Retail versions 1.0 and 1.5
Installation, although you need to run /AUTORUN/GAME/SETUP.EXE in stead of the regular autorun.
What does not
The game itself. Running frontend.exe tells me that it couldn't initialize the CD player, and worms2.exe gives me the loading screen preceding the start of a game but then crashes with "Abnormal program termination".
What was not tested
Applying a NoCD patch to work around the "Couldn't initialize CD player" error of frontend.exe.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 18.2 "Sonya" x86_64||Apr 22 2018||3.0||Yes||Yes||No||Platinum||NeZZy|
|Show||Crunchbang 11||Aug 02 2014||1.7.23||Yes||Yes||Platinum||an anonymous user|
|Current||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||May 09 2012||1.4||No, but has workaround||No||Garbage||Robin J.|
|Show||Mac OS X 10.6 "Snow Leopard"||May 15 2010||1.1.44||Yes||Yes||Silver||Eivind|
|Show||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||Jul 23 2009||1.1.26||Yes||No||Garbage||an anonymous user|
Elements such as taskbars designed to cover other applications are not hidden when Worms 2 is run in full-screen. This can be fixed by not allowing the window manager to control Wine applications (can be changed in winecfg), or by changing the taskbar's options so that windows are allowed to cover it.
To get multiplayer working, place the DLLs in this archive in Wine's windows/system32 directory. Then, start winecfg and add dll overrides (native, builtin) for the following DLLs: dplayx, dpnet, dpnhpast and dpwsockx.
NOTE: the game freezes when exiting a multiplayer game.
The following information was extracted from a user comment:
Basically, in some situations (not all, it seems, because some people
don't get this on Windows but some do, but I digress), Worms 2 will only
scan the first CD-ROM drive it finds.
How does it find CD-ROM drives? Why, by looking at the drive letters in order!
So, all you need to do is ensure Worms 2's CD-ROM drive is mounted as the first drive letter that is a CD-ROM drive. you can do this by deleting or moving all unwanted drive symlinks from .wine/dosdevices and moving Worms 2's drive symlinks to d: and d::, say - make sure you get both the single- and double-colon symlinks or you'll just cause more problems.
rm d: d:: # Doesn't matter that you're doing this as wine should create them back if they're important (theoretically!)
mv x: d: # Assuming x is the letter at which your Worms 2 disc is currently mounted.
mv x:: d::