 FPS on low settings.
- in UseOptions.ini set RenderDistance to 1000
- You can try to use SweetFX
- Place all extracted files in your PS2 directory.
- Set d3d9 and dxgi to native,builtin in winecfg
- use this config for a startpoint. (you may disable SMAA for performance).
- Read the readme of SweetFX for further infos.
adopted from PS2 forums.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Xuara Ars on Saturday March 24th 2018, 18:23
by Xuara Ars on Monday March 26th 2018, 7:07
-Did not create a brand new wine prefix for this version test; did not have time to re-download the game from LaunchPad.
-I was anxious to try 3.4-devel because of the BattlEye fixes indicated in the release notes.
by Ben Parsons on Thursday October 12th 2017, 4:43
bugs.winehq.org/show_bug.cgi?id=37355#c2
Feel free to submit a test result if you make any progress.
by 42ndsheep on Saturday January 28th 2017, 11:46
by Ben Parsons on Sunday January 29th 2017, 6:13
by Ben Parsons on Thursday October 12th 2017, 4:44
There is a new potential fix if you are interested in trying.
please see the following thread:
bugs.winehq.org/show_bug.cgi?id=37355#c2
by Borikeaniya on Saturday May 28th 2016, 13:38
one of the most needed games for Linux (Mint 64 bit) is Planetside 2.
I tried a lot of ways to Play it and found the following sollutions.
My System;
Mint 17.03
18 GB RAM
12x Cores (6xTH)
NVidia GTX 760 4 GB
Wine 1.9.10
#1
I installed the Game like above in the instruction.
It worked but with some bugs, first I had a fully red-Screen In-Game.
FIX: Install DirectX 9 and add the dll's.
#2
Black Screen In-Game and in_Menu on the Models
FIX: Set the Graphic Settings to Middle, Low or Very Low (high settings cause the blackscreen problem)
#3
F***ing low FPS
My usual game FPS in Planetside on Win7 is 200 - 300 FPS
In Wine it was 13 - 37 FPS
To fix the FPS, I simply enabled in my Wine-Prefix (64bit) -winecfg, under the category graphics (CSMT, VAAPI, EAX and GTK3 [whyever]).
Not I play with ULTRA Settings (Graphic-Quality on Mid) and Anistropic Filter 16x + Antialiasing 32x(8xMS,24xCS) with Stable 80 FPS. It looks amazing!
By the way use 1.9.10
by SOIMiMozO on Sunday October 9th 2016, 9:24
But, how do you get 200-300 FPS on Widows?
You mean you have that on low settings?
I have i5 3570K and Geforce 970, and I get under 100 FPS on Windows. (1920x1080 resolution)
In big fights it drops down to 30-40. Settings are on ultra, but shadows and fog shadows are turned off.
On Linux mint 17.03 I get 60-70 FPS, with drops to 20-30.
I did install DX via offline installer. And then installed Planetside, and enabled CSMT and EAX in winecfg staging settings.
I could not enable VAAPI though, that checkbox is grayed for me.
Any ideas, how FPS can be increased without hurting graphic settings too much?
Thanks.
by Borikeaniya on Monday October 10th 2016, 8:57
Make sure you have enough time!
Have a look at my Components;
GTX 470 (Boosted) // GTX 760 STICKER
i7 X 980 3.33 Ghz
12 GB RAM
500 GB Hard-Drive
Now compare it with yours and estimate the +/- performance, so you can comprehend the frames you should have.
If you do not want to damage the visualization of the game, there are just a few methods to get more fps;
Make a Clean 32bit Staging Wine Prefix & Install only the necessary stuff, do not run any other program in this prefix!
Also Run the Prefix in full-screen, this affects sometime the performance.
Than you could try older/newer wine-versions. (The newest are mostly the best optimized)
Try different wine-settings, even if you think that those can't affect your performance (sometimes it do, but nobody know why :D)
By the way, a short story!
I've played Skyrim (ultra-settings) in win7 using the GTX470 with around 30- 40 FPS (with Ultra Graphic-Mods). It worked not always well, but it worked!
Than I build in the newer and (better) GTX 760 STIKER, Every Game works well, but just one, Skyrim do not run at all, or just runs after several minutes. In addition there haven't been better performance than ~ 10 - 15 frames. So I stopped playing Skyrim in win7.
I thought in wine there should be a difference, but NOPE!
Wine+Skyrim+GTX470 = 60 - 70 frames and fluently loading-screens.
Wine+Skyrim+GTX760 = 5 - 20 frames, AND F***ing 10 minutes launching-time + endless loading screens. WTF This graphic-card is 3 till 4 times better in all stats. You can imagine that the game you want to play is not allways optimized for your gpu, sometimes it is not even compatible (e.g. old games).
by SOIMiMozO on Monday October 10th 2016, 10:12
I ll try to mess with my Wine settings. Maybe I'll be able to squeeze a bit more.
By the way, I do believe 32bit prefix is not viable now, since PS2 have only 64bit client.
by Borikeaniya on Monday October 10th 2016, 11:03
My winecfg;
WinXP, CSMT, VAAPI, EAX.
Still sometimes do not start properly, but sometimes it works. Just restart the prefix.
Have Luck!
by joseph S on Saturday July 25th 2015, 19:20
The 64 bit version is 81.8 kB.
I don't remember whether I copied it from the planetside 2 directory or from a windows installation.
by joseph S on Saturday July 25th 2015, 19:21
by Luna Crane on Tuesday January 12th 2016, 11:31
www.dll-files.com/
by OWilliams on Monday July 20th 2015, 10:32
err:module:import_dll Loading library XINPUT1_3.dll
Any help is appreciated.
by joseph S on Saturday July 25th 2015, 19:10
by joseph S on Saturday July 25th 2015, 19:21
The 64 bit version is 81.8 kB.
I don't remember whether I copied it from the planetside 2 directory or from a windows installation.
by Felix Hellmann on Sunday July 26th 2015, 3:41
The winetricks verb is "xinput" so you install it with:
WINEPREFIX= winetricks xinput
by OWilliams on Sunday July 26th 2015, 7:59
by joseph S on Monday July 27th 2015, 0:06
There are are numerous people who would be very interested in knowing of anyone who is able to get it working.
by OWilliams on Monday July 27th 2015, 6:23
by Justas L on Tuesday July 7th 2015, 12:37
dgcissuetracker.com/browse/PS-1550
Please vote on it to bring it to developers' attention.
by joseph S on Tuesday June 23rd 2015, 11:28
by Austin on Saturday January 24th 2015, 11:43
Err:ntdll:RtlpWaitForCriticalSection 0x7dc109a0 "wine3d_main.cwine3d_cs" wait timed out in thread 0063 blocked by 0060, retrying (60 sec)
And the game hangs on that point no mouse cursor, no sound, no ability to tab out / quit the game
I would love to have some way to fix that but I understand if nobody can
Wine 1.7.30 Planetside2 mouse jitter patch installed
All the winetricks from above
And a imm32.DLL from a winxp sp3 32bit install
by David TECHER on Tuesday December 30th 2014, 8:53
- to patch wine used for GalliumNine using the well known patch (mouse jiter bugs.winehq.org/attachment.cgi?id=50096&action=diff&context=patch&collapsed=&headers=1&format=raw)
- to set settings to lowest level.
Here is a Youtube Video: youtu.be/yZHRmdsDnBU.
I will try to add more tests in January, 2015 for another graphic card.
by David TECHER on Tuesday December 30th 2014, 8:54
by David TECHER on Saturday February 14th 2015, 22:07
Here my second test for GalliumNine with a HD 7970 card www.youtube.com/watch?feature=player_detailpage&list=PLhmTqTnY5Ke_wQ771BiiJaye0K9j-738p&v=23Xk1XC4GwQ
by Verloren on Tuesday August 5th 2014, 19:05
wine 1.7.21
ubuntu 14.04
GTX 550 ti
i7
8gb
by Verloren on Wednesday August 6th 2014, 0:39
www.youtube.com/watch?v=ehi5Jjo3hQY
by Michael Speth on Wednesday August 6th 2014, 5:15
by Christian Persson on Thursday August 7th 2014, 7:10
by Alexander Kim on Friday July 25th 2014, 12:21
wine.1045685.n5.nabble.com/Bug-32913-New-Planetside-2-Mouse-Jittering-td5744559.html
There also seems to be someone who is actually working on a patch to fix this issue. So hold out, my friends.
by Michael Speth on Thursday July 31st 2014, 12:43
by Michael Speth on Wednesday August 6th 2014, 5:28
by Chase Adams on Tuesday July 8th 2014, 22:17
The core of the issue is that the mouse input only occurs every several frames. Example: at 16 fps, it may only poll the mouse at 4 fps. The game seems to accumulate the mouse's input during the frames the mouse is not polled, so the entire movement of the mouse between pollings is used to create rotation on the frame it is finally updated. In other words, the game view rotates at an expected average rate, but does not rotate every frame. Several frames will have no rotation and then one will have the accumulation of the previous frames.
This bug of course makes it difficult to aim because there is not immediate feedback with which to view and correct input error.
As has been mentioned, the scene updates at a higher frame rate. This is viewable by using the keyboard inputs to move around and simultaneously moving the mouse. The world will translate at a higher refresh rate than it will rotate.
I find that around 30 fps gives enough mouse feedback to be reasonably playable, but I have noticed that the mouse refresh is still lower than scene refresh at 80 fps or more.
A theory I have about the vehicles having no jitter is that because their input is displayed through simulated acceleration and friction which is updated in the game, the polling of mouse input is still at a lower rate, but just hidden. I have developed this theory after having an exceedingly difficult time straightening an aircraft at lowish frame rates (20 fps). While the rotation of the aircraft refreshed every frame, it was exceedingly difficult to not overcorrect the mouse input -- the plane seemed to throw itself in any direction I tried to steer it.
by Michael Speth on Wednesday July 9th 2014, 21:54
Given that you and I know how about translations, rotations, matrix multiplications, and etc doesn't give us any incite into how PS2 is programmed nor how mouse input is handled in wine.
Basically, your background nor mine doesn't improve the legitimacy of our claims (well your claims as I am not making any claims as to what the problem is but you are).
by Chase Adams on Thursday July 10th 2014, 7:45
by Michael Speth on Thursday July 10th 2014, 16:25
"he was not led down the wrong path."
And what path is the right path? As you don't have access to the source code of PS2, how can you determine what the "right" path is?
by Michael Speth on Wednesday July 9th 2014, 21:54
Given that you and I know how about translations, rotations, matrix multiplications, and etc doesn't give us any incite into how PS2 is programmed nor how mouse input is handled in wine.
Basically, your background nor mine doesn't improve the legitimacy of our claims (well your claims as I am not making any claims as to what the problem is but you are).
by Jesper on Thursday July 31st 2014, 9:18
That said, I think you're being overly prickly - his substantiation lay in previous experience *and* observed behaviour in-game, both in length (extensive play) and when the variable crucial to his theory, the FPS, changes (airplane steering in low- and high-FPS situations) - it's nothing more than a hypothesis, which is valuable in itself.
Had you been less perturbed by him mentioning his former occupation, perhaps you'd stop to recognize the value in that - a hypothesis gives you a testable theory which through disproval can be rejected and then we all learnt something - namely that it isn't tied to FPS - or we can come up short in our efforts to disprove it, and by doing so, place increasing belief in its validity.
What you're indirectly suggesting is the absence of thought - unless we magically get a P2 developer to "spill the beans", NDA be damned, we can only treat it all as a big black box -- that's just not workable - taken to its extreme; we'd be equally well served patching font-rendering in wine as we'd be working on the input subsystems or dinput - would you honestly, as a developer, truly encourage such a "we know nothing!!!!111" approach, or did you just have a bad day ?
by Michael Speth on Thursday July 31st 2014, 12:42
wine.1045685.n5.nabble.com/Bug-32913-New-Planetside-2-Mouse-Jittering-td5744559.html
by Chase Adams on Tuesday January 12th 2016, 19:34
--Start copy pasta--
Brief problem description:
* XInput2 is only enable under special circumstandes.
* XInput isn't very accurate (It notices sub-pixel mouse movement, but reports
only pixel coordinates)
* Even with XInput2 enabled it might drop events because they are from a
different "serial"
* XInput and XInput2 events are both sent to the same low level message
function which expects pixel coordinates but XInput2 reports relative sub pixel
movement
* Planetside2 expectes "unproccessed" sub pixel coordinates like the ones
reported from XInput2
--End copy pasta--
by Michael Speth on Tuesday July 8th 2014, 20:28
Rotating the Camera with the mouse causes a jitter
Details:
When using the mouse to rotate the camera while controlling a human (which is most of the game), causes a jitter in the rotation of the camera. Meaning, the camera does not rotate smoothly or even periodically. The camera rotates a few degrees in one direction and seems to move back a lesser amount of degrees in the other direction.
