Application Details:
Version: | 1.2.4 |
License: | Retail |
URL: | http://wizardry8.com |
Votes: | 1 |
Latest Rating: | Silver |
Latest Wine Version Tested: | 1.2-rc1 |
Maintainers: About Maintainership
What works
3DSetup (requires mfc42.dll,msvcp60.dll), the game itself, load, save, play, 3D Sound!
Both OpenGL and DirectX outputs are supported.
What does not
Bug 8272 is still present
Workarounds
What was not tested
uninstall
Installation
Hardware tested
Graphics:
Additional Comments
Tested using: nVidia GeForce 7600GT 1.0.9639+2.6.22.4-14.8, xserver-xorg7.2-5ubuntu13
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu) | May 29 2010 | 1.2-rc1 | Yes | Yes | No | Silver | an anonymous user | |
Show | Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu) | May 21 2010 | 1.1.42 | Yes | No | No | Garbage | Yfrwlf | |
Show | Debian GNU/Linux 5.x "Lenny" | Jan 12 2010 | 1.1.35 | Yes | Yes | No | Gold | Drag4on | |
Show | Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu) | Jan 03 2009 | 1.1.12 | N/A | Yes | No | Gold | Vit Hrachovy | |
Show | Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu) | Dec 06 2008 | 1.1.10 | N/A | Yes | No | Gold | Vit Hrachovy |
Bug # | Description | Status | Resolution | Other apps affected |
3DSetup requires MSVCRT40.DLL.
In case the 3D setup doesn't work for You, here is a sample 3DVideo.CFG file:
OpenGL
1600
1200
32
RAD Game Tools RSX 3D Audio
In order to prevent bug 8272 manifestation, use RAD Game Tools RSX 3D Audio as Sound output.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Yfrwlf on Wednesday September 29th 2010, 18:39
I tried switching between D3D and OGL. Both do exactly the same thing. I tried disabling debugging to see if there was a speed issue associated with that by using "WINEDEBUG="-all" wine Wiz8.EXE" but got the same results again. I tried adjusting resolutions and sound options. I tried disabling and enabling Compiz. Nothing effects this issue.
Anyone else finding this slowdown issue?
By the way, the audio problem preventing Wiz8 from exiting properly is still there in Wine 1.2. Use the Miles Fast audio setting to circumvent.
by Yfrwlf on Wednesday September 29th 2010, 18:45
The following debugging note is the only info I get while playing during the slowdowns so it seems to be related:
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
by Vit Hrachovy on Wednesday August 24th 2011, 2:39
by Jerod on Sunday December 23rd 2012, 23:25
After you start the game switch to a tty terminal. I use top to find the pid of wizardry, then run
taskset -pc 1, [pid]
Where [pid] is the pid you got from top. 1 is for the cpu you want to run it on.
You will probably also need to disable CPU throttling, as it messes with the timing in the game engine. I know there is a command for it, google it or someone else might respond. Since I run MATE, I've added CPU Frequency Scaling Monitor to the panel and lock it to 2GHz when I start games whose engines can't handle the CPU changing frequencies on it.
by Yfrwlf on Friday November 28th 2008, 11:36
Anyone else experiencing the slowdowns? They don't seem to be graphics related either because you can still look around during the slowdowns. The only effect seems to be the game clock speed slows, so your *movement* through the world as well as the movement of others is all slowed down, but you can still look around quickly and it doesn't slow anything else down. Perhaps it's a regression with some game timer thing or something? I never remember experiencing this problem in Wizardry 8 on older Wine versions.
by Vit Hrachovy on Saturday November 29th 2008, 1:19
I was enjoying Wiz8 on Wine 1.1.8 with no slowdowns.
I'll retest in 1.1.9 this Sunday and report back.
by Yfrwlf on Saturday November 29th 2008, 10:23
by Vit Hrachovy on Monday December 1st 2008, 15:49
I've tested right now using Wine 1.1.9 and experienced no slowdowns. Cheers :)
by Jerod on Sunday December 23rd 2012, 20:06
So if you are running GNOME2 or MATE like I am, add CPU Frequency Scaling Monitor to your panel and change it to anything but ondemand, and the game's timing problems should be resolved.
by Leira Hua on Saturday March 8th 2008, 12:58
I managed get wizardry 8 run on my ubuntu 7.10 machine, I am using wine 0.9.56 on a ATI Radeon 9550 video card. Almost every thing is fine, it runs smoothly in 1024*768 resolution with openGL video driver. There is only one thing bothered me, that even the in game 3d graphics are all perfect, but the 2d panels and the game menu have thin crossing black lines, 4 vertical and 3 horizontal, split the screen into small squares. I've tried using Direct3D 7 drivers by 3Dsetup.exe, it worked, without black lines, but the graphic and speed was totally un-comparable to openGL, so I chose to stand the the lines.
Is it because of my video card? Why didn't I see any comments about the same problem here?
by Vit Hrachovy on Saturday March 8th 2008, 13:10
This may be videocard/driver related issue.
I have nVidia card and I don't see the problem in 0.9.57.
by Mike Hoffman on Sunday March 9th 2008, 15:09
by Greg on Monday June 16th 2008, 15:54
by Jerod on Sunday December 23rd 2012, 20:01
To fix, you have to change a driver setting through the Nvidia X Server Settings control app. Under OpenGL Settings, there is a check box for Use Conformant Texture Clamping. Make sure its on checked and try running Wizardry. I sometimes have to do it a couple times for the setting to stick, but the line annoyance should be gone.
by dj on Thursday January 17th 2008, 17:29
I ran into a crash that occured in Arnika. Every time the crashed ship gets into view Wizardry 8 crashes (more exactly Wizardry stops responding and uses 100% CPU resources). I started the game in XP to verify that my installation is OK and I could walk around the crashed ship without problems. Can anyone confirm this?
Here is the console output:
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x471:0x311
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex s
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8
fixme:win:EnumDisplayDevicesW ((null),0,0x34f884,0x00000000), stub!
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelF
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 t
Killed
P.S.: I already tried D3D, openGL, win XP, win 98 and win ME setup
by Vit Hrachovy on Sunday January 27th 2008, 15:45
by dj on Thursday January 31st 2008, 15:18
I use Ubuntu 7.10 with GeForce 8600 GT and up to date nvidia drivers (169.09). I recently upgraded wine to 0.9.54 but the freeze persists. Maybe this is a problem with the nvidia drivers or the graphics card?! Wouldn't be the first problem I had with the 8600...
Btw, Bug 8272 is fixed in wine 0.9.54 - keep up the good work.
by Vit Hrachovy on Thursday January 31st 2008, 16:04
You have to enter the game and play for a while.
Only entering menu is not enough to expose the bug.
by dj on Thursday January 31st 2008, 18:23
by Vit Hrachovy on Friday February 1st 2008, 2:51
by dj on Saturday May 31st 2008, 13:33
NVIDIA-Linux-x86-173.14.05-pkg1
fixed that crash.
Cheers