Final Fantasy XI Online

Final Fantasy XI is the first online Final Fantasy RPG from Square Enix.

Application Details:

Version: Final Fantasy XI
License: Retail
Votes: 403
Latest Rating: Platinum
Latest Wine Version Tested: 4.1

Maintainers: About Maintainership

Link Square Enix account managment Free Download Installation Media

Test Results

Selected Test Results

What works

Played for 6 hours today without issues

Was able to install and update without issues

Played with bluetooth controller 

windowed mode

AMD graphics 

What does not


What was not tested

Full Screen mode

Hardware tested


  • GPU: AMD
  • Driver: open source

Additional Comments

Must install the following to resolve black screen at boot and issues zoning.

d3dx10 d3dx11_42 d3dx_11_43 d3dx9 d3dx9_26 d3dx9_28 d3dx9_31 d3dx9_35 d3dx9_36 d3dx9_39 d3dx9_42 d3dx9_43 d3dxof devenum dinput8 dirac directmusic directplay directx9 dmsynth dotnet20 ffdshow gdiplus icodecs l3codecx mfc42 quartz vcrun2005 vcrun2008 vcrun2010 vcrun6 vcrun6sp6 xact xact_jun2010 xinput xvid

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentmacOS Mojave 10.14Feb 15 20194.1Yes Yes NoPlatinumChristopher Strom 
ShowGentoo Linux x86_64Jan 08 20194.0-rc3-stagingYes Yes NoSilverPandoraxero 
ShowGentoo Linux x86_64Oct 15 20183.18N/A Yes YesGoldMegas of Vecanti 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Nov 03 20183.0.3Yes Yes NoPlatinumChristopher Strom 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Apr 15 20183.6Yes Yes NoPlatinumChristopher Strom 

Known Bugs

Bug # Description Status Resolution Other apps affected
28861 Final Fantasy XI hangs after character selection NEW View
32931 FFXI Amazon Downloader crashes when trying to download install files NEW View
40794 PlayOnline Viewer crashes when using a game controller. UNCONFIRMED View
41641 Final Fantasy XI: incorrect face culling; no glitches when disabled UNCONFIRMED View
42008 Final Fantasy XI Online: Opening movie doesn't play. UNCONFIRMED View
45520 Install Shield fails on 64bit prefix with Silent install UNCONFIRMED View

Show all bugs

HowTo / Notes


HOWTO - Final Fantasy XI:


Used the files distributed via the official PlayOnline site.

It is recommended to be using the official files from the PlayOnline Site. You may need to use your 7zip archiver to decompress the .001, .002, and .003 files.

The installer has 7z built-in, but it wont find the archives if 'FFXISETUP.exe' runs from a working directory other than where the archives lie, and will exit (in other words, one must 'cd' to the directory where 'FINALFANTASYXI.Data.00{1,2,3}' are).

Installation works on both, 64-bit and 32-bit prefixes, although on 64-bit, it sometimes freezes (seen as 'err:seh:setup_exception stack overflow in the terminal').  The installation will continue, if the 'ISBEW64.exe' is terminated before it goes full-zombie, and the installation aborts.

It's a good idea to manually uncompress the files (open 'FINALFANTASYXI.Data.001' with your favorite tool that supports 7-zip archives), or copy the 'extracted' directory elsewhere, or rename it.  The 'FFXISETUP.exe' feels a bit slow for the job, and it's possible to make it go quite nuts should the directory already contain the uncompressed files.  It will also delete all the uncompressed files upon failure/success.

In particular, the installer sometimes stops moving on to the next expansion without a clear reason (did not investigate).  Restarting the process will make it continue on.

When manually uncompressed, the game and expansions can be installed by running the 'setup.exe' under the 'PlayOnline' and 'INST1', 'INST2', etc. directories as needed.


Windows 7 needs to be set as the reported Windows version, or the game client will crash after accepting the licence agreement.

Everything imaginable in-game works, though the game can be quite heavy, depending on settings (especially due to the shadows).  Using CSMT from Staging helps with FPS by allowing more CPU to be used.


A PS2-controller via a simple USB-converter works flawlessly (aside from sometimes when entering the game, and the analog mode is off, the player character and the camera will start moving by themselves, but they stop when the analog mode is enabled (whether or not this would happen on Windows as well is unknown at this time)).

Japanese Input

Requires the Japanese PlayOnline Viewer software, as is intended (using 'uim' to switch input methods).

Works while in PlayOnline Viewer, but not while in-game.  This may be due to how things are built-in.  It is possible to paste text from outside the PlayOnline Viewer into it, but the same is not true for the actual game client.


What does not


The PlayOnline Viewer splash image is transparent (works with Wine Staging).

The opening movie does not display, but the audio plays (for about 10 seconds, then it's skipped).  This is likely a gstreamer issue, or missing codecs (the video was visible at least two years ago, though upside down, and mirrored).  Possible clue: 'err:msvideo:ICLocate Required media codec 'vidc I420' not found!'

Sometimes, usually only after having gone back to the PlayOnline Viewer from the game, the application will crash when re-launching the game from the viewer (backtraces speak of the (proprietary) nvidia-drivers).

Using the Japanese client, typing Japanese in-game doesn't work via 'uim', probably because the thing is heavily built-in (text can't be 'pasted in' even).

Using the Japanese client, having the opening movie enabled will crash the client when launched from the PlayOnline Viewer. 

 Installation Instructions pre 12-19-2016

HOWTO - Final Fantasy XI: The Ultimate Collection 2011

 This HOWTO will help you get Final Fantasy XI setup on your machine using "The Ultimate Collection 2011" retail package, or equivalent media. Here you will also find a guide to get the PlayOnline Viewer running. This HOWTO is complete to the best knowledge of its creators, however, there may be some errors that have not been resolved.

Please note that in order to run this game, you will most likely NEED the proprietary drivers for your graphics card(s). Open-source drivers are known to have problems with 3D rendering, and may render many things incorrectly or slowly. Please bear this in mind when submitting test results, as well.


  • Insert "The Ultimate Collection 2011" dvd into your dvd drive.
  • In a terminal session, type in "wine /path/to/dvdrom/PlayOnline/setup.exe".
  • From here, you will be guided by a setup wizard. Choosing all defaults is acceptable.
  • After the PlayOnline Viewer is finished installing, click finish on the wizard if you haven't done so already.
  • Type in "cd/path/to/dvdrom/INST1" to go into the install directory for Final Fantasy XI.
  • Type in "wine setup.exe".
  • A wizard will appear that will guide you through setting up Final Fantasy XI. Again, choosing all defaults is acceptable.
  • After installation is complete for Final Fantasy XI, you may be given a choice to restart your machine. Choose "No, I will restart my machine later" and click finish.
  • From here, type in "cd/path/to/dvdrom/INST2".
  • Type in "wine setup.exe".
  • Follow the wizard for setting up Rise of the Zilart, choosing all defaults, and selecting to restart your computer later, if prompted.
  • Type in "cd/path/to/dvdrom/INST3".
  • Type in "wine setup.exe".
  • Follow the wizard for setting up Chains of Promathia, choosing all defaults, and selecting to restart your computer later, if prompted.
  • Type in "cd/path/to/dvdrom/INST4".
  • Type in "wine setup.exe".
  • Follow the wizard for setting up Treasures of AhtUrhgan, choosing all defaults, and selecting to restart your computer later if prompted.
  • Type in "cd/path/to/dvdrom/INST5".
  • Type in "wine setup.exe".
  • Follow the wizard for setting up Wings of the Goddess, choosing all defaults, and selecting to restart your computer later if prompted.
  • You may now umount your installation media. Be sure to store it in a safe place.

Overriding DXDIAGN.DLL

  • Obtain a copy of the file "Dxdiagn.dll" from a Windows XP install (It'll be in the System32 Directory)
  • Copy said file into your WINE installation (.wine), place it either in the Windows folder or the System32 folder, either is fine.
  • Open a terminal and navigate to the directory you placed Dxdiagn.dll into.
  • Run the following command: "wine regsvr32 dxdiagn.dll". Additionally try running "wine regsvr dxdiagn.dll".
  • Open winecfg and navigate to the overrides.
  • Set a new override for Dxdiagn.
  • You should be set to go.


  • Here the PlayOnline Viewer will be updated. Follow the instructions to update the viewer.
  • After PlayOnline Viewer is updated, the viewer will ask you to click next to restart it. Do so, and PlayOnline Viewer Should restart.
  • Once logged in, you may run Final Fantasy XI. It will be updated upon running them for the first time, this is the perfect opportunity to eat some cheesecake, because the initial update could take hours. Do note that if you have registered the registration codes for any of the Abyssea expansions it will be automatically downloaded and installed in the update.
  • Once the update has completed, Final Fantasy XI should launch with your desired settings.
  • Go to a heavily populated area, and type "/yell Final Fantasy XI Runs In Linux!!" into Final Fantasy, and press Enter

Running more than one instance of FFXI:

  • In a shell do:
    WINEPREFIX="/home/$USER/.wine-second" wine /path/to/first/full/FFXI/Install/pol.exe
  • This will create a new instance directory for wine in your home folder. It will be named .wine-second
  • You will get a few errors. You can dismiss all of them.
  • Use your favourite file handling utility and copy the complete PlayOnline folder from your previous (/home/yourname/.wine/drive_c/Program Files/) wine instance to your new instance. (Yes you will need two installs of FFXI for this to work)
  • Make sure you copy your original install from it's root folder in the Program Files directory to the Program Files directory of your new wine instance. The folder named PlayOnline is all you need to copy.
  • Now you should have one original install in:
    /home/yourname/.wine/drive_c/Program Files/PlayOnline/
    and one copy of that install in:
    /home/yourname/.wine-second/drive_c/Program Files/PlayOnline/
  • In a shell do:
  • Now make sure that the root of the registry is selected in the tree structure on the left hand side. In English the root is called 'My Computer'
  • Now click the following sequence in the Regedit menu bar:
    'Registry -> Export registry file'
  • Select a location to save your registry export. (Suggest saving to desktop for easy removal after you are done)
  • Close the registry editor.
  • In a shell do:
    WINEPREFIX="/home/$USER/.wine-second" regedit
  • You are now editing the registry information for your new instance of wine.
  • Once again; select the root of the registry (My Computer). Then click the following sequence in the registry editor:
    'Registry -> Import registry file'
  • Select the file you saved in the previous regedit instance. (The one I suggested you save to your desktop)
  • Once the file has been imported... (might take a while depending on size of registry) you are ready to start using two instances of FFXI at the same time on the same computer.
  • You may now delete the .reg file that you saved to your desktop.
  • To start the first instance of FFXI use:
    wine /path/to/first/full/FFXI/Install/pol.exe
  • To start the second instance of FFXI use:
    WINEPREFIX="/home/$USER/.wine-second" wine /path/to/copy/of/full/FFXI/Install/pol.exe
  • The default path to an install is: /home/username/.wine/drive_c/Program Files/PlayOnline/
  • This guide is crude and in an initial stage. In time it will be optimised.

Other Recommendations/Info:

  • Disabling shadows altogether causes a speedup.
  • Desktop Effects (Compiz) should be disabled if flickering of the screen occurs.
  • Please use the latest version of wine if possible, if not, there is a list of known working versions at the bottom of this guide.
Christopher Strom


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

2019 Reassessment
by Pandoraxero on Tuesday January 8th 2019, 5:29
Just did a reassessment of the game on 4.0 rc3 (Highest Version I could find an overlay for in Gentoo)

Didn't exactly run as expected. I assessed it the same way a total noob would. ...or at least a total noob who somehow knows how to use portage overlays. No real modifications (except setting the res to 1600x900. Home Point Warping crashed the game.
I'm going to try the an ancient tech support trick, which is known to all but the noobest of noobs, I guess that would make them... n00bs (because double zeros. ...Amirite? ...Guys? *sigh*
Okay. Ill-conceived lame pun aside, I'm gonna turn my Linux rig off... stand outside in the apparently rainy weather smoking a cigar on a covered porch for about an hour... then turn it back on again... then RE-reassess the game. Who knows, maybe my dual 780Ti's are running too hot or something.
RE: 2019 Reassessment
by Chiitoo on Tuesday January 8th 2019, 7:29
Which overlay were you using? I don't think we have any official ones with release candidates on Gentoo.

We tend to skip those for a reason, but you can always use the '9999' to get them if you like. :]

I have not had the issue with home-points that you mention. Perhaps I just conveniently dodged that bullet by not following the tags too closely (currently at rc5).

The only real issue that I have had, (though only really an issue if you ever move the mouse around) is which is also now fixed.

That, and which is still around.

It would probably be a good idea to try with an official Gentoo ebuild too, though it may be unlikely to fix the issues you have been seeing.

RE: 2019 Reassessment
by Pandoraxero on Tuesday January 8th 2019, 8:09
overlay I'm using is unofficial, "hossie"
I ran a search for wine overlays for Gentoo and came up with this list:

Which seems to be about the most comprehensive list I can find. I'm considering 9999, but like I said elsewhere, that's an unofficial version, and its results don't really count for testing purposes. As it stands, the game's only KINDA playable... IF you're lucky.
I do understand the rc releases being only about a week apart from one to the next being more than a minor hassle to the Gentoo maintainers, though.
What USE flags do you have enabled for wine? I have USE="X alsa cups fontconfig gecko jpeg lcms ldap mono mp3 ncurses nls opengl perl png pulseaudio realtime run-exes sdl ssl threads truetype udev xcomposite xml" for wine-staging
RE: 2019 Reassessment
by Chiitoo on Tuesday January 8th 2019, 8:47
If you use the environment variables I mentioned, you can get any officially released version you want with 9999. In a sense, I would say that it would count more as a test result, than one with an ebuild from an unofficial source does. :]

Which version of nvidia-drivers are you using (415.25 here at this time)?

Also, could you grab the terminal output from a session where you experience a crash, and throw it into a 'pastebin' of some kind (and link to it here)?

I haven't actually tried Wine-Staging for FFXI in a while. It causes my whole desktop go wonky (windows turn black and stuff like that). It may be caused by some setting in the prefix that I have set in the past, however, though I think this one should be relatively clean. I'll need to look into that more with time at some point.

Here are my usual flags:

app-emulation/wine-vanilla-9999::wine was built with the following:
USE="X alsa fontconfig gecko gstreamer jpeg mono mp3 ncurses nls openal opengl png ssl threads truetype vkd3d vulkan xinerama xml -capi -cups -custom-cflags -dos -gphoto2 -gsm -gssapi -kerberos -lcms -ldap -netapi -odbc -opencl -osmesa -oss -pcap -perl -prelink -pulseaudio -realtime -run-exes -samba -scanner -sdl (-selinux) -test -udev -udisks -v4l -xcomposite" ABI_X86="32 64 (-x32)"
CFLAGS="-march=znver1 -O2 -pipe"
CXXFLAGS="-march=znver1 -O2 -pipe"

app-emulation/wine-staging-9999::wine was built with the following:
USE="X alsa fontconfig gecko gstreamer jpeg mono mp3 ncurses nls openal opengl png ssl (staging) threads truetype vkd3d vulkan xinerama xml -capi -cups -custom-cflags -dos (-ffmpeg) -gphoto2 -gsm -gssapi -kerberos -lcms -ldap -netapi -odbc -opencl -osmesa -oss -pcap -perl -pipelight -prelink -pulseaudio -realtime -run-exes -samba -scanner -sdl (-selinux) -test -themes -udev -udisks -v4l -vaapi -xcomposite" ABI_X86="32 64 (-x32)"
CFLAGS="-march=znver1 -O2 -pipe"
CXXFLAGS="-march=znver1 -O2 -pipe"
RE: 2019 Reassessment
by Chiitoo on Tuesday January 8th 2019, 8:55
Just remembered that it's not too long from now, when I did experience some rather random-like crashes myself... but they were very rare, so I'm not too certain it could have been what you are seeing. It very well might have, however.

I haven't seen them in a while now though, so I'd definitely encourage you to at least try with rc5 via the 9999, or wait for the 4.0 release for a re-reassessment. :]

Also, if possible, try Wine-Vanilla as well (which I mainly use for FFXI, so there might be things happening with Staging that I know not about).
RE: 2019 Reassessment
by Pandoraxero on Tuesday January 8th 2019, 7:49
The problem appears to be less consistent, but more widespread, than my initial tests implied. The cutscene for leaving the castle in San d'Oria also seems to trigger the issue. what's worse, when trying to get more output from winedbg using the "Program Error" window, it brings up the window... but I can't interact with it. I can go for the slightly more risky proposition and run wine-9999 in Gentoo, but results from that don't count as actual test results, since it's not an actual version.
RE: 2019 Reassessment
by Chiitoo on Tuesday January 8th 2019, 7:54
You can usually use 'EGIT_COMMIT' to get a specific tag with the 9999 versions, or use the Wine-specific ones we have.

See for example:
RE: 2019 Reassessment
by Chiitoo on Tuesday January 8th 2019, 7:57
Way to submit early, me.

Of course it would be best to use an officially released version from the official Gentoo ebuild repository, instead of something from an overlay or the 9999, but I just wanted to mention these tricks since we do indeed skip release candidates, and since there seem to be users wanting to test using them. :]
RE: 2019 Reassessment
by Pandoraxero on Monday January 14th 2019, 11:01
I used this method to get rc6. Or perhaps... git rc6? Because I'm using git.... right? ...geez, tough crowd...
I'm not going to review it because I still have the same problems.
Thought I saw one post where you asked what nvidia-drivers version I'm using... probably been deleted, since I don't see it anymore, but in any case, I'm using 415.23. looks like 415.25 is available, but I don't really think this is an issue with graphics, since the issue is intermittent, with no guaranteed means by which it can be made to present itself... aside, perhaps, from repeatedly HP warping. and it's not just HP Warping that causes it.

Now, I should note that I'm NOT using the WINEARCH variable... so I'm not sure whether or not that has anything to do with it. Debug info shows Platform: i386 (WOW64)
Should I try running it with the WINEARCH set, or is that just my, uh... suspicions from past testing talking? Because as I recall, the game didn't ALWAYS work without setting WINEARCH. ...And I've been on the FFXI/Wine effort for over a decade.
RE: 2019 Reassessment
by Chiitoo on Monday January 14th 2019, 19:30
The comment is still there ( ), a bit towards the top from this one. We've got multiple 'threads' of replies going on here now, which is probably why it got “lost”. :]

I'm not blaming the nvidia-drivers (yet), just comparing out set-ups so as to get a better idea of what might make the difference.

I have been mainly using a 32-bit prefix, but I'll create a WoW64 one to test this out. I should actually have one around already, as I was mainly using that before creating this to test something else... I don't remember having issues with it before, aside from something during the installation phase, way back.

With regards to Home Points, I tend to make use of them extensively while doing Ambuscade, every few minutes or so, so if it's triggered by something during changing areas for example, I definitely should be hitting it too.
RE: 2019 Reassessment
by Pandoraxero on Tuesday January 15th 2019, 1:23
Okay, I see it now. Yeah, musta got lost.

I'll try with a new WINEPREFIX and WINEARCH=win32
This may or may not help depending on the actual nature of the issue, but it's worth a shot. If it does help, I won't be able to rate the game as platinum because of the workaround.
RE: 2019 Reassessment
by Pandoraxero on Tuesday January 15th 2019, 6:01
I was almost convinced setting win32 did the trick. then I talked to the NPC to zone out of the castle in sandy. I don't know what it is, but SOMETHING is causing issues here. WINEARCH=win32 seems to make the game slightly more stable... but when things like this happen, it raises a question.
I get the following output:
0031:err:d3d8:d3d8_device_upload_sysmem_vertex_buffers Failed to update buffer (I don't have timestamps enabled so I'm not sure if that has anything to do with it)
wine: Unhandled page fault on read access to 0x00000120 at address 0x79ee23f0 (thread 0135), starting debugger... (and the debugger doesn't start. It must have crashed PRETTY HARD.)
RE: 2019 Reassessment
by Jeffrey K Berhow on Sunday January 27th 2019, 2:14
This is what I got when the first portion of the Lower Delfutt's Chains of Promathia cutscene ended.

0009:err:d3d8:d3d8_device_upload_sysmem_vertex_buffers Failed to update buffer.
wine: Unhandled page fault on read access to 0x00000084 at address 0x7cbfeb39 (thread 0009), starting debugger...
00cb:fixme:dbghelp:elf_search_auxv can't find symbol in module

In the Staging tab of winecfg, I unticked "Enable CMST for better graphics performance (deprecated)" and was able to get through the cutscene.

Everything seems to be working now.
by Pandoraxero on Saturday December 3rd 2016, 9:17
Just so everyone knows, I am one of the people who pushed for the imm32 sanity check patch (which saw this game go from Garbage to Gold) 8 years ago. I see this as a good time to re-assess the situation, and now I'm running Debian, with the intent of getting a clearer picture of the present state of this project on a base binary distro (which has forked more than any other distro, and most notably is the parent distro of the *buntu distros, and mint, among others)

After completing my assessment of the status on Debian, I intend to touch other base or near-base distros. My agenda currently includes Fedora (near-base), Slackware (base), FreeBSD (base, non-linux), and finally, I will be re-assessing the situation with Gentoo (base, though I suspect Chiitoo may also be working this part of the operation right now).

At each step, I'll be providing test results, and writing a How-to. The test results will be published, but the How-to will not be finalized, let alone published until I find an appropriate version of wine upon which to base it, and wade through the intricacies of each distro.

This will be a slow process, and could easily take 3 months, or possibly longer (I suspect FreeBSD and Slackware will be the hardest for me to work with, considering my lack of experience with them). I will be finishing up with Gentoo, since it's what I've been using for a decade. Essentially, these different distros will be taking me out of my element, for the sole purpose of achieving a fresh perspective on the status of this particular game on wine as a whole, rather than its status on just one distro.

If I'm not covering your distro of choice, well... I'm sorry, but I don't have time to touch on every single *buntu, *BSD, and all the numerous forks of Debian, Red Hat, and Slack. I'd be working this piece for another 8 years if I did that. My goal is to evaluate distros which have demonstrated, and continue to demonstrate, longevity. This essentially means base and near-base only.
RE: Re-assessment
by Michael D on Wednesday December 7th 2016, 8:05
Your work is much appreciated. I will also be submitting tests again. Hopefully I can contribute, rather than just create headaches for you.
RE: Re-assessment
by Pandoraxero on Wednesday December 7th 2016, 9:59
Well, so far, fedora's giving me nothing but a truckload of derp on install, complaining about missing mono and stuff. I got what I believe to be an effective-enough workaround. I've been tried and tested, but I won't accept defeat. (Bonus points if you can name where that line's from, without googling it.)
RE: Re-assessment
by Michael D on Wednesday December 7th 2016, 10:16
I had to do a winetricks dotnet20 in a 32 but prefix to get it installed on kubuntu 16.10
I'll be reactivating my account to test fully, but pol updated fine.
Sorry I can't place your reference. However, for when the day is long, forever carry on.
RE: Re-assessment
by Chiitoo on Thursday December 15th 2016, 3:49
Which installer were you using?

