|License:||Free to use|
|Latest Wine Version Tested:||1.7.28|
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What does not
What was not tested
There seems to be an issue at times which causes a severe frame rate drop and deems the game unplayable. My last encounter with this was on the Peleliu map. Suddenly and without warning, all of the vegetation on the island became gigantic forcing my frame rate to drop drastically and forcing me to quit the match. I've seen this happen many times. I'm unsure if this is an NVIDIA proprietary drivers issue or an issue within Wine itself and I don't have the ability to test this. Once this starts happening, subsequent restarts of the game result in the same problems. Occasionally, shutting down the game for long periods of time and coming back later can help, but the only sure way I've found to fix this is to reboot.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Oct 16 2014||1.7.28||Yes||Yes||Silver||an anonymous user|
|Show||Linux Mint 17 "Qiana" x86_64||Oct 12 2014||1.7.27||Yes||No||Garbage||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Sep 20 2014||1.7.27||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Aug 03 2014||1.7.22||Yes||Yes||Platinum||an anonymous user|
|Show||openSUSE 13.1 x86_64||Jul 08 2014||1.7.21||Yes||Yes||Gold||RenÃ© Linder|
|Bug #||Description||Status||Resolution||Other apps affected|
|34936||Sky flickers in War Thunder when StrictDrawOrdering is disabled||UNCONFIRMED||View|
|35182||War Thunder: Minor graphics glitches around cockpit||NEW||View|
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Jarrard on Tuesday May 8th 2018, 5:47
Error messages for 64bit client are below. Its not related to DXVK as it does not even launch the 64bit client.
00a5:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
00a5:err:ole:RevokeDragDrop invalid hwnd (nil)
00d7:err:seh:setup_exception stack overflow 1680 bytes in thread 00d7 eip 000000007bc7c3a9 esp 0000000000140f80 stack 0x140000-0x141000-0x240000
Assert( Assertion Failed: Illegal termination of worker thread 'SocketThread' ):c:\buildslave\steam_rel_client_win32\build\src\tier0\threadtools.cpp:3126
\src\common\workthreadpool.cpp (399) : Assertion Failed: pWorkThread->m_bFinished is false but thread is not running
Assert( Assertion Failed: pWorkThread->m_bFinished is false but thread is not running ):c:\buildslave\steam_rel_client_win32\build\src\common\workthreadpool.cpp:399
by Diceroll on Monday July 14th 2014, 7:51
the mouse is "stuck" by the screen borders, so i can't move or look 360Â° wich make the game pretty unplayable.
I tried to force the MouseWarpOverride in registry and to set the "capture mouse" option but i still got the problem.
any idea ?
by Verloren on Saturday June 7th 2014, 6:29
Help would be much appreciated.
by AKim on Saturday June 28th 2014, 15:15
by Verloren on Wednesday July 2nd 2014, 7:50
by Tomik on Monday December 16th 2013, 16:23
by Jon on Monday December 16th 2013, 21:13
nvidia nvidia-libgl nvidia-utils lib32-nvidia-libgl lib32-nvidia-utils
by Austin on Saturday May 10th 2014, 0:56
by Tomik on Wednesday November 20th 2013, 23:19
In debug mode it shows me this:
Before this, I tried install it through Steam (also in PlayOnLinux), but after clicking on PLAY button it shows me some message, that I have old drivers for graphic card.
I'm using Nvidia 331.20 drivers from Nvidia.
Enyone knows what should I install with winetricks? Thanks
by Milan Troller on Sunday December 15th 2013, 13:50
by Tomik on Monday December 16th 2013, 16:22
But now, it doesn't show anything about DNSAPI. But game still doesn't start.
by Dale on Sunday December 15th 2013, 18:10
by Ben on Sunday October 20th 2013, 8:50
Console output is as follows:
err:d3d:wined3d_debug_callback 0x444b9c8: "GL_INVALID_ENUM error generated.".
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ ../../../wine/dlls/wined3d/surface.c / 2739
err:d3d:wined3d_debug_callback 0x444b9c8: "GL_INVALID_VALUE error generated. Invalid texture format.".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../wine/dlls/wined3d/surface.c / 2376
From what I can tell from googling the issue, I need the libtxc_dxtn libraries installed, but I've already installed them.
Video driver is NVIDIA 325.15
by Milan Troller on Sunday December 15th 2013, 13:51
by RevenantX on Sunday September 29th 2013, 16:37
Are you know that winetricks directx9 installs:
d3dx9_26 d3dx9_28 d3dx9_31 d3dx9_35 d3dx9_36 d3dx9_39 d3dx9_42 d3dx9_43 d3dx9 d3dxof devenum dinput directmusic directplay
And winetricks d3dx9 installs:
d3dx9_26 d3dx9_28 d3dx9_31 d3dx9_35 d3dx9_36 d3dx9_39 d3dx9_42 d3dx9_43
And warthunder works flawessly without winetricks (except sky bug)