Consider a typical movement of 10 degrees clockwise. In order to get to 10 degrees in windows with a mouse rotation of 1 degree per 1 ms. Without mouse acceleration, the camera would take 10 ms to make the 10 degrees.
Now consider the wine version. In this example, for every 1 degree in one direction, 0.1 degrees are moved in the opposite direction (with a 1 ms per 1 degree assumption). This would increase the time to 11.1ms (0.9 ms per 1 degree). The effect looks like a strange jitter.
The hypothesis that low frame rates causes the jitter is incorrect.
Why?
Low frame rates only intensifies the behaviour described above. Low frame rates in a normal system would cause studdering (a start/stop behaviour). I haven't experienced this type of mouse jitter in a game before.
Also, when walking, crouching, jumping, and sprinting without moving the mouse produces correct animation (in human form).
My Hypothesis:
I don't know the cause. The problem is with mouse input. Is it how the game handles mouse acceleration (if that's the case, why isn't mouse jitter present in tanks or turrets???)? Is the problem with wine direct input? I am not familiar with the wine code and we don't have access to PS2's code. Does PS2 use direct input even or are they using a different input system? I only think a wine developer could reasonably come up with a valid hypothesis. We can only describe the symptoms of the problem.
by subraizada3 on Wednesday May 14th 2014, 17:49
I think I've made some progress on the mouse jittering 'bug'.
After checking my framerates (alt+f, then alt again), I discovered that I was getting 15-30 FPS at most times. I adjusted some settings, and started getting around 30 fps on ultra settings @ 1080p in VR Training (for some reason framerates go up as I increase my resolution...). The FPS meter was showing my GPU as the bottleneck.
When I went into large battles, the FPS dropped to around 10-15, and mouse lag increased. I found a spot in the warpgate where I got 70 FPS for some reason, and there was pretty much no mouse lag there.
I opened up nvidia-settings, and it reported my GPU usage at 45-55%. Maybe there are issues with loading the models/etc. fast enough...
I edited the UserOptions.ini to get 'true ultra' graphics, and my GPU utilization goes up to 85-90%. So that means with normal ultra settings, the GPU is either not the bottleneck, or something is stopping it from being used.
I set all graphics to minimum, and look at my FPS meter. FPS only increased by about 10 to 40 FPS, and now the CPU is shown as the bottleneck. I once again go into a large battle, and again my FPS drops to 15-20... on the lowest possible settings. Note that I have a GTX 680, under Windows this could get 60+ FPS in huge battles on true ultra settings. Since lowering the graphics settings does not affect FPS much, the bottleneck is clearly the CPU. Which is surprising given that I have an i7-3930k - 6 cores, hyper threading, 3.9 GHz max.
I forgot to measure the CPU usage in-game, but judging the Gkrellm charts, it was about 60% across multiple cores. Which means that the CPU wasn't being fully utilized (I will update this soon with more CPU information).
Overall, the mouse jitter is caused by a lack of FPS, which happens because the game can't get enough CPU power (which happens because Wine is slow).
At 60 FPS, mouse jitter is still there but the game is almost perfectly playable. At 70+ FPS, the jitter is pretty much gone.
by subraizada3 on Wednesday May 14th 2014, 18:49
CPU usage actually hovers around 20% in-game, going up to 30% and 2 cores in large battles - the previous comment about 60% was wrong, because Gkrellm scales the graphs on the fly. All the other CPU cores stay almost idle, occasionally spiking to 50-70% for a second or two.
In conclusion, the mouse jitter is caused by a low FPS. The FPS counter in the game reports that the GPU is the bottleneck. In reality, the GPU is running nowhere near its maximum, and the bottleneck for FPS is actually the CPU. However, the CPU is also not being fully utilized for some reason.
Hopefully this helps narrow down the specific cause of the jitter or helps fix it.
by subraizada3 on Wednesday May 14th 2014, 18:51
I am using a 32-bit wineprefix on 64-bit Arch Linux with wine 1.7.18.
My CPU is the Intel i7-3930k and GPU is the nVidia GTX 680.
by Felix Hellmann on Wednesday May 14th 2014, 23:06
Also I think you draw a causation that's not there:
High FPS reduce the mouse jitter, but even at 30 FPS there shouldn't be any.
It seems more like Planetside is measuring the frame time to calculate mouse movement, but wine is reporting that wrong. That would explain why higher fps reduce the effect, the absolute error is reduced.
by subraizada3 on Thursday May 15th 2014, 6:38
by Michael Speth on Sunday July 6th 2014, 7:16
by subraizada3 on Sunday July 6th 2014, 10:20
It stops jittering at about 80 FPS, and is playable at about 65-70.
In Windows, the mouse movement is not tied to the graphics FPS so it is always smooth.
To test this, there is an area in the warpgate where I got 70-80 FPS compared to about 30 normally, and in that area you will find the mouse jitter is almost gone. I haven't played in a while so I don't remember exactly, but I believe that it's on the second floor of the warpgate, to the left of the stairs if you're facing the first floor. Just stand in the corner between the stair's railings and the wall, and face the wall. It was in the Indar TR warpgate.
by Michael Speth on Monday July 7th 2014, 7:16
by subraizada3 on Tuesday July 8th 2014, 19:47
I have spent lots of time experimenting on multiple computers with Wine and based on the data I collected the end result of the bug is that the mouse refresh rate is tied to the FPS.
When you are using a tank, the mouse moves smoothly, and everything works perfectly, and in that situation *the bug is not present*; so yes, the bug is tied to the FPS, however the bug is only present in certain conditions (not using a vehicle, for example).
"I don't think the bug has to do with low frame rates or frame rates at all." - Again, the bug is that the mouse is updated at the same rate as FPS. In this scenario, you are not moving the mouse so it does not affect the game.
My conclusion that the bug is based on the mouse input being tied to the FPS is based on playing PS2 in Wine for a couple of hours and observing the jitter/FPS/other variables.
You clearly do not have any evidence to back up your hypothesis that the bug is not tied to FPS, and until you or someone else collects some data and analyzes it to come up with some other conclusion, all the testing I have seen points to the conclusion that the bug is based on mouse input being tied to FPS under certain conditions in-game.
by subraizada3 on Tuesday July 8th 2014, 19:48
by Alzarath on Tuesday May 13th 2014, 5:46
I've tried the settings Very Low, Low, Medium and Ultra. On the lowest settings, the hud would sort of 'stick' to the background, cluttering up the screen with images of waypoints, icons and the like when I turn my character.
by Alzarath on Tuesday May 13th 2014, 5:52
by lordcirth on Monday May 25th 2015, 19:12
by Borikeaniya on Monday May 16th 2016, 5:26
by Borikeaniya on Monday May 16th 2016, 11:21
I can Play on Ultra with 35 FPS.
To fix the Red-Screen or Black-Screen you need;
1. Add all necessary binaries to the winecfg, than install directx9 and than you can install Planetside 2.
Worked for me!
by subraizada3 on Monday May 12th 2014, 21:14
As mentioned on the WineHQ page, I winetricks'd corefonts, d3dx9_43, and d3dcompiler_43.
Launchpad downloaded the game, and it works as long as the Wine Windows version is set to XP (if set to Win7, Launchpad crashes on launch).
However, when I click the play button to launch PS2, it gives this error:
[code]
err:module:import_dll Loading library XINPUT1_3.dll (which is needed by L"Z:\\home\\sub\\ps2\\drive_c\\ps2\\PlanetSide2_x64.exe") failed (error c000007b).
err:module:import_dll Library d3dx9_43.dll (which is needed by L"Z:\\home\\sub\\ps2\\drive_c\\ps2\\PlanetSide2_x64.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\sub\\ps2\\drive_c\\ps2\\PlanetSide2_x64.exe" failed, status c0000135
[/code]
After this, I tried winetricking directx9.
That didn't help, it still gives the same errors.
by subraizada3 on Monday May 12th 2014, 21:16
by Alzarath on Tuesday May 13th 2014, 5:49
by subraizada3 on Tuesday May 13th 2014, 16:20
Will post new test results soon.
by Chase Adams on Friday November 29th 2013, 17:47
by Korni on Saturday November 30th 2013, 4:57
by Steven Wilson on Thursday May 8th 2014, 18:21
by vsss on Saturday October 19th 2013, 20:41
And 0 errors from the wine just worth a black screen and a white lane.
What to do ?
by Felix Hellmann on Friday October 18th 2013, 4:51
by Ian P on Saturday October 19th 2013, 21:31
by Felix Hellmann on Sunday October 20th 2013, 2:20
What DE/WM do you use?
by Ian P on Sunday October 20th 2013, 2:38
what is DE/WM?
by Felix Hellmann on Sunday October 20th 2013, 2:42
by Ian P on Sunday October 20th 2013, 2:55
by Felix Hellmann on Sunday October 20th 2013, 3:05
Mac haven't hat this problem in the first place.
by Ian P on Sunday October 20th 2013, 4:07
by Hid on Thursday October 17th 2013, 23:55
The only thing that reduces mouse jitter is lowering GFX settings by a lot so you get higher fps. The lower the fps the more severe the mouse jitter is. At 60+ fps it is only noticable if you move your mouse fast (and for some reason it seems to get a lot worse if you move your mouse while strafing.) but it's still pretty much unplayable since your aim will be terrible even if it isn't directly noticable, you can't get your muscle memory to work since quick movements will move the crosshair different distances every time.
I should add that I'm using the latest nvidia diviers, running 3.9.2-gentoo.
by Chris Andrews on Saturday September 28th 2013, 0:19
However the game no longer crashes on exit now, which to be honest didn't make a difference in the first place...
The only bugs left in the game that I can find are:
1) The magriders making the framerate do a nosedive when you try to drive one with the HUD on (gunner seat is fine).
2) Using a graphics setting above 'Low' causes the screen to go strange colours.
3) Imm32 from windows xp + override for the in-game menu/map to work.
4) Corefonts for that awesomethingy process crash.
5) After playing for around 2.5 hours straight, the game *might* go silent for a few seconds then crash.
One more, this isn't application specific, but the ALT key gets stuck when you alt+tab. It's fixed by just pressing alt after change focus back to the game.
This game nearly deserves a silver rating, As I said in the test results it's fun shooting everyone not purple. I do hope "Operation make game faster" works in our favour though.
by Ben on Friday September 13th 2013, 19:10
I can use the cursor to interact with the game (e.g. set waypoints on minimap) but can't get it out of this mode. So no mouselook and no keyboard movement. I can type in the chat Window though! :-P
I tried the imm32.dll but it didn't work. Though I did download it from a random website so...
by aligator on Monday August 26th 2013, 16:15
with the Win XP-dll it works fine!
by Chris Andrews on Sunday August 11th 2013, 21:30
First I had the "awesomium" process crash. This is fixed by "winetricks corefonts".
From a fresh wineprefix, Using "imm32.dll" from windows 7 and not using it gives me the same result. I spawn in at the warp gate, I can walk around / look around normally including zooming, but as soon as I hit either "M" or "ESC" it hangs in that menu. Does anyone else have this bug?
I read that the steam/standalone versions are identical, Should this bug be attached here too?, It suggest the corefonts workaround for the process crash.
bugs.winehq.org/show_bug.cgi?id=32342
by Felix Hellmann on Monday August 12th 2013, 0:51
Also if you prefix is 64bit it needs to go to system32 not system.
Lastly I'm not completely shure a win7 imm32 will work, I only tested it with win xp ones.
by Chris Andrews on Monday August 12th 2013, 1:42
It might be worth pointing out that corefonts fixes "awesomium_process" from crashing and imm32 fixes the menus from hanging the game.
Maybe change "Pulled from a real windows install" to "Pulled from a real windows xp install" (This is the part I read, somehow skipped over the imm32 override instructions because I already knew how to add an override :-/)
My fault though, Many thanks for helping me get it working.
by Michael on Monday August 19th 2013, 22:40
Now... no one break anything!
by aligator on Monday August 26th 2013, 16:11
I first tried a win7 one, but then I downloaded the XP-dll, and it worked!
But there are many graphicbugs, so it is not verry playable...
by lordcirth on Saturday July 27th 2013, 10:52
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
GnuTLS error: Decryption has failed.
err:secur32:schan_DecryptMessage Returning 80090304
Precisely that many times. This occurs with both the wine 1.6 stable from Arch repos, and latest git. Patchlog for wine 1.6 says that they've switched from openssl to gnutls for https networking. Is there a fix, or am I going to need to rollback the git version? Because that's messy.
by lordcirth on Saturday July 27th 2013, 11:40
by lordcirth on Saturday July 27th 2013, 12:27
It looks like things start going wrong around line 151. These lines(151-174) repeat a few times every so often. The number of bytes is always different, but it seems to always be expecting more than it gets. Either something is mismatched between client and server, or packets are getting chopped short somehow. In between these, there appears to be a sucessful keepalive or handshake of some kind. (lines 129-143) Note that it says:
trace:secur32:schan_gnutls_log REC[0xf3e017e0]: Expected Packet Handshake(22)
trace:secur32:schan_gnutls_log REC[0xf3e017e0]: Received Packet Handshake(22) with length: 81
So for once it is getting the correct packet length. But then it goes right back to getting pieces of packets. This process repeats a bunch of times, but then it does stop, it doesn't retry forever. For that matter, it doesn't say "Error" or "Retrying" or anything that actually says anything is wrong, other than
"Expected at least 3395 bytes, but buffer only contains 938 bytes."
Sort of thing. Can someone with more knowledge of networking/SSL/TLS try to explain this behaviour? And more importantly, how to fix it so I can play PS2 already? Thanks.
by Phil on Sunday June 23rd 2013, 19:17
Once in game I can move around all day long using the keyboard. Within seconds of moving the mouse however the client crashes.
Ubuntu 13.04
Wine 1.5.27 planetside 2 through PoL
No overrides
AMD 6600 with catalyst 13.4
by Stefan Andersson on Friday June 28th 2013, 11:58
I also have almost the same error just before the crash as mentioned in the conversation below this:
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0890.
by Phil on Friday June 28th 2013, 23:56
The client also freezes as I strafe down the hallway within 5m and -1m of the crouch phase objective.
These are the two specific ingame aspects where my client freezes. For what it's worth.
by Felix Hellmann on Saturday June 29th 2013, 3:00
by Phil on Saturday June 29th 2013, 11:22
by Stefan Andersson on Saturday June 29th 2013, 17:34
by Phil on Saturday June 29th 2013, 20:27
by Rudi Servo on Wednesday August 7th 2013, 9:47
by Ludo on Tuesday August 13th 2013, 4:14
Unbuntu 13.04 and wine 1.6
by Rudi Servo on Wednesday August 14th 2013, 14:12
by Joni Larsen-Haikarainen on Wednesday August 14th 2013, 15:17
The mouse is now however very jittery again.
Checking/unchecking use raw mouse imput makes no diffrence.
by Rudi Servo on Tuesday August 27th 2013, 14:10
I just tried it out with crossover and hapens the same thing, crash on mouse movement.
by lordcirth on Thursday May 2nd 2013, 16:09
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0884.
This is the only different input I've noticed, also I've run the game 3 times now, its always the same socket.
by DarkHunter on Friday May 3rd 2013, 1:08
any know how solve the new problem...?
by Felix Hellmann on Sunday May 12th 2013, 13:09
First thought it would be due some test I did with compiling with clang but it also happens with a normal build.
I'll attach some log to your bug.
by Felix Hellmann on Sunday May 12th 2013, 13:39
by Phil on Friday June 28th 2013, 14:25
When running debug in PoL I also receive a continuous
fixme:d3d:query_init Unhandled query type 0xc or oxa. they alternate back and forth. fyi.
d3d9 override makes it so his message doesn't show up all the time, though it's always there when running dubug in PoL.
ultimatly client shuts down after fixme:dbghelp:elf_search_auxv can't find symbol in module. I've seen this warning related to a font error but all corefonts are installed in this bottle.
by lordcirth on Saturday June 29th 2013, 18:37
A quick search tells me that "elf_search_auxv" is about ELF Auxiliary Vectors, something about how ELF executables are loaded into the CPU. That low-level stuff is over my head. Perhaps some problem wrapping the .exe into an ELF executable? something the wrapper can't convert to ELF? If someone with more knowledge could pipe up that would be great.
by Phil on Saturday June 29th 2013, 16:30
I don't think it'll fix your crash but it cleared that socket string for me.
by Alexander Nigol on Tuesday April 9th 2013, 22:11
Following the instructions/guides on the internet, I managed to install the game without a hitch (using Q4Wine).
I used winetricks vcrun2008 corefonts, and did the imm32.dll over ride.
Instead of clicking play, I closed the window to ensure I had the correct settings/override on the planetside.exe and launcher. Now I can't get the launcher to run or the exe.
The Q4Wine log shows this:
App STDOUT and STDERR output:
Application tried to create a window, but no driver could be loaded.
The X11 driver is missing. Check your build!
Application tried to create a window, but no driver could be loaded.
The X11 driver is missing. Check your build!
Direct3D9 is not available without OpenGL.
Direct3D9 is not available without OpenGL.
Any help please?
by Alexander Nigol on Wednesday April 10th 2013, 0:28
Now I can get the launcher working again, and get into the game menu, however it crashes before getting into the game.
by Harry on Sunday April 14th 2013, 10:31
by DarkHunter on Thursday May 2nd 2013, 9:55
With bugs.winehq.org/attachment.cgi?id=44211 path
by Chase Adams on Thursday April 4th 2013, 16:38
Wine 1.5.26 (working prior to update)
Dump:
fixme:win:RegisterDeviceNotificationA (hwnd=0x2008e, filter=0x2f46e970,flags=0x00000000) returns a fake device notification handle!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:query_init Unhandled query type 0xa.
fixme:d3d:query_init Unhandled query type 0xc.
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
wine: Unhandled page fault on read access to 0x00000724 at address 0x128b718 (thread 000b), starting debugger...
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
Created new window in existing browser session.
Unhandled exception: page fault on read access to 0x00000724 in 32-bit code (0x0128b718).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0128b718 ESP:0033d6ac EBP:0033d6d0 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:25f57380 EDX:00000000
ESI:25f57380 EDI:04c72850
Stack dump:
0x0033d6ac: 25f57380 0128cce1 50f800fd 04c72850
0x0033d6bc: 25f57380 25f57380 0033d720 02702023
0x0033d6cc: 00000001 0033d6dc 0128cfdb 25f57380
0x0033d6dc: 0033d6f0 01191c83 00000000 2a13a894
0x0033d6ec: 25f57380 0033d72c 00cdbf5b 25f57380
0x0033d6fc: 2bb09f80 2a13a894 00000000 00dbcefd
Backtrace:
=>0 0x0128b718 in planetside2 (+0xe8b718) (0x0033d6d0)
1 0x0128cfdb in planetside2 (+0xe8cfda) (0x0033d6dc)
2 0x01191c83 in planetside2 (+0xd91c82) (0x0033d6f0)
3 0x00cdbf5b in planetside2 (+0x8dbf5a) (0x0033d72c)
4 0x00e780c8 in planetside2 (+0xa780c7) (0x0033d758)
5 0x00d535c0 in planetside2 (+0x9535bf) (0x0033d780)
6 0x00cef666 in planetside2 (+0x8ef665) (0x0033d7bc)
7 0x00d366b0 in planetside2 (+0x9366af) (0x0033d7e4)
8 0x00d03289 in planetside2 (+0x903288) (0x0033d814)
9 0x00d547e8 in planetside2 (+0x9547e7) (0x0033dc60)
10 0x00d613a5 in planetside2 (+0x9613a4) (0x0033e018)
11 0x032a88d0 in planetside2 (+0x2ea88cf) (0x0033fdd0)
12 0x013fb0c7 in planetside2 (+0xffb0c6) (0x0033fe60)
13 0x7b8610fc call_process_entry+0xb() in kernel32 (0x0033fe78)
14 0x7b864c0b in kernel32 (+0x54c0a) (0x0033feb8)
15 0x7bc75a50 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8)
16 0x7bc75cad call_thread_func+0x7c() in ntdll (0x0033ffa8)
17 0x7bc75a2e RtlRaiseException+0x21() in ntdll (0x0033ffc8)
18 0x7bc4dc7e in ntdll (+0x3dc7d) (0x0033ffe8)
0x0128b718: movl 0x724(%eax),%ecx
Modules:
Module Address Debug info Name (165 modules)
PE 350000- 3a9000 Deferred physx3characterkinematic_x86
PE 400000- 3875000 Export planetside2
PE 3880000- 3a48000 Deferred physx3common_x86
PE 3a50000- 3ace000 Deferred physx3cooking_x86
PE 3ad0000- 3db8000 Deferred physx3_x86
PE 3dc0000- 3fbf000 Deferred d3dx9_43
PE 10000000-10129000 Deferred apexframework_x86
PE 1ec30000-1fff0000 Deferred awesomium
PE 25670000-256f0000 Deferred apex_common_legacy_x86
PE 25800000-2584a000 Deferred apex_framework_legacy_x86
PE 25960000-25ac2000 Deferred apex_dynamicsystem_x86
PE 2b2f0000-2b344000 Deferred ortp
PE 2d940000-2d99c000 Deferred vivoxoal
PE 2ea50000-2f16c000 Deferred vivoxsdk
PE 3b400000-3b41e000 Deferred steam_api
PE 4ad00000-4b67f000 Deferred icudt
PE 6f140000-6f199000 Deferred libsndfile-1
PE 76390000-763ad000 Deferred imm32
ELF 7b800000-7b904000 Dwarf kernel32
\-PE 7b810000-7b904000 \ kernel32
ELF 7bc00000-7bcc7000 Dwarf ntdll
\-PE 7bc10000-7bcc7000 \ ntdll
ELF 7bf00000-7bf03000 Deferred
ELF 7dc15000-7dc48000 Deferred uxtheme
\-PE 7dc20000-7dc48000 \ uxtheme
ELF 7dc48000-7dc4e000 Deferred libxfixes.so.3
ELF 7dc4e000-7dc59000 Deferred libxcursor.so.1
ELF 7dc59000-7dc69000 Deferred libxi.so.6
ELF 7dc69000-7dc6d000 Deferred libxcomposite.so.1
ELF 7dc6d000-7dc76000 Deferred libxrandr.so.2
ELF 7dc76000-7dc80000 Deferred libxrender.so.1
ELF 7dc80000-7dc86000 Deferred libxxf86vm.so.1
ELF 7dc86000-7dcab000 Deferred libxcb.so.1
ELF 7dcab000-7dddf000 Deferred libx11.so.6
ELF 7dddf000-7ddf1000 Deferred libxext.so.6
ELF 7ddf1000-7de0b000 Deferred libice.so.6
ELF 7de0b000-7de14000 Deferred libsm.so.6
ELF 7de33000-7debe000 Deferred winex11
\-PE 7de40000-7debe000 \ winex11
ELF 7df1a000-7df44000 Deferred libexpat.so.1
ELF 7df44000-7df78000 Deferred libfontconfig.so.1
ELF 7df78000-7df8c000 Deferred libz.so.1
ELF 7df8c000-7e026000 Deferred libfreetype.so.6
ELF 7e028000-7e02c000 Deferred libxinerama.so.1
ELF 7e02c000-7e032000 Deferred libuuid.so.1
ELF 7e045000-7e058000 Deferred psapi
\-PE 7e050000-7e058000 \ psapi
ELF 7e058000-7e12e000 Deferred opengl32
\-PE 7e070000-7e12e000 \ opengl32
ELF 7e12e000-7e25b000 Deferred wined3d
\-PE 7e140000-7e25b000 \ wined3d
ELF 7e25b000-7e291000 Deferred d3d9
\-PE 7e260000-7e291000 \ d3d9
ELF 7e291000-7e329000 Deferred msvcrt
\-PE 7e2b0000-7e329000 \ msvcrt
ELF 7e329000-7e343000 Deferred wsock32
\-PE 7e330000-7e343000 \ wsock32