I only needed to set the reported Windows version to 7, when using the installer from the PlayOnine site (to get into the title screen, after the licence agreement). This is the only thing keeping it from being Platinum, but that should soon change, with the default becoming Windows 7 some time after 2.0 release. \ö/
RE: Re-assessment
by Pandoraxero on Monday December 12th 2016, 6:44
Well, I've stumbled upon the beast that is the reason I hold such disdain for binary distros... I'm co-posting this to the forums, but I figured I'd mention it here, too. This is on Fedora25. I think Fedora might have forgotten a dep or two...

bash-4.3$ wine32 C:\\Program\ Files\\PlayOnline\\SquareEnix\\FINAL\ FANTASY\ XI\\ToolsUS\\FINAL\ FANTASY\ XI\ Config.exe
fixme:winediag:start_process Wine Staging 1.9.23 is a testing version containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug reports on
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
err:d3d:match_fbo_tex_update FBO status 0x8cdd
err:d3d:match_broken_arb_fog FBO status 0x8cdd
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
bash-4.3$ wine32 C:\\Program\ Files\\PlayOnline\\SquareEnix\\PlayOnlineViewer\\pol.exe
fixme:winediag:start_process Wine Staging 1.9.23 is a testing version containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug reports on
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
err:d3d:match_fbo_tex_update FBO status 0x8cdd
err:d3d:match_broken_arb_fog FBO status 0x8cdd
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
RE: Re-assessment
by Pandoraxero on Tuesday December 27th 2016, 1:56
I have recently come to the conclusion that this game is, in fact, easier to install and run in wine... than it is on Windows 10. There's been enough people complaining about Windows 10, and this most certainly confirms that there is good reason behind the near-unilateral hatred Windows 10 has been getting... and continues to get. Wine has been getting consistently better over time, but catching up to windows has been a cat-and-mouse game for over a decade. As resentment towards the newsances (see what I did there?) of higher and higher Windows Versions grows, I think people will eventually start looking for a new OS... but then I said the same thing a decade ago when Vista had its RTM, and the net change so far has been negligible, although the non-GNU, yet Linux-based, Android OS is showing a substantial market success.
wine cfg
by Tucker Hoog on Sunday November 13th 2016, 22:26
Im at the part of the guide where it asks me to do an override in winecfg. But how do I do that? Here's a link to my winecfg.
RE: wine cfg
by Tucker Hoog on Monday November 14th 2016, 0:18
Nevermind. Got it working.
wine cfg
by Tucker Hoog on Sunday November 13th 2016, 22:26
Im at the part of the guide where it asks me to do an override in winecfg. But how do I do that? Here's a link to my winecfg.
RE: wine cfg
by Tucker Hoog on Monday November 14th 2016, 0:17
Nevermind. Got it working.
Japanese input?
by GF on Thursday September 8th 2016, 13:08
Is anyone aware of a way to get Japanese input working? My locale, keyboard, and FFXI client are in Japanese, and I can read what others write, but cannot type back in Japanese. When I write in Japanese the usual prompt appears below the FFXI window, but the characters themselves never appear in the FFXI chat log. I'm on wine 1.8.4 and have also tried this with the English client.
RE: Japanese input?
by Chiitoo on Thursday September 8th 2016, 13:24
As far as I'm aware, it should be possible only in the Japanese client (without modifying the client).

That said, I've never even tried to input Japanese into an application running via Wine, only native Linux applications (via uim), and as such, I don't have any immediate ideas on what the issue could be.

Are you able to input Japanese into other applications running via Wine?
RE: Japanese input?
by GF on Thursday September 8th 2016, 13:38
I hadn't actually tried before.. but just did, and can enter Japanese text in fine with WINE's Wordpad.
RE: Japanese input?
by Chiitoo on Thursday September 8th 2016, 13:53
OK that's very good to know. If it works in other applications, it would seem to me that it might be time to open up a bug!

I don't have the Japanese client, so I can't help by testing this myself... although I guess I should be able to get it from the official website nowadays, and there we go, downloading it now.

I'm not sure when I'll have the time to do it, but I'll give it a go.
RE: Japanese input?
by Pandoraxero on Monday December 12th 2016, 9:20
The last time I tried it, which, as you probably guessed, was 8 years ago, it DID NOT work. The game would run, but switching to Japanese input did not work, presumably because the IMM/IME was not 100% compatible with what the JP version was expecting. That may have changed, though. It was a real bummer for me back then, as, in addition to college classes, I was using FFXI as a platform to get a better grasp on the Japanese Language. The download from the JP site is, of course 100% legal... though 8 years ago, it did not exist, so I had to pirate the Japanese version, if getting a disc for an MMO that requires a user account and monthly payments can be described as "piracy"...

Operating off my knowledge from Windows: notably, Final Fantasy XI itself fully supports Japanese input, regardless of region, it's just disabled by detecting what PlayOnline version is being used (which explains how windower made it work on US and EU versions. Its IME plugin alters that part of the detection, but leaves it so that the ingame text is still in... whatever native language. I think the only options were EN, DE, and FR). So you don't need to reinstall everything, just PlayOnline. You can use registry hax to migrate your US, EU, or JP settings, verbatim, to any other region, that way you're not wasting drivespace (Which, 8 years ago, was NOT CHEAP)
RE: Japanese input?
by Chiitoo on Thursday December 15th 2016, 0:10
Apologies for the delay!

I finally put some time into trying this out, and while it took a while for me to figure out, it seems to work at least in the PlayOnline Viewer.

In short, have 'app-i18n/uim' (Gentoo package naming) and its dependencies installed, have 'uim-xim' running, and start the application with XMODIFIERS="@im=uim" set (either on the command-line, or exported for the shell).

I can then switch the input method via the global hotkeys set via uim settings.

The IME controls on the lower right part of the screen don't seem to be usable for me though. It did curiously say 'ON' before I got it working. Now when I have it working, it says 'OFF'. :]

The fact that it does work in Wine notepad there, but not in-game is curious as well. Regardless, I hope this will be of help. If you can confirm that it does work for you in PlayOnline Viewer as well, but not in-game, let me know and I'll test that out as well (may test it anyways at some point, as it shouldn't be too big of a deal to update the client with my already up-to-date files).
RE: Japanese input?
by Chiitoo on Thursday December 15th 2016, 5:08
Bäh! I knew it was too easy.

Does not work in-game, at least not yet. Now that I think about it, it does make sense, because the Japanese Input Method is more or less built-in to the game client, as far as I understand it, and it's not even possible to paste text into it. This may explain why 'uim' works for PlayOnline Viewer, since it's possible to paste text into that.

I feel it may require considerable work to have it working in-game, via Wine, but I will hope I'm wrong... :]
RE: Japanese input?
by Pandoraxero on Thursday December 15th 2016, 8:56
You are correct that it is built in to the game itself. My best guess is that such a method was required for cross-compatibility between PS2, PC, and XB360, but the console versions have been decommissioned, so those are hardly relevant. I think Ganiman and I were trying to get it to work 8 years ago, with some assistance from Aikar (makes sense, as Aikar was partly responsible for the Windower project). A fruitless endeavor, but things may have changed in 8 years.

If it weren't for Aikar, I would have likely never figured out that the JP version of PlayOnline could be used with a NA FFXI install. I'm all but done testing on Fedora. I still have Slack and FreeBSD to go, then I get Gentoo back in its place for testing, then test with Knoppix, then back to Gentoo to see if I can give JP input the old college try.
no numpad available for main menu
by NovemberDelta on Friday July 1st 2016, 6:26
playing on a 2011 macbook pro.

installation and game runnin smooth except for not being able to enter the ingame main menu due to lacking [-] key on a numpad. tried several other ways like keyboard remote apps and stuff but couldn't get anything to work.

any ideas how to enter the main menu on a mbp wine setup?
RE: no numpad available for main menu
by Chiitoo on Friday July 1st 2016, 6:38
Depending on the 'Keyboard Size' setting, one can use the other dash [-] key with or without a modifier (ctrl or alt) to open the menu.

Additionally, pressing the mouse-wheel of a common mouse with a wheel will also open the menu.

When in the menu, the action can be bound to a custom key via the 'Key Assignment/Movement' setting.

I hope this helps!
RE: no numpad available for main menu
by NovemberDelta on Friday July 1st 2016, 7:00
that's what i already tried...without any luck. everytime i either hit the dash [-] or dash with ctrl or alt it opens the console and just writes "-". i also tried some workarounds like mouse apps for the mouse-wheel button, since i only have an apple magic mouse available.

any other ideas or should i just get me a low-budget keyboard with numpad and give it a try?
RE: no numpad available for main menu
by Chiitoo on Friday July 1st 2016, 8:01
Hm. It seems like it's not seeing the modifier key(s). Are you able to open the macro palettes by pressing and holding any of them down (the second key needs to be pressed before the palette opens, if it opens at all)?

Another key that opens the menu for me (with alt or ctrl modifying it), is the [+] key, which is actually [-] in a GB (and I believe US) QWERTY keyboard-layout. I normally use a Finnish layout, so things are a bit different.

That is, I have [-] next to the right shift-key, to the left from it, while it's [/] in a GB layout. My [+] key is next to the [0] key, to the right, where the [-] key is in a GB layout. They all work the same for me regardless of which layout I have in use.

As far as I know, the bindings are not even stored in the Windows registry unfortunately, so they can't be changed from there either, and as such, I don't think I have any other ideas aside from using a gamepad or a different keyboard. :\
RE: no numpad available for main menu
by NovemberDelta on Friday July 1st 2016, 10:08
update: got me a cheap MS keyboard with numpad. main menu finally accessible but somehow even changing the key binds in the config won't change anything. i can bind any key i like to call the main menu but it sticks to it's former bound purpose :(
RE: no numpad available for main menu
by Michael D on Friday July 1st 2016, 8:02
do you have the chat only keyboard option on? try toggling it to see if it is redirecting input to the console only.
RE: no numpad available for main menu
by NovemberDelta on Friday July 1st 2016, 9:50
how do i toggle that? i has been some years since i was used to all the commands and such
crash just before Terms of Service
by scanner on Monday March 14th 2016, 15:52
Fedora 23 with Wine 1.9.5

I can sign in with POL and start FFXI. When POL closes and should open the window to accept the license for use, instead the program crashes to a black screen with no music. I feel like I am missing something simple here.

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0152f8c2).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0152f8c2 ESP:0033ecac EBP:1da0e600 EFLAGS:00210216( R- -- I -A-P- )
EAX:00000000 EBX:00000000 ECX:017e4440 EDX:00000015
ESI:019433d0 EDI:00000000
Stack dump:
0x0033ecac: 01943318 019433d0 00000000 014c6ab3
0x0033ecbc: 0000000e 019433d0 1d9ce530 02168580
0x0033eccc: 013802b1 0033ecfc 00000000 00000400
0x0033ecdc: 00000500 1da10490 003b4e00 00000000
0x0033ecec: 00000800 1d9ce5b8 1d9ce5fc 1d9ce614
0x0033ecfc: 01671bf6 0000033c 0137fb3b 013715b0
000c: sel=0067 base=00000000 limit=00000000 16-bit --x
=>0 0x0152f8c2 in ffximain (+0x1bf8c2) (0x1da0e600)
1 0x0168c748 in ffximain (+0x31c747) (0x01689a88)
2 0x01371370 in ffximain (+0x136f) (0x013e3950)
0x0152f8c2: movl 0x0(%eax),%ecx
Module Address Debug info Name (159 modules)
PE 3b0000- 3db000 Deferred ffxi
PE 400000- 5a0000 Deferred pol
PE d00000- 1151000 Deferred polcore
PE 1370000- 1f24000 Export ffximain
PE 10000000-10010000 Deferred polhook
ELF 7857b000-7a800000 Deferred
ELF 7a800000-7a927000 Deferred opengl32
\-PE 7a820000-7a927000 \ opengl32
ELF 7b800000-7bbef000 Deferred kernel32
\-PE 7b810000-7bbef000 \ kernel32
ELF 7bc00000-7bd00000 Deferred ntdll
\-PE 7bc10000-7bd00000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7c30f000-7c400000 Deferred
ELF 7c477000-7c48d000 Deferred midimap
\-PE 7c480000-7c48d000 \ midimap
ELF 7c48d000-7c4c0000 Deferred winealsa
\-PE 7c490000-7c4c0000 \ winealsa
ELF 7c4c0000-7c4ed000 Deferred
ELF 7c4ed000-7c4f5000 Deferred
ELF 7c4f5000-7c581000 Deferred
ELF 7c581000-7c5e5000 Deferred
ELF 7c5e5000-7c5f2000 Deferred
ELF 7c5f2000-7c60f000 Deferred
ELF 7c60f000-7c615000 Deferred
ELF 7c615000-7c680000 Deferred
ELF 7c680000-7c68a000 Deferred
ELF 7c68a000-7c696000 Deferred
ELF 7c696000-7c6b1000 Deferred
ELF 7c6b1000-7c735000 Deferred
ELF 7c735000-7c789000 Deferred
ELF 7c78c000-7c7a5000 Deferred msacm32
\-PE 7c790000-7c7a5000 \ msacm32
ELF 7c7ac000-7c7d6000 Deferred winepulse
\-PE 7c7b0000-7c7d6000 \ winepulse
ELF 7c7d6000-7c7fa000 Deferred mmdevapi
\-PE 7c7e0000-7c7fa000 \ mmdevapi
ELF 7c7fa000-7c833000 Deferred uxtheme
\-PE 7c800000-7c833000 \ uxtheme
ELF 7c8b1000-7c9c2000 Deferred comctl32
\-PE 7c8c0000-7c9c2000 \ comctl32
ELF 7c9c2000-7c9f0000 Deferred msvfw32
\-PE 7c9d0000-7c9f0000 \ msvfw32
ELF 7c9f0000-7ca3e000 Deferred dsound
\-PE 7ca00000-7ca3e000 \ dsound
ELF 7ca75000-7cac3000 Deferred dinput
\-PE 7ca80000-7cac3000 \ dinput
ELF 7cb0c000-7cb41000 Deferred d3d8
\-PE 7cb10000-7cb41000 \ d3d8
ELF 7d1d8000-7d1df000 Deferred
ELF 7d1df000-7d1e6000 Deferred
ELF 7d1e6000-7d1f0000 Deferred
ELF 7d1f0000-7d1f3000 Deferred
ELF 7d1f3000-7d208000 Deferred avicap32
\-PE 7d200000-7d208000 \ avicap32
ELF 7d208000-7d231000 Deferred devenum
\-PE 7d210000-7d231000 \ devenum
ELF 7d482000-7d487000 Deferred
ELF 7d487000-7d596000 Deferred
ELF 7d596000-7d59c000 Deferred
ELF 7d59c000-7d5b8000 Deferred
ELF 7d5b8000-7d5d6000 Deferred
ELF 7d5d6000-7d5dc000 Deferred
ELF 7d5dc000-7d62f000 Deferred
ELF 7d62f000-7d645000 Deferred
ELF 7d645000-7d6f3000 Deferred
ELF 7d6f3000-7d71e000 Deferred
ELF 7d71e000-7d727000 Deferred
ELF 7d727000-7d79b000 Deferred
ELF 7d79b000-7d826000 Deferred
ELF 7d826000-7d82e000 Deferred
ELF 7d82e000-7d851000 Deferred
ELF 7d851000-7d8b9000 Deferred
ELF 7d8b9000-7d90c000 Deferred
ELF 7d90c000-7d97d000 Deferred
ELF 7d97d000-7d9a9000 Deferred
ELF 7d9a9000-7d9e8000 Deferred
ELF 7d9e8000-7d9fc000 Deferred
ELF 7d9fc000-7da30000 Deferred
ELF 7da30000-7da8b000 Deferred
ELF 7da8b000-7da9a000 Deferred
ELF 7da9a000-7dac9000 Deferred
ELF 7dac9000-7dadb000 Deferred
ELF 7dadb000-7dae9000 Deferred
ELF 7dae9000-7dc28000 Deferred
ELF 7dc28000-7dc5b000 Deferred
ELF 7dc5b000-7dd32000 Deferred
ELF 7dd32000-7dd80000 Deferred
ELF 7dd80000-7de00000 Deferred
ELF 7de00000-7de3a000 Deferred ws2_32
\-PE 7de10000-7de3a000 \ ws2_32
ELF 7de3a000-7de63000 Deferred dxgi
\-PE 7de40000-7de63000 \ dxgi
ELF 7de63000-7de7f000 Deferred
ELF 7dea2000-7decc000 Deferred iphlpapi
\-PE 7deb0000-7decc000 \ iphlpapi
ELF 7decc000-7df11000 Deferred winspool
\-PE 7ded0000-7df11000 \ winspool
ELF 7df11000-7df4b000 Deferred wbemprox
\-PE 7df20000-7df4b000 \ wbemprox
ELF 7df72000-7df8e000 Deferred dinput8
\-PE 7df80000-7df8e000 \ dinput8
ELF 7dff7000-7dffd000 Deferred
ELF 7dffd000-7e009000 Deferred
ELF 7e009000-7e01b000 Deferred
ELF 7e01b000-7e01f000 Deferred
ELF 7e01f000-7e02b000 Deferred
ELF 7e02b000-7e037000 Deferred
ELF 7e037000-7e03e000 Deferred
ELF 7e03e000-7e042000 Deferred
ELF 7e042000-7e046000 Deferred
ELF 7e046000-7e06c000 Deferred
ELF 7e06c000-7e1ad000 Deferred
ELF 7e1ad000-7e1c1000 Deferred
ELF 7e1c4000-7e1c9000 Deferred
ELF 7e1c9000-7e1ce000 Deferred
ELF 7e1d2000-7e1d9000 Deferred
ELF 7e1e4000-7e27f000 Deferred winex11
\-PE 7e1f0000-7e27f000 \ winex11
ELF 7e294000-7e2bc000 Deferred
ELF 7e2bc000-7e2ff000 Deferred
ELF 7e2ff000-7e336000 Deferred
ELF 7e336000-7e349000 Deferred
ELF 7e349000-7e362000 Deferred
ELF 7e362000-7e40a000 Deferred
ELF 7e40a000-7e42d000 Deferred
ELF 7e42d000-7e453000 Deferred
ELF 7e476000-7e5b7000 Deferred oleaut32
\-PE 7e490000-7e5b7000 \ oleaut32
ELF 7e5b7000-7e715000 Deferred wined3d
\-PE 7e5d0000-7e715000 \ wined3d
ELF 7e715000-7e78f000 Deferred ddraw
\-PE 7e720000-7e78f000 \ ddraw
ELF 7e78f000-7e7bb000 Deferred msacm32
\-PE 7e790000-7e7bb000 \ msacm32
ELF 7e7bb000-7e842000 Deferred rpcrt4
\-PE 7e7d0000-7e842000 \ rpcrt4
ELF 7e842000-7e991000 Deferred ole32
\-PE 7e860000-7e991000 \ ole32
ELF 7e991000-7ea4d000 Deferred winmm
\-PE 7e9a0000-7ea4d000 \ winmm
ELF 7ea4d000-7ea73000 Deferred imm32
\-PE 7ea50000-7ea73000 \ imm32
ELF 7ea73000-7eaef000 Deferred advapi32
\-PE 7ea80000-7eaef000 \ advapi32
ELF 7eaef000-7ec18000 Deferred gdi32
\-PE 7eb00000-7ec18000 \ gdi32
ELF 7ec18000-7ed7c000 Deferred user32
\-PE 7ec30000-7ed7c000 \ user32
ELF 7ef7c000-7ef8f000 Deferred
ELF 7ef8f000-7efdd000 Deferred
ELF 7efe5000-7f000000 Deferred version
\-PE 7eff0000-7f000000 \ version
ELF f732a000-f732f000 Deferred
ELF f732f000-f74fc000 Deferred
ELF f74fc000-f7519000 Deferred
ELF f753c000-f76f3000 Dwarf
ELF f76f4000-f7717000 Deferred
ELF f7719000-f771a000 Deferred [vdso].so
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files (x86)\PlayOnline\SquareEnix\PlayOnlineViewer\pol.exe
0000000b 0
00000042 15
00000044 2
00000040 0
00000016 0
0000002e 15
0000002c 0
0000002b 0
0000002a 0
00000029 0
00000028 0
00000009 0
RE: crash just before Terms of Service
by Chiitoo on Tuesday March 22nd 2016, 17:33
Sorry for the late reply!

Try running the application via a terminal emulator, and see if there is any interesting output in there before the crash. Please do not paste long output here, but use a pastebin-service such as instead.

Have you tried setting Windows version to Windows 7 (or other)?

Have you disabled the opening movie? (May or may not be necessary. Reminds me I need to do some gstreamer testing!)
RE: crash just before Terms of Service
by scanner on Tuesday May 3rd 2016, 12:43
Sorry this was on back burner a while.
Is there a way to edit my prior post? I am not seeing a way but would like to clean it up a bit to be less obnoxious.

I redid my wine install and started from scratch.

Now I get past everything to log in. I select character, the pop-up window completes (connecting to lobby and all that). Then the screen goes back and Downloading Data appears in the bottom right. After a mniute or so it throws the 3001 error.

I'm using a windows 10 dxdiagn.dll and using it in windows 10 mode.
Opening movie is disabled. Graphics Stabilization is disabled.
RE: crash just before Terms of Service
by Chiitoo on Wednesday May 4th 2016, 4:49
These can't be edited, but maintainers can (and will) delete them periodically (cleaning old/unnecessary). :]

Have you tried Windows 7-mode? (I don't remember if I ever tried Windows 10 mode yet. Added on to-do-list!)

Also, have you tried without overriding dxdiagn.dll? I don't think I ever did that... not that I can remember.

I've been meaning to look into the guide and make sure it's up-to-date, but haven't found the time for it yet. :[

Also, which version of Wine are you using at this time? Staging enabled or no? (Both should work though.)
RE: crash just before Terms of Service
by scanner on Wednesday May 4th 2016, 10:56
Windows 7 mode - behaves the same
I tried with Windows 7 mode and then removed the override on dxdiagn.dll to no avail.

I'm using Wine 1.9.6-1.fc23

Not sure about having staging enabled.
RE: crash just before Terms of Service
by Chiitoo on Wednesday May 4th 2016, 13:41
I wonder if it would be feasible to update to Wine 1.9.9, so we're testing the same stuff. :]

If the staging patches are included. there should be a clear message about it in terminal when Wine is run, like so:

fixme:winediag:start_process Wine Staging 1.9.9 is a testing version containing experimental patches.

Anyblue, since you're not crashing any longer, I wonder if it wasn't simply a connection issue? Would it be correct to think that the FFXI-3001 error appears after you selected a character to play?

If possible, try other character(s) too (though I imagine you already would have). I've seen players have that issue while playing on Windows/PS2 as well, being unable to enter a certain area or areas (the areas are often located on different servers, which may explain why another area works while another doesn't).

I don't have much else to add at the time, but perhaps save the terminal output from a run, and 'pastebin' it as I recommended before (as the terminal can get quite chatty with this game running).
RE: crash just before Terms of Service
by scanner on Wednesday May 4th 2016, 15:30
Re: Wine 1.9.9 - I'm still pretty novice with *nix so I will say...maybe? Unfortunately it will include a full reinstall and patch of FFXI so it'll take a couple days while I learn to properly build from source for Wine and then get FFXI reinstalled.

The 3001 is after selecting a character. I popped up some wireshark and have been digging through my capture but it has changed a lot since I last used (it was Ethereal when I last seriously used the tool) so I'm going slowly.

I will let you know any changes after getting these updates done.

When I run it the terminal window isn't super chatty so I wonder if I am doing something wrong. I tried to turn up my debugging but the files I was teeing to was not that full.
RE: crash just before Terms of Service
by Chiitoo on Wednesday May 4th 2016, 15:46
Not long ago it could still be quite complicated to get the latest development versions on binary distributions, but that has become a lot better recently.

Building from source is often the best way to do things, though I may be a 'tad' partial due to being a Gentoo user. :D

As for 'a full reinstall and patch of FFXI', that's not necessary if just changing Wine version (perhaps you had some other changes in mind, too?). It will of course be most clean to always try with a new and clean Wine prefix, but I wouldn't go for that just yet in this case (if the prefix isn't very 'polluted' with installed things).

Even for new installations, one can copy the up-to-date FFXI-files over so the notoriously slow download speeds can be avoided. ^^
RE: crash just before Terms of Service
by Greg F on Friday September 16th 2016, 21:23
I'm able to reproduce this with a similar debug log on a 2011 MacBook Pro running 10.11.6. This is with opening movie disabled and Windows 7 set in winecfg. The WINE version being used is 1.9.18.

I have the game functioning perfectly on GNU/Linux on 1.8.4, so know that this should be the license acceptance screen.
Can't get it past the initial ToS/login window
by jingai on Friday February 12th 2016, 10:38
I'm on Debian/sid (unstable) running WINE 1.9.3-staging in a 32-bit prefix set to Windows 7. The only winetricks I'm using is quartz. No registry hacks or anything.

I've tried re-installing fresh 3 or 4 times now. I'm installing from the downloadable Ultimate Seeker's Collection on SquareEnix's website. Have installed everything except the final expansion (intend to play on a free server). I did go through the necessary steps to patch up to latest.

After the ToS/login window, directly after "Acquiring Data..." and the window closes, it crashes with the following on the console.

The only thing I did not do is replace dxdiagn.dll, as instructed in the guide above. Is this still a necessary step? I don't have a Windows XP installation handy but I suppose I could install it somewhere for this.. I just am unsure it's still needed.

Last thing to note: I am using the DarkStar Project's xiloader.exe to boot FFXI, since I intend to play on a free DarkStar server.

If anyone has encountered this before and corrected the issue, or has suggestions, I'd be grateful.

wine: Unhandled page fault on write access to 0x00000014 at address 0x7e6b7589 (thread 0032), starting debugger...
Unhandled exception: page fault on write access to 0x00000014 in 32-bit code (0x7e6b7589).
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7e6b7589 ESP:0e88e824 EBP:0e88e848 EFLAGS:00210246( R- -- I Z- -P- )
EAX:00000000 EBX:7e6f1a04 ECX:00000000 EDX:00000000
ESI:0013ba68 EDI:0002004e
Stack dump:
0x0e88e824: 0abe4e80 0e88e848 7e75b91d 0abe4e80
0x0e88e834: 00000158 0e88e8a8 7e6f1a04 00000012
0x0e88e844: 0abe4e80 0e88e878 7e6c2de2 0002004e
0x0e88e854: 0e88e88c 0e88e878 7e696d05 0abe4e80
0x0e88e864: 00000000 00000000 00000000 7e6f1a04
0x0e88e874: 00000012 0e88e8c8 7e698964 0002004e
000c: sel=0067 base=00000000 limit=00000000 32-bit r--
=>0 0x7e6b7589 in winex11 (+0x47589) (0x0e88e848)
1 0x7e6c2de2 in winex11 (+0x52de1) (0x0e88e878)
2 0x7e698964 NotifyIME+0x253() in winex11 (0x0e88e8c8)
3 0x7e760150 ImmNotifyIME+0x7f() in imm32 (0x0e88e928)
0x7e6b7589: movl %edi,0x14(%eax)
RE: Can't get it past the initial ToS/login window
by Chiitoo on Friday February 12th 2016, 12:05
I don't remember ever having used an override for 'dxdiagn.dll', so I don't believe it's required. I could be wrong, though!

As for the rest, I'm afraid this is not a support channel that can help you with that. Using this software to play on unofficial servers is (I believe) a direct violation of the software license/agreement of FINAL FANTASY XI, and as such, I feel it's akin to using 'cracks' to bypass copy protection and such (which Wine project doesn't support either).

I could be wrong on that, too, but personally, I can/will not help with this sort of a use case as it's not something I support. :]

I wish you good luck though, in finding out if there's something in Wine that can be fixed to make something else work! ^^
RE: Can't get it past the initial ToS/login window
by jingai on Friday February 12th 2016, 12:30
I understand, though there's no modification to the client to do what I'm doing (thus, no 'crack' or anything). The big reason for playing on an unofficial server isn't to skirt paying SE, but more that I simply don't care for the game in its current state, but do considerably care for it circa 2006.

For sake of discussion, since I don't believe my issue stems from the connecting to unofficial servers, maybe we could just assume I'm trying to connect to the official ones ;)
RE: Can't get it past the initial ToS/login window
by Chiitoo on Friday February 12th 2016, 13:00
Yeah, I was actually supposed to add something like “it does feel a bit that it may be due to where you're making the client connect to”, because I've not encountered a similar issue before.

But thinking about it more, I'm not sure if I did. My memory has been pretty bad lately. I do have a feeling there might have been something, but at this point in time, I just can't seem to remember nor really think of what to try, as things work pretty much out-of-the-box here.

There is the 'msctf.dll' deal that I have commented on here, under the title: Installation and Opening Movie, but it does seem quite a bit different though, as the game crashes (or crashed) when losing focus only.

I will post a comment of course, if I can remember/think of something “obvious” I can't right now. ^^
RE: Can't get it past the initial ToS/login window
by jingai on Friday February 12th 2016, 13:20
The behavior I see is identical to bug 38151 (see his/her backtrace attached there), so I'm not alone with this, but I have tried for several days to figure out why it seems to all work fine for some and not for me (and the people in bug 38151).
RE: Can't get it past the initial ToS/login window
by Chiitoo on Saturday February 13th 2016, 8:46
Hm, indeed it would seem so. That must be the thing knocking in the back of my head, trying to make me remember! Heh.

Then again, I may have not thought of it as much, because I have been fairly confident that it might be an OS X-specific issue, but if you're hitting it as well... there must be some common factor somewhere that I don't have so as to be able to reproduce the crash.

Another thing with regards to is that I thought they had their game crash immediately after launching the game from PlayOnline viewer (at the moment the opening movie would play), not at the license agreement stage.

Seeing your comments on both, bug 38151 and 28861 I now remember seeing the mails for those, but likely didn't have anything helpful to add.

That said, have you tried making the change I mentioned here:

I feel it's a bit of a 'shot in the dark', but perhaps better than nothing. ^^
RE: Can't get it past the initial ToS/login window
by jingai on Saturday February 13th 2016, 16:28
I am bypassing POL so it may still be the same spot it's crashing at. I honestly don't remember the order of events there.. I played the game for 7 years, but I quit around 7 years ago so my memory is a bit fuzzy.. the window I am referring to is the one that has the blue background that kind of looks like interlaced scan lines and begins with a small dialog to Agree or Disagree and then presents a progress bar that ends with "Acquiring Data..."

All of that said.. I just tried your patch and it works! I don't know enough about wine to know what negative effects it might have, but it fixes my problem at least :)
RE: Can't get it past the initial ToS/login window
by Chiitoo on Sunday February 14th 2016, 14:41
Indeed, the opening movie would be just before that screen where the agreement thingy appears. It happens as the first thing when FFXI itself is launched from the viewer, and before the screen you see first.

Quite interesting that you're having the same issue there, as the OS X user(s). I've not read of it happening on Linux before this.

If you ever decide to pay for a subscription, it would be interesting to know if it happens without the by-passing of the viewer, too (probably will, but one can probably never be too sure about these things, without actually trying those things out).
RE: Can't get it past the initial ToS/login window
by jingai on Sunday February 14th 2016, 21:14
If there's ever another free trial I may give the official servers a go just to see, but as I said I already put my time in on the official servers and really was just looking for the nostalgia of playing it again in the state it was around the time I left.

Do very much appreciate your help with this though :) It's neat to see it all again.
PlayOnline black window
by Adam Armstrong on Monday February 8th 2016, 23:10
I'm having an issue where PlayOnline just loads into a solid black window and stays there. Anyone have idea what might be causing this issue and how to fix it?

I installed FFXI using the free Windows client installation from the official PlayOnline website.

I'm running Ubuntu 15.10 and Wine 1.9.3 (Staging).
RE: PlayOnline black window
by Chiitoo on Wednesday February 10th 2016, 15:28
I can't remember when that last happened to me (either never, or somewhere around five years ago).

Some things that I do wonder: does the audio play, and the screen is simply black? Does it seem to be using the CPU? Does it change anything if you set PlayOnline viewer to windowed or full-screen mode?

It might be helpful to show the terminal output from the run (use something like to show it, unless the output is only a few lines).

Perhaps do the same with the output from 'glxinfo'.

Another thing to try is Wine without (Staging), although I did just now try 1.9.3 with staging enabled, and things seem to work for me (on Gentoo Linux).

Oh and did you ever run the game before on the same machine/OS you currently are trying to run it on?

Just a few quick-like thoughts!
RE: PlayOnline black window
by Adam Armstrong on Thursday February 11th 2016, 12:21
Sorry, yes, the audio does play, and when I move my mouse cursor over the window, the cursor disappears, but I can still hear it making sounds when it hovers over the various buttons. So apparently the PlayOnline Viewer is functioning, but not displaying for some reason.

It was previously working perfectly on this same machine when I was running on Ubuntu 14.04 LTS, but it stopped working when I upgraded to 15.10.

I finally found a workaround by switching PlayOnline Viewer to run in fullscreen mode, which allows me to log in and play the game, but is still kind of annoying. I would rather run PoL in a window.
RE: PlayOnline black window
by Naan on Wednesday February 10th 2016, 15:38
I had the same problem using multiple monitors. On the primary one the game always worked but moving it to a different monitor it stayed black.
Really, really, really slow
by jsbryan on Sunday January 3rd 2016, 22:55

I'm on 10.11.1

Installed using a wineskin wrapper. Everything updated fine, but POL runs suuuuuuper slow. Moving from screen to screen is a horrible chore, every new screen takes ages to load, and I have to spam click for it to recognize any inputs. I haven't yet been able to test the game as it crashed first time (but was also running crazy slow). Checking again as I type this, but it's so damn slow I had to post about it. Anything I can do to speed up POL?
RE: Really, really, really slow
by Chiitoo on Monday January 4th 2016, 9:30
No immediate ideas here, and absolutely no OS X experience with regards to Wine and stuff, so I can only come up with some questions that might help the troubleshooting process. ^^

First off, which version of Wine? Have you also tried the staging version (not that not-staging shouldn't work; it should, but it's always good to test both).

Have you ever been able to run the application before, without this issue, on the same machine?

Getting the terminal output pasted to a “paste bin” from the run should be a good idea (especially for the crash).

One thing that comes to mind, is that you somehow have no hardware acceleration working properly, but I really have no clear idea on how that would happen on OS X, and how to look into it further. :\

Sorry I can't be of more assistance at this time. I might suggest posting at the forums as well, if you didn't yet.

Good luck!
RE: Really, really, really slow
by Ruben Reina on Monday January 4th 2016, 10:17
In my Macbook Pro Mid 2014 with OS X 10.11.1 perfectly works with the following configuration in Wineskin:

Also, set wine in Windows 7 mode.

Don't forget to configure your game's resolution in FFXI tool executable to be the same as the display of your Mac in case it is non retina display. For retina display set it to the half of its resolution. E.g. retina display 13" has 2560x1600 so set the resolution to 1280x800.

Please, try to set it up with the same configuration as shown above and let me know if it works better than before.
Unable to install
by Kurt Walker on Wednesday July 15th 2015, 19:55

Have been trying to get this work for a few days now – have followed the guide as well as the one on ffxiah. Unfortunately along the way I slipped up and installed the playonline viewer (via Wine 1.6.2, thru Terminal + MacPorts) in the wrong order, now when I try and go through with the full installation via Terminal I receive an error code when trying to install the PlayOnline viewer, it then goes onto try and install FFXI but it refuses as it does not detect the PlayOnline viewer. I tried uninstalling it via the Wine Uninstaller and it simply cannot be removed. Does anyone perhaps know how I could forcibly remove it?

As this method failed, I moved onto try and install/run via WineSkin. I found a trustworthy looking port here: (their site is down today, apparently). I installed this to my Mac with much greater ease and the whole thing installed and patched without issue(!). Then I launched the game and encountered this error:

The program pol.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience.

This can be caused by a problem in the program or a deficiency in Wine. You may want to check the Application Database for tips about running this application.

followed by a massive error code:

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x01e7ff02).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:01e7ff02 ESP:0032ed2c EBP:1da0e600 EFLAGS:00010212( R- -- I -A- - )
EAX:00000000 EBX:00000000 ECX:0212a868 EDX:00000015
ESI:02285690 EDI:00000000
Stack dump:
0x0032ed2c: 022855d8 02285690 00000000 01e20863
0x0032ed3c: 0000000e 02285690 1d9ce530 010b6ca0
0x0032ed4c: 01cdf791 0032ed7c 00000000 00000258
0x0032ed5c: 00000320 1da10490 003a4e00 00000000
0x0032ed6c: 00000200 1d9ce5b8 1d9ce5fc 1d9ce614
0x0032ed7c: 01fbfaa6 0000033c 01cdf06b 01cd15b0
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
=>0 0x01e7ff02 in ffximain (+0x1aff02) (0x1da0e600)
1 0x01fd9610 in ffximain (+0x30960f) (0x01fd6988)
2 0x01cd1370 in ffximain (+0x136f) (0x01d42620)
0x01e7ff02: movl 0x0(%eax),%ecx
Module Address Debug info Name (36 modules)
ELF 0-7bf03000 Stabs
PE 360000- 376000 Deferred imeuidll
PE 3a0000- 3cb000 Deferred ffxi
PE 3d0000- 3e2000 Deferred imeuidll2
PE 400000- 5a0000 Deferred pol
PE 8d0000- d21000 Deferred polcore
PE 1cd0000- 285b000 Deferred ffximain
PE 10000000-10010000 Deferred polhook
PE 40620000-40624000 Deferred d3d8
PE 40660000-40664000 Deferred msctf
PE 406f0000-406f4000 Deferred version
PE 41b90000-41b94000 Deferred advapi32
PE 41d10000-41d3e000 Deferred user32
PE 41e50000-41e54000 Deferred gdi32
PE 41f20000-41f24000 Deferred imm32
PE 41f40000-41f4b000 Deferred winmm
PE 41f90000-41f94000 Deferred msacm32
PE 44750000-44758000 Deferred ole32
PE 448a0000-448a4000 Deferred rpcrt4
PE 44920000-44924000 Deferred ddraw
PE 449b0000-449b4000 Deferred wined3d
PE 44b00000-44b07000 Deferred oleaut32
PE 44ca0000-44ca4000 Deferred winex11
PE 44eb0000-44eb4000 Deferred dinput8
PE 45250000-45254000 Deferred ws2_32
PE 45690000-45694000 Deferred devenum
PE 456c0000-456c3000 Deferred avicap32
PE 46470000-46474000 Deferred iphlpapi
PE 464a0000-464a4000 Deferred dsound
PE 464f0000-464f4000 Deferred dinput
PE 465a0000-465a4000 Deferred uxtheme
PE 476f0000-47710000 Deferred comctl32
PE 490d0000-490d4000 Deferred mmdevapi
PE 49ef0000-49ef3000 Deferred winecoreaudio
PE 7b810000-7b999000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\PlayOnline\SquareEnix\PlayOnlineViewer\pol.exe
00000036 0
00000042 15
0000002a 2
00000043 0
00000028 0
00000026 0
00000025 0
00000009 0
RE: Unable to install
by Michael D on Thursday July 16th 2015, 7:16
I do not have any experience with installing as of late. When i did play; if i messed something up, i would reinstall my operating system and start all over, restoring my configuration files for the OS and then installing WINE fresh and then FFXI.
I know this doesnt help very much, but if you have been at it for days, you could always consider just starting over.
RE: Unable to install
by Chiitoo on Thursday July 16th 2015, 10:59
I realyl have no experience on OS X, but let's see.

> Unfortunately along the way I slipped up and installed
> the playonline viewer (via Wine 1.6.2, thru
> Terminal + MacPorts) in the wrong order, now when
> I try and go through with the full installation via
> Terminal I receive an error code when trying to install
> the PlayOnline viewer, it then goes onto try and install
> FFXI but it refuses as it does not detect the PlayOnline
> viewer. I tried uninstalling it via the Wine Uninstaller
> and it simply cannot be removed. Does anyone perhaps
> know how I could forcibly remove it?

Firstly, if possible, use version 1.7.47 of Wine.

What do you mean exactly by 'wrong order'?

To make sure the Wine prefix is clean, remove it (or move it, or create a new one in a location different from the default ( ).

What media did you use to install? I wouldn't trust any unofficial sources; if you have lost yours, SQUARE ENIX is actually providing it here:



At what point exactly did you get this crash you pasted here? When you start the game from PlayOnline Viewer, or when you accept the license agreement? Or other?

I can only comment and help with the first method, as I have no clue what the portingteam is supposed to be (even trying to look at their site, I can't seem to find out what it is they're doing, and it could just as well be a software “pirating” site (though I doubt that), heh).

So, as the first thing, give the latest development version a go, if possible. I think there might be one or two OS X-specific bugs related to this but I can't be sure that's what you're hitting.
RE: Unable to install
by Darrell Kitchen on Wednesday July 29th 2015, 7:38
Yeah, I been getting the same error. However, I have found a way to install FFXI outside of how Wine says to install programs.

The way I found works for installing any Windows program (Photoshop 7 included), is to enter CMD, navigate to the directory where the setup.exe files are and execute them from CMD.

1) type: wine cmd
2) select drive where installs are (for me it was): h:
3) navigate to the setup executables: cd playonline
4) run setup.exe: setup
5) when setup is finished, navigate to: cd ..\INST1
6) run setup.exe: setup
7) when setup is finished, navigate to: cd ..\INST2
8) run setup.exe: setup
9) continue repeating navigate/setup till finished with however many INST folders you have.
10) navigate to where you installed PlayOnlineViewer, run pol.exe and update the viewer to the latest version, and your ready to set up POL for playing

Not saying this will work for you, but it is how I been doing it because I was getting the same error you were getting when trying to append the startup programs to the end of "wine"
Wine shutting down program when I use xbox controller
by Devon Healy on Saturday December 13th 2014, 1:47
WHen I try to use xbox controller when I first log on wine will always try to crash the programme, sometimes I get by it by closing the error window quickly but most of the time the entire programme crashes

Final Fantasy XI366888325Wine(5512,0x401fe000) malloc: *** error for object 0x40279ed0: double free
*** set a breakpoint in malloc_error_break to debug
wine: Assertion failed at address 0x000b:0x90f8069e (thread 0009), starting debugger...
/Applications/Games/Final Fantasy line 2: 5512 Killed: 9 "$(dirname "$0")/Final Fantasy XI366888325Wine" "$@"
RE: Wine shutting down program when I use xbox controller
by Chiitoo on Saturday December 13th 2014, 1:55
I might guess that this looks like an OS X-specific issue.

Please add some info on your OS and hardware, as well as info on if you have tried on a completely clean Wine prefix, 32-bit prefix, and anything as well as everything else that might come to your mind. ^^

RE: Wine shutting down program when I use xbox controller
by Naan on Tuesday July 28th 2015, 13:55
Getting the same error with a ps3 controller on yosemite.

fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x44
wine.bin(820,0x401f4000) malloc: *** error for object 0x4021c830: double free
*** set a breakpoint in malloc_error_break to debug
wine: Assertion failed at address 0x000b:0x988b669a (thread 0025), starting debugger...
Installation and Opening Movie
by Chiitoo on Thursday November 27th 2014, 16:41
Just a bit of a note here before I get actual test results done.

I've been testing the installation with the FINAL FANTASY XI: Ultimate Collection Seekers Edition that has been made available during the Return Home to Vana’diel Campaigns.

I suspect these are the same files that are distributed for those purchasing a digital copy these days. Here are the md5sums for the files:

EU version:

FFXISETUP.exe: e3d02d00402473a881ce62c807b5f67d
FINALFANTASYXI.Data.001: e84a285986b72b72acaadd79d2e7b499
FINALFANTASYXI.Data.002: 03618891146157150ddbe681f4e3e9fa
FINALFANTASYXI.Data.003: 259b6f7265f3bcef2ba2e3ce34265525

US version:

FFXISETUP.exe: c24e675df4b52f5b826af7fc1f47db8c
FINALFANTASYXI.Data.001: 49eaa0eac8957b4f293316e3f74476e6
FINALFANTASYXI.Data.002: abe7c0a956ddfc6f61472639b819f60a
FINALFANTASYXI.Data.003: 1220266cd59d32602f864d990079032d

The installer has 7z 'built-in', but it wont find the archives if FFXISETUP.exe runs from a work-path outside of where the archives lie, and will exit (in other words, one must 'cd' to the directory where FINALFANTASYXI.Data.00{1,2,3} are).

Installation works on both, 64-bit and 32-bit prefixes, although on 64-bit, they sometimes freeze. It's still possible to get through by terminating 'ISBEW64.exe' when that happens.

I suggest manually uncompressing the files (open FINALFANTASYXI.Data.001 with your favourite tool that supports 7-zip archives). The FFXISETUP.exe feels a bit slow for the job, and it's possible to make it go quite nuts should the directory already contain the uncompressed files. It will also delete all the uncompressed files upon failure/success.

When manually uncompressed, simply 'cd' to each of the installation directories and run the setup.exe, starting with PlayOnline, then moving on to INS1, INS2, and so on and forth, as needed.

Aside from installation, I've been looking into the opening movie intro cinematics thing (finally). After tracking down what is missing on a 64-bit prefix, I moved to testing with a 32-bit one because winetricks would not like installing some components I wanted to try out.

