Retail versions 1.0 and 1.5
Installer and it's automatic language detection (it correctly set itself to Swedish), the frontend also works, though it redraws the screen very slowly when you switch between different tabs. The CD audio plays in the background, as it should, butÂ stops and repeats every time you do something. It's possible that happens in Windows too.Â
What does not
As pointed out by earlier tests, the video sequences are not displayed, though you can hear their audio. The video sequences are not skippable either.
After you have set up a game in the frontend and try to launch it, the game crashes after a brief "Generating terrain" progress bar.
What was not tested
The actual game.
The installer and frontend works, but the video sequences don't work and game crashes.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 18.2 "Sonya" x86_64||Apr 22 2018||3.0||Yes||Yes||No||Platinum||NeZZy|
|Show||Crunchbang 11||Aug 02 2014||1.7.23||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||May 09 2012||1.4||No, but has workaround||No||Garbage||Robin J.|
|Show||Mac OS X 10.6 "Snow Leopard"||May 15 2010||1.1.44||Yes||Yes||Silver||Eivind|
|Current||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||Jul 23 2009||1.1.26||Yes||No||Garbage||an anonymous user|
Elements such as taskbars designed to cover other applications are not hidden when Worms 2 is run in full-screen. This can be fixed by not allowing the window manager to control Wine applications (can be changed in winecfg), or by changing the taskbar's options so that windows are allowed to cover it.
To get multiplayer working, place the DLLs in this archive in Wine's windows/system32 directory. Then, start winecfg and add dll overrides (native, builtin) for the following DLLs: dplayx, dpnet, dpnhpast and dpwsockx.
NOTE: the game freezes when exiting a multiplayer game.
The following information was extracted from a user comment:
Basically, in some situations (not all, it seems, because some people
don't get this on Windows but some do, but I digress), Worms 2 will only
scan the first CD-ROM drive it finds.
How does it find CD-ROM drives? Why, by looking at the drive letters in order!
So, all you need to do is ensure Worms 2's CD-ROM drive is mounted as the first drive letter that is a CD-ROM drive. you can do this by deleting or moving all unwanted drive symlinks from .wine/dosdevices and moving Worms 2's drive symlinks to d: and d::, say - make sure you get both the single- and double-colon symlinks or you'll just cause more problems.
rm d: d:: # Doesn't matter that you're doing this as wine should create them back if they're important (theoretically!)
mv x: d: # Assuming x is the letter at which your Worms 2 disc is currently mounted.
mv x:: d::