In case the 3D setup doesn't work for You, here is a sample 3DVideo.CFG file:
RAD Game Tools RSX 3D Audio
In order to prevent bug 8272 manifestation, use RAD Game Tools RSX 3D Audio as Sound output.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Yfrwlf on Wednesday September 29th 2010, 18:39
When there are monsters or good NPCs about, things get really choppy for some reason. For instance, Arnika is almost constantly choppy. Trynton is choppy only when there are NPCs about though. This is with Ubuntu 10.10 and Wine 1.2 on a ATI Radeon HD 4850 X2 and a Phenom II X4 955 Black Edition, etc. This is very abnormal, in other words.
I tried switching between D3D and OGL. Both do exactly the same thing. I tried disabling debugging to see if there was a speed issue associated with that by using "WINEDEBUG="-all" wine Wiz8.EXE" but got the same results again. I tried adjusting resolutions and sound options. I tried disabling and enabling Compiz. Nothing effects this issue.
Anyone else finding this slowdown issue?
By the way, the audio problem preventing Wiz8 from exiting properly is still there in Wine 1.2. Use the Miles Fast audio setting to circumvent.
by Yfrwlf on Friday November 28th 2008, 11:36
Too bad you can't make changes to your test results. I just wanted to add that I was wrong about the slowdown. It has nothing to do with the playback of sounds it seems and still happens in different areas at different times with me. Am using an older ATI graphics card though (9600).
Anyone else experiencing the slowdowns? They don't seem to be graphics related either because you can still look around during the slowdowns. The only effect seems to be the game clock speed slows, so your *movement* through the world as well as the movement of others is all slowed down, but you can still look around quickly and it doesn't slow anything else down. Perhaps it's a regression with some game timer thing or something? I never remember experiencing this problem in Wizardry 8 on older Wine versions.
Panels and Start menu get black crossing lines
by Leira Hua on Saturday March 8th 2008, 12:58
I managed get wizardry 8 run on my ubuntu 7.10 machine, I am using wine 0.9.