-save and load
What does not
-positional audio correctly
What was not tested
Game works fine on video - sound and input Tested on: Wine 1.5.18, Wine prefix Windows 7, CDEmu for drive installs (Daemon Tools on Linux), AMD A4 3300 2.5Ghz, Asus NVIDIA Geforce GT520 Silent V2 1024MB DDR3 64bit, 8gb (2x4) DDR3 1333, NVIDIA Drivers 313.09, Linux Mint 14 Nadia Mate Desktop 32 Bit Kernel 126.96.36.199 PAE This driver detect Geforce GT520 how as Geforce 8800GTX but is much better when before detect only Geforce 8400GS and allow change resolution in game without problems This driver is highly recommended if you have NVIDIA Geforce Card 8000 series and upper versions because give more fps in many pc games titles
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Manjaro Linux 18.0.0||Apr 05 2019||4.5||Yes||Yes||Yes||Gold||Bob Niemöller|
|Show||Debian GNU/kFreeBSD Unstable "Sid"||Aug 30 2014||1.7.25||Yes||Yes||Platinum||Johannes|
|Show||Fedora 20 x86_64||May 15 2014||1.7.18||Yes||Yes||Silver||Zachary J|
|Show||Arch Linux x86_64||Jul 04 2013||1.6-rc4||Yes||Yes||Platinum||Serge Hooge|
|Current||Linux Mint 14 "Nadia"||Dec 14 2012||1.5.18||Yes||Yes||Gold||Carlos Rodriguez|
mount -oloop Halo.iso /cdrom
~/.wine/drive_c/Program\ Files/Microsoft\ Games/Halo/haloupdate.exe
cd .wine/drive_c/Program\ Files/Microsoft\ Games/Halo ./halo.exe
Installing 'halotrialsetup.exe' into a clean wineprefix should work fine with wine-1.3.37.
To run the game, the working directory must be the Halo Trial directory, e.g.
cd ~/.wine/drive_c/Program\ Files/Microsoft\ Games/Halo\ Trial/ wine halo.exe
2015-10-06 Admin note: the following issue has been patched in version 1.0.10 of Halo Custom Edition and Halo Combat Evolved.
2014-11-08 Admin note: the following was extracted from a user comment made on 2013-10-30 and may or may not be relevant to current Wine.
THIS DOES NOT APPLY TO CURRENT VERSION OF HALO CE/PC
Wine is, like Windows, affected by a bug where Halo doesn't render
shaders as well on Nvidia hardware. The most visible symptom is that the
active camouflage is only using transparency instead of the proper way
where it is using a pretty neat shader.
The Windows fix is based on making Halo believe it is running on an ATI card, which is not so complicated within Wine. Loosely based on the Windows fix, enter these into the registry:
As DWORD: "HKCU\Software\Wine\Direct3D\VideoPciDeviceID" = "724b"
As DWORD: "HKCU\Software\Wine\Direct3D\VideoPciVendorID" = "1002"
If your Halo is in a more vast prefix, it is recommended to specify it exclusively for the halo.exe as this fix may have the potential to burn your house down.
This picture will display the basic improvement: i.imgur.com/Rq93SgZ.jpg
Use argument -windowed to play correctly
Example: wine halo.exe -windowed