Surprisingly, the movie actually works out-of-the-box now on a 32-bit prefix, as long as one has Wine built with gstreamer support. The movie will play upside down and mirrored from left to right, however.

One peculiarity comes with having the opening movie enabled: msctf.dll must be native, or the game will crash if it loses focus/isn't the active window any longer.

Windows 7 mode is required to get past the title screen.

That's all, fer now. Can't think of any other long-term issues that should be looked into.

P.S., apologies for the flood of e-mails I may have triggered by cleaning out half of the comments (about 250~). :V

I cleaned out old comments of old issues that didn't seem to have helpful information and were abandoned. Still need to do a second round of reading through all of them, and perhaps compile anything helpful to the how-to section...
help please
by Brock on Friday September 5th 2014, 18:44
can someone help me with trying to install with wine and ubuntu on a USB drive with downloaded files not the disks?
RE: help please
by Chiitoo on Sunday September 7th 2014, 7:35
It should be rather straightforward.

Are you having a specific issue with regards to the procedure? If the main setup-executable doesn't work for you, launch each of the separate installers manually from their directories.

I recently did an install with the officially released (not this most recent package, though I imagine it may be the same) installation files, and it worked platinum-like, even in a 64-bit prefix (probably should have created test data from it, me bad).

Anyblue, if you're having issues, please do state them so we can help. Guessing what exactly you need help with might take a while to get to the point. ^^
RE: help please
by Brock on Sunday September 7th 2014, 10:35
The only install files I have are ffxisetup.exe and 3 files titled FINALFANTASYXI.Data.001 to 003 batch files. How do I use them to install
RE: help please
by Chiitoo on Sunday September 7th 2014, 11:09
Ah, right.

The ffxisetup.exe should unpack the installation files from those files. If the set-up fails for some reason, you can copy those uncompressed files away somewhere (I believe they will be deleted by the installer in the case of an error).

I had that happen to me, but I forget what the reason for it was, so I'm not sure if it should happen to anyone else or if it was just me.

Look into the directory where you run the ffxisetup.exe, and you should perhaps see what I'm talking about.
RE: help please
by Brock on Sunday September 7th 2014, 11:41
ok FFXISETUP.exe ran but missing 7zip which for some reason is required for install. wont work with winzip or anything like that. so getting 7zip installed on ubuntu then will run setup again. I will post my findings so might be bale to help others in the future.
RE: help please
by Brock on Sunday September 7th 2014, 10:35
The only install files I have are ffxisetup.exe and 3 files titled FINALFANTASYXI.Data.001 to 003 batch files. How do I use them to install
Cannot get controller to work properly with the FFXI config
by Matthew on Monday August 25th 2014, 21:29
I am using a wireless Xbox 360 controller, I run the config and it recognizes the buttons but not the Dpad or the Right joystick. I am using Xboxdvr to use it on Ubuntu and i keep attempting to troubleshoot it but i havent had any luck. Has anyone else had this issue?

by Eric on Thursday April 17th 2014, 17:33
Unfortunately, that was the first thing I tried, as well as messing with the graphics stabilization check box in the config, and none of it worked.

I have no clue what it could be, since I've gotten FFXI to work with WINE on the same laptop before using the exact same method.
FFXI installs and updates just fine, but it crashes upon startup
by Eric on Wednesday April 16th 2014, 3:19
I am on a Macbook Air (2013) trying to run FFXI in WINE. I've gotten it to work in the past, but I can't get it to work this time around. I followed all of the instructions on here: and on this page as well, but it keeps on crashing as soon as playonline closes and FFXI opens.

I've tried using a version that was made in Wineskin and the problem was the same. I've tried installing WINE via homebrew instead of MacPorts, and the problem remained.

This is the error that the debugger gives me.

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x01345da2).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:01345da2 ESP:0033ed50 EBP:2620e600 EFLAGS:00210216( R- -- I -A-P- )
EAX:00000000 EBX:00000000 ECX:015d49a0 EDX:00000015
ESI:01720624 EDI:00000000

Here is the rest of the debug log

I hope you guys can help me out, it would mean the world to me if I could get to play FFXI again. Thanks!
RE: FFXI installs and updates just fine, but it crashes upon startup
by Chiitoo on Thursday April 17th 2014, 16:42
Teegrins, Eric!

I'm not sure that I can be of much help due to my inexperience with regards to Mac OSs, but as a quick question, have you disabled the opening movie?

That tends to have some issues still around here, and though I'm not sure if the backtrace you provided looks like it's about the movie; I've got a feeling it doesn't, but it's at least a quick try/check as a first thing that comes to my mind.

Here's to hoping it's all about /that/.
RE: FFXI installs and updates just fine, but it crashes upon startup
by Eric on Thursday April 17th 2014, 17:35
Unfortunately, that was the first thing I tried, as well as messing with the graphics stabilization check box in the config, and none of it worked.

I have no clue what it could be, since I've gotten FFXI to work with WINE on the same laptop before using the exact same method.
RE: FFXI installs and updates just fine, but it crashes upon startup
by Chiitoo on Thursday April 17th 2014, 17:47
Was worth a shot, methinks!

If it was working in the past, have you any recollection of the Wine-version of the time? It would then be a simple matter of trying out the version from back then.

From there, I would do regression testing to see where it started to not work.

That is assuming that it indeed is regression in Wine itself, and that the old version still works.
WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Megas of Vecanti on Friday March 21st 2014, 14:54
About 0.5% of the time, correctly pressing your stick in the direction of an arrow will cause the game to crash. (Both instances resulted from pressing a silver arrow; unsure if there's any correlation.)

Tested at the moat North of the entrance to Port Windurst in West Sarutabaruta while using the Carp Route for skillups. (One RoE (Reel In Small Fish I) was active, though it probably had nothing to do with the crash.)

I've crashed twice. Both stack traces ended up being identical to each other and both resulted in the culprit being:
"0x012f1cf2: divl %esi,%eax"
Since the last few times we got a crash that involved ASM code, it was on the Test Server with unfinished stuff, _IT MAY BE THAT THIS CRASH IS IN THE WINDOWS VERSION AS WELL_. Further investigation is going to be required and if borne out, the bug should be reported to SE. Chitoo? You out there?

To warrant further investigation, the full stack trace:

Good luck. We'll need it. XH
RE: WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Chiitoo on Friday March 21st 2014, 16:11

I had this weird feeling, after seeing the huge arrows in a picture at the Japanese forums before the implementation, that they might be trouble.

I have not had any crash happen yet, but I'll see if I can't lure it out.

I've actually been fishing quite a bit during the past few months myself! Got the two best rods and skill from 45 to 93, so the adjustments were something I was looking forward to quite a bit.

As a side-note, with regards to “moving the mouse cursor off any side of the FINAL FANTASY XI window can often cause the mouse input to endlessly move in that one direction”, I'm wondering if that's not the 'screen-edge panning'? (Config, Mouse/Cam, Screen Edge Panning...)

I can't remember at this time if it's possible to have it 'stuck' like it oft does with Wine, but I would guess so (would need to confirm, however).
RE: WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Megas of Vecanti on Friday March 21st 2014, 16:55
For best replication, try to fish in that moat I talked about and start "Reel In Multiple Small Fish I"; it seems you're almost guaranteed to get that crash by at least midway into the second repeated objective.

Good luck! (Still 20-something and I have to get skill on Dark Bass now...Which isn't happening so I'm considering moving on to the next location. I need me that Shaper's Shawl. /sigh)

Oh wow...I didn't even know that setting existed. I'm ashamed. XD I turned it off; will monitor what happens over the weekend. Thanks!
RE: WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Chiitoo on Thursday March 27th 2014, 7:58
I've still not had this happen to me. I've not yet tried to go after your steps, however. I would need to use another character for it, since my 'main' one has “too high” of a skill so that the fish below level 60-70 take their stamina down by themselves pretty quickly. ^^;

I have, however, been fishing cave cherax and liks a bit, and have yet to experience the crash. Matsya seem to be impossible with my skill level after the change (was easy before, just more rare to catch one than now, it seemed). Perhaps the mooching will help...


Someone posted this at the official forums:

If the post does not exist at some point, it was about a divide-by-zero crash during fishing. I suspect it may well be removed due to the more or less obvious violation of the user/software agreement, and/or terms of service, that may or may not have been occurred to get that data.

Either way, I probably guess that it may indicate the crash indeed happening within the natural habitat, too.

I'll still try to put some time into trying to get it to happen here, and possibly see if a temporary fail-safe could be created.
RE: WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Megas of Vecanti on Thursday March 27th 2014, 11:11
Hmm...SE may actually overlook the means of obtaining the data given the nature of the bug. We'll see.

Either way I suppose this'll be fixed in April at the latest. Good catch! It really does seem WINE is getting to emulate FFXI bug-for-bug now. XD
RE: WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Chiitoo on Thursday March 27th 2014, 11:24
I forgot to do this earlier, but I also checked the Japanese side of the forums. I believe the issue has been reported there as well, and has been moved to 'Confirmed/Planning to Address'.釣りをしているとエラーで落ちる事がある
RE: WARNING: New fishing system (March 2014 Version Update) will occasionally crash the game
by Megas of Vecanti on Thursday March 27th 2014, 11:31
That conclusively settles it, then. We'll probably have an Emergency Maintenance in the next couple of days. XD

[Close Ticket]
FF skips installation
by Landan Lloyd on Monday March 10th 2014, 5:24
I'm trying to play ffxi on mac, wine 1.6.2, Mavericks, Macbook Pro 2013 13in retina, but I haven't had much luck.

Firstly I tried a packaged version of wine, which worked fine, up until I got to the actual game, character selection worked fine but once I've selected a character and the game started to load I got nothing but music and a black screen.

Next I tried to install wine myself with homebrew, following this guide , then following the guide on this page to override the DXDIAGN.DLL(although it was a bit vague so not 100% sure I did it right), this again worked fine until I started ffxi from pol, when the opening movie should run I got a white screen and nothing happened, I disabled the opening movie but it didn't make a difference, same thing happened.

So, I though I'd start again from scratch, installed wine via homebrew, and winetricks same way, but now while the installer works fine it doesn't install anything, once I get to the screen were I select which expansions to install I select everything and click next and then it just skips and says FFXI has been installed on this computer. But obviously hasn't. I tried a few different downloads of ffxi but made no difference. I've tried installing wine, and wiping wine completely (rm -rf ~/.wine) but nothing seems to make a difference :(

Any suggestions please?

Here is the log

Landans-MacBook-Pro:~ landanlloyd$ wine /Users/landanlloyd/Downloads/Final\ Fantasy\ XI-\ Ultimate\ Collection\ Abyssea\ Edition/FINALFANTASYXIUCAE.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x33de04 L"C:\\users\\landanlloyd\\Temp\\bye6fff.tmp\\Disk1\\data1.hdr"
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2700-000024000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2700-000024000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108

I've got Xcode, XQuartz and Java Development Package installed.
WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Tuesday August 20th 2013, 23:13
As you may or may not know, the 08/20 Test Server update enabled a preliminary version of the new, revamped PC UI talked about at VanaFest last year. You can enable it by going into the Test Client's ToolsUS/FINAL FANTASY XI Config.exe, scrolling over to the "Misc." tab, and checking the box next to "Enable New UI" at the bottom.

Currently, though, it's unusable on WINE 1.7.0: the game crashes with an Unhandled Exception ("divide by zero in 32-bit code (0x022dd4ba)"; "0x022dd4ba: divl %ecx,%eax" according to the dump below) right after it draws the first new UI element (the right-facing arrow which would be next to the "Accept" option) on the "rules of conduct" disclaimer screen.

Any people in a position to fix the bug will want the full crash dump with symbols enabled, which is here:

This obviously needs to get working: good luck to all of you willing to make it work ASAP!
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Thursday August 22nd 2013, 6:17
Indeed. I put about 12 hours of staring at relay and other traces as well as the Wine code, and while I am quite confident I know why the crash happens, I haven't been lucky enough to stumble upon a fix. I also don't know enough to fix it myself without some help, and wasn't lucky on that at IRC.

My content ID will become inactive in a day (if it's not already), so I wont be able to test it more. :/

In short, it looks like being pretty much what bug 20847 describes. It looks like it's looking for the Alps Condensed font, uses AR PL UKai CN instead, and there are being zerœs returned (I tried different fonts, even the Alps Condensed, which it wouldn't use even.

Just some quick thoughts before thunderstorm breaks things.

Good luck!
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Thursday August 29th 2013, 17:53
Heh, I guess staring at code and backtraces for a few days sometimes yield some sort of results:
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Sunday September 1st 2013, 20:33
Wow, nice detective work. That fix should be pushed upstream ASAP; bug the IRC channel. XD
Can I get that fix in the format of a diff/.patch file so we have something to link others to?
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Pandoraxero on Monday September 2nd 2013, 17:57
Agree. We... or rather... the wine devs... need a patch file to work with.

Megas, Chitoo? the two of you are starting to remind me of myself and Ganiman about 5 years ago... Those were good times... in either case, enjoy your cheesecake.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Tuesday September 3rd 2013, 23:40
Hey, stop acting like this is over. XD It won't be until 20847 is legitimately fixed and the new UI can actually work out-of-the-box. If we can get past this hurdle, it _should_ be the last major change to the FFXI client until such time as SE cuts the PS2 cord and goes full DX9. (And we can concentrate on those remaining graphical flaws which may or may not be WINE's or SE's fault.)

Stay frosty.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Pandoraxero on Wednesday September 4th 2013, 9:07
In my experience, it's about the closest thing to nailing a bug. We have the solution, now we need a diff/patch, and need to popularize the diff/patch such that enough people KNOW about it, and it starts gathering attention from the wine devs. That's what Gani and I did... that's the reason you see the ratings on this game jump from garbage/bronze to silver at around this time 5 years ago. I called it cheesecake soon's the third person came in rating it silver.

Unfortunate part with this one, though, is that we don't have a sudden, otherwise inexplicable jump in the game's ratings to draw attention to it. The IRC method may be the most viable.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Monday September 9th 2013, 11:35
Sorry for the late reply.

Making patches is trivial, making a real fix is another story. I don't believe this is a proper way to fix the issue(s), as it's simply forcing a returned 0 into a 1. It doesn't cure the cause, and I highly doubt it would ever go into the Wine tree (that is, I don't think Julliard would approve, and I don't think I would either!).

I guess the actual issue lies within the code of FINAL (or FAINAL, heh) FANTASY XI Online, and I'm not too sure they will ever fix it, as it's likely not affecting Windows. We can find a graceful way to deal with it, something like replicating a bug, or insane behaviour, rather.

I made sure with Austin at IRC that they, too, think that it's probably not worth a new bug as it's very similar indeed to 20847, and they will probably be handled in the same way,.. eventually.

Anyblue, since I stated the patches would be trivial to make, I guess I should deliver some, if you really really want me to! Had to do a bit more since there seems to be regression in git since few days ago, namely the commit:

I also found an additional crash when opening the job-selection window. Quick trace and just as I guessed, it uses the glyph 3000 as well (added it to the patch).

Furthermore, one additional patch for Gentoo, as the latest versions (including 1.7.1) do not build before this bug is handled:

Patch to work around the division by zero for wine-1.7.0:

Patch to revert the msxml changes for wine-1.7.1-158-g88c2a18:

Patch to revert regression inducing changes for wine-1.7.1-158-g88c2a18:

Patch to work around the division by zero for wine-1.7.1-158-g88c2a18:

And finally, an all-in-one for wine-1.7.1-158-g88c2a18:

Note that I'm not aware what sorts of issues these patches could possibly cause, so do use them at your own peril. ^^;

I did try to make sure to test them all individually, so they should be OK concerning their functionality, but I seem to have a habit of making weird mistakes like forgetting parenthesis somewhere or something like that, So if something doesn't click, apologies for that in advance from Dragoy (of Fenrir)!
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Friday September 20th 2013, 11:46
I brought up the “regression in git” matter with the Fellow with Strings and as of:


Patch to revert regression inducing changes for wine-1.7.1-158-g88c2a18:

is no longer needed.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Sunday October 6th 2013, 19:52
Tested on vanilla 1.7.3-144-g6d03ce8 off of git. Awesome job! It's buggy and slightly crash-prone (in ways that make me suspect that the UI code itself is at fault) but it does work as advertised.

I need to know how we can get the UI font working, though--It defaults to Times New Roman. Is there any way to get WINE to parse that Alps Condensed font internally?
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Monday December 30th 2013, 7:53
Toadally forgot I didn't reply to this yet. Sorry!

Firstly, not that I have tested it too much (very few times have I logged on the test-server after the divide by zarrro bug), but the while I did, it didn't crash for me after the fix.

Are there any specific things you experienced that with? I feel as if the new UI might not be working too much different from the old one in ways, as there's quite the performance drop when it's visible compared to how the game is running while it's hidden.

I should like to test it on Windows, but I've been too lazy fer that.

As for the font, I'm not entirely sure what it would require for Wine to use it. I merely tried copying it in, and even removing the ones it looked like it was substituting it with, but it would simply use another one instead (perhaps it didn't seem like a valid candidate for some reason).

I didn't look into that any more than that, and I haven't been hanging out in the IRC lately, but I'll definitely make a note of it here if I ever get to it!
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Monday December 30th 2013, 10:04
Yeah, the only issue for me is the font--the internal Alps Condensed is completely ignored and the new UI defaults to 8px Times New Roman. It seems to work fine except for that.

The font that WINE saddles the UI with is barely readable. It really warrants investigation. Haven't tested the UI extensively after the recent Test Server update, though, so at the moment I'm unaware of any new issues.

(If all goes well, BTW, I'll be submitting a new general test result in a few days.)
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Thursday January 2nd 2014, 16:13
Well, against my beliefs, I've solved the mystery. Or so I maybe think.

I'll try not to go on for pages about what all I did during the few days I looked into it, as it was very much a learning experience; new grounds for me, so to speak.

So... after I confirmed that no matter what I did, 'AR PL UKai CN' was chosen for me, as was the first time I looked into this a bit, and if that was not available, then another one from the arphic fonts was used. It was chosen even if I forced substitution via the registry (more on this later on).

When I noticed that, I started to look more into the 'Alps Condensed' font itself. Fontforge immediately reported various errors, ones that which might cause Windows to ignore the font altogether, so I fixed things here and there to no avail.

As I was testing the font in Notepad, where it worked(!), I noticed that the charset that was requested for it was 0 there, while FFXI requests 128. As one might suspect, this seems to refer to SHIFT-JIS (if I understand things right).

See where I am going with this yet?

Earlier on, I was looking at the images at the official forums ( ), and comparing the font in them to 'Alps'. It was quite clear that in those images, the font is not being used either! The 'G' and 'R' for example give it away very quickly.

I suspect Windows rejects the font as well, since it has no support for the 128 charset (or it's broken; can't tell for the time being). It sort of looks like a mix of 'Arial' (Arial Unicode?) and 'Times New Roman'... or something like that.

I believe I confirmed this all by hacking on the Wine 'freetype.c' a little bit, making it so that if it sees the particular font, and codeset 128, the DEFAULT_CHARSET would be forced.
This allowed 'Alps Condensed' to be /finally/ used, but any Japanese that still is around in some menus would be seen as 'blocks', as I more or less expected.

It's possible to substitute 'Alps Condensed' without altering any actual code, as long as the font used has support for the 128 charset, such as 'MS Gothic'. Earlier I had only tried 'DejaVu Sans', which was the first and pretty much only font that came to my mind without thinking about it further.

For example:

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\FontSubstitutes]
"Alps Condensed"="MS Gothic"

So all in all, it would seem to me as if Wine is actually doing things correctly here. Which font it chooses varies with what is available (arphic fonts likely being on the very top). I guess they haven't decided on the font at the SqEX side yet.

Japanese character display is of course desirable due to the fact that there be Japanese players around on the same servers.
I guess they should look into another font... though who knows; perhaps one will be able to select from several, but I guess I might even report this at the official forums. Not that they'll think much of it, I'm sure.


That's all fer now, methinks.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Thursday January 2nd 2014, 17:13
Interesting stuff. MS Gothic seems to be close to what SE was using in the screenshots, though the antialiasing makes it a tiny bit difficult to read (regardless, a massive step up from AR PL UKai CN!). Otherwise I think you've nailed it. Thanks!

BTW: for people who don't want to or can't download Windows corefonts, monafont ( ) seems like a suitable alternative as it's a spitting image of MS Gothic (probably by necessity, as monafont's targeted specifically at recreating 2ch ASCII art).

Also: is it just me or did the new UI reduce the framerate by about 10 fps this update...?
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Thursday January 2nd 2014, 19:30
Aye, there should be quite a lot of options out there for CJK fonts.

I was going through what I happened to have, and I must say 'mikachan' looks pretty fun, and rather fitting!

I can't say if the FPS is worse than before. It has been a while since I visited after all, and I didn't spend much time with it. I can say, however, that similar to the old, current UI, there's a big impact on the CPU use and FPS coming from the UI in general.

With this new one it's rather big, too.

I'm wondering if it can actually be font-related'ish. I noticed that the font debug channel alone is able to bring the game to a crawl. One time I counted about 24 lines being repeated over and over so fast that the file was over 1 million lines long in... 30-60 seconds I believe it was.

I tried the old UI and some Counter-Strike: Source to compare, and while they do similar things, they do it quite a bit less. I do wonder if there might be a place for a performance improvement there, but I can't tell. It could be something d3d-related just as well.

By the by, opening key-items that haven't been checked before produces a segmentation fault here! I might guess it could have something to do with nvidia-drivers, as I seem to be having such an issue with Terraria as well with new enough drivers, but a quick relay debug look-see shows something about 'want to examine the key item?' and then speak of a 'data/ffxi_menu_window.png', which I can't seem to find...

A missing file altogether?

RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Thursday January 2nd 2014, 19:54
It's altogether possible that the framerate reduction is the result of font issues. I can't personally tell at the moment.

And yes, I just recreated the crash and the backtrace points to "0x040a0000: movb 0x1(%ebp),%dl" as the culprit. If you have something similar then I can assume it's the same thing.

(And BTW: unless you have something to decompress and search the .dat files, most likely you won't find that image. I doubt SE would leave anything out in the open.)
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Thursday January 2nd 2014, 20:21
I don't actually get a backtrace as you seem to. It just very quickly segmentation faults away before anything like that is produced.

As for the files, yeah, I don't tend to do /that/ sort of mining, but the references seemed to be to an actual png-file, possibly under one of the data paths under PlayOnlineViewer installation path where one can find some menu files in png form, though they don't quite seem readable.

You might be correct though.

I also did a file-check to be safe on having all the required files, but no problems were found.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Friday January 3rd 2014, 10:43
Confirmed key item crash on Windows, as well as Alps font not being used even if it is installed.

Also noticed that, in my mog house, FPS would go downwards to 20 or even slightly below (it's literally full (80 items) of event items from holiday trees to the spinet and nearly all of the statues etc., which is nice to see as I had imagined it to be a Wine thing mostly.

When playing with Wine though, I tend to force the CPU to do things a bit more so I actually might get better performance when using Linux, it seems. ^^
It's been about 3-4 years since I last played FFXI on Windows, so I wouldn't remember (I believe last I booted Windows at all was on 15th of June; but it was useful today, although it failed updating itself, but I digress).

So, sum-summarum: Windows does not use the Alps font, 'key item crash' is not Wine related (working “as intended”), and performance drop induced by the UI is also very noticeable when running natively on Windows.
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Megas of Vecanti on Friday January 3rd 2014, 20:34
Oh wow. Yeah, I guess both the crash _and_ the font issue need to be reported to SE on the official forums if they haven't already.

It's also gratifying to see WINE maintain a kind of performance edge. I'd long ago noted the difference in login speed between the few times that I'd logged in on native Windows and WINE--there's like a second-and-a-half reduction on WINE; barely noticeable but nevertheless there.

I guess that wraps things up until the next Test Server update. Kudos all around, man! Thanks for taking the time to boot into native Windows. XD

(BTW, there's actually _one_ issue that needs explanation: the Opening Movie. Have you ever gotten it to work? Supposedly it works if you use native d3dx9. Tried it and no dice.)
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Friday January 3rd 2014, 20:56
I didn't see it reported yet; not even on the Japanese side, and I only looked at some of the more recent posts the last time I checked. I remembered the recent update doing something with the key items, but I can't remember why, or what (probably nothing).

Will look more into it sooner or later.

(As for the Opening Movie, I can't remember my experiences playing it via Wine at all... Will definitely look into it, hopefully sooner than later, and will post a comment if I can find anything interesting at all.)
RE: WARNING: New UI on Test Server Client CRASHES FFXI on disclaimer screen!
by Chiitoo on Wednesday October 2nd 2013, 17:41
As of

this issue (division by zero) should be (properly) fixed, and from a quick test, it looks like it is.

Fer now, at least. ^^;
Gentoo use flags?
by Claquesous on Thursday June 27th 2013, 0:24
Can someone who is successfully using Gentoo amd64 please post their emerge output?

This is my output, but PlayOnline crashes before it even loads the GUI. The error seems to be out of dsound.

[ebuild U ~] app-emulation/wine-1.6_rc3 [1.5.10-r1] USE="X alsa fontconfig* gecko jpeg mp3 ncurses opengl perl png prelink run-exes%* samba ssl threads truetype udisks* xml* -capi -cups -custom-cflags -gphoto2 -gsm -gstreamer -lcms -ldap -mono* -nls -odbc -openal -opencl -osmesa -oss -pulseaudio -scanner (-selinux) {-test} -v4l -xcomposite -xinerama (-gnutls%) (-win32%*) (-win64%)" ABI_X86="32%* 64%* (-x32)" LINGUAS="en%* -ar% -bg% -ca% -cs% -da% -de% -el% -en_US% -eo% -es% -fa% -fi% -fr% -he% -hi% -hr% -hu% -it% -ja% -ko% -lt% -ml% -nb_NO% -nl% -or% -pa% -pl% -pt_BR% -pt_PT% -rm% -ro% -ru% -sk% -sl% -sr_RS@cyrillic% -sr_RS@latin% -sv% -te% -th% -tr% -uk% -wa% -zh_CN% -zh_TW%" 0 kB
RE: Gentoo use flags?
by Megas of Vecanti on Thursday June 27th 2013, 16:48
The emerge output would typically only help you in the event of a build failure. That isn't the case here--the issue here is most likely with the emulation, which means you need debug output from WINE itself.

Please enable debug symbols by rebuilding your current version of WINE with:

FEATURES="nostrip" emerge wine

Once it's rebuilt, run POL, request the debug output from the "pol.exe has failed and has to close" window as soon as it crashes. Copy the _full text_ of that output into the "New Paste" text field on and click Submit. Copy the link to the file you just made and paste it here. (Copying the entire debug output into a reply can flood out other messages and is advised against!)

The Backtrace section will most likely tell us where things went wrong, but the other sections may also hold clues.

Good luck!
RE: Gentoo use flags?
by Claquesous on Tuesday August 13th 2013, 19:36
I finally found some time to do this. Here's the link:
RE: Gentoo use flags?
by Megas of Vecanti on Saturday August 17th 2013, 14:54
The error that causes the unhandled exception is:

>0x7d7f1545 DSOUND_ReopenDevice+0xaa5 in dsound: divl %ecx,%eax

...So you're correct. The problem seems to be occurring when dsound tries to initially open the device and fails.

There are several ways you can try to fix this:

-Run winecfg _from the console_. From the Default Settings selection, confirm you can play the Test Sound from your current device. _When pressing the Test Sound button, note any errors in the console._ If the sound doesn't play it may be the Output Device you're using. Check your audio drivers, or try another device if available. Post any command line errors here if you get any.

Do the same from the pol.exe application settings, just to make sure. (You shouldn't typically have to change anything here--chances are that if the default audio settings aren't working, they probably aren't working with other WINE applications either.)

-In winecfg, check the Windows Version set for pol.exe. It should be "Windows 7." Set it to that if it isn't. (This may not have anything to do with dsound, but it might help!)

-In winecfg, Check Libraries from the Default Settings selection. If there's an existing override for dsound, check to see whether it's set to native or builtin--FFXI seems to play nicer with WINE's own builtin .dlls. If it is _not_ set to builtin in Default Settings, go into the pol.exe application settings and, if one doesn't exist, create an override for dsound. Set it to "builtin." (If one exists, set that to "builtin" instead.)

-If all else fails (NOTE: YOU SHOULD NORMALLY NOT _EVER_ HAVE TO DO THIS!): ensure all dsound overrides on pol.exe are removed, install the latest winetricks script and issue the following command:

winetricks d3dx9

This will install DirectX9 and make that version of DirectSound the default across all applications without overrides. See if that works.

Good luck!
RE: Gentoo use flags?
by Claquesous on Sunday August 25th 2013, 0:36
I took your suggestion and played with my audio settings in winecfg.

My audio settings seem to be a bit unique since I connect my PC directly to my TV via HDMI. This was something that took me a while to configure under Gentoo originally.

Anyway, I tried setting it I believe to HDMI 0, and lo and behold the game just loaded instead of my customary immediate dump. I then turned it back to System Default and it croaked again. I closed winecfg and loaded the game and logged in to make sure everything works (which it does).

The funny thing is after logging in I went back to winecfg and my audio is set to System Default and the option I chose isn't there anymore. As long as the game loads I don't mind.

I do notice at least one controller bug has been fixed, the audio seems to have less hiccups, and I'm sure there are many other fixes too, so I greatly appreciate the help finally upgrading to the latest and greatest wine.
Present Status - Glitches and Workarounds
by Pandoraxero on Thursday May 30th 2013, 10:34
The logout/shutdown crash glitch
-I've managed to isolate the cause of this glitch to something easily user-controllable... namely, the "show opening movie" option on the ffxi config. I have no idea why, but somehow, disabling this option prevents the crash from happening.

Crash after Disclaimer
-If FFXI loads, but won't get past the little disclaimer thing without crashing... you MIGHT be in WinXP mode. Try setting Win7 mode. It should work then

-If you're having problems with installation, specifically, if the installer is giving you a "1628: Failed to complete installation" error message, your WINEARCH is likely set to win64. This seems to be the default for 64-bit systems. To fix this, backup or delete your current ~/.wine and run WINEARCH=win32 winecfg. This will setup a new prefix that will run the 32-bit installers without flaw.

-In addition, the installers all seem to throw the same error messages to console towards the end, namely:

err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should have been 0x80000002a
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2800-000008000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2800-000008000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2800-000008000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2800-000008000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-2800-000008000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108

...these messages do not seem to affect the install itself, as the game runs as well as it would on a similar windows system

Graphical Glitches:
-Specifically, the only graphical glitches that have stuck out to me are things like glow boxes (like fireplaces, or the entrances to the Bastok MH at night) extending beyond their normal visible bounds (does not affect gameplay), and other little things, like that little fountain kind of across from the L.Jeuno AH. Its "Water" displays outside of its normal bounds, too... but has no effect on gameplay.

Please, if you are testing this game, bear all this in mind... especially the win32 thing. This game does not deserve the garbage ratings it's been getting, just like the number 2 game on the top 25 doesn't deserve the "Gold" rating it's got. I seriously can't eat my cheesecake in peace knowing this game's fallen so far.
RE: Present Status - Glitches and Workarounds
by Megas of Vecanti on Wednesday June 5th 2013, 11:00
I've mentioned before that setting a native msctf.dll resolves the shutdown/logout crash for me. I've had "Display Opening Movie" enabled at the same time without any issues.

(Though the opening movie still doesn't display for some reason; this isn't something I can pin down since I'm not certain _when_ the opening movie is supposed to display on the PC version. A while back someone mentioned that some version of native DirectX through winetricks makes the opening movie actually work, but I've never seen that happen.)

The main issues that stand out to me now are the glow containers and, more importantly, the unfiltered textures: it's annoying to have to be in Adoulin at night and all of the street lamp glow decals look like they're 10x10. That _can't_ be right...
RE: Present Status - Glitches and Workarounds
by Pandoraxero on Wednesday June 5th 2013, 12:42
I tend to go for minimum overrides. It's better, in my opinion to have Wine run with NO overrides at all. And that's what I've managed to get. That's really the intent of Wine: to pretty much invalidate Windows' reason for existing as a desktop system. clearly, msctf and the dx subsystems need work. ...converting calls from DX to GL is not exactly an easy task to accomplish, either, and, frankly, I'm surprised wine is able to do it as accurately as it does in the first place.

Odds are, though, if there's a problem, the solution is probably something GLARINGLY SIMPLE. We solved the imm/ime bug in 2008 with a relatively simple sanity patch, which got committed sometime in 2009, I believe. Irony of that situation was, the cause of the problem back then, and the course of action needed to fix it were all outlined in simple terms on MSDN.

Clearly, a number of things have improved with the Wine project in general since 2008 when I came on the scene... or at least, the project in regards to FFXI.

The opening movie is unimportant to gameplay, anyways, but I'm pretty sure when I first played (on windows), it came on BEFORE the little disclaimer screen thing.

I'll look into the glow decals in Adoulin. I've already submitted two images showing box flaws (one glow box and one fountain/water box)

Really, the more images we can get that highlight the graphical flaws, the better. So if you can get a screencap of it, and submit that, it'd help a little.
RE: Present Status - Glitches and Workarounds
by Megas of Vecanti on Thursday June 6th 2013, 19:33
Hey, I just made this imgur album with a decent selection of the most prominent texture filtering issues. Hope This Helps:

I can totally understand why it's important to have an app running without DLL overrides (it's one of the official requirements for Platinum, after all) but from a realistic standpoint, I also want the game to work in the meantime--and it tends to be a very long time before WINE devs get around to sorting most builtin issues out. =\

And I understand that getting the Opening Movie isn't necessary to make the game playable, but it _is_ a feature of the application and therefore one that should be factored into proper emulation in the long run--plus, whatever's blocking the Opening Movie may be blocking other apps as well. "A rising tide favors all boats" etc..
RE: Present Status - Glitches and Workarounds
by Chiitoo on Thursday June 6th 2013, 20:46
I can't say for sure, but I think at least the

is actually how it is supposed to be (as in, you see the same while running the game in its native environment).
With that in mind, I think there is a good chance that many, most, if not all of that can be re-produced in Windows.

Have you tried that?

At least I seem to remember seeing the block-pattern way before moving on to Linux some 3 years ago.
My memory might well fail me though!

I'll try to look into the opening cinematic some time soon (I hope), and see if I can dig something up.
RE: Present Status - Glitches and Workarounds
by Megas of Vecanti on Friday June 7th 2013, 14:26
Well, I don't run Windows natively, but if these filtering issues happen on Windows as well...I suppose it just can't be helped, then. =\ Really not good.
RE: Present Status - Glitches and Workarounds
by Pandoraxero on Friday June 7th 2013, 19:36
Well. I know the thing with the clouds is in windows. As far as the lamps/lighting ... or the Vunkerl cloud textures... Never really paid attention to them on windows.
RE: Present Status - Glitches and Workarounds
by Pandoraxero on Thursday June 6th 2013, 20:56
Hm. I see your point on the filtering... The clouds, though, I've noticed that same thing looking UP at the clouds in Konschtat back in 2005... on Windows. So that's more of a game issue and less of a wine issue. I'll have to get access to Adoulin and swap out my drives so I can see if the same thing happens in Windows with the light decals, though.

And I see where you're coming from on the movie thing, too. There's two important factors regarding that particular issue. The first, and most glaring, is the crash if no DLL overrides are present and "Show Opening Movie" is ticked. The second, while not important to gameplay for this game in particular, is that the video doesn't display without very specific settings... and you're right in saying that it could negatively impact playability of other games... or worse, usability of other apps in general.

The imm/ime issue in 2008 was a simple fix. This one, though... totally different story. It's clear we're dealing with an issue across multiple dlls.

I'd hesitate to call it a cascading failure, too, though. ...But the only way to determine if it IS a cascading failure is to somehow get the video to play, WITHOUT the msctf override. If the video can be played WITHOUT that override, but the game still crashes on /shutdown, then there are two independent, connected, but non-cascading failures in the builtins. On the other hand, if the video plays AND /shutdown or logout works properly, then it's a localized problem with the DLLs responsible for playing the video - and a cascading failure.

I'm a network engineer by trade, so I understand all about cascading failures. wine is notably unstable... and I don't mean that in a BAD way, I just mean everything is under constant development. It's possible this could be an issue with BOTH system libs. on the other hand, it could be an issue with one, that's causing an issue with another, that's causing the game/POL to crash on exit - a cascading failure... I'll have to look into it sometime.
by Pandoraxero on Monday May 20th 2013, 9:19
On a hunch, I decided to switch to the builtin dxdiagn.dll ... guess what? It works perfectly. so it seems the override it no longer needed. Guess if you give a project five years, these things happen.

So, lets see, total number of changes to be made to the howto:
WINEARCH=win32 for 64-bit systems
Seekers of Adoulin needs to be added in

Things that are still issues:
Shadows, the glow box for fireplaces and whatnot, strobing effect on some lamps, the defocus/refocus gamepad glitches in windowed mode, also, oversampling (setting the background res higher than the overlay res) seems to have no effect.

All in all, the game is VERY playable. Thus far, I've had no real issues with it. Worthy of Silver, possibly Gold... not Platinum, though... at least not until the problems mentioned above get fixed.
RE: dxdiagn.dll
by Linku on Friday May 24th 2013, 23:59
It is most definitely worth a Gold rating. It has worked near perfectly for me for years. Seekers install was as easy as can be, the new content all works fine, no crash on exit.

I just don't see where people are getting the Garbage and Bronze ratings from.
RE: dxdiagn.dll
by Pandoraxero on Saturday May 25th 2013, 10:27
I know. I mean, when Gani and I rated the game Silver back in 08, sure it was a gambit. But it worked, right? I just don't see why this game, which has ranked NUMBER ONE on the top 25 and WORKS has a Garbage rating, where the game that's number TWO on the top 25 doesn't work for CRAP, and has a Gold rating.

Seriously, if there's a problem with people rating stuff too high, it ain't here.

And, feel free to correct me here, but isn't the whole purpose of the rating system so that improvements and regressions can be monitored?

The ONLY setback this game has had was the installer malfunctions because on 64 bit systems, wine defaults to functioning as wintendo64.

...and the installers, for whatever reason, don't play nice with that, so WINEARCH=win32 needs to be set. That's really all there is to it.
Virtual Desktop and Gamepad Bug
by Pandoraxero on Sunday May 19th 2013, 11:44
OK, so I decided I was going to try the FFXI Windowed mode... and when the window loses focus, then regains focus? the sticks on my gamepad become either maxed or zero'd ... can't tell which, but I'm willing to put money on them being zero'd

Interestingly enough, this same thing does NOT happen when using Virtual desktop. Also, in VDesk, the gamepad retains its focus on the window. ...I have no definite explanation for this difference in function, but I can reasonably surmise that, since the windowed mode was NOT built to retain focus, it simply lets go of the gamepad when it loses focus, versus the VDesk mode, where the game THINKS it still has focus, but, in truth, does not. I mean... that IS the way FFXI was designed.
FFXI on ubuntu 12.04
by Juan Sanchez on Tuesday April 9th 2013, 7:38
Finally got it working, thought I'd share it, hopefully saving someone from hours of tweaking and searching for how to.
First off: error 1628, it doesn't install. I think it is caused by 64-bit system. Solved it with 32-bit prefix, something like:WINEARCH=win32 WINEPREFIX=/path/to/wineprefix winecfg. Install and run game from there, I do it through terminal. Then I got sound issue, install pulseaudio control settings (sp?) and tell not to use HDMI acceleration. I needed additional pulseaudio -k to get it work.
Next up, mouse and keyboard wouldn't run in fullscreen. Mouse: tick for hardware mouse from FFXI config, for fullscreen to work, I needed to install Compiz Config Settings Manager and enable "Legacy fullscreen support". Also needed to set WINE to Vista from winecfg with options off for letting program manage windows.
Finishing touch was hiding Unity-toolbar: System Settings ->Appereance->Function(sp?)->hide on.
RE: FFXI on ubuntu 12.04
by Pandoraxero on Friday May 17th 2013, 12:09
You're doing great things for the Community. Your workaround fixed my installation issues on 64-bit Gentoo, as well. I want you to know your efforts are greatly appreciated by one of the 2008 FFXI/Wine team.

That said, I DO feel this fix needs to be more publicized.
For those of you wondering...
by Megas of Vecanti on Thursday March 28th 2013, 3:43
Seekers of Adoulin installs perfectly and the new expansion content has thus far had no issues on WINE (aside from the ones I've previously run into, but those are game-wide).
RE: For those of you wondering...
by Niashi on Sunday March 31st 2013, 14:06
Have to be careful; it uses .NET framework to actually handle the copying. My other half and I *thought* we had installed SoA, but it silently failed because we didn't have the right version of Mono and no .NET installed. So we just winetricks mono to install the Windows version of Mono and all was good.
So close I can taste it
by shon on Friday December 14th 2012, 12:40
OK, trying to set up FFXI on a new late-2012 iMac (base model).

2.7 i5
8 GB ram
NVIDIA GeForce GT 640M 512 MB

Got it all installed, no problem. Got POL running, connected updated. Got FFXI updated, awesome. FFXI loads up, sweet. Pass the disclaimer screen, click accept...

Boom, fail!

Error: FFXI 3101
Cannot connect to server

Weird, considering I can connect to POL fine. Scoured the web for solutions or someone else with this problem but no dice.

I'm thinking is there some PORT or network setting I can tweak inside wine?

I'm so greatful for any help, I'm dying to get this game going on my iMac.
Back again
by Kyle on Monday October 1st 2012, 23:17
Okay, so I think I figured out what the is causing my problem below, but need some help.

It seems that when FFXI closes improperly, or the wine folder is tampered with (either one) there is a chance that the registry key for Wine will get messed up in regards to POL. I've been trying to fiddle with the registry that I have to get it to work again, but can't figure out what the infringing line(s) is(are). If anyone can send me their registry from wine with a functioning FFXI install (preferably one installed with through steam so they're as close as possible) I would really appreciate it.

I'll update this if I can find anything.
RE: Back again
by Kyle on Monday October 1st 2012, 23:30

If you run into an error like mine (POL window will show border, close, but play music) HERE IS HOW TO FIX IT!

Go into your wine installation root (

There, you should see a file called system.reg Search for

After that, there will be a string of numbers and letters. Replace them with


so that the whole thing reads


And you're good to go!
RE: Back again
by Michael D on Thursday October 4th 2012, 11:11
nice work, i was going to suggest trying to go into POLconfig or FFXIconfig and change one thing then exit to get it to update registry for you. though i am unsure as to if it would work.
FFXI on mac installation failure
by cadozh on Friday July 13th 2012, 10:49
Hi everyone,

I have followed the guide on the following link ( but I couldn't finish installing Playonline viewer, I got an error message saying 'wine: Unhandled page fault on write access...starting debugger ... and then nothing happens. Now when I try to run the .exe file again i get an error message from X11 saying it cannot replace the old files.

Is there more information I need to give to get some help?

I look forward to a reply.

Kindest regards
RE: FFXI on mac installation failure
by cadozh on Friday July 13th 2012, 12:03
Ok I got the PlayOnline viewer to work the next time I tried to start it up. Now however when I try to install Final Fantasy XI I get this error message:

X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0xe00001
Serial number of failed request: 55
Current serial number in output stream: 55

Any ideas?

Crash with macro palette switching:
by Megas of Vecanti on Wednesday April 18th 2012, 20:47
While I was confirming the self-resolution of 30339 tonight I found a new crash: Scrolling through my macro palette sets by holding a shoulder button plus the D-pad (or Ctrl/Alt+arrow keys) causes FFXI to crash when reaching a specific set.

Details as I get them. Should be able to easily obtain log info, but I need other people to attempt to reproduce this on their systems and get back to me. Can anyone check?
RE: Crash with macro palette switching:
by Megas of Vecanti on Thursday May 3rd 2012, 17:16
Never mind, the macro book in question seemed to have been corrupted (possibly by an update or a previous crash?). Deleting the entire book stopped the crash.

If something like this happens to you, you may want to do the same, as painful as it is.
FFXI + Wine + PS3 controller
by Greg Sayor on Sunday June 26th 2011, 23:05

I am trying to get FFXI + Wine + PS3 Controller to work on OSX. I have had some success, but I am stuck at about 99% working.

Here's what I did so far:

1. Download and install PS3 Controller from here:

2. Downloaded GamePad Tester from here:

3. Verified with GamePad Tester that all buttons/joysticks were responding.

4. Attempted to setup GamePad with polcfg.exe. It failed because it does not seem to recognize when I am pressing "Button 1" - even though I can see it happening with GamePad Tester. To fix this I modified the registry settings under HKEY_LOCAL_MACHINE/Software/PlayOnlneUS/SquareEnix/PlayOnlineView/Settings/Controller. In my case I set (in dec):

AnchorDown: 6
AnchorLeft: 7
AnchorRight: 5
AnchorUp: 4
Menu: 15
Navi: 12
Ok: 14

.. I stopped here because I got it to behave about well enough for what I wanted..

5. Attempted to setup gamepad with FFXiPadConfig.exe, it failed with the same symptoms as polcfg. To fix that I set HKEY_LOCAL_MACHINE/Software/PlayOnlneUS/SquareEnix/FinalFantasyXI as follows:

padmode000: 1,0,0,0
(NOTE: Enable gamepad, disable slider, disable hat switches, disable force feedback
padsin000: 10,8,2,9,1,13,15,14,12,0,-1,-1,3,33,33,32,32,37,37,34,34,4,6,7,5,-1,-1

Before I started testing this looked like this: 4,6,11,7,10,2,0,1,3,8,-1,-1,9,33,33,32,32,37,37,34,34,41,41,40,40,5,-1

The main thing I was trying to fix was that the 4 buttons on the left of the joystick were not able to navigate menus or target things within the game. Changing positions 22 = 4, 25 = 6, 26 = 6, and 27 = 7 seemed to solve that.

However, I still seem to be having a problem. Even though I can see with GamePad Tester that the X button is "Button 15" (14 w/r to the registry number, as it starts counting from 0) and the O button is "Button 14" (13), it still will not work.

The mouse works for the confirm function, so I don't know if somehow its poling that instead of the gamepad or what is going on.

I hope this information is helpful.

Any ideas on this last glitch?

- Greg
by Michael D on Monday February 7th 2011, 18:22
I would just like to note that i am seeing the same dynamic lighting issues from running in Linux appearing on windows. it seems this may be part of how FFXI works and the new drivers from both ATI and nVidia.
FFXI loads to game, but no textures apear.
by Leon Lewis on Thursday January 6th 2011, 20:08
RE: FFXI loads to game, but no textures apear.
by Michael D on Monday February 7th 2011, 18:16
i have seen several screenshots like this but have never experienced it myself. i have no idea what would be causing the textures to not load properly. anyone else have any info about this problem?
RE: FFXI loads to game, but no textures apear.
by Jari Vetoniemi on Friday March 11th 2011, 13:08
Cause is probably old GPU that does not support modern OGL (eg. ATi)
I had this on old ATi card. Using nVidia nowadays.
RE: FFXI loads to game, but no textures apear.
by Wayne Cameron on Friday March 11th 2011, 15:48
I am having the same issue here. I have a intel I5 processor, intel hd graphics with updated drivers running mint linux 10.10 and wine 1.2.2 the stable release. i have tried all versions of wine and they all do the same. and help would be very appreciated Thank you
RE: FFXI loads to game, but no textures apear.
by Chrisn00 on Saturday March 12th 2011, 3:30
Not sure if this will help but I had a similar problem on my netbook a while back with ffxi text.
Solved by installing the relevant .deb file below to enable S3TC textures.

32bit .Deb

64bit .Deb

These worked with Ubuntu 10.04.
RE: FFXI loads to game, but no textures apear.
by Wayne Cameron on Saturday March 12th 2011, 15:19
well i think it may have fixed it because the opening screen looks normal now but after installing the package i cannot enter any area's gonna try something here that i thought of and see if it is that simple
RE: FFXI loads to game, but no textures apear.
by Shadow-R on Saturday December 8th 2012, 9:37
And what is it you was thinking to do?, it worked? it is happening to me. I success with de texture but now when is suposed that it will charge, the screen blocks at black color.

Sorry for my English xP .
ATI Graphics Cards & FF XI
by Alan Gindlesperger on Sunday October 10th 2010, 9:51
For the past few months, I've been reading very mixed reports of the newest proprietary drivers (Catalyst/FGLRX) released by ATI. Some reports were very promising, with people saying they reached a level comparable to nVidia's proprietary drivers. Some reports still still report that there is still a wide gap, especially when it comes to gaming under Wine.

So, has anyone had any success playing FFXI on Linux with the recent versions of the ATI Catalyst drivers?

On my old computer that has an nVidia card, I was able to get FFXI performance under Wine to equal (or in some cases beat) the performance I got under Windows.

My new computer has an ATI card in it, and I left Windows on it for awhile since I was using other programs for school that needed Windows. So, before I go through the hours long process of installing and updating FFXI again on my computer (running Linux now), I was curious to know what experiences others have had with the newest drivers.
RE: ATI Graphics Cards & FF XI
by Alan Gindlesperger on Thursday October 21st 2010, 16:27
I just bit the bullet and installed the game on my Ubuntu 10.04 install and I have to report that... other then the graphics being somewhat jerky it's very playable and looks very nice.

I'm going to upgrade to the newest version of Ubuntu and the newest catalyst drivers, so hopefully that will give me some performance increase. Overall I was pleasantly surprised that it worked as well as it did given the ATI horror stories I've heard.
Its all working, except Wings of the Goddess
by Bryan on Sunday August 1st 2010, 10:47
So I finally got this working, except for Wings of the Goddess. Durring my last set of problems, I tried uninstalling and reinstalling everything, but when I did Wings of the Goddess never dissapeared from my list of things I could uninstall, and it never really looked like it went through the process of taking it out.

Now when I login it tells me that not all the expansions are installed, so I tried to install Wings of the Goddess again, but every time it gets to the "copying files" phase and Wine gives me an error and forces it to close.

I should probably mention again that I'm using the 2007 collection, so Wings of the Goddess is a separate expansion disc. I have a feeling that there is just some misunderstanding where the computer thinks its not there so it won't let me use it, but the files are there so it won't let me install. Any ideas?
RE: Its all working, except Wings of the Goddess
by Bryan on Sunday August 1st 2010, 13:48
Figured this one out. Just had to completely uninstall everything in Wine through a command I found for terminal, then reinstall everything again so it would let me install Wings of the Goddess. A lot of work, but oh well. Now to wait another 6 hours for the updates.
RE: Its all working, except Wings of the Goddess
by Michael D on Tuesday August 3rd 2010, 16:50
if you do not mind, please include the command you used to get it working properly. it will help everyone with the same problem that you experienced ^.^
RE: Its all working, except Wings of the Goddess
by Bryan on Wednesday August 4th 2010, 10:11
sure, I just followed the process located on this page:

in case it doesn't direct you to the right spot, just look under the uninstall area.
Crash when switching windows
by Michael Liebenow on Thursday June 3rd 2010, 21:52
After FFXI starts I can't switch to another window without it crashing. Doesn't happen in pol just in FFXI. Any ideas? Tried disabling compiz. I'm using fglrx if that matters. Gentoo + Wine 1.2-rc2
RE: Crash when switching windows
by Megas of Vecanti on Sunday June 6th 2010, 20:31
As of 1.2rc2 this issue occurred when I tried POL and FFXI in non-managed Windowed mode...So POL no longer renders to black for me, but now it crashes as soon as FFXI loses window focus the first time. >SiGh<

You'll probably want to do what I've been doing for the past several WINE versions now: go into winecfg settings for pol.exe, set a virtual desktop of whatever size you might need, then go into the POL and FFXI config programs and put them in fullscreen mode.

That should give you the game again--but introduce a couple of other problems you may not be familiar with, namely FFXI's behavior of auto-warping the mouse pointer in fullscreen mode and WINE's changing the gamma correction of the X session to whatever FFXI set it as. Ugh.
1.2rc2, Lucid 64 bit, Core 2 Duo, GeForce 9800m GTS
by Jubeh on Wednesday June 2nd 2010, 0:30
I tried installing/running FFXI in the above configuration but I couldn't get past the FFXI install.

I used the original PC CDs (FFXI 3 install disks into one folder and all the other expansion disks on their own folders).

Before, with Ubuntu Jaunty and version .96, the game would work fine in the same computer, but now with 1.2rc2, the game doesn't install right.
PlayOnline install finishes fine, and I can launch it, but FFXI install hangs at about 26% and gives me an MSI error.

I tried the newest deb package I could find at the archive for the 64 bit architecture (, and the install would complete, but when trying to start the game from POL I'd get a "Page not found" error from POL.

I noticed that 1.2rc1 has been tested Gold on Lucid 64 bit, but using apt-get, it automatically downloads 1.2rc2, there's no deb package for 1.2rc1 that I can find for Lucid 64, and I'm pretty much an idiot at trying to build 1.2rc1 from source, but after I did, it was the same install error as 1.2rc1.

Has anybody been able to install FFXI from scratch on Lucid 64 bit?

Any pointers?
RE: 1.2rc2, Lucid 64 bit, Core 2 Duo, GeForce 9800m GTS
by Michael D on Wednesday June 2nd 2010, 2:01
i will try a fresh install of lucid64 this week and let you know my results. once 1.2 is fully released, i will also clean up the install how to's
RE: 1.2rc2, Lucid 64 bit, Core 2 Duo, GeForce 9800m GTS
by Michael D on Thursday June 3rd 2010, 14:46
page not found normally means you are having a problem with language settings.
what i did to solve this was to use the vanadiel collection 2008 dvds. i hear that you can use the installer from the POL website as well. it is found in earlier posts.
when i still got a language problem, i deleted the playonline EU registry entries (i am in US with US disks) and ran polcfg, changed settings and ran again.

also, for the black screen, there are some previous posts. setting a virtual desktop and making its resolution 640x480 seems to have fixed it for me.
Vana'diel Collection 2007
by Sean Huggans on Tuesday January 12th 2010, 0:45
Just a note for those with the 2007 collection: It works too. Make sure your operating system is set to Windows XP through winecfg, and go into the PlayOnline directory on the DVD, and right click setup.exe and go to run with and type wine(or navigate here through the terminal and type "wine setup.exe") do the same for the INST1 INST2 INST3 etc. directories. Happy Adventuring!
Working with WINE for Mac
by Kris on Sunday November 22nd 2009, 9:25
Got this installed with the alpha build linked via WineHQ's suggestion for Snow Leopard. It works to 95% of what I expect. A few things I've noticed:

POL Config will not recognize the Mac's screen resolution properly, and defaults it to 640x480. Registry tweaks will fix this issue.

The thing that is keeping me from being 100% satisfied is that whenever I tab away from the program (specifically FFXI), it crashes. I've tried switching to windowed mode, which does indeed put the program in a movable window, but still crashes on change. I'm able to screencapture and do other processes in the background fine, I just can't target or highlight them, or it crashes. When it crashes, the sound continues but the rest of the program is frozen.

Closing the program causes it to freeze/crash, yadda yadda. The Mac alpha release has a really nifty way of just closing the program via the icon at the top, which makes it nice and easy when it does crash.

Any hints or suggestions to the whole "crashing on tabbing"? If I can find a way to get a log, it will be posted.
RE: Working with WINE for Mac
by Kris on Sunday November 22nd 2009, 13:07
Found a workaround for now, running WINE in virtual desktop mode and then running FFXI full-screen will produce the same effects. Pretty nifty. I'm really satisfied.

I'm hoping I can learn a little more about how this runs and maybe contribute at some point. But for now, happy enough to know it's working in full :D
RE: Working with WINE for Mac
by Pandoraxero on Sunday January 17th 2010, 23:25
excellent that we finally have a mac user in here to confirm working status. if you don't mind, please be sure to post your working status sometime (i can't post mine, as i run git-wine, but it seems to be running fine in Gentoo :) )
RE: Working with WINE for Mac
by Kris on Friday February 26th 2010, 23:24
I'd love to, but due to the Credit Card issue, I could not actually ever play for long. Now i'm getting back into it, and I'm having trouble with what I can only guess is POL's network not recognizing my version (throwing a POL Error 1160). Soon as I get around it, I'll see if I can get it working. Currently using the updated alpha build from the given link here. WINE version 1.1.35
RE: Working with WINE for Mac
by Kris on Sunday February 28th 2010, 6:58
Ok, scratch that, I have it working NP with 1.1.35... now I need to know how to add my steps to the HowTo for Mac Users...
Works on my Debian
by Teast on Sunday October 18th 2009, 4:48

I have been thinking of posting here but I have not done it until now.
Me and my wife are both playing FFXI fulltime on both of ours Debian systems.

It have gone a few months (one year to be exact) now from when we moved over to linux for FFXI.
We both plays with gamepads and in fake window mode (wines desktop emulation)

The biggest "problem" that we have with FFXI on our system is the shadow rendering from caves etc. (flickering + hard edges on the shadow "sprite")

So let me list our systems and (hopefully all) our configurations.

Debian unstable + testing
(got links to both type of repositories in my source.list file)
wine 1.1.13
(with IME fix + a personally fix for the rumblepack on the gamepad. I changed the code so it wouldn't try to guess the rumble-type and instead use one specific)

My and my wifes systems:
AMD Athlon 64 6000+ 2GHz
2Gb memory
NVIDIA GeForce 9600 GT 1024 Mb memory

Yes, we got almost the same systems (except for harddrive types and motherboard type and other extra hardwares)

So about our configurations in wine, ffxi and debian.

For wine we have done the following changes:
"VideoDescription"="NVIDIA GeForce 9600 GT"

I'm pretty sure that we ran the DirectX9 installation and (not as sure) .NET installation.

* no MIP mapping
* no windowed mode.
Screen size:
* overlay 1280x1024
* background 1024x1024
Uncompressed on both
* no bump mapping
* Environmental animation is off
* hardware mouse enabled
* simplified character creation enabled

And ingame we have turned off shadow effects, weather effects, footstep effects.

Finally gnome configuration: compiz :)

We had weather effects active before we started doing campaign battles (it can get really shoppy with all the mobs during a storm weather effect)

I hope I have remembered everything thing!
Feel free to ask if you have any questions or want me to give some more information (I have probably forgot tons of information)
/Teast and his wife Zeldia
Installation Notes Ubuntu(Jaunty)--Wine-1.1.28
by Jeremy Riley on Tuesday September 1st 2009, 4:46
The following info is based on a clean installation of Ubuntu Jaunty(9.04) and Wine-1.1.28

The absolute fresh installation helped ensure that no other items had been installed somewhere by some program that by chance helped the installation and runtime of Final Fantasy XI( FFXI ), thus potentially giving false results to the installation and runtime testimonial.

I have performed this task several times thus far with plans to perform further testing using the various hardware I have laying about.

The system hardware I have thus far tested on is my Intel 3.0GHz Hyperthreaded mainboard with 3GB and then later 4GB of system memory. I have also performed once using one of the 256MB graphics card(the 5200 witch I will spec out shortly), upon my Intel 3.0GHz single-core with 2GB of system memory.

Setting things up; I installed Ubuntu Jaunty(9.04) from my installation media and wiped out any/all prior partitions and installations. Upon initial boot-up I installed the proprietary NVIDIA drivers for my graphics card(s).

--NOTE: The NVIDIA testing has been performed using the following cards:
NVIDIA GeForce FX5200 DDR 256MB PCI (dual vga and single s-vid out )
NVIDIA GeForce 6200 DDR2 256MB PCI ( vga, hdmi, and s-vid out )
NVIDIA GeForce 8400 GS DDR2 512MB PCI ( vga, hdmi, and s-vid out )
NVIDIA GeForce 9400 GT DDR2 1GB PCI-E ( vga, hdmi, and s-vid out )

--NOTE: The following stable-release NVIDIA drivers have been tested with these cards:

Once the 3D drivers were installed and the system rebooted fine without any hiccups, I downloaded the source for the latest( at time of this post ) version of Wine, version 1.1.28

While Wine was downloading I fired up the Terminal and grabbed the dependencies needed for building/running Wine.

sudo apt-get build-dep wine

Once Wine was downloaded and the dependencies were satisfied I extracted the Wine archive and navigated the Terminal focus to the newly extracted Wine source directory. In my case I extracted the downloaded archive to my desktop. In the terminal:
cd Desktop/wine-1.1.28

Once inside I ran:

Followed by:
make depend && make

sudo make install

Once installation I ran post-installation check(again from the terminal).
wine --version

Getting an output of "wine-1.1.28" satisfied me so I ran the configuration utility.

In the resulting configuration utility window I switched the default mode from XP to Vista. Then from the drives tab, performed a auto search of devices. Finally, I selected the audio tab and let Wine figure out my audio( Alsa ), performed a test sound and upon hearing a test sound, I hit the apply tab at the bottom of Wine's configuration utility and exited the utility.

Once Configured I inserted my Final Fantasy XI VANA'DIEL Collection 2008 DVD installation media. Waited for the DVD drive to appear on my desktop and opened the drive file viewer. Once open, I selected the Autorun.exe file and double-clicked.

When The Final Fantasy installer window popped I hit the Install PlayOnline Viewer and TetraMaster button. I left everything default except adding desktop shortcuts. I chose to not add them as in part I hate clutter on my desktop and they do not work anyway without additional post installation tweaking. Of which it is far easier and quicker to right click the startup launch icon once FFXI is installed and add a shortcut to the desktop or launch panel. --Note this is not a FFXI installation failure, this is just something I believe Wine/Ubuntu does not support accurately yet as I have never found this to work.

Once PlayOnline is installed I proceeded to install FFXI and all the subsequent expansions on the installation DVD Autorun Menu. --No need for DirectX 8 installation as Wine has this covered. Once all expansions were complete I exited the installer DVD and navigated to the start-up links now created within the Applications tab of my navigation bar: 'Applications/Wine/....'

Before starting FFXI, It is wise to run the FFXI configuration utility and set the runtime resolution to match your desktop resolution settings. On my Acer X203H LCD I run a 1600x900 resolution. Within FFXI's configuration utility I set the resolution to match my screen -at- 1600x900

NOTE: I have also tested this with an older HP1502 14" LCD running -at- 1024x780 and various( even older ) analogue CRT displays ranging in size from 14" up to 19" with screen resolutions from 1024x780 up to 1200x1024. Each time setting the FFXI resolutions to match my outputs display resolution.

Now, configurations tested ranged from the default settings given within the configuration utility(best for the smaller 256MB graphics cards I tested with), up to the maximum quality settings(best for the 1GB graphics card I tested with).

Once configuration is set(especially the runtime resolution set to match your display resolution), I proceeded to start FFXI from the start-up menu listing.

Upon first run, the PlayOnline viewer( POL ), will need updated, I updated; POL restarted and I submitted my login credentials(I have also tested creating a new account from this prompt with no issues). Once login credentials are supplied, I entered the game; before playing there are updates and depending on your internet connection speed and time of day you perform this task will depend on how long this takes. The shortest update I encountered was less than 45 minutes, and the longest was a little over 3 hours so be prepared to do a lot of waiting.

Once updated, I selected my character(even created/deleted a character), and ran about testing everything I could possibly think of in game. The only performance issues I encountered were related to the video and system hardware I used. No configurations were made to NVIDIA's configuration utility to enhance graphic output--all tests were performed with default settings in place.

Otherwise, the only issues I encountered were the in-game navigation options dialog buttons were unreadable if I ran the game in windowed mode upon the CRT monitors. I do not consider this a bug as this issue is quite common running FFXI on Window's(R) while in windowed mode. Something I have experienced myself and found that countless others have also encountered this issue running Window's(R) according to various Web postings I have found online when I first encountered this issue.

That should do it for this posting. Remember, "SET WINE TO VISTA MODE" and everything should(as I have found in my testing), work out of the box with zero pre or post tweaking aside from the normal use of the FFXI configuration utility that is required to do on a standard Window's(R) installation of FFXI.

Final Fantasy XI rates a Platinum from my findings.

Additionally, I plan to post some results using ATI graphics cards in the near future, and additional system hardware of the core-duo and core-quad variety(not to mention AMD chipsets of the same). --I just purchased an ATI RADEON HD 4350 GDDR2 1GB PCI-E card and plan on finding time to perform a test for this graphics card. I will post my findings once the results are in.

Until next time; Enjoy your stay in VANA'DIEL, but don't forget friends/family/job/school, etc....!!
lock up on target selection
by Michael D on Tuesday August 11th 2009, 0:17
i believe i may have discovered the problem with lock ups caused by triggering an event (the same event allways causing a lock up). i recently reinstalled ffxi and did not use the same proceedure as normal (still installing rise of the zilart 10 minutes before dynamis entrance time can make you do funny things) which resulted in several failed attempts to log in that were later fixed (dll overrides and the like). after installing in this way, i found that i was able to encounter these mysterious lock ups that others had discribed (lower jeuno npc selection, for me it was zelecting anything in an area of south sandoria (s) from a certain distance at a certain angle) i am going to attempt to reinstall again using the method i used to and see if this fixes it and post the results.
hope this can help those suffering from this basically just try reinstalling without trying to start pol until all settings are correct
Spinning character and connection issues
by Kurakuni on Tuesday June 16th 2009, 15:37
So, I'm using Wine 1.1.23 with Ubuntu 9.04 x64. FFXI runs prefect for me, and I have run into only 2 problems so far; besides the flashing shadows and shadow lag, which it seems everyone has. I just turned off shadows, and deal with the flashing shadows in zones.

Ive came across two problems though, seeing if anyone has them or knows a fix. The first is whenever I switch workspaces, when I come back to FFXI, my character will be spinning in a circle until I move the joystick on my Logitech controller. I thought at first this was just a bad config of the controller, so I re-did that, but nothing. Also, when I first log-in, my character will log in spinning until I move the joystick.

My other problem is with my connection. As long as I'm actually playing, it runs fine without any disconnects besides the usual. Yet, if I ever leave it running for bazaaring or just going AFK for a long while, it eventually disconnects. Before you say, yes I have changed to setting in the game for the auto disconnect, but that still didn't fix it. I'm not really sure what the problem is. I'm running DSL if that helps at all.

Besides that, things are going good so far on it :) Been running it under Linux for about 4 weeks now. Thank you for the help.
RE: Spinning character and connection issues
by Cosma on Wednesday June 17th 2009, 1:11
I noticed the spinning too when i switch around between workspaces. I thought it is a problem with my windowmanager (dwm) but it seems that other people have that problem too.
It looks like it is a problem with the mouse cursor position when switching Desktops/Workspaces. But i have no idea how to fix that...

Now to the disconnects. Some ISP's drop the connection after a while and then reconnect. If your router isn't fast enough to reconnect to the internet then it might kill your connection to the FFXI servers. But that would also happen when you play and not just when AFK.
RE: Spinning character and connection issues
by Kurakuni on Thursday June 18th 2009, 11:34
Yeah I have no idea what to do with the spinning besides just start disabling things and seeing what happens, and messing with controller options. What kind of controller do you use?

As for the disconnect, I'm also lost. Cause I rarely DC when I'm actually playing, it's just when I'm sitting there doing nothing for a long time. It's as if the game senses no activity and DCs me, even though I have the option turned on not to do that. I need to mess with it more and experiment. Though I'm fairly new to Linux, so I don't know what all I could do outside of the game to test my connection and try to figure it out. Just sucks I can't bazaar.
RE: Spinning character and connection issues
by Cosma on Friday June 19th 2009, 7:58
> What kind of controller do you use?
i don't use a controller at all, just usb keyboard + mouse

> Though I'm fairly new to Linux, so I don't know what all I could
> do outside of the game to test my connection and try to figure it out.
i'd start with the hardware first. do you use a wireless lan?
if so, then how far is the router away from your computer or are there walls between them. if not, then go and check your ethernet cables. ffxi d/c if the connection gets droped for too long and you won't even notice that if you surf the web with your browser. maybe it's a problem that you had for a longer time already.
RE: Spinning character and connection issues
by Michael D on Friday June 19th 2009, 8:12
I have not been able to reproduce this effect with 1.1.22 or 1.1.23, the only things that i could possible guess that could be doing this are mouse cursor placement (or where the system/application THINKS that the cursor is), mouse button press being reported as held down, or maybe a key press being reported when it is not actually actuated.
I have no idea how to resolve this problem if it is the cause.
RE: Spinning character and connection issues
by Teast on Tuesday August 18th 2009, 6:32

Sorry for the really late response.

both me and my wife are playing FFXI throu linux all the time now (were months ago that we were in windows)
We also play FFXI with gamepads (PS2 like gamepads) and we are also having the spinning around "problem" most of the times when we logon to FFXI for the first time. We only need to move the stick to "re-calibrate" it.

I don't know how to fix this, but I wanted to notice you that you aren't alone.

My full report on installing the original FFXI disk sets in Wine 1.1.22 in Kubuntu 9.04 Jaunty x86_64.
by Randy on Wednesday May 27th 2009, 0:52
I have the Final Fantasy Online disk set with Zilart. It contains one Play Online CD, three FFXI CDs, and one Rise of Zilart CD. I also have all the separate CDs for each expansion pack.

I wanted to get it running under the stable Wine 1.0.1 first but could only get Play Online working with the window mode unchecked in it's config program. Everything else in Play Online worked but FFXI would crash the instant it ran.

I tried to download the Vista compatible Play Online setup file from their website. The setup stops when it finishes extracting the MSI file. I tried to run the extracted file but Wine said to run the setup that extracted it. So I did msiexec /i setup.exe and got the error fixme:msi:MSI_OpenDatabaseW open failed r = 80030050 for L"C:\\windows\\temp\\msid7.tmp
Each time I ran that command I would get a different temp file error. Most threads seemed to think it was related to running Wine in root but I never have and haven't used the sudo command. I got this error in both Wine 1.0.1 and 1.1.22

Next I did a clean install of Wine 1.1.22, installed POL, ran and updated POL, ran it again, and got an error I then copied over dxdiagn and set it up in Wine's config for pol.exe. I left it on it's default load order which is "Native then Builtin" and I didn't register it with the regsrv32 command. I ran POL but the graphics would flip upside-down. From other posts, I found that adding the following key with the regedit command fixes this problem:
Now POL runs flawlessly.

Next I installed FFXI and all expansion packs.
I had problems with inserting the next disk during the install. First I'd have to insert a CD and click it to open the dolphin file manager, then I had to open the Wine config and go to the drives tab and hit ok to exit, then in console I typed wine d:\setup.exe. If I didn't do any of the previous steps before running the setup then Wine wouldn't recognize the CD. As soon as the insert disk message appeared, I'd have to make sure my dolphin window was closed, then type wine eject d: in a separate console, then insert the next disk, then I'd have to repeat the previous steps I mentioned to get the system and Wine to recognize the CD, then hit retry. If Wine didn't recognize the CD and I hit retry, then the installation would exit and I'd have to start over. After installing the game, I ran pol and started FFXI to download updates. Half a day later(about 11,700 files), I hit ok and FFXI started in full screen mode. Hitting Accept or Decline at license screen would make FFXI go to a black screen so I had to kill it. Next I changed settings in the FFXI config program to my liking, then switched pol.exe to vista mode in Wine config. After that, the game ran almost flawlessly, though my terminal output would show the following:
Probably 1000+ lines of this - fixme:d3d8:Wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x41
I saw 1 line of this - fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
And about 5 lines of - fixme:d3d8:ValidateVertexShader (0x40de2a0 (nil) (nil) 0 (nil)): stub

Flaws in playing FFXI:
Shadows looked fine but were lag intensive. When turning on Bump Mapping in FFXI's config program, the shadows lagged a lot less but they flickered when moving the camera. In some areas(like windurst woods chocobo stables), the shadows didn't flicker. Shadows for characters can be turned off but they still appear at some doorways.
The game crashes for me when selecting multiple players using the 0 key when they are at the same coordinates(like a home point or after entering an arena).
Minimizing the Wine window seems to close out of the game instantaneously unless in a virtual desktop.
I had a problem at one time in the previous Wine version with POL going out of the Wine window so the Wine window was mostly black. When I moved the Wine window, the POL window would move inside it. I fixed this buy turning off "Allow windows manager to decorate windows" in Wine config, ran pol, maximized it, then made it small again, and it was back to normal. I might have caused this problem by changing settings in KDE for my FFXI window which is actually the POL window too.

I originally had FFXI installed on my Windows XP PC. I could also get FFXI working by copying over the directory and searching the registry for related keys. I don't know what ones are needed specifically but there are quite a few and I needed more than just the main key listed in Software. I still needed the extra configuration for the direct 3D reg key, dxdiagn, and vista mode. Computer Specs: Intel Core i7 2.66, 6GB ram, EVGA GeForce GTX 260 Core 216.
Qu'Bai Arena Lag
by Randy on Sunday May 31st 2009, 22:54
There may be other areas like this but Qu'Bai Arena has a shadow effect on almost the whole floor that causes considerable lag. This still happens even with shadows turned off in the game menu since that option is only for character and monster shadows.
Blank screen after choosing character
by Esteban on Thursday April 23rd 2009, 12:36
Hi, i'm getting probs with this, when i enter to choose character part the graphics look slow and after it began logging into the game, it put on blank screen and then it close, resolution 640x480 and have a PNY Geforce 6200 video card, using wine version 1.1.19, any idea what should be my prob?
RE: Blank screen after choosing character
by Alan Gindlesperger on Thursday April 23rd 2009, 23:08
Is your emulation set to Windows Vista?
RE: Blank screen after choosing character
by Esteban on Friday April 24th 2009, 8:53
nope Windows XP
RE: Blank screen after choosing character
by Alan Gindlesperger on Friday April 24th 2009, 13:09
That may be your problem. Try setting your emulation to Windows Vista and tell me if that works.
RE: Blank screen after choosing character
by dUc0N on Monday May 25th 2009, 19:33
I tried the recommended solution here and this bug went away for me (no more black screen hang after character select, fix was a switch from XP to Vista emulation).

Of note: This also fixed my framerate, and I no longer get the slowdown I frequently used to. (This was the old press-F1-enter-enter bug.

I'm running Ubuntu 9.04 and Wine 1.1.21.
No window borders/runs in fullscreen mode constantly
by David on Sunday April 19th 2009, 10:12
Another little hiccup I noticed with 1.1.19. Now FFXI runs in fullscreen mode by default, and I can't get it out. It's behaving more like it's on a native windows machine now. This wouldn't be a problem except that I have 2 displays and FFXI opens on the wrong one every time, whereas before, I could move the window the to display I wanted it on then kick it up to fullscreen. Heh. If nothing else, I'll try the windower.
RE: No window borders/runs in fullscreen mode constantly
by David on Sunday April 19th 2009, 10:41
And another thing... Now it pirates the cursor, I have to alt+tab several times to get it to "let go" of it so I can mouse over the rest of the desktop. I would imagine this is only a problem for systems with 2 or more displays.

And I got it to stop defaulting to fullscreen mode after jacking with a few settings.

A minor improvement I did notice however is that now the animated mouse cursor works in-game.
Game won't exit in 1.1.19
by Alan Gindlesperger on Thursday April 16th 2009, 19:46
I was wondering if anyone else had the same problem (or any ideas on how to fix this). Under 1.1.18 I had no problems running FFXI, however, after the update to 1.1.19, I can log in to the game and play normally (the important part), but I can't exit the game. If I do a /shutdown or a /logout then select "back" at the FFXI title screen, I just get a black screen (if I'm playing in fullscreen mode) or a black window if I'm playing in windowed mode.

Since the game works, I'm not too worried about it, but still, it would be nice if I didn't have to manually kill the game every time I want to quit.

Any ideas?
by Alan Gindlesperger on Saturday April 11th 2009, 9:02
This is actually a reply to Cosma's post under the Getting FFXI to Run Under True Fullscreen Mode thread, however, because the info is so useful, I decided to start a new thread. Maybe I'm wrong, but I think more people will read this if it's a new thread instead of a reply, and I think the information will help a lot of people who are frustrated with getting FFXI to run under Gnu/Linux.

Cosma's suggestion of adding the line "OffscreenRenderingMode"="fbo" to the user.reg file makes a huge difference. I tried it (I didn't edit the file manually, I used regedit and inserted it that way... more detail below)

It does exactly what Cosma says, it stops the flipping of pol viewer, and it fixes the issue with the black bar at the bottom of the screen when you use two different resolution settings in FFconfig.

Not only that, but the increase in FPS is amazing, I was able to turn shadow effects ON, and still play the game with no virtually noticeable decrease in FPS.

Now, you can do what Cosma does and add the line to the User.reg file, or you can type "regedit" in the terminal/konsole (whatever you use) and under HKEY_CURRENT_USER expand SOFTWARE, then WINE. Look for a key called Direct3D and expand that. If it's not already there, create it. In Direct3D create a registry entry called "OffscreenRenderingMode" and set it's value to "fbo"

If this was part of the HOWTWO, I think this came would move up to gold status, as it really takes the gameplay up to near the native Windows level (at least on my machine it did).

Thank you, Cosma.
RE: Amazing!
by JD on Thursday April 16th 2009, 1:05
When I do this pol hangs at the last screen before the game launches (the white FFXI logo screen), I can't get the game to launch with that setting.
RE: Amazing!
by Alan Gindlesperger on Thursday April 16th 2009, 19:11
Hmm... what version of Windows do you have Wine configured to emulate? I know there's some issues with later versions of Wine running FFXI that seem to be fixed when you make sure that Vista is selected.
RE: Amazing!
by JD on Thursday April 16th 2009, 19:52
Yeah, it's set to vista.

Not really sure why, maybe someone else will have the same problem as me..

Can you list all your settings such as, are you running inside a wine desktop or full screen or what?
RE: Amazing!
by Alan Gindlesperger on Saturday April 18th 2009, 12:46
I'm running FFXI as fullscreen. As far as wine is concerned, I am not using a virtual desktop. For Wine Windows settings I have the following two items checked: Allow window manager to decorate windows and Allow window manager to control windows. For Direct3D I have Vertex Shader support listed as hardware and Allow pixel shader (if supported by hardware) checked.

I don't have that powerful of a graphics card (nVidia GeForce 6150 SE), but I do use the driver released by nVidia for Linux.

Just to double check, do you have a native Windows copy of dxdiag.dll and did you set winecfg set to use the native Windows version of dxdiag.dll with pol.exe too?

Are you trying to play with fullscreen or windowed mode?
RE: Amazing!
by JD on Tuesday May 5th 2009, 10:34
Yeah, this dosn't work for me at all. I set it, it fails. I take it out, it works.

Pol hangs on the very last screen before the game loads. Pol checks for updates then hangs with the white FFXI logo. The pol mouse cursor stop respoinding at this point as well. (This seems to be right before it changes the screen brightness and gamma)

Tested two different systems witn 100% clean installs.

First system:
AMD Phenom(tm) 9850
Radeon HD 3870
Ubuntu 9.04 (x86_64)

Second system:
AMD Athlon(tm) 64 X2 5400+
Radeon HD 2600
Ubuntu 9.04 (x86_64)

I'm thinking it's an ATI problem... I've tried various settings to my xorg.conf but I got nothing working yet.

Does anyone else have ORM=fbo working on ATI hardware?
RE: Amazing!
by David on Thursday April 16th 2009, 15:03
Awesome! I hadn't check here in a few days.

After tweaking the registry, performance has gone though the roof.

My system is lacking a bit in the horsepower these days, but is more than capable of running ffxi cranked to the max under windows, and now I'm close to that point with wine.

Thanks a ton, Cosma & Alan!
RE: Amazing!
by Lestou on Thursday April 16th 2009, 15:35
Absolutly amazing thanks for the trick !
RE: Amazing!
by Alan Gindlesperger on Thursday April 16th 2009, 19:14
Actually, I don't have the greatest graphics card in the world, and when I play under Windows I have to turn weather effects off.

When I tried this setting in the registry under Wine, I'm able to play with weather effects turned on, and it doesn't get all choppy in heavily populated areas like near the auction house in Jeuno. So, in some respects, my performance is actually increased under Wine.
RE: Amazing!
by Tripnotic@asura on Monday April 20th 2009, 2:33
Yes it's amazing, it's work very well.

Thanks Cosma and Alan :)
Ok, it's not working for me
by Josh on Saturday March 28th 2009, 13:23
I am trying, but it isn't working. I keep getting the error saying that it can't install the driver needed. GRRRRR!!!!! I really am on a ffxi withdraw too! Someone help!.

I figured that maybe since I had the 2007 disc maybe that was the problem? I saw that the thing up there is for 2008 collection. arg, maybe I am just drawing straws now!

But anyways, can someone please tell me what I am doing wrong!
RE: Ok, it's not working for me
by Tripnotic@asura on Monday March 30th 2009, 7:12
When do you have this error ? At Playonline installation ? FFXI installation ? when you launch playonline ?

I'm playing with a EU 2005 version, so (probably) your 2007 disc isn't the problem.
RE: Ok, it's not working for me
by Josh on Sunday May 3rd 2009, 16:25
hahaha, just got on this forum again for the first time in a while, forgot that I actually posted. I get the error when it tries to install. I think I might have a problem with a driver, but my get-apt is on the fritz ever since I tried to install it. I know, I know, I am new to ubuntu, so it all probably is just something simple. But I tell you what, I really need to get that program working. well, not really need, but I miss it alot.
Black Screen POL
by Brandon on Wednesday March 25th 2009, 19:49
I know this has probably been asked, but everything installed fine but whenever I launch the Playonline Viewer, I get a black screen or funky graphics. But the music plays fine. I am using the same card I used in Windows. I have also tried configuring Wine as best I can to know avail. Anyone else been able to work around this? Thanks!
How to get it to work as of 1.1.17
by Astrit Prower on Tuesday March 17th 2009, 20:38
Set the POL viewer to use Windows Vista, this has an added effect of increasing your framerate at the login screen. When in game set the clipping plane to the lowest setting, turn shadows off and set it to show the minimal amount of characters.
RE: How to get it to work as of 1.1.17
by Tripnotic@asura on Wednesday March 18th 2009, 11:51
Oh thanks, this tips worked well for me. I can login correctly now.
RE: How to get it to work as of 1.1.17
by Woufi on Wednesday March 25th 2009, 5:02
Worked perfectly fine with me, tested on 1.1.13, no more have to wait at the character selection part.
still have some light bugs, depending on where i'm in the game, nothing that annoying.
Thanks for the tip!
Bug 17604
by Astrit Prower on Saturday March 7th 2009, 15:43
Could one of you with wine-debug and wine-devel run "WINEDEBUG=+dxdiag wine pol.exe &> ~/dxdiag_log.txt" from the POL directory and post the contents of the dxdiag_log in a reply? I'm unable to do this from my machine.
The recent crashes
by Astrit Prower on Monday March 2nd 2009, 22:46
Don't quote me on this but I believe our newest problem (FFXI crashes/can't login) arises from IMM errors (component unknown). I think we need to try out WINE with the nabble sanity patch again and see if we get anywhere. (Hint Hint)

Any takers?
RE: The recent crashes
by Tripnotic@asura on Tuesday March 3rd 2009, 2:57
I compiled wine 1.1.14 with Sanity patch applied and i had the black screen after character selection. I'll try 1.1.16 patched after work but i don't expect more.
RE: The recent crashes
by Astrit Prower on Tuesday March 3rd 2009, 7:37
These are most of the FixMes I run into spanning from the POL viewer to FFXI:

fixme:d3d8:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x41
fixme:quartz:AsyncReader_FindPin (L"Output", 0x32e854)
fixme:imm:ImmGetDescriptionW (0x4090409, (nil), 0): semi stub
fixme:imm:ImmGetDescriptionW (0x4090409, 0x14b490, 9): semi stub
fixme:imm:ImmGetOpenStatus (0x121548): semi-stub
fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level string

I'll be submitting bugs on some of these if I can.
1.1.15 has made keyboard glitchy
by Jaz on Saturday February 21st 2009, 11:01
Updated to 1.1.15, having had the game running fine in 1.1.14. Had to reapply the imm sanity patch to get into the game.

Once in, I had issues with the keyboard, it was just being really glitchy - macro bar already open when I log in and not going on pressing esc, numpad keys not working for movement, menu spazzing out etc.

Logging out and back in fixed some of these, but I can't type in game at all (not a problem for BST, but can't talk to LS or ask other BSTs to team up lol - also means I can't /shutdown or emote etc). So something seems to have broken with the new version.
RE: 1.1.15 has made keyboard glitchy
by michel on Saturday February 21st 2009, 14:33
can you please post a wine 1.1.15 deb with patch inside so i can test it to please?
Black Screen in POL
by Someone on Thursday February 19th 2009, 16:10
When I WINE POL it open normally, but there is no picture. The screen is black, but the POL music is playing like normal.

If I turn off windowed mod in polconfig, I can see it like normal.
this was in Wine 1.0.1. (Ubuntu 8.10)

I tried to install in # Wine 1.1.13 i386. and POL works. (haven't tested ffxi yet).

I'm new using WINE and a bit confused about what version of WINE I should use.

Is 1.1.13 newer then the 'Latest stable release Wine 1.0.1.'?
RE: Black Screen in POL
by michel on Saturday February 21st 2009, 14:34
yes 1.1.13 is newer
Very Low Frame Rate and Keyboard sometimes glitches
by Zachary Tahenakos on Thursday February 12th 2009, 23:30
After some tweaking and what not.. I FINALLY got FFXI to install.. here are my System Specs:
Intel Pentium 4 2.0 Ghz Proc
2GB Ram
Nvidia Geforce 6200 OC Card (Using NVIDIA-Linux-x86-180.29 Driver)

Heres my problems.. first off.. Final Fantasy is VERY slow in terms of Frame Rate.. to put it bluntly my character looks like the old school Cactuars when running.. The bottom 1/3 of my screen is a big black box. And finally I notice sometimes my controls from keyboard goof.. like im typing.. lets say in LS.. and if I type "s" it changes from /linkshell to /say.. kind of annoying. What are the optimal Settings for FFXI to work? Im doing this on a dummy rig before I port it to my Macbook. Im using Wine 1.1.14
FFXI not running after Update
by Martin Junginger on Sunday February 1st 2009, 5:16
I updated from Wine 1.1.13 to 1.1.14 and I'm no longer able to play.
Playonline Viewer is working ok. Switch to FFXI works, but after click on "Agree" on the first screen, the window turns black and stays this way (ended the test after 10 mins)

Using Ubuntu 8.10 on Centrino Duo and Nvidia Graphic card.
RE: FFXI not running after Update
by Terry on Monday February 2nd 2009, 22:40
For those like me that upgraded to 1.1.14, I just thought I'd mention it's quite easy to downgrade back to 1.1.13. Assuming your on Ubuntu remove Wine by doing something like "sudo apt-get remove wine" at a command prompt, then download the 1.1.13 version from Download the appropriate file for your version (probably the one labeled Wine 1.1.13 i386) and double click the file to install. You shouldn't lose any settings, I didn't. Works fine again for me.
wine 1.1.14 is really bad
by michel on Friday January 30th 2009, 15:56
i installed wine 1.1.14 today and i cannot get into FFXI anymore, when i come in playonline and click on play the game freezes and thats all and i need to close wine, i tryed it 4 times or so but still freezes when i click play, so there is now a new problem that put FFXI back to garbage.
i use ati btw i dont now of nvidia users got the same problem, i tryed with compiz on and off but still the same and with compiz turned on i get somtimes a black screen in playonline
RE: wine 1.1.14 is really bad
by Leonardo on Sunday February 1st 2009, 0:20
Same problem with an Nvidia 8800 GT card. Was really great at 1.1.13, but cant get in game anymore with OpenSuSE. Have to make a regression and test again
by Leonardo on Wednesday January 28th 2009, 5:46
My gamepad worked out of the box and in the first try (after configuring the game to use it of course), i have OpenSuSE 11.1 and i installed the game under wine 1.1.12 (now have 1.1.13 without reinstall or problems).

My gamepad is a Logitech Cordless Rumblepad 2 and the only thing that didnt work is the force feedback.

And i just dont know why this game is still Silver. I have tried Gold games that looks horrible in comparisson to this one. I have been playing FFXI on wine since 2 weeks and the graphical bugs are almost none (very few instances like summoning an earth elemental and changing day and night for like 2 seconds) and the frame rate is almost the same as windows.

Only hack i did was the dll thing to make it work and thats it, the game install, do their update and was in game almost like in windows with the lag issue in the begining, but seriously is not that bad, Ctrl+t and it is gone. You can play for hours and dont see that lag again.
by Stuart on Thursday January 22nd 2009, 6:52
If I can get FFXI to run how I would like in Wine then I think Linux will have a new convert! :) Has anyone tried to use Windower with FFXI in Wine with any success? (I have all my macros in that format)

by Jari Vetoniemi on Tuesday January 20th 2009, 3:00
OK! It seems i found the solution, Changing hostname using "sudo hostname localhost" seems to work =)
You need to always change this when booting computer, heck you could even do script for FFXI which changes it when you execute it and when you end it it changes it to back if needed.

This is in ubuntu btw =)

by Jari Vetoniemi on Monday January 19th 2009, 9:10
Weird, ima getting error when pressing accept button "Error with connecting to lobby server" or something like that Error number was 3101 ive tried Square support but nothing.. Ive tried to add localhost to hosts file but no luck..

I wonder what is this. I dint get this when i had that crappy ati card.
by Christopher Strom on Monday January 19th 2009, 9:30
I think there servers are packed at the moment, I was on and logged off just now and can't get back on. Stuck on character screen. ><

This isnt the first time FFXI does this
by Jari Vetoniemi on Monday January 19th 2009, 9:35
Ok now i got in, but black screen after the lobby connection :/
by Christopher Strom on Monday January 19th 2009, 10:36
do you have dxdiagn registered with wine
wine regsvr32 C:\\windows\\system32\\dxdiagn.dll

and in winecfg set to native?
by michel on Monday January 19th 2009, 18:49
thats normal, if you use full screen you get a black screen after the lobby, full screen dont work yet, you need to use windowed version
by Jari Vetoniemi on Tuesday January 20th 2009, 2:58
Yea i used windowed but when i tried again it worked fine =) Now there is just one problem. The lobby server error is pretty common.
by Barry Barrette on Wednesday May 27th 2009, 10:43
I have the same error... its not once in a while it is every single time then right after I hit "OK" to go back, the thing crashes on me. Here's the last line of terminal output:

wine: Unhandled page fault on read access to 0x00006bf4 at address 0x1350afc (thread 001d), starting debugger...
A few odd items and a thought
by Astrit Prower on Sunday January 18th 2009, 1:42
Amongst my latest test I found a few interesting items. The first was the graphics. I don't know how but FFXI looks crisper in WINE than a real windows install, not to mention faster loading. The POL viewer doesn't crash when I try to access my mail in WINE.

Again I don't know what it is, but some windows apps are running better in WINE the windows. This also applies for other apps I maintain.
ASUS M3N78-VM / NVIDIA 8200 Chipset
by Adam on Friday January 9th 2009, 4:04
I can confirm that FFXI works wonderfully on an ASUS M3N78-VM. Im running 4 GB of RAM, 512 MB to the on board NVIDIA graphics chip on Ubuntu 32 bit.

Aside from some slight flickering, the games runs as fast as it does in Windows XP. Some things (such as the loading of character models) actually seems faster. In heavily populated areas, characters are shown almost immediately. The settings are exactly the same as the Windows install (I copied the game to .wine).

Also, for those of you who may have trouble getting past the install process, heres a tip. I could NOT for the life of me get past the FFXI update process. PlayOnline update went smoothly, but the game upgrade kept exiting with errors unexpectedly at various points (from 3% to 17%).

To get around this so that you can test settings, just copy the contents of C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI with a recently updated version of the game over to ~/.wine/drive_c/Program Files/PlayOnline/SquareEnix/FINAL FANTASY XI AFTER you have installed PlayOnline and gone through initial game and expansion set ups.

I found that after doing that I was able to get on and play despite the fact that the update process kept failing. Even when I used the same settings.
RE: ASUS M3N78-VM / NVIDIA 8200 Chipset
by Astrit Prower on Friday January 9th 2009, 17:46
What flavor of linux and what configuration of wone are you using?
RE: ASUS M3N78-VM / NVIDIA 8200 Chipset
by michel on Saturday January 10th 2009, 13:42
its not that good on ati
RE: ASUS M3N78-VM / NVIDIA 8200 Chipset
by Adam on Tuesday January 13th 2009, 21:02
Here are my exact (optimal) specs/settings and some things I learned:

Motherboard: Asus M3N78-VM MicroATX
Chipset: NVIDIA GeForce 8200
RAM: 4 GB Shared (512MB to on board NVIDIA)

Ubuntu Intrepid Ibex 8.10
Wine version 1.1.12

Applicable Wine Settings:
Vertex Shader Support / Hardware
Allow Pixel Shader

FFXI Settings:
Enable MIP Mapping / Yes
Start in Windowed Mode / Yes
Overlay Graphics Resolution / 800 x 600
Background Resolution / 1024 x 1024
Texture Compression / High
On-screen Maps / Compressed
Bump Mapping / DISABLED (caused huge problems)
Environmental Animation / Normal
Enable Hardware mouse cursor / Enabled (this setting oddly increased game response on a previous MOBO and GPU, so I have enabled since)

Here is what i found out:

1: You CAN open the right panel menu by pushing CTRL + - , at least in Ubuntu.

2: In-game shadows dropped my frame rate immensely. I have them disabled, check the config menu in the in game screen.

3:Weather effects are disabled. These caused some slow down.

4:I get odd visual artifacts, such as the sky turning purple in Jeuno or becoming very bright. These are limited though.

The smoothness / anti-aliasing of the edges is very good. It rivals Windows. The graphics overall are very fluid, occasional choppiness seeing someone run, but it is restricted.

It is very playable, although obviously not perfect. I still must do F1 + Enter + Enter and some POL screen flip upside down.

I am still tweaking settings, although so far these have worked best. I am trying to narrow down exactly which things cause which problems. Shadows are definitely one for me.
RE: ASUS M3N78-VM / NVIDIA 8200 Chipset
by Adam on Tuesday January 13th 2009, 21:15
Forgot, for CPU I'm using AMD Athlon 7750 Dual Core Black Edition / 2.7 GHz

Game play CPU runs about 30%.
RE: ASUS M3N78-VM / NVIDIA 8200 Chipset
by Leonardo on Wednesday January 28th 2009, 5:34
Same results of F1 + Enter + Enter can be achieved using just Ctrl+t to open a /tell in game. I do this all the time and it works (and is just a lot faster xD).

I have weather effects on and the only graphical bug seems to occur when someone or I summon an earth elemental (dont know why) and when day and night change for an instant (like 2 seconds).

Didnt try the keys formenu since i always use Gamepad, and it worked for me flawlessly since the very begining and w/o any tweaking. I have a Logitech Cordless Rumblepad 2, only thing i see is that the force feedback isnt working.

The POL upside down thing doesnt bother me since the only thing i do there is press a button.

I have a Core2 Quad Q6600 processor + NVIDIA 8800 GT 4GB RAM, and i have now almost 2 weeks of playing under linux only. Excelent Job Guys.
wierd graphics issue
by Cory Reed on Wednesday December 17th 2008, 19:36
ok, so i got the game installed, updated, and everything, i can get into the game, but first off i get no sound at all, secondly i can only see the top left hand corner of the world, chat log and hp/mp bar are still visible, game seems to run fine, cept those 2 things, any suggestions?
RE: wierd graphics issue
by Barry Barrette on Wednesday December 17th 2008, 19:40
Did you set the registry values? Tell me what you've got there.
RE: wierd graphics issue
by Cory Reed on Wednesday December 17th 2008, 19:48
im at work, so cant give exact numbers, but the registry is the same as when i was on pc, screen res set to 1440x900, with texture res 2048x2048
RE: wierd graphics issue
by Barry Barrette on Wednesday December 17th 2008, 19:53
Ok I found that I had to actually change my numbers a little from windows in order to make it work properly. I'm not too familiar with widescreen resolutions but heres what ended up working on my standard res machine, hope you can adapt it to your needs and let me know how it works. 1280x960 and 1280x960 (notice the weird 960 part... thats to account for the title bar width at the top of the window). Anyway I'm pretty sure the resolutions have to match each other so I'd start by setting them both to 1440x900 or whatever you want the actual resolution to be.
RE: wierd graphics issue
by Cory Reed on Wednesday December 17th 2008, 19:57
ok, ill try that when i get home, any ideas for sound?
RE: wierd graphics issue
by Barry Barrette on Wednesday December 17th 2008, 20:02
Only suggestion I've got is to close everything else that might use sound before you run the game. I read that pulseaudio has some major issues as far as playing nice with other apps so give that a go (i.e. run it right after a fresh reboot) then all i had to to once i tracked that down is close the program(s) using pulseaudio and yes that includes firefox or any web browser. Then execute this in terminal:

sudo /etc/init.d/pulseaudio stop
sudo /etc/init.d/pulseaudio start

Hope that helps. Outside of that I don't know a whole lot about how sound is handled through linux yet.
RE: wierd graphics issue
by Cory Reed on Wednesday December 17th 2008, 20:07
word, thx, ill try both when i get home (stupid work)
Cannot get the game to display after starting
by Shaun on Saturday December 13th 2008, 21:14
I did everything and I can get into the game as far as where it asks you to accept the conditions, but after that when it goes to take me to the main FFXI screen, it has the sounds but no display whatsoever. I am running the latest wine on Ubuntu 8.10 with a HD3850 ATI video card.
RE: Cannot get the game to display after starting
by michel on Sunday December 14th 2008, 6:31
you need to start in windowed mode, full screen is not working @ the moment because you have a black screen
RE: Cannot get the game to display after starting
by Shaun on Friday December 19th 2008, 7:36
Thank you. I was able to get past that but then when I get logged into my character, my FPS is so low and I cannot open my menu to even change my graphics options to fix that. I have tried all of the tricks to try to get the num - to work but nothing. Any ideas? Also for some more of my system info, this is Ubuntu 8.10 64-bit using the latest version of Wine unpatched.
RE: Cannot get the game to display after starting
by michel on Wednesday December 24th 2008, 17:53
if you use full scrteen it dont work, use windowed mode and it will play after the conditions screen
Framerate is low
by Jack Diaz on Sunday November 30th 2008, 22:54
Anyone know how to increase frame? I've tried F1+enter+enter but doesn't work, tried the res and overlay but that didn't change anything :( another thing does anyone know why I can't see my mouse cursor?
RE: Framerate is low
by michel on Monday December 1st 2008, 8:01
if you use windowed mode you can see your mouse if you go to ffxiconfig and unset the option for hardware mouse out, so you use software mouse cursor, if you use full screen you need to use hardware mouse in ffxiconfig
RE: Framerate is low
by Jack Diaz on Monday December 1st 2008, 12:01
tried that didn't change it either I did it while changing res if im in fullscreen mode POL lags like crazy it lags as much as when im in FFXI
RE: Framerate is low
by Jack Diaz on Monday December 1st 2008, 18:39
i think i need to run in fullscreen mode to take off the slow frame-rate but i can't play FFXI on fullscreen i only get a black screen :(
RE: Framerate is low
by michel on Tuesday December 2nd 2008, 8:47
you need the patch then, after that full screen works, but the fps is still low
RE: Framerate is low
by Jack Diaz on Tuesday December 2nd 2008, 13:37
i do have the patch or atleast i think i did i clicked on the linked below where you posted the wine 1.1.5 with the patch it didn't work for me so i switched to 1.1.9 maybe this one already had it but i guess not
RE: Framerate is low
by michel on Tuesday December 2nd 2008, 13:48
use this link, wine 1.1.7 with the patch
you will see full screen works with this, i use it to
RE: Framerate is low
by Jack Diaz on Tuesday December 2nd 2008, 14:43
is there a x86? amd64 doesn't work for me i get error : wrong architecture "amd64"
RE: Framerate is low
by Jack Diaz on Tuesday December 2nd 2008, 21:52
i found it but the link wont give it to me something about the "cant find the site" can anyone tell me how to just add the patch?
RE: Framerate is low
by Jack Diaz on Tuesday December 2nd 2008, 22:59
Got it working michel! I was installing 1.1.9 everytime >.< the keyboard and everything works but my frames only got bumped up only like 5-7 D:
by michel on Monday November 17th 2008, 18:14
i heard many people got problems with there keyboard i window mode but i want to say in full screen all the keys works, but the mouse is doing weard then (see my post below) and in window mode its the other way around lol, mouse works and keyboard not, if we find the difference about then we can fix these problems to
RE: keyboard
by michel on Sunday November 23rd 2008, 20:06
for some reason the problem is gone, i dont now how, but its not realle a bug then anymore
RE: keyboard
by Alan Gindlesperger on Tuesday November 25th 2008, 8:18
It's my experience under Wine 1.1.9 FFXI that in Windowed mode the keyboard works better then fullscreen mode. In fullscreen mode, it seems that when I move my character, when I release the key, it will keep running for a quite some time. Whereas in Windowed mode, he'll stop as soon as I take my finger off the 8 key.

Also, and I'm not sure if this is windowed mode only, but in order for me to get to the main menu (the one you normally get when you push "-") while I'm playing under Wine, I have to push Control-"-" instead of just "-".

Also, going into the config menu (the in game config, not FFXI Config) and turning shadow effects off really helps with the chopiness (this was actually suggested by one of the other testers of FFXI in Wine, click through the different test results to find out who).
mouse cursor
by michel on Monday November 17th 2008, 18:04
i found a problem that i did not find here yet, you now for using the mouse in FFXI, you need to enable hardware cursor in FFXI config in windowed mode that works good, but in full screen mode the cursor from the mouse is always going automatic to above the screen, i cannot cancel it and when i move the mouse cursor down, hes going again, sombody nows how to stop that? oh yeah i dont want to play in windowed screen because mine screen is flikkering like hell, i heard its because of ati cards and im using ati 8.11 drivers so.

my system is ubuntu 8.10 64bit
amd athlon xp 2400
3gb ram
and ati 3780 card
RE: mouse cursor
by michel on Monday November 17th 2008, 18:11
btw im using wine 1.1.7 with the patch
RE: mouse cursor
by michel on Tuesday November 25th 2008, 7:15
this bug is gone to
problems, problems...
by Bri on Monday November 17th 2008, 14:12
I can get the game running, but the F1 thing does nothing to help me. Frame rates are still slow as leaded glass and my keys don't work. Any other ideas?
system froze
by Esteban on Sunday November 16th 2008, 22:06
i follow all the steps, install all but when i'm downloading FFXI updates the system froze and i have to reset my computer.
PC specifications:
1 GB Ram card
Nvidia 6200 video card
2,99 Pentium 4 procesor

any idea what could be causing the problem?
Odd input related bug
by Terry on Wednesday November 12th 2008, 17:40
I've been inputing new macros in the game, and what I noticed is when I "cancel" out of a text field, regardless of method it seems, the game slows to a crawl, like 1fps. However by hitting Ctrl L or Ctrl R to chat or re-entering any text field the game speeds right back up instantly. It actually reminds me of the login process when you first sign in to FFXI.

To recreate go in and edit a macro text field, type something in, and exit.

For me it happens every time, anyone else having this?
RE: Odd input related bug
by Terry on Wednesday November 12th 2008, 17:42
I'm sorry I forgot to add a few details:

Ubuntu 8.10
Wine 1.1.7 (also tried in the new 1.1.8)
nVidia 8800 GTS
C2D running at 2.6Ghz and 2 Gigs of RAM.

I have a controller (Logitech Cordless Rumble 2) also connected but even not using the controller I get this.
RE: Odd input related bug
by Sean Davis on Thursday November 13th 2008, 14:59
I'm also getting this exact same problem with wine 1.1.8, Arch Linux, Gnome, no Compiz.
Key issue
by A. Vivian on Monday November 3rd 2008, 17:15
FFXI installed fine on my machine (nVidia 9800, 2.6 Intel Quad, 2 gigs Ram, Ubuntu 8.10). Playonline works with some sound sputters (already noted as a bug) and mirrors itself while loading (once again already noted and this one does not affect it's usability any).

When first starting FFXI I got the black screen after accepting the license agreement, but choosing "Windowed Mode" in the FFXI config fixed that.


Now; I just told you guys that in case it might help any. My problem with the game is that the - key (for bringing up the main menu) does not seem to work. Everything else on the keyboard works except for -. I have no idea how I can bring up the menu otherwise. Any ideas?
RE: Key issue
by Matt on Monday November 3rd 2008, 19:27
I ran into this awhile back try the F1 then press enter 3 times.

it unlocked the '/' and '-' keys for me.


Wine before 1.1.7 you had to have some patch. What version of Wine are you using.
RE: Key issue
by A. Vivian on Monday November 3rd 2008, 20:10
I just tried this; my '/' key was locked (I just didn't realize it before). Your fix did fix that, but I'm having the same issue with the '-' key.

However; it now says (when typing /who) that a window is already open and it needs to be closed. I'm not sure what to do.
RE: Key issue
by Matt on Tuesday November 4th 2008, 23:34
What version of Wine are you using?

check this out and go down and look at the patch someone made you may need it to fix the issue
RE: Key issue
by Matt on Tuesday November 4th 2008, 23:35 sorry this is the link i ment to add to my last post
RE: Key issue
by Terry on Monday November 3rd 2008, 21:26
not sure if you got this fixed yet, but for me holding down ctrl (left ctrl) while pressing - gets it working.
Cannot use the '/' key
by Matt on Thursday October 30th 2008, 8:35
I cannot use the / key so i cannot type in any commands. like /say.
when you press the / key nothing happens.

any suggestions
RE: Cannot use the '/' key
by Peter Andersson on Thursday October 30th 2008, 8:40
I take it you have tried the following combination immediately after login:

F1-key -> Enter -> Enter

And still your lag persist?

(In some cases you have to spam the F1-key for a while until the application reacts.)
3 issues I am running into
by Matt on Wednesday October 29th 2008, 17:54
Ok I finally go FFXI to run and stop flickering.

I installed Wine 1.1.7 on my Ubuntu 8.10 system
3ghz p4, 2gb mem, ATI x850

It runs playonline flips upside down in certin areas.

The biggest 3 issues I am running into is there is a 2 inch areas that is distorted on the bottom of the window and it is very lagy all the time. And the last issue is the menu items are so bright you have to guess what they are or look at the decription.

Any suggestions on how to fix any of these.

RE: 3 issues I am running into
by Peter Andersson on Thursday October 30th 2008, 5:02
Could you post a screen shot of the distortion?

Sounds like it would be related to incorrect dimensions of your rendering surface. Most likely the background surface. Make sure you read and applied all of the steps in the instructions on how to get FFXI working.

Regarding your bright menu items the only thing I can think of is that your graphics card driver is at fault. I believe there are still several global issues with certain ATI cards.
RE: 3 issues I am running into
by Matt on Thursday October 30th 2008, 7:49
Well the distortion is fixed i had it set to 1028x768 and 1028x1028 changed the seconed set to 1028x768 and problem solved for distortion...but i still cannot read the menus
RE: 3 issues I am running into
by Matt on Thursday October 30th 2008, 8:33
well I installed the latest ati drivers for linux and it soved the menu issue but it is still extreamly laggy and i found another issue. I will make a new post for it
by Mattias on Thursday October 23rd 2008, 19:46
After reading through the guide yet another time I noticed something about adding patch and compiled wine. I missed that part. Is this still needed for wine 1.1.6? I could really use some guidance with that if this is the root of my problems, thanks!
RE: Ooops
by Mattias on Saturday October 25th 2008, 12:46
I managed to compile 1.1.6 with the added code, but I still get the same error when I'm running pol and the game. The graphics is flickering and it runs very slow in crowded areas. I got this error after shutting down:

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface

Is this some Direct3d/OpenGL error? I don't know what to do know. Any help would be appreciated. /Matt.
RE: Ooops
by Astrit Prower on Saturday October 25th 2008, 13:06
Well the one thing that stands out about that is the fact that you're using an ATI card. Not that I can say this IS the problem but I hear a lot of problems like that when testing on ATI cards.
RE: Ooops
by JD on Saturday October 25th 2008, 23:51
I have no flicker problems with my ATI card, ATI's drivers and FFXI.

Not saying I know that his problem is not related to it, just saying some ATI cards do work.
Multiple instances of FFXI
by Peter Andersson on Thursday October 23rd 2008, 9:05
Hello everyone.

Today I added a small guide on how to run more than one instance of FFXI at the same time on the same computer.

If you are one of all the people that like to play more than one character at a time I believe you will find this most useful.

Right now there are several draw-backs with the guide and it's methods. They are, at best, crude. I will keep on improving them.

Main problem right now is that it seems there is no way around the fact that you need a separate copy of the new instance. This is because wine seems to put a virtual lock on the files of the first instance.

An optimized way to export the registry data would be to know exactly what data to export and then just process those registry paths. I will see what I can dig up. Maybe someone here knows exactly what needs to be exported.

All the best.

RE: Multiple instances of FFXI
by Peter Andersson on Thursday October 23rd 2008, 9:12
I should also add that I pruned the Install/Config guide to reflect recent progress.

Also performed some tests on a Intel C2D @3GHz 6GB of RAM and a GeForce 8600 GT GPU on Ubuntu Hardy. Ran two instances of FFXI on a dual head system. The result is very pleasing. I am happy to report that running one or two instances made more or less no difference in performance.

Take care,


by bryand on Thursday October 2nd 2008, 11:00
Hmm, I created them as strings I think.. but I'll go back and try DWORDS, might have tried that too though.. I don't remember. I'll try to get the pol viewer off of playonline later on too.. I'm using the old discs that were released at the US launch of the game.
by Anthony on Thursday October 2nd 2008, 13:15
I'm using the old discs that were released at the US launch of the game.

^^ That shouldn't be a problem, same here and everything worked fine.
Deb Package with patch!
by Jari Vetoniemi on Wednesday September 24th 2008, 9:28
Here i compiled debian package with patch applied. Not sure if it works correctly since i havent yet tested it with FFXI (Im installing it now currently)

But hopefully it will work. Not sure about if the wine menus appears correctly on the application menu atleast i needed to tune the main menu properities a bit so the programs showed up there correctly.

Tho i think its better than nothing and you could always try if you have i368 comp. If you dont like this package you can always remove it with apt-get remove wine ;)

RE: Deb Package with patch!
by Nick on Wednesday September 24th 2008, 20:41
thank you very much for posting this. the game now works perfectly aside from the pretty settings. although still cant run high res bg graphics =(
RE: Deb Package with patch!
by Pandoraxero on Wednesday September 24th 2008, 21:16
the best you can do until they further develop the DX -> GL wrapper is match the bg to the overlay through the registry. see the howto if you are unfamiliar with this process.

and yes, edges won't look pretty, and it'll be as jaggy as Crisis Core (Which I've been playing recently, among other games) ... but it'll work, and nothing will be blurry. you can try playing with the mipmap setting in the registry, as well. I think its value can go as high as 6, and, while i haven't tested it, it may improve appearance of distant objects.

i tested Anti-aliasing. it seems to have no noticeable effect... that may just be my hardware though.
RE: Deb Package with patch!
by Nick on Wednesday September 24th 2008, 22:10
under windows, fsaa and AF make a huge difference to the overall picture. the game is actully pretty in many areas with all this on. as well as transparency aa.
seems that keeping the overlay and bg res the same works the best. I run it with fs settings and it works great but for some reason adjusts the gamma of my whole desktop with the game open. window mode doesnt do this, but doesnt let me change the resolution, or caps the window to 640x480? dragging the window borders doesnt show more space.
RE: Problems with POL
by Jeffery on Saturday September 20th 2008, 5:57
After backing off and trying again I got POL to boot. I did it by running winecfg and choosing to emulate a desktop. Then I ran polcfg and unchecked run in windowed mode. Then I opened regedit and edited POL's resolution to match my wine's desktop (it ran but in 100% black otherwise) which was 800x600. POL still resized to 640x480 but works. Unfortunately this wasn't as clean of a solution as my desktop, but one cannot argue with progress.
Necessary hacks.
by Pandoraxero on Saturday August 30th 2008, 0:11
I've been working somewhat in collaboration with ganiman today. i posted my data on ffxiclopedia forums, and allakhazam. Here's a condensed version:

- POL and FFXI installations should work perfectly.
- Set POL to run in a window and edit the registry so that the window dimensions are 640x480 (C:\\Program\ Files\\PlayOnline\\SquareEnix\\PlayOnlineViewer\\polcfg.exe, HKLM\\Software\\PlayOnline[US|EU]\\SquareEnix\\PlayOnlineViewer\\Settings)
- when launching POL before or after the update, you may need to register a copy of dxdiagn.dll from a windows xp install and set dlloverride to native
- after the ffxi update, it will most likely fail to launch, what you need to do is open the FFXI config utility and set ffxi to windowed mode, then go to the FFXI section of the registry and edit 0001 and 0003 to your desired ffxi window width, and 0002 and 0004 to height. (C:\\Program\ Files\\PlayOnline\\SquareEnix\\FINAL\ FANTASY\ XI\\Tools[US|EU]\\FINAL\ FANTASY\ XI\ Config.exe, HKLM\\Software\\PlayOnline[US|EU]\\SquareEnix\\FinalFantasyXI)
- if there's a problem connecting to lobby server, and the problem's persistent, you need to set your hostname to localhost
RE: Necessary hacks.
by Pandoraxero on Saturday August 30th 2008, 0:14
Oh yes. forgot to mention, you can get it to run at full speed by selecting yourself (F1) and opening a menu (Enter) and entering a chat dialog with yourself (Enter)

After that, you can get regular keyboard input by activating a macro with a chat line. the default TP macro should do.