(Following Info taken from the Wiki)

Obsidian is an adventure video game developed by "Rocket Science Games" and published by "SegaSoft" for Microsoft Windows and Mac OS in December of 1996.
Based on a game design outline by VP of Development/Creative Director, Bill Davis, and written by Howard Cushnir and Adam Wolff, the genre of the game was a first-person 3-D graphical adventure game, with a large puzzle element. The puzzles were designed by Scott Kim, Howard Cushnir and Adam Wolff. The soundtrack was developed by Thomas Dolby.
The game spanned five CD's, and featured pre-rendered environments, audio, and full-motion video (both live action and CGI). The strategy guide included numerous small essays throughout the book, providing background on such subjects as nanotechnology, Jungian psychology, and the nature of artificial intelligence.
One of its notable puzzles was a mini-game which used a "twenty questions" algorithm (similar to what would eventually be used in 20Q). The game came pre-programmed with a set of guesses, but after losing it would ask the player for criteria that would have led it to a correct guess—and then recorded that information into a text file. Because of this, the game was able to (theoretically) "learn" how to become so good as to beat the player every time.

Although Obsidian did not fare well commercially, it was lauded by critics such as those from Computer Gaming WorldGameSpot and PC GamerFour Fat Chicks described the game as "A classic...Obsidian may be the most innovative, imaginative puzzle adventure ever conceived." Just Adventure called it one of the true classics of the adventure genre and gave it an A. In the years following its release, Obsidian has developed a minor cult following among fans of the adventure genre.
Obsidian was a runner-up for Computer Gaming World's 1997 "Adventure Game of the Year" award. The editors wrote of Obsidian, "[W]ith a great story, clever puzzles, psychedelic graphics, and an irreverent sense of humor, this futuristic paranoid fantasy is an unexpected delight."

Application Details:

Version: 1.0
License: Retail
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 2.1

Maintainers: About Maintainership

Link A tribute web site for Obsidian Free Download Download it from Adandonware

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

- Installing - Starting the game - Sound effects - moving between areas - in-game item interaction - Saving, restoring - Quitting

What does not

Program must be run in 16-bit color mode.

Program claims to work best in 640x480 but setting that may cut off part of the screen in game, so set your resolution higher to get the full display.


What was not tested

Extended Play, moving to CD's 2-5.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

To setup 16bit color I modified the xorg.conf as follows: create file if not already available: sudo nano /etc/X11/xorg.conf enter following into file as is: Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" DefaultDepth 16 EndSection Save file and restart.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Feb 11 20172.1Yes Yes GoldTerry Eck 
ShowArch LinuxApr 08 20131.5.27Yes Yes SilverMatt Keefo 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs