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Category: Main Games 1st Person Shooter Dishonored PC-DVD Version

Dishonored

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PC-DVD Version

Application Details:

Version: PC-DVD Version
License: Retail
URL: http://www.dishonored.com
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 4.0.2

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything works out of the box at least in low-res & detail. Finished the game twice, no bugs, no crashes, no issues what-so-ever

What does not

Workarounds

What was not tested

Running the game in higher resolutions & texture detail

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Geforce 8500GT - Official NVIDIA 295.59 drivers Core i3 530 / 4GB RAM Wine 1.5.14 compiled from source

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Sep 04 20194.0.2Yes No NoGarbageDadu042 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)May 20 20141.6.2Yes Yes NoPlatinuman anonymous user 
ShowopenSUSE 12.3 x86_64Apr 13 20131.5.23Yes Yes NoBronzean anonymous user 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Jan 06 20131.5.20Yes Yes NoPlatinumLuis Alvarado 
CurrentDebian GNU/Linux 6.x "Squeeze"Nov 25 20121.5.14Yes Yes NoPlatinuman anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Stupid Red Lines
by Bob on Tuesday December 18th 2012, 9:03
Every time I play this game all of the objects in the game have ugly red lines around them... this also happens when I play Planetside 2 (is there a relationship here?) I know... I know, this game uses the Unreal 3 engine, and I know it can give "Wine'ers" fits, but I am confident that this game will work flawlessly... I just need to know why I get the lines, and how to get rid of them.


Nvidia 640 gt
Amd Athlon X2 255
4g ddr3 @ 1666

Running in "xp" mode
debug output:
[12/18/12 08:53:41] - Running wine-1.5.15 Dishonored.exe (Working directory : /home/satan/.PlayOnLinux/wineprefix/Dishonored/drive_c/Program Files/Bethesda Softworks/Dishonored/Binaries/Win32)
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\ThemeApiPort",0x33ef94,(nil),(nil),(nil),0x33efa4,0x33efa0),stub!
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\ThemeApiPort",0x33e74c,(nil),(nil),(nil),0x33e75c,0x33e758),stub!
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\ThemeApiPort",0x1a5fadc,(nil),(nil),(nil),0x1a5faec,0x1a5fae8),stub!
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:gameux:GameExplorerImpl_VerifyAccess (0x162500, L"C:\\Program Files\\Bethesda Softworks\\Dishonored\\Binaries\\Win32\\Dishonored.exe", 0x1a5f58c)
fixme:win:EnumDisplayDevicesW ((null),0,0x1a5e1d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a5e0cc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a5f6a0,0x00000000), stub!
fixme:mmdevapi:MMDevEnum_RegisterEndpointNotificationCallback stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:xinput:XInputGetState (0 0x1a5da78)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:query_init Unhandled query type 0xc.
fixme:win:RegisterDeviceNotificationW (hwnd=0x40058, filter=0x1a5da94,flags=0x00000004) returns a fake device notification handle!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_UnloadKeyboardLayout (nil): stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_UnloadKeyboardLayout (nil): stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_UnloadKeyboardLayout (nil): stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:keyboard:X11DRV_UnloadKeyboardLayout (nil): stub!
fixme:mmdevapi:MMDevEnum_UnregisterEndpointNotificationCallback stub
Setting breakpad minidump AppID = 205100
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
RE: Stupid Red Lines
by Guti on Monday January 21st 2013, 13:28
Check if you got Texture Sharpening turned off in NVIDIA Settings > Antialiasing Settings
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