ELF 7e343000-7e45e000 Deferred oleaut32
\-PE 7e360000-7e45e000 \ oleaut32
ELF 7e45e000-7e675000 Deferred shell32
\-PE 7e470000-7e675000 \ shell32
ELF 7e675000-7e6e4000 Deferred shlwapi
\-PE 7e680000-7e6e4000 \ shlwapi
ELF 7e6e4000-7e70c000 Deferred msacm32
\-PE 7e6f0000-7e70c000 \ msacm32
ELF 7e70c000-7e784000 Deferred rpcrt4
\-PE 7e720000-7e784000 \ rpcrt4
ELF 7e784000-7e898000 Deferred ole32
\-PE 7e7a0000-7e898000 \ ole32
ELF 7e898000-7e948000 Deferred winmm
\-PE 7e8a0000-7e948000 \ winmm
ELF 7e948000-7ea3e000 Deferred comctl32
\-PE 7e950000-7ea3e000 \ comctl32
ELF 7ea3e000-7ea56000 Deferred libresolv.so.2
ELF 7ea56000-7ea5a000 Deferred libxau.so.6
ELF 7ea5a000-7ea75000 Deferred dinput8
\-PE 7ea60000-7ea75000 \ dinput8
ELF 7ea75000-7ea98000 Deferred iphlpapi
\-PE 7ea80000-7ea98000 \ iphlpapi
ELF 7ea98000-7eac8000 Deferred ws2_32
\-PE 7eaa0000-7eac8000 \ ws2_32
ELF 7eac8000-7eb2e000 Deferred advapi32
\-PE 7ead0000-7eb2e000 \ advapi32
ELF 7eb2e000-7ec34000 Deferred gdi32
\-PE 7eb40000-7ec34000 \ gdi32
ELF 7ec34000-7ed79000 Deferred user32
\-PE 7ec50000-7ed79000 \ user32
ELF 7ed79000-7ed86000 Deferred libnss_files.so.2
ELF 7ed86000-7ed92000 Deferred libnss_nis.so.2
ELF 7ed92000-7edac000 Deferred libnsl.so.1
ELF 7efac000-7efd8000 Deferred libm.so.6
ELF 7efd8000-7efe1000 Deferred librt.so.1
ELF 7efe8000-7f000000 Deferred version
\-PE 7eff0000-7f000000 \ version
ELF f3af7000-f3afb000 Deferred libgpg-error.so.0
ELF f3afb000-f3b44000 Deferred libdbus-1.so.3
ELF f3b44000-f3bb8000 Deferred libgcrypt.so.11
ELF f3bb8000-f3bc8000 Deferred libtasn1.so.3
ELF f3bc8000-f3bd1000 Deferred libkrb5support.so.0
ELF f3bd1000-f3bf9000 Deferred libk5crypto.so.3
ELF f3bf9000-f3cc8000 Deferred libkrb5.so.3
ELF f3cc8000-f3cda000 Deferred libavahi-client.so.3
ELF f3cda000-f3ce8000 Deferred libavahi-common.so.3
ELF f3ce8000-f3d80000 Deferred libgnutls.so.26
ELF f3d80000-f3dbe000 Deferred libgssapi_krb5.so.2
ELF f3dbe000-f3e11000 Deferred libcups.so.2
ELF f3e30000-f3eed000 Deferred crypt32
\-PE f3e40000-f3eed000 \ crypt32
ELF f3eed000-f3f17000 Deferred netapi32
\-PE f3ef0000-f3f17000 \ netapi32
ELF f3f17000-f3f45000 Deferred secur32
\-PE f3f20000-f3f45000 \ secur32
ELF f3f45000-f3f84000 Deferred usp10
\-PE f3f50000-f3f84000 \ usp10
ELF f3f84000-f3f97000 Deferred msimg32
\-PE f3f90000-f3f97000 \ msimg32
ELF f3f97000-f4000000 Deferred setupapi
\-PE f3fa0000-f4000000 \ setupapi
ELF f4100000-f413d000 Deferred winspool
\-PE f4110000-f413d000 \ winspool
ELF f413d000-f4175000 Deferred winhttp
\-PE f4140000-f4175000 \ winhttp
ELF f4175000-f418c000 Deferred userenv
\-PE f4180000-f418c000 \ userenv
ELF f4314000-f431c000 Deferred libogg.so.0
ELF f431c000-f4347000 Deferred libvorbis.so.0
ELF f4347000-f44bf000 Deferred libvorbisenc.so.2
ELF f44bf000-f450d000 Deferred libflac.so.8
ELF f450d000-f457f000 Deferred libsndfile.so.1
ELF f457f000-f45e4000 Deferred libpulsecommon-1.1.so
ELF f45e4000-f4632000 Deferred libpulse.so.0
ELF f464a000-f4651000 Deferred libasound_module_pcm_pulse.so
ELF f4651000-f4743000 Deferred libasound.so.2
ELF f4746000-f474d000 Deferred libasyncns.so.0
ELF f474d000-f4757000 Deferred libwrap.so.0
ELF f4757000-f475f000 Deferred libjson.so.0
ELF f4762000-f478f000 Deferred winealsa
\-PE f4770000-f478f000 \ winealsa
ELF f478f000-f47af000 Deferred mmdevapi
\-PE f4790000-f47af000 \ mmdevapi
ELF f5395000-f70b8000 Deferred libnvidia-glcore.so.310.14
ELF f70b8000-f7198000 Deferred libgl.so.1
ELF f71f5000-f723a000 Deferred dsound
\-PE f7200000-f723a000 \ dsound
ELF f723a000-f7241000 Deferred libnss_dns.so.2
ELF f7241000-f7245000 Deferred libnss_mdns4_minimal.so.2
ELF f7245000-f7263000 Deferred libgcc_s.so.1
ELF f7264000-f7282000 Deferred dnsapi
\-PE f7270000-f7282000 \ dnsapi
ELF f7282000-f7287000 Deferred libcom_err.so.2
ELF f7287000-f729b000 Deferred dhcpcsvc
\-PE f7290000-f729b000 \ dhcpcsvc
ELF f72a8000-f72bb000 Deferred sensapi
\-PE f72b0000-f72bb000 \ sensapi
ELF f72bb000-f7300000 Deferred dinput
\-PE f72c0000-f7300000 \ dinput
ELF f7400000-f7404000 Deferred libkeyutils.so.1
ELF f7445000-f744e000 Deferred libnss_compat.so.2
ELF f744f000-f7454000 Deferred libdl.so.2
ELF f7454000-f75fe000 Deferred libc.so.6
ELF f75fe000-f7619000 Deferred libpthread.so.0
ELF f762c000-f7630000 Deferred libnvidia-tls.so.310.14
ELF f7639000-f777a000 Dwarf libwine.so.1
ELF f777c000-f779e000 Deferred ld-linux.so.2
ELF f779e000-f779f000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001f 0
0000001e 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001c 0
00000019 0
00000014 0
00000013 0
0000001a plugplay.exe
00000020 0
0000001d 0
0000001b 0
00000021 explorer.exe
00000022 0
0000000c (D) C:\Program Files\Sony Online Entertainment\Installed Games\PlanetSide 2\PlanetSide2.exe
00000035 0
00000034 15
00000032 0
00000030 0
00000023 0
00000027 0
00000067 0
00000066 0
00000065 0
00000064 2
00000063 2
00000062 0
00000061 0
00000060 0
0000005e 0
0000005d 0
0000005c 0
0000005b 0
0000005a 0
00000059 0
00000058 0
00000057 0
00000056 0
00000055 0
00000054 0
00000053 0
00000052 0
00000051 0
00000050 1
0000004f 0
0000004e 0
0000004d 0
0000004c 0
0000004b 0
0000004a 0
00000049 0
00000048 0
0000000d 0
00000037 0
00000038 0
0000003d 0
0000003e 0
0000002b 0
0000002a 0
0000000b 0
by Harry on Saturday April 6th 2013, 10:04
You seem to be right in that it's the same error that you get when changing graphical settings in the options menu.
I find that clicking "Reset to defaults" in the options menu crashes the game -- Did it used to do that before? Perhaps this indicates a change in default graphics settings?
by Felix Hellmann on Saturday April 6th 2013, 10:36
by Harry on Saturday April 6th 2013, 16:33
I foolishly didn't back up that file; can you post yours when you get home?
by Felix Hellmann on Saturday April 6th 2013, 17:39
by John Marszalek on Thursday April 11th 2013, 16:51
by Chase Adams on Tuesday March 19th 2013, 10:22
PS2 players, I ask you to contribute your own bounty to this goal! Even a pledge of $1 will show your solidarity and help promote PS2 with the Wine Development team! I would like to one day see PS2 in the Platinum list, and today we can make a first step: Pledge $1 or more to a bounty for fixing the Mouse Jitter Bug and reaching Gold status.
by Chase Adams on Tuesday March 19th 2013, 11:22
forums.station.sony.com/ps2/index.php?threads/usersupportthread-ps2-on-linux-with-wine.47255/page-6#post-1418635
by Harry on Saturday April 6th 2013, 9:49
by Michael on Sunday March 17th 2013, 2:27
When I set the setting to Medium my character on the selection screen is turned completely grey. If I set it to High my character turns completely black. If I start the game then the game world is mostly grey and I cannot make out any objects except for the sky. When I change back to Low I can see everything just fine.
Has anyone else seen this? Google hasn't turned up anything and I don't see any other comments. The How-To even says Medium and High works for them. I have the D3D DLLs loaded and the latest NVIDIA driver.
by Robert Berge on Thursday September 12th 2013, 12:53
by Geriain on Tuesday March 12th 2013, 17:17
But would be interested if someone also encountered the fps-drop lately? I'm now at all-low-settings and with a reduced render-quality but still won't get more then ~10 fps ingame
by Harry on Tuesday March 12th 2013, 16:56
habs.name/planetside/error.txt
Most times, the launcher just spins the aqua circle for a few seconds and then freezes. However, sometimes it actually loads the login page, but I'm usually only able to type one or two characters before it freezes again.
Here's what I've done so far:
- Extracted imm32.dll from the Windows XP SP3 download as per this post and placed it in ~/.wine/drive_c, ~/.wine/drive_c/windows/system, ~/.wine/drive_c/system32, and ~/.wine/drive_c/syswow64
- Added imm32 to the Library Overrides (native) in winecfg
- Used winetricks to install d3dx9_43, d3dcompiler_43, corefonts, and a bunch of other packages
- Installed a few lib32 SSL libraries
I'm running Arch Linux with wine-1.5.25. I'm also using an NVidia GTX-660 with the proprietary nvidia drivers (both native and lib32-nvidia-utils 313.26-1). Any ideas or questions would be appreciated.
by Harry on Tuesday March 12th 2013, 16:58
www.microsoft.com/en-us/download/details.aspx?id=24
And the post that I got the idea from was here:
forums.station.sony.com/ps2/index.php?threads/usersupportthread-ps2-on-linux-with-wine.47255/page-6#post-1213564
Thanks again.
by Geriain on Tuesday March 12th 2013, 17:14
p11-kit: couldn't load module: /usr/lib32/pkcs11/gnome-keyring-pkcs11.so: /usr/lib32/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
thought that this is only a problem in ubuntu at the moment ...
could you list the "bunch of other packages" you'v installed via winetricks?
by Harry on Tuesday March 12th 2013, 17:30
corefonts
d3dcompiler_43
d3dx10
d3dx11_42
d3dx11_43
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
d3dx9_43
d3dx9
directx9
vcrun2008
xact_jun2010
xact
xinput
Thanks for your help.
by Geriain on Saturday March 16th 2013, 20:49
First of all you shouldn't use steam, as mentioned in the steam-section for this game it won't give you benefits, just download the installer for planetside 2, steam also only uses the same launcher as the installed version.
Secondly, don't copy the imm32 to all these folders, if you have an 32 bit prefix ( set with 'export WINEARCH=win32' before creating the prefix ) then copy it to the system32 folder, otherwise if you use a 64bit prefix ( WINEARCH=win64 | or standard if you use a 64 bit linux ) then copy the dll to the syswow64 folder.
Thirdly I would highly recommend to only use the winetricks mentioned here for the beginning.
d3dx9 ( or you install directx via the installer )
d3dx9_43
d3dcompiler_43
and maybe the vcrun2008 if the installer won't run, but I haven't installed it so far.
Maybe you should test it again in a clean prefix.
Greetings and good luck to you
by Felix Hellmann on Saturday March 16th 2013, 21:14
by JUTUL on Thursday February 7th 2013, 12:12
I tried all your tips, but allways when i try to install the game the setup is broken by an directx error. "Please install a newer Version of direct3d"
In Fedora 17 i could play the game but with many lags. So i try to tweak the game. Then there was a new Patch and i cant start the game anymore because of an hdd space error (not enough free hdd space, but i have 180 GB free). So i install fedora 18 and now im here :-)
Does anybody can help me?
Sorry for my english.
by Geriain on Sunday February 10th 2013, 9:26
by JUTUL on Wednesday February 20th 2013, 16:12
by SOIMiMozO on Monday February 4th 2013, 8:38
Unfortunately jittering is still there, making it unplayable.
by Ethan on Thursday January 24th 2013, 18:32
Some turned out to be quite successful while several others did not... Here are my results:
I had a very successful run of PS2 in CrossOver. CrossOver is another 3rd Party Wine application that has an improed directory of supported applications, but sadly it is paid. I have tried to run PS2 in Wineskin, PlayOnMac/PlayOnLinux, etc. and yet while in some cases it did run... The best result was from the free trial of CrossOver through Steam. There is only one bug in the game in CrossOver and it is that the graphics settings of the game are not editable, so they are stuck at default which can have lower FPS for people that have graphics cards with video memory under 1 GB or built in graphics. Additionally, CrossOver is paid, although there is a 14-day free trial. The game must also be downloaded through the windows version of Steam - It will not run via the normal launcher, just FYI. I have searched far and wide through different wine-based applications and this is the best i've got. I most likely will buy CrossOver if a mac client isn't released before my trial is up (which is likely).
For more info click here: www.codeweave...e/?app_id=10782
Hope this helps,
Ethan
by Geriain on Sunday January 27th 2013, 8:55
by Ethan on Monday January 28th 2013, 13:49
Hope this helped,
Ethan
by Michael on Thursday January 17th 2013, 15:06
www.phoronix.com/scan.php?page=article&item=nvidia_threaded_opts
The recommendation to enable this for Planetside 2 should be removed. Just because an option looks like it should help performance does not guarantee that it will.
by Felix Hellmann on Thursday January 17th 2013, 15:16
Winedebug by default calls GetError that completely defeat the purpose of Multithreading (Read bugs.winehq.org/show_bug.cgi?id=11674#c274 that bug comments contain many more indepth info starting about comment 260)
by Michael on Thursday January 17th 2013, 15:23
If you bothered to click on the link I provided you would have found that the benchmarks are for native Linux applications.
People get ideas in their head about video driver tweaks and believe enabling any option will speed up their application when it is only a placebo effect.
by Felix Hellmann on Thursday January 17th 2013, 15:35
This Game profits just fine from that tweak. Its listed under optional tweaks for this game (and some others like GW2 and SC2). Why should I held back on a vaiable tweak that has NO impact on other applications (like some wine patches would have).
If people get wrong ideas they will soon discover that the threading is not a wonder-cure for everything, not even for every wine game.
On the other hand the possible gains (I read on several places about 10-30% depending on game) justifies to test every game with it, hey it's free performance.
by Michael on Friday January 4th 2013, 18:11
Video card
Video driver
CPU
I'm using a GeForce 9800GTX+ with the 310.19 driver and a 3ghz Core 2 Quad and I only get about 10 FPS on any graphical setting. I can set things on High, which does make the game look pretty good, but FPS doesn't change. It's always slow.
I was interested in buying a GeForce 670 to help bump up the FPS, but I want to see if anyone else has any faster performance.
by Felix Hellmann on Saturday January 5th 2013, 8:39
313.09
i7 3770k
mdium fps about 25-30 spread from 20-60. FPS wise it is playable but the mouse jittering make it unplayable.
by Geriain on Tuesday January 8th 2013, 13:41
313.09
i5 Quad 2.8 Ghz
average 30 fps on medium settings and in kinda crowded battles
by Geriain on Wednesday February 27th 2013, 5:36
Just saying ^^
by Gob on Friday December 14th 2012, 15:01
Previously, this would happen after about 30-40 minutes of gameplay, and a restart would fix it. Now, this happens all the time. I also noticed in the recent update that I no longer need to have Raw Mouse Input enabled. Neither setting works for me, though previously I had to have Raw enabled. Looks like something mouse-related changed.
Does anyone have any luck with mouse jitter issues?
by Geriain on Saturday December 15th 2012, 9:27
by Felix Hellmann on Sunday December 16th 2012, 19:51
This sucks... Just like in beta: Get it to run, patch, start over...
by dan on Sunday December 16th 2012, 21:50
by Geriain on Thursday December 27th 2012, 16:36
by Christian on Monday December 31st 2012, 8:27
by Joseph S. on Thursday January 3rd 2013, 22:32
Where I have not noticed it:
Driving a lightning or any MBT w/primary gun (but did notice it in 3rd person view with a lightning and the MBTs; except for the Magrider, possibly due to how the Mag is controled).
Flying any ESF, Liberator or Galaxy.
In a fixed base turret (any type, but the WG outposts didn't have an AI turret to verify).
I've observed jitter in these circumstances:
On Foot as infantry or MAX (a little right at login, but it gets significantly worse after a loading screen or two)
Driving a Sunderer or Flash (Mouse look while driving)
Any turret on any vehicle that you're not also driving (ie: Sundy turrets, Galaxy turrets, MBT secondary, etc).
Deployed Engineer Turret
When doing my testing, I noticed that the jitter felt FPS bound to some degree. If I was getting an indicated FPS of more than 35-40 FPS (I saw some spikes of up to 90 FPS in an empty WG on Miller), the jitter on foot wasn't there or noticeable. But if it dropped to 30 or below, the jitter was there but the rest of the game still seemed smooth. However, when I did the MBT tests I was getting an indicated 20-30FPS in game and the control was still smooth.
by Felix Hellmann on Friday January 4th 2013, 11:28
by Geriain on Thursday January 31st 2013, 11:26
by Felix Hellmann on Thursday January 31st 2013, 11:42
by Geriain on Wednesday February 6th 2013, 16:35
by Gob on Sunday January 13th 2013, 1:37
Another thing that helps is to direct the stdout and stderr of wine to /dev/null. Just add: " > /dev/null 2>&1 " after your wine command. This suppresses a never-ending stream of "fixme:d3d:query_init Unhandled query type 0xa." messages, which seem to add some overhead to my terminal. Running with the messages, I got 10fps, without, 20-25 in the warpgate. (Only did one or two trials, so this might not be conclusive).
I'm running 64 bit gentoo, 3.7.1 kernel, 1.5.21 wine, on an AMD Phenom II 4 core 965, with an ATI HD4850 with fglrx ati-drivers-12.6_beta_pre897. I currently play in a window, around 1400x1050 (might increase that), with the settings on Low or Off (set values to 0 in Useroptions, especially shadows).
by Andrew on Friday December 14th 2012, 11:11
by Gob on Friday December 14th 2012, 14:58
by Andrew on Friday December 14th 2012, 22:53
by alessio chemeri on Monday December 31st 2012, 7:27
cause i had the same problem before (with wine 1.4.x of ubuntu 12.10)
i upgraded to wine 1.5.20 (look at wine hq site how to do it)and this problem is resolved.
ubuntu 12.10 (with wine 1.5.20 now)
by Dan Weatherill on Saturday December 8th 2012, 15:10
I'm fairly new to running games under WINE (not new to GNU/Linux though ;-) ), and I am currently having this issue where when I start up the game all the menu text is not appearing, but rather some kind of variable names like UI.Next instead of "next" and UI.Exit instead of "exit".
example here: imagebin.org/238564
it's as though I am missing some kind of localisation or font package??
I am on opensuse 12.2 BTW.
Thanks
by Dan Weatherill on Saturday December 8th 2012, 15:20
by Featherbane on Friday December 7th 2012, 15:42
Game used to run decently enough, but I upgraded to the latest stable version of my distro, now, the game will install but the launcher refuses to connect.
Launchpad Error Message:
LaunchPad was unable to connect. Please check the network connection or try again later. If the problem persists, please visit www.soe.com/help for assistance.
(4-404)
I'm at my wits end trying to figure out if it was a misplaced step or an overlooked step. I'm half wondering if it's something I HAD installed in my previous distro - and with it being gone now - could that be the reason?
PREVIOUS distro version: Slackware64 13.37 (multi-lib)
CURRENT distro version: Slackware64 14.0 (multi-lib)
Attempts done with wine versions (all packaged up, gotten from winehq's links):
i486-1.5.15; i486-1.5.18; x86_64-1.5.15; x86_64-1.5.18 (this is currently used)
recent attempt's order of steps done (NOTE, backed up .wine-ps2 after each major step):
1. WINEARCH=win32 WINEPREFIX=/home/user/.wine-ps2 wineboot
> gecko made it in
> imm32.dll moved in, as well being set to "native"
2. WINEARCH=win32 WINEPREFIX=/home/user/.wine-ps2 winecfg
> set virtual desktop size;
> redirected some save-to folders;
> adjusted drive D to point to games directory.
3. WINEARCH=win32 WINEPREFIX=/home/user/.wine-ps2 winetricks directx9
> previously tried just d3dx9_43 & d3dcompiler_43
4. WINEARCH=win32 WINEPREFIX=/home/user/.wine-ps2 winetricks vcrun2008
5. WINEARCH=win32 WINEPREFIX=/home/user/.wine-ps2 wine "D:\Installer\PS2_setup.exe"
> installer installs fine, begins to enter "connect phase" and never connects.
TERMINAL OUTPUT:
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
err:shell:SHGetFileInfoW pidl is null!
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
preloader: Warning: failed to reserve range 00010000-00110000
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
preloader: Warning: failed to reserve range 00010000-00110000
bash-4.2$ fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:time:GetSystemTimes (0x33f4b4,0x33f4a4,0x33f4ac): Stub!
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x333a40,0x00000000), stub!
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0 func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
fixme:time:GetSystemTimes (0x33a4fc,0x33a4ec,0x33a4f4): Stub!
wwsCrashReportCreate: could not find uploader
fixme:browseui:ProgressDialog_SetAnimation (0x132900, 0xf7120000, 161) - stub
fixme:browseui:ProgressDialog_StartProgressDialog Flags PROGDLG_AUTOTIME not supported
Parsing digest
Iterating through digest
00.04%: Installed LaunchPad.libs/Web/images/install-bar-bg.jpg (13,521 bytes)
00.35%: Installed LaunchPad.libs/locales/en-US.dll (110,592 bytes)
00.36%: Installed LaunchPad.libs/Web/css/img/soe-logo.png (2,986 bytes)
00.36%: Installed LaunchPad.libs/Web/css/img/waiting-loading.gif (845 bytes)
00.37%: Installed LaunchPad.libs/Web/images/carousel/carosuel-nav.png (2,377 bytes)
00.37%: Installed LaunchPad.libs/Web/images/carousel/carousel_left_btn-1.png (2,252 bytes)
00.38%: Installed LaunchPad.libs/Web/images/carousel/carousel_left_btn.png (3,464 bytes)
00.39%: Installed LaunchPad.libs/Web/images/login-box-error.png (3,410 bytes)
00.40%: Installed LaunchPad.libs/Web/images/wrapper/topnav-arrow-open.png (1,370 bytes)
00.40%: Installed LaunchPad.libs/Web/images/wrapper/topnav-arrow.png (1,280 bytes)
00.41%: Installed LaunchPad.libs/Web/images/login-box.png (5,135 bytes)
00.44%: Installed LaunchPad.libs/Web/images/login-button-green.png (7,652 bytes)
00.44%: Installed LaunchPad.libs/Web/images/carousel/carousel_right_btn-1.png (2,392 bytes)
00.45%: Installed LaunchPad.libs/Web/images/carousel/carousel_right_btn.png (3,551 bytes)
00.47%: Installed LaunchPad.libs/Web/images/installButton/2.png (5,994 bytes)
00.49%: Installed LaunchPad.libs/Web/images/installButton/3.png (9,099 bytes)
00.50%: Installed LaunchPad.libs/Web/images/progress/install2.png (3,029 bytes)
00.51%: Installed LaunchPad.libs/Web/images/progress/preload.png (1,122 bytes)
00.51%: Installed LaunchPad.libs/Web/images/scrollbar/arrow-down.png (1,368 bytes)
00.51%: Installed LaunchPad.libs/Web/images/scrollbar/arrow-up.png (1,348 bytes)
00.53%: Installed LaunchPad.libs/Web/images/installButton/btn-play (2).png (6,283 bytes)
00.54%: Installed LaunchPad.libs/Web/images/scrollbar/bg-scrollbar-thumb-y.png (1,457 bytes)
00.54%: Installed LaunchPad.libs/Web/images/scrollbar/bg-scrollbar-trackend.png (938 bytes)
00.54%: Installed LaunchPad.libs/Web/images/scrollbar/bg-scrollbar-track-y.png (989 bytes)
00.57%: Installed LaunchPad.libs/Web/images/wrapper/border-bg.png (9,418 bytes)
00.57%: Installed LaunchPad.libs/Web/images/wrapper/button-language.png (2,339 bytes)
00.67%: Installed LaunchPad.libs/Web/images/wrapper/waiting-loading.gif (34,997 bytes)
00.68%: Installed LaunchPad.libs/Web/images/wrapper/window-controls.png (2,111 bytes)
00.78%: Installed LaunchPad.libs/Web/images/installButton/btn-play.png (35,556 bytes)
00.81%: Installed LaunchPad.libs/Web/images/progress/cover.png (11,000 bytes)
00.82%: Installed LaunchPad.libs/Web/images/progress/download.png (2,783 bytes)
00.82%: Installed LaunchPad.libs/Web/images/progress/file-check.png (996 bytes)
00.82%: Installed LaunchPad.libs/Web/images/progress/install.png (1,137 bytes)
00.90%: Installed LaunchPad.libs/Web/images/wrapper/content-bg-1.jpg (26,544 bytes)
00.90%: Installed LaunchPad.libs/Web/js/loading.js (939 bytes)
00.90%: Installed LaunchPad.libs/Web/js/window-controls.js (1,491 bytes)
00.91%: Installed LaunchPad.libs/Web/error-connection.html (2,656 bytes)
00.95%: Installed LaunchPad.libs/Web/loading.css (13,205 bytes)
01.19%: Installed LaunchPad.libs/Web/images/action-menu-bg.png (85,311 bytes)
01.19%: Installed LaunchPad.libs/Web/loading.html (1,672 bytes)
01.20%: Installed LaunchPad.libs/Web/images/advanced-menu-back.jpg (1,719 bytes)
01.29%: Installed LaunchPad.libs/Web/images/wrapper/content-bg-2.jpg (32,213 bytes)
01.29%: Installed LaunchPad.libs/Web/images/wrapper/footer-bg.png (1,334 bytes)
01.31%: Installed LaunchPad.libs/Web/images/advanced-settings.jpg (6,626 bytes)
01.33%: Installed LaunchPad.libs/Web/images/btn-action-menu.png (5,888 bytes)
01.33%: Installed LaunchPad.libs/Web/images/close-button.png (2,814 bytes)
01.34%: Installed LaunchPad.libs/Web/images/create-account-icon.png (1,651 bytes)
01.36%: Installed LaunchPad.libs/Web/images/default-button-green.png (6,087 bytes)
01.37%: Installed LaunchPad.libs/Web/images/default-button-red.png (6,159 bytes)
01.39%: Installed LaunchPad.libs/Web/images/dropdown-menu.png (6,508 bytes)
01.40%: Installed LaunchPad.libs/Web/images/error-header.png (1,140 bytes)
01.55%: Installed LaunchPad.libs/Web/images/wrapper/header.jpg (53,972 bytes)
01.55%: Installed LaunchPad.libs/Web/images/wrapper/letter.png (1,985 bytes)
01.71%: Installed LaunchPad.libs/Web/images/wrapper/PS2_Logo.png (54,621 bytes)
01.71%: Installed LaunchPad.libs/Web/images/wrapper/soe-logo.png (2,986 bytes)
02.00%: Installed LaunchPad.libs/Web/images/get-started-bg.png (101,248 bytes)
02.05%: Installed LaunchPad.libs/Web/images/get-started-new.png (17,863 bytes)
02.77%: Installed LaunchPad.libs/Web/images/mask-bg.jpg (258,416 bytes)
02.78%: Installed LaunchPad.libs/Web/images/menu-back.png (2,877 bytes)
04.48%: Installed Uninstaller.exe (602,568 bytes)
05.73%: Installed LaunchPad.libs/AwesomiumProcess.exe (448,000 bytes)
05.83%: Installed LaunchPad.libs/SOELogo.bmp (32,734 bytes)
06.33%: Installed LaunchPad.libs/Web/images/modal-error-bg.png (178,008 bytes)
07.15%: Installed LaunchPad.libs/wws_crashreport_uploader.exe (293,888 bytes)
07.75%: Installed LaunchPad.libs/Web/images/modal-login-bg.png (213,942 bytes)
08.52%: Installed LaunchPad.libs/Web/images/modal-reg-bg.png (275,075 bytes)
08.81%: Installed LaunchPad.libs/Web/images/news-bg.png (101,578 bytes)
08.82%: Installed LaunchPad.libs/Web/images/news-hover.png (2,881 bytes)
08.83%: Installed LaunchPad.libs/Web/images/reg-state-failed.png (3,237 bytes)
08.84%: Installed LaunchPad.libs/Web/images/reg-state-passed.png (3,144 bytes)
08.84%: Installed LaunchPad.libs/Web/images/select-object.png (1,064 bytes)
08.85%: Installed LaunchPad.libs/Web/images/star.png (4,009 bytes)
08.85%: Installed LaunchPad.libs/Web/js/error.js (787 bytes)
39.58%: Installed LaunchPad.libs/icudt42.dll (10,941,440 bytes)
100.00%: Installed LaunchPad.libs/Awesomium.dll (21,510,144 bytes)
Installed 36,573,910 bytes
fixme:browseui:ProgressDialog_SetAnimation (0x137f40, 0xf7120000, 161) - stub
fixme:browseui:ProgressDialog_StartProgressDialog Flags PROGDLG_AUTOTIME not supported
Parsing digest
Iterating through digest
35.76%: Installed Uninstaller.exe (602,568 bytes)
35.76%: Installed ApplicationUpdater.ini (25 bytes)
82.53%: Installed ApplicationUpdaterService.exe (787,936 bytes)
100.00%: Installed wws_crashreport_uploader.exe (294,400 bytes)
Installed 1,684,929 bytes
fixme:browseui:ProgressDialog_SetAnimation (0x137f18, 0xf7120000, 161) - stub
fixme:browseui:ProgressDialog_StartProgressDialog Flags PROGDLG_AUTOTIME not supported
preloader: Warning: failed to reserve range 00010000-00110000
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:time:GetSystemTimes (0x33f4b4,0x33f4a4,0x33f4ac): Stub!
fixme:browseui:ProgressDialog_SetAnimation (0x132ed0, 0xf7180000, 161) - stub
fixme:browseui:ProgressDialog_StartProgressDialog Flags PROGDLG_AUTOTIME not supported
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
Parsing digest
Iterating through digest
Installed 36,573,910 bytes
preloader: Warning: failed to reserve range 00010000-00110000
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:time:GetSystemTimes (0x33f4b4,0x33f4a4,0x33f4ac): Stub!
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x333a40,0x00000000), stub!
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0 func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
fixme:time:GetSystemTimes (0x33a4fc,0x33a4ec,0x33a4f4): Stub!
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:iphlpapi:NotifyAddrChange (Handle 0x388e7cc, overlapped 0x31fd070): stub
preloader: Warning: failed to reserve range 00010000-00110000
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
preloader: Warning: failed to reserve range 00010000-00110000
fixme:file:ReplaceFileW Ignoring flags 2
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:file:ReplaceFileW Ignoring flags 2
preloader: Warning: failed to reserve range 00010000-00110000
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:time:GetSystemTimes (0x33f474,0x33f464,0x33f46c): Stub!
fixme:time:GetSystemTimes (0x33f3ec,0x33f3dc,0x33f3e4): Stub!
preloader: Warning: failed to reserve range 00010000-00110000
6. WINEARCH=win32 WINEPREFIX=/home/user/.wine-ps2 wine "D:\SOE\ps2\LaunchPad.exe"
> Vain attempt to connect via launchpad instead.
TERMINAL OUTPUT:
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:time:GetSystemTimes (0x32f4b4,0x32f4a4,0x32f4ac): Stub!
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x323a40,0x00000000), stub!
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0 func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1 func=20 method=0)
fixme:time:GetSystemTimes (0x32a4fc,0x32a4ec,0x32a4f4): Stub!
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:iphlpapi:NotifyAddrChange (Handle 0x386e7cc, overlapped 0x31d7070): stub
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:file:ReplaceFileW Ignoring flags 2
preloader: Warning: failed to reserve range 00010000-00110000
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:gdi:GdiInitializeLanguagePack stub
preloader: Warning: failed to reserve range 00010000-00110000
______________
- which is then followed by "fixme:time:GetSystemTimes..." for as long as I leave the window open
- complaints of "preloader: Warning: failed to reserve range 00010000-00110000" occured in the previous distro version, and after reading pat's comments on why it's occuring, I'm leary about making the adjustment to silence the complaints. PLUS, the game installed, connected, and ran before, with those same complaints.
What am I missing? Any ideas? Is this wine or something amiss in Slackware? A setting? An override? Help?
by Featherbane on Friday December 7th 2012, 16:17
LINE EXCERPT of terminal output, using debug +snoop:
0009:CALL Awesomium.?? 0JSValue@Awesomium@@QAE@PB_W@Z(00707d0c L"LaunchPad was unable to connect. Please check the network connection or try agai") ret=0041e6ca
If I understand that, it's Awesomium throwing the connection complaint?
by Geriain on Friday December 7th 2012, 16:29
Just USE "export WINEARCH=win32/64" and "export WINEPREFIX=your/path" followed by "winecfg" to create your new prefix in the environment you want ( 32bit or 64bit ) that's enough. If used in a shell the variable for the WINEPREFIX ( called by using $WINEPREFIX ) will be set to your given path. Means that furthermore in a new shell you just have to reuse "export WINEPREFIX=your/path" again and no more WINEARCH, cause it's set in the prefix.
Just wanted to add that, will look through the log tomorrow, allready late here.
by Featherbane on Friday December 7th 2012, 17:38
Question:
with custom prefixes, by using WINEARCH & WINEPREFIX in the same command line, am I causing any damage? Or is this more of a "good practice"?
by Geriain on Saturday December 8th 2012, 2:18
by Geriain on Saturday December 8th 2012, 2:49
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
Have you copied a native imm32 into your prefix like the guide above has told you to do?
by Felix Hellmann on Saturday December 8th 2012, 16:11
The fixme is caused from user32.dll not imm32.dll (no a native user.dll doesn't work well). As far as I see it this fixme does not impact functionality.
by Featherbane on Saturday December 8th 2012, 19:53
the stock wine imm32.dll was just renamed to imm32.dll.bak, then the native one dropped in.
by Featherbane on Wednesday December 12th 2012, 15:34
As another test, I've tried to just get the game to launch with zero adjustments, and still, same error.
Tried winetricks sandbox, no change. ie8, vcrun2010, vcrun2008, nothing seems to be working.
Poking on the forums, has revealed this MIGHT not be just me, but windows users as well. forums.station.sony.com/ps2/index.php?threads/launchpad-was-unable-to-connect.47556/
Deleting /soe/ps2/LaunchPad.libs to force Launchpad to redownload the rest of itself, same result.
by Mark Knapcik on Saturday January 5th 2013, 2:23
I see several instances where the launcher attempts to load this URL - lp.soe.com/ps2/live/?t=42949
2013-01-05 02:14:12 1357373649 367 4 4294971633 (Main) onBeginNavigation, url=lp.soe.com/ps2/live/?t=42949, frameName=.
It ultimately ends up failing with -
2013-01-05 02:14:12 1357373649 416 4 4294971851 (Recovery) SetExternalObjectProperty - objectName=LauncherViewport, propertyName=LastErrorMessage, value=LaunchPad was unable to connect. Please check the network connection or try again later. If the problem persists, please visit www.soe.com/help for assistance..
2013-01-05 02:14:12 1357373649 417 4 4294971851 (Recovery) SetExternalObjectProperty - completed, objectName=LauncherViewport, propertyName=LastErrorMessage, value=L, totalTimeMs=0.
2013-01-05 02:14:12 1357373649 418 4 4294971851 (Recovery) SetExternalObjectProperty - objectName=LauncherViewport, propertyName=LastErrorCode, value=4-404.
2013-01-05 02:14:12 1357373649 419 4 4294971851 (Recovery) SetExternalObjectProperty - completed, objectName=LauncherViewport, propertyName=LastErrorCode, value=4, totalTimeMs=0.
2013-01-05 02:14:12 1357373649 421 4 4294971852 (Recovery) LoadUrl - url=local:error-connection.html
When I put "lp.soe.com/ps2/live/?t=42949" into my web browser. I'm able to load the page just fine. This leads me to believe that something within Wine isn't allowing this page to load. Perhaps the fact that it's using SSL? Granted I'm spit balling here but somethings better than nothing.
by Bjørnar Hansen on Friday February 1st 2013, 3:56
On Arch Linux, the issue can be fixed by installing lib32-gnutls (and its deps: lib32-gmp lib32-libtasn1 lib32-nettle lib32-p11-kit).
by Felix Hellmann on Friday February 1st 2013, 4:49
by Bjørnar Hansen on Monday February 4th 2013, 8:28
by Featherbane on Friday January 25th 2013, 16:47
For those of us who are either lazy or well rested, Alienbob has "refreshed the multilib compat32 package set for Slackware 14 and -current." (nettle, p11-kit, and gmp are new, it looks).
Now that I've added in those three compat32 packages, Launchpad successfully connects.
Now to resume testing.
by Geriain on Friday December 7th 2012, 1:25
Support it so that we maybe can get rid of wine for ps2 :)
by SOIMiMozO on Friday December 7th 2012, 4:50
by Reaksar on Thursday December 6th 2012, 22:33
I'm trying to run Planetside 2 on my mid 2012 MBP but i'm a fcking noob.
First I tried to understand something by reading this page but... I need skills.
Then I tryed with Wine and wineskin, creating my wrapper etc etc.. and get problems with "config.ini" when trying to run the game.
Because of that, I use wine bottler in order to make my life easier (I hope it could have been) but i have a problem when creating the app with DirectX 9.
I have a message from xquatz "DirectX 9.0 web setup --> command line option syntax error" and... I don't understand.
May you be able to help me ? :S
by Geriain on Friday December 7th 2012, 1:32
1. export WINEARCH=win32 or
export WINEARCH=win64 | depends on you which environment you want to use
2. export WINEPREFIX=$HOME/.wine-planetside2 | creates the prefix for installation in your Home-Folder, hidden.
3. winecfg | in winecfg go to graphic tab and choose virtual desktop and capture mouse in fullscreen
4. winetricks -q d3dx9
5. winetricks -q vcrun2008
6. cd to the folder in which you have the ps2-install-file for example cd $HOME/Downloads
7. wine ps2-install-file
6. install planetside 2 using express-installation
7. cd into the wineprefix for example cd $WINEPREFIX/drive_c/path/to/game-folder
8. wine launcher.exe
Now the launcher should start in a separate wine desktop and start downloading the game. These steps don't contain any tweaks or the imm32-override ( you can find the steps above )
Hope it may be helpfull, for scripts to optimize the process or start the game you can look into the posted scripts above too.
Greetings
by Geriain on Friday December 7th 2012, 1:50
winetricks -q d3dcompiler_43
by Reaksar on Friday December 7th 2012, 10:20
The game starts, check it DL, but before it reach the menu the game crashes with an error : "Unhandled exception : page fault on read access to 0x000000000 in 32bit code (0x016bf432)"
Any idea ?
by Geriain on Friday December 7th 2012, 13:34
by Reaksar on Friday December 7th 2012, 13:40
by Geriain on Friday December 7th 2012, 13:58
by Reaksar on Friday December 7th 2012, 14:12
by Geriain on Friday December 7th 2012, 14:49
"1. export WINEARCH=win32 or
export WINEARCH=win64 | depends on you which environment you want to use "
this defines which sort of windows is used, 32bit or 64bit. If u use a 64bit Linux and just create a new prefix it will be 64bit, you can create a 32bit environment if u use "export WINEARCH=win32" before you create a new prefix.
The step to step guide was meant to be used in a shell without any wine-bottler-programm
by Reaksar on Friday December 7th 2012, 15:39
(I'm working with OSX 10.8)
by Geriain on Friday December 7th 2012, 16:33
type:
export WINEARCH=win32
/ or
export WINEARCH=win64
#that will set the 32 or 64bit environment for the next created prefix
export WINEPREFIX=$HOME/.wine-planetside2
#set the variable $WINEPREFIX to the given path, it will be saved by wine for the next commands as your home prefix
winecfg
#will create the new prefix with the choosen environment ( can check it up in the prefix, 32bit only have the folder "Programm Files" where 64bit also contains "Programm Files(x86) )
That's how you should start creating a new prefix, after these 3 steps you'v created a clean new prefix for further usage, like winetricks and installing programms into that prefix.
But remember, you have to set the WINEPREFIX again in a new shell or when u use a script, so if u close your shell and want to reuse the created prefix just type:
export WINEPREFIX=$HOME/.wine-planetside2
before going on
by Geriain on Friday December 7th 2012, 16:38
wiki.archlinux.org/index.php/Wine
by Felix Hellmann on Thursday December 6th 2012, 8:12
When playing on a separate X screen I can use Fullscreen mode and have no mouse stuttering (and 5+ FPS boost).
This also gives a hint what is causing the jittering in the first place: The Window manager/compositor (maybe even only gnome/mutter?)
For playing on a different X screen add the following to the beginning of your PS2 Start-up script: (Beware Nvidia version)
X :1 -ac -terminate & nvidia-settings --load-config-only;
sleep 10;
export DISPLAY=:1;
by Geriain on Thursday December 6th 2012, 9:10
by Felix Hellmann on Thursday December 6th 2012, 9:48
Try replacung all occurences of :1 with :2
by Geriain on Thursday December 6th 2012, 10:02
xinit -- :1
and then run my start script, first thing was that I couldn't swap the cpu-governor in the new x-server...saddest thing was that in fullscreen the jittering just began on start
by Felix Hellmann on Thursday December 6th 2012, 10:08
xinit /usr/bin/wine game.exe -- :1
or
xinit /path/to/your/script -- :1
by Geriain on Thursday December 6th 2012, 10:52
x.ps2.sh
#!/bin/bash
xauth add :1 . $(mcookie)
ps2task &
DISPLAY=1
xinit $HOME/Documents/Scripts/PlanetSide2 $* -- :1
read foo
but samething, jittering starts right after logging in fullscreen.
by Exodus111 on Saturday December 1st 2012, 6:33
I've been playing for hours, and I'm not experiencing any crashes, all menu's work fine, I've been in the fray with tons of other players, taking bases, riding vehicles, planes tanks etc etc etc.
I've tested out every class in the game, all the starter weapons and vehicles, and I've engaged in massive battles, its stable, I'm not crashing, it works.
But... its still just a little too low on the FPS during fighting.
Holding a weapon steady is a chore, sniping is pretty much impossible, and this makes certain vehicles hard to control.
Its not game breaking, shotguns and carbines/assault rifles still work fine, though obviously if your opponent gets the drop on you there is pretty much nothing you can do, as aiming properly simply takes too long.
I've not tried any of the tweaks yet, can anyone tell me if they work? Does the game get smooth enough to enjoyable gameplay with them? If so, which tweaks should I go for? Should I try them all? or jsut a few first?
by Geriain on Saturday December 1st 2012, 6:53
my multicore-script,
the GL_Threading Optimisation for nvidia 310.14+ driver from Guild Wars 2 ( mentioned in tweak-section above )
and the 3 winetricks tweaks vsm=hardware multisampling=enabled psm=enabled
playing at mostly all low settings except for graphic and texture settings to medium and getting almost stable 30+ fps even in big battles around the crown. So it will be depending basically on your hardware. But I would try those 3 things at least before saying it's nearly unplayable.
Greetings so far
by Exodus111 on Saturday December 1st 2012, 17:19
Creating a script with the openGL commands, and exactly what to do with the other script...
Sorry Im still new to Linux.
by Felix Hellmann on Sunday December 2nd 2012, 5:04
My planetside.sh:
pastebin.com/hxi9V3sN
This is the script I run when I start the game (take note of the paths you'll have to adjust them.
My ps2opt.sh:
pastebin.com/Eg19Etx2
this one does not to be modifyed by you, but to set the numbers behind taskset fiting for your cpu (0-7 for 8 cores, 0-3 for 4 cores etc.)
So the Planetside.sh sets the eviroment variables and runs the ps2opt.sh. The ps2opt.sh lingers in the background until it finds a running Planetside2.exe, this and the running wineserver and winedevice then get a treatment with taskset.
by Exodus111 on Sunday December 2nd 2012, 12:25
Thanks for spelling it all out.
by Exodus111 on Sunday December 2nd 2012, 18:08
planetside.sh: line 6: winefps: command not found
planetside.sh: line 4: /home/MyName/optscripts/ps2opt.sh: Permission denied
Let me do a step by step of what I did incase there are other Linux Noobs like me here.
1. Take the text from the two scripts posted and paste it int two new txt files named planetside.sh and ps2opt.sh.
2. Adjust the directories in planetside.sh(both the CD line and the WINEPREFIX line)
3. Place the ps2opt.sh in a new folder called /optscripts in /home/MyName/
4. run planetside.sh by typing: bash planetside.sh or: sudo bash planetside.sh
(both gave me the permission denied message)
by Geriain on Sunday December 2nd 2012, 23:25
sudo chmod +x /home/MyName/optscripts/ps2opt.sh
And what the command winefps stands for I can't say, I bet it's not a basic wine-command. Just use "wine" instead.
by Geriain on Sunday December 2nd 2012, 23:27
by Felix Hellmann on Monday December 3rd 2012, 2:08
by Geriain on Wednesday December 5th 2012, 14:24
"export __GL_THREADED_OPTIMISATIONS=1;"
to
"export __GL_THREADED_OPTIMIZATIONS=1;" ?
Someone mentioned at GuildWars2 that this would be the correct one, referring to the nvidia documentation. Or can u confirm that "S" is working too? Cause I use it with "Z" all the time.
appdb.winehq.org/objectManager.php?sClass=version&iId=26558
-first comment on the site
Greetings
by Felix Hellmann on Wednesday December 5th 2012, 15:40
But doing so hurts performance extreme (30 vs 10 fps at warpgate).
But
"export __GL_THREADED_OPTIMISATIONS=1;" and
"export __GL_THREADED_OPTIMIZATIONS=0;"
give the same 30 fps so the version with a "S" is useless.
by Felix Hellmann on Wednesday December 5th 2012, 15:47
Something in Planetside is strange, maybe I have some time Tomorrow to run some tests (it could be graphics options related)
by Geriain on Thursday December 6th 2012, 8:59
by Geriain on Wednesday November 28th 2012, 4:58
by Alzarath on Monday November 26th 2012, 19:49
I'm not very experienced, so if I need more information, please tell me how I wold acquire it.
by Alzarath on Monday November 26th 2012, 21:14
by Felix Hellmann on Tuesday November 27th 2012, 2:58
by Geriain on Monday November 26th 2012, 18:13
Something I found to increase fps dramatically for me was to go into the UserOptions.ini and set the RenderDistance from 99999 to 1000. You can try and see if it's working for you in case of smoother gameplay.
by Felix Hellmann on Tuesday November 27th 2012, 5:36
by SOIMiMozO on Tuesday November 27th 2012, 7:32
by Felix Hellmann on Tuesday November 27th 2012, 7:46
by Geriain on Monday November 26th 2012, 14:24
by Felix Hellmann on Tuesday November 27th 2012, 5:47
When I was playing without the vsm=hardware multisampling=enabled psm=enabled, without opengl threaded, whÃÂthout multicore script and without SweetFX. The jittering appeared about 45 mins into a playsesion.
With all those changes there still was a change in mouse sensitivity after 30mins but it didn't began to jitter (only a litle bit, like turning with low FPS). I just readjusted mouse sensitivity ingame to compensate.
by Geriain on Tuesday November 27th 2012, 6:32
by Felix Hellmann on Tuesday November 27th 2012, 7:25
SweetFX is a Post-Prcessing injector (uses d3d9.dll to add post-processing Filters to games that don't support them natively). I use it for MSAA injection, Color correction and Gamma adjustment.
Gamma adjustment is needed since the ingame "Brightness" slider doesn't work in windowed mode and the Game is to bright for me without it.
MSAA needs aditional performance (3-5 FPS for me), so you may leave it off.
by Geriain on Tuesday November 27th 2012, 8:19
by Felix Hellmann on Tuesday November 27th 2012, 8:43
__GL_THREADED_OPTIMISATIONS is already there. Or is it to unclear written?
by Geriain on Tuesday November 27th 2012, 8:51
by Geriain on Monday November 26th 2012, 12:35
pastebin.com/uKQ1RSJE
Greetings, may it be helpfull
by Geriain on Monday November 26th 2012, 12:43
pastebin.com/3PikpU8v
by Felix Hellmann on Monday November 26th 2012, 12:52
by Courtney on Sunday November 25th 2012, 19:59
by Felix Hellmann on Monday November 26th 2012, 1:34
Best to adjust these settings in the server selection screen (settings button on the bottom right of your screen)
by Geriain on Monday November 26th 2012, 5:58
Virtual desktop
when playng fullscreen, this prevents crashes when momentarily switching to other applications, it may also help with mouse jittering issues.
when playing fullscreen you get the mouse-issues it should be windowed, or ? At least for me it'S that way ^^
by Felix Hellmann on Monday November 26th 2012, 6:59
by Alex on Sunday November 25th 2012, 15:42
by Gael R on Sunday November 25th 2012, 17:53
Do you also have this in your wine output?
*** glibc detected *** C:\Program Files\Steam\steamapps\common\PlanetSide 2\LaunchPad.exe: malloc(): memory corruption: 0x00050008 ***
======= Backtrace: =========
/usr/bin/../lib32/libc.so.6(+0x75932)[0xf749e932]
/usr/bin/../lib32/libc.so.6(+0x773aa)[0xf74a03aa]
/usr/bin/../lib32/wine/secur32.dll.so(InitializeSecurityContextW+0x120)[0xf6f8e730]
[0x10caafbe]
======= Memory map: ========
by Gael R on Sunday November 25th 2012, 18:41
I still get the slowness and freeze problems described by other people though.
by Alex on Sunday November 25th 2012, 20:10
by Alex on Friday December 7th 2012, 23:03
by Reboot on Friday November 23rd 2012, 13:50
wine: Unhandled page fault on read access to 0x00000000 at address 0x10a44d31 (thread 002a), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x10a44d31).
I already tried different solutions I found on the internet like installing corefonts and vcrun2008 didn't help. I also tried a new clean Wine prefix. I'm using the newest Wine version from git. Anyone got an idea how to fix this?
by Exodus111 on Friday November 23rd 2012, 17:34
by Exodus111 on Friday November 23rd 2012, 19:42
U cant install it through the installer on the webpage, u gotta install it in Steam.
Still free though so no issue.
by Felix Hellmann on Friday November 23rd 2012, 19:44
I get this crash without corefonts or when I set the prefix for any newer than winxp.
Normaly the Installer from the website works fine.
by Exodus111 on Friday November 23rd 2012, 20:10
So im running 64bit Distro, but 32 bit wine, windows XP.
Installing Corefronts, Vcrun2008, d3dx9_43 and d3dcompiler_43.
Im doing all this in Play on Linux through the install process, when I first installed Steam in a new Virtual drive. (I installed steam through the POL steam installation)
Also through the wine configuration button, I found Imm32.dll under the dll overrides window, and installed that.
Since Steam had been installed through POL I noticed it had defaulted to Wine 1.5.10 (which gave me another error).
So then I tried with both 1.5.18 and 1.5.17 and now im getting the same AwesomiumProcess.exe crash I did before.
So i dunno. Should I install it through steam in another way perhaps?
Im still new to Linux.
by Reboot on Saturday November 24th 2012, 6:19
I think Steam doesn't really matter, it just replaces the installer. After it is installed you can run the game from the PlanetSide 2 folder in the steamapps folder without Steam.
by Exodus111 on Saturday November 24th 2012, 15:41
With the Launcher im getting the same Awsioumprocess crash, and running the planetside2.exe file it crashed in another way, giving me a POL error.
by Exodus111 on Saturday November 24th 2012, 18:01
Installing it through regular wine worked, and now I get access to the game. But im still new at this so any step by step instruction would be great. like thew whole imm32.dll thing, installing the one in wine doesnt work i take it? what do I do with the file once i have it?
by ____ on Saturday November 24th 2012, 23:57
by Felix Hellmann on Sunday November 25th 2012, 4:04
by ____ on Sunday November 25th 2012, 5:00
by Felix Hellmann on Sunday November 25th 2012, 5:04
but you need to rename it from IMM32.DLL to imm32.dll (windows is not case-sensitive)
by ____ on Sunday November 25th 2012, 6:10
by ____ on Sunday November 25th 2012, 6:18
by ____ on Sunday November 25th 2012, 6:39
by Felix Hellmann on Sunday November 25th 2012, 7:02
chown username -R $WINEPREFIX
by ____ on Sunday November 25th 2012, 7:22
by ____ on Sunday November 25th 2012, 5:01
by Felix Hellmann on Sunday November 25th 2012, 4:05
by Exodus111 on Sunday November 25th 2012, 4:27
(Without POL)
by Felix Hellmann on Sunday November 25th 2012, 4:45
Inside a 32bit prefix the 32bit wine will alsways be run.
by Exodus111 on Sunday November 25th 2012, 5:27
Im guessing im supposed to supplement WINEPREFIX with a directory of some kind? Which one? The one to wine? The one to an existing prefix? A new prefix? Is it the same directory in every instance of WINEPERFIX you wrote up?
by Exodus111 on Sunday November 25th 2012, 5:39
My wineprefix folder is: /home/myname/.local/share/wineprefixes
by Felix Hellmann on Sunday November 25th 2012, 5:42
every other instance of $WINEPREFIX is to be replaced with /home/myname/.local/share/wineprefixes/planetside
by Exodus111 on Sunday November 25th 2012, 5:43
Thank you so much. Sorry for stupid questions, I just started using Linux a few weeks ago.
by Exodus111 on Sunday November 25th 2012, 6:28
So ive installed a 32 bit prefix of Wine.
But not Winetricks only installs to the default 64bit prefix.
Is there something I can do to get winetricks to point to the new prefix, or do I have to install steam manually now?
Im trying that, but:
WINEPREFIX=/home/myname/.local/share/wine32 wine c:\steaminstall.msi
wine: Bad EXE format for c:\steaminstall.msi.
And thats what im getting. What am I doing wrong?
(again sorry if this is stupid, this is my first time with Wine)
by Felix Hellmann on Sunday November 25th 2012, 7:07
WINEARCH=win32 winetricks steam
alternative:
WINEARCH=win32 WINEPREFIX=/home/myname/.local/share/wineprefixes/steam wine msiexec /i /path/to/steam.msi
Also: Istall every game in its own prefix, helps to rule out conflicts and helps to minimize use of native files.
so you use /home/myname/.local/share/wineprefixes/steam for steam and /home/myname/.local/share/wineprefixes/planetside for PS2.
by Exodus111 on Sunday November 25th 2012, 7:17
by Felix Hellmann on Sunday November 25th 2012, 15:16
Think of a folder scheme you can easily remember. In my case I use ~/.wine_gamename so I have ~/.wine_steam for steam and ~/.wine_planetside for PS2. You could use pretty mouch any filder you want, but best to keep it inside your ~/ (it's an shortcut for /home/username/) to prevent rights problems.
If you don't want to delete you complete prefix, uninstall PS2 as you would in windows (there should be a uninstaller somewhere) and reinstall in a new prefix (hold to the how-to above).
by Exodus111 on Monday November 26th 2012, 5:56
by Felix Hellmann on Monday November 26th 2012, 6:57
The steam overlay would be the only reason to have it on steam, but the overlay is in general a source of errors and performance hogs, so you disable it in most cases.
by Exodus111 on Monday November 26th 2012, 8:07
by Felix Hellmann on Monday November 26th 2012, 8:11
It'll install exactly the same game as Steam does (there is no special Steam version). The steps for installation are easy enough.
Just follow the how to above, then "winetricks d3dx9_43 d3dcompiler_43", then "WINEPREFIX=$WINEPREFIX wine PS2_setup.exe".
by Exodus111 on Monday November 26th 2012, 8:12
The only version ive been able to run is the steam one.
Well, ill keep trying.
by Felix Hellmann on Monday November 26th 2012, 8:18
by Reboot on Monday November 26th 2012, 11:52
by Exodus111 on Monday November 26th 2012, 11:56
Well not anymore. It worked with vcrun2008 installed before running the installer.
(Thanks for that)
Now I need to make the game playable...
by SOIMiMozO on Sunday November 25th 2012, 8:11
Choose the "default prefix" that will be it.
As for installing .msi manualy:
www.winehq.org/pipermail/wine-users/2005-December/020055.html
by Exodus111 on Monday November 26th 2012, 6:21
But the issue is that installing steam through winetricks runs a script that installs right into the regular default 64bit folder.
So ive got to install steam manually, or try to install PS2 without steam i guess.
by Alex on Thursday November 22nd 2012, 21:25
oi45.tinypic.com/5mmvpd.jpg
oi46.tinypic.com/9qz505.jpg
Also, sometimes the launcher freezes with the little spinny icon getting stuck.
If I press insert to spawn on the squad leader the game crashes.
Opening the game menu freezes (I'm not sure what to do with the imm32 dll, 64bit prefix)
by SOIMiMozO on Friday November 23rd 2012, 0:37
Character model on selection screen is blacked out, on high graphics settings.
by Felix Hellmann on Friday November 23rd 2012, 1:17
But OPs pick looks like something else, may it helps to lower that setting anyway?
by Alex on Friday November 23rd 2012, 17:21
by SOIMiMozO on Friday November 23rd 2012, 11:10
by Alex on Friday November 23rd 2012, 17:20
by ____ on Friday November 23rd 2012, 17:58
What version of windows is it?
by Alex on Friday November 23rd 2012, 17:59
by ____ on Friday November 23rd 2012, 18:13
by Alex on Friday November 23rd 2012, 18:25
by ____ on Friday November 23rd 2012, 18:42
by Alex on Friday November 23rd 2012, 18:43
by ____ on Friday November 23rd 2012, 19:05
by Alex on Friday November 23rd 2012, 19:07
by ____ on Friday November 23rd 2012, 19:25
anyway i did that, and it doesn't work but now i can't open wine config
err:module:import_dll Loading library imm32.dll (which is needed by L"C:\\windows\\system32\\winex11.drv") failed (error c000007b)
by Alex on Friday November 23rd 2012, 19:27
by ____ on Friday November 23rd 2012, 19:43
by SOIMiMozO on Saturday November 24th 2012, 2:06
forums.station.sony.com/ps2/index.php?threads/usersupportthread-ps2-on-linux-with-wine.47255/
by ____ on Saturday November 24th 2012, 2:22
by SOIMiMozO on Saturday November 24th 2012, 2:25
by ____ on Saturday November 24th 2012, 3:05
by ____ on Saturday November 24th 2012, 12:40
by Courtney on Sunday November 25th 2012, 19:45
by Felix Hellmann on Monday November 26th 2012, 1:43
You may want to find out where wineskin created your prefix (or wrapper). Also another player found that using POL created problems with the launcher for him so you may want to use bare wine (without a gui) for it.
You don't need to make it before installing the game, you can make it anytime you want, when the game is not running.
The dll replacement only affects the prefix (wrapper) you make it in, its one of the reasons this system exists, and you should a own prefix for every game.
by Florian on Friday November 23rd 2012, 20:32
by SOIMiMozO on Saturday November 24th 2012, 2:29
by SOIMiMozO on Saturday November 24th 2012, 2:23
And I got the same issue with full rendering once, when I switched to another workspace, and then returned to the one with game on it.
by ____ on Saturday November 24th 2012, 3:50
by SOIMiMozO on Wednesday November 21st 2012, 10:00
Wine is trowing something like this at me every time, before crashing:
Code:
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x1b11eed8): stub
wine: Unhandled page fault on execute access to 0x80000000 at address 0x7fffffff (thread 004d), starting debugger...
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
Unhandled exception: page fault on execute access to 0x80000000 in 32-bit code (0x7fffffff).
by Felix Hellmann on Wednesday November 21st 2012, 11:08
One outstanding recuring error I managed to get from the games is:
err:ntdll:RtlpWaitForCriticalSection section 0x2e284f0 "?" wait timed out in thread 0057, blocked by 0059, retrying (60 sec)
which leads me to the suspection that it may be linked to a problem with multi threading.
by Felix Hellmann on Thursday November 22nd 2012, 3:46
I created a fresh prefix with
WINEARCH=win32 WINEPREFIX=~/.wine_planetside winetricks corefonts vcrun2008 d3dx9_43 d3dcompiler_43
and it was stable for 5 minutes, Later today I will conduct a longer test to see if is stable.
by Geriain on Thursday November 22nd 2012, 8:12
by Felix Hellmann on Thursday November 22nd 2012, 8:57
In the 64bit prefix it was needed.
by Geriain on Thursday November 22nd 2012, 10:12
pastebin.com/WTuAMukU
32bit-prefix with all needed dll's including imm32 ... sad thing ... beta worked so well
could it be the graphic-settings? Playing at medium with 310.19 nvidia drivers...
any thoughts will be welcome on that ^^
by SOIMiMozO on Thursday November 22nd 2012, 11:17
by Geriain on Thursday November 22nd 2012, 11:26
by Florian on Thursday November 22nd 2012, 11:33
Maybe we can narrow it down further to see which specific setting is causing it.
by Florian on Thursday November 22nd 2012, 11:35
by SOIMiMozO on Thursday November 22nd 2012, 11:53
by Geriain on Thursday November 22nd 2012, 11:36
Good to know that it seems to not be a linux-only problem. At least they mention the same what I see, Droppod close to the ground-battle and then error...
will try the low settings now. Thanks for that hint