Application Details:
Version: | 1.0 |
License: | Retail |
URL: | http://www.tombraider.com/ |
Votes: | 0 |
Latest Rating: | Silver |
Latest Wine Version Tested: | 1.6 |
Maintainers: About Maintainership
What works
Everything, single player
What does not
Nothing
Workarounds
What was not tested
Multiplayer
Extended play (2hr+)
Hardware tested
Graphics:
Additional Comments
Using nvidia-experimental-310 (310.14) drivers with Unity, dual screens in twinview. Works almost as well as on windows (-10fps) at "normal" graphics settings with AA, SSAO and post-processing (read below) disabled. No flickering, no DLL overrides. I launch the game with: $ cd [game path] $ env WINEPREFIX=/home/me/.bottles/tombraider/ env __GL_THREADED_OPTIMIZATIONS=1 env WINEDEBUG=-all wine "TombRaider.exe" When using borderless windowed mode ("exclusive" unchecked in the launcher's options), the game may not maximise correctly. In bordered window mode, the mouse cursor may not be grabbed by the application correctly. Alt+Enter can be used to toggle borders on and off - using borderless windowed seems to keep the mouse within the window. When in motion with post-processing enabled there seems to be a glitch where anything affected by post-processing (i.e. not the UI) will become blurred for 1 frame every few frames. Disabling post-processing fixes this. My XBOX pad isn't bound correctly but it was detected to some degree - the left stick works and B is mapped to A.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Gentoo Linux x86_64 | Aug 04 2013 | 1.6 | Yes | Yes | No | Silver | Yuki | |
Show | Linux Mint 15 "Olivia" | Jun 24 2013 | 1.6-rc2 | Yes | Yes | No | Silver | Carlos Rodriguez | |
Show | Linux Mint 15 "Olivia" | May 28 2013 | 1.5.31 | Yes | Yes | No | Silver | Carlos Rodriguez | |
Show | Ubuntu 13.04 "Raring" i386 (+ variants like Kubuntu) | May 28 2013 | 1.5.29 | Yes | Yes | No | Silver | Carlos Rodriguez | |
Show | Ubuntu 13.04 "Raring" i386 (+ variants like Kubuntu) | May 02 2013 | 1.5.29 | Yes | Yes | No | Silver | Carlos Rodriguez |
Bug # | Description | Status | Resolution | Other apps affected |
33125 | Tomb Raider (2013) freezes (bug in game engine, semaphore object handle value must be zero on all error paths) | CLOSED | FIXED | View |
33427 | Tomb Raider (2013): Desktop does not get mouse focus after closing game | CLOSED | FIXED | View |
33436 | Tomb Raider (2013): Game does sometimes not respond to mouse move | CLOSED | DUPLICATE | View |
33455 | Tomb Raider (2013): Flickering Bushes with NVIDIA GPU / driver | UNCONFIRMED | View | |
33479 | Multiple games (Guild Wars 2, Risen 2, Tomb Raider 2013): Raw input is broken | CLOSED | FIXED | View |
35408 | Multiple games and applications crash in d3d since Wine 1.7.17 (Demoscene fr-038: theta by Farbrausch, Anarchy Online, Tomb Raider, GTA) | CLOSED | FIXED | View |
37840 | Graphical glitch in tombraider 2013 | CLOSED | DUPLICATE | View |