688(I): Hunter/Killer

First version.

Application Details:

Version: 1.x
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.5.17

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

installation via Steam

general gameplay in virtual desktop mode

music (using Alsa)

in-game videos

What does not

sound effects, voices (a possible workaround is in the comment section of this page)

tutorial videos (Wine crashes when trying to play the .avis, embedded in a .hlp file)


What was not tested

playing in fullscreen mode (the game has a fixed 640x480 resolution)


completing the game

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Steam version of the game, part of the Classic Naval Combat Pack, file version is 1.08. I rated to Silver, just because making sounds to work needs a 'little' additional effort. Once it has been done, the gameplay is fine. Note: make sure you're running a kernel version 2.6.34 or newer. Bug #20380 does affect this game, too (which is actually a kernel bug).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowopenSUSE 12.2 x86_64Nov 28 20121.5.17Yes Yes GoldChris Syntichakis 
CurrentFedora 13Jul 21 20101.2Yes Yes SilverBéla Gyebrószki 
ShowopenSUSE 10.3Oct 05 20081.1.5Yes Yes Bronzewillywonka 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

How to make sounds and music to work
by Béla Gyebrószki on Wednesday July 21st 2010, 11:50
Music: this is the easier part. You need to run Timidity as a separate process before you launch the game (the game uses midi files for music).

Sound & voices: The game stores its sound (.wav) files in a Sfx.agg archive (located in the game's Sfx directory).
For some reasons Wine cannot open the appropriate sound files when they're needed. All you have to do is to extract the .wavs using an utility called agg.exe, available from here:
The extracted files have strange names, e.g: 02de91a8-0285-Signin.wav. You have to cut off the first 14 chars from the filenames (use a mass renamer utility like Krename). After renaming all of the .wavs, place them into a directory named 'Sfx.agg+'. In this way Wine will be able to play the sounds in the game.