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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

1.0.0 from GOG.com

Application Details:

Version: GOG.com
License: Retail
URL:  
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 3.0

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation, software renderer, playing the game, finishing the game.

What does not

The hardware renderer does not work (produces afterimages as reported in bug #26566).

Pathfinding glitches fairly often (i.e. instead of walking to the position of the cursor or a predefined position as part of a cutscene, the characters sometimes keep walking without turning, going right through walls and disappearing off-screen and not returning. As a solution you can skip cutscenes or walkcycles with ESC if they get stuck because of this, so it does not prevent the game from being played (but makes some cutscenes more or less unviewable).

Workarounds

What was not tested

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowDebian GNU/Linux 9.x "Stretch" x86_64Jan 24 20183.0Yes Yes YesGoldChris W 
ShowDebian GNU/Linux Unstable "Sid" x86_64Jun 16 20172.9Yes Yes GoldSven Arvidsson 
CurrentUbuntu 15.10 "Wily" amd64 (+ variants like Kubuntu)Apr 14 20161.6.2Yes Yes Goldan anonymous user 
ShowCentOS 6.3Feb 02 20131.5.20Yes Yes GoldRixa 

Known Bugs

Bug # Description Status Resolution Other apps affected
26566 Gabriel Knight 3: visual glitches in DirectDraw HAL mode UNCONFIRMED View

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