WineHQ
Category: Main Games Sonic Adventure 2 Steam

Sonic Adventure 2

The latest version from Steam

Application Details:

Version: Steam
License: Retail
URL: http://store.steampowered.com/...
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 2.0-rc3

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything, with some tweaks.

What does not

Controller input, out of the box at least.

Workarounds

What was not tested

The entire game, but it's not exactly a supercomplex mega-engine.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

To get the application running, be sure you have dotnet20 and d3dx9 installed. For controller support, you will need to use x360ce: http://code.google.com/p/x360ce/ See the how-to for more details.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 16.10 "Yakkety" i386 (+ variants like Kubuntu)Jan 04 20172.0-rc3N/A Yes NoSilverFaissal Bensefia 
ShowGentoo Linux x86_64Oct 30 20161.9.22N/A Yes NoGoldArtem Vorotnikov 
ShowopenSUSE Tumbleweed (rolling release)Aug 25 20151.7.49Yes Yes NoGoldMint 
ShowArch Linux x86_64May 10 20141.7.17Yes Yes NoGoldan anonymous user 
ShowFedora 20May 10 20141.7.16Yes Yes NoGoldEthan Lee 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

Get the game to run! (With a controller!)

Okay, so you've got Sonic Adventure 2 installed on Steam in a clean Wine prefix. But oh no, it doesn't run! What's up with that?

Turns out it's a pretty simple process to get it running. On top of Steam's requirements, you're going to need to install these via winetricks:

winetricks dotnet20 d3dx9 xinput

Sonic Adventure 2's installscript.vdf actually installs DirectX, but let's use d3dx9 for the sake of consistency/completion.

This should allow you to use the Launcher.exe and create a config, then launch the game. Hooray, it works!

 ... But wait, what about my controller? This game uses XInput, so I can't use my controller! I gotta go fast, and that ain't happenin' on a keyboard.

We're actually going to use the same solution that is needed for Windows users who are using gamepads other than the Xbox 360 controller, but this is needed even if you're using a 360 controller on Wine.

Download x360ce: http://code.google.com/p/x360ce/

Should be the first zip file listed; extract that exe file somewhere convenient (I just put it in steamapps/common/Sonic Adventure 2/x360ce/).

Connect your controller, then open up x360ce. It will probably ask to search the web for configurations, go ahead and let it search. Depending on your controller, it will quickly find a config for you that works out of the box. Check the bindings, then save and quit.

Now, move the generated xinput1_3.dll and x360ce.ini into Sonic Adventure 2's root folder. Those will work with Sonic Adventure 2, but how do we get the game to actually use the controller?

If you saved a config with the Launcher.exe, there should be a file in Config/, named Keyboard.cfg. Open that up and find a line like this one:

<Player InputWay="0" Vibrate="0">

 Change InputWay's value to 1, then launch the game directly from sonic2app.exe. Using Launcher.exe will overwrite the config, so unfortunately this means we won't be able to launch directly from Steam. However, you should now be able to play Sonic Adventure 2 via Wine with a controller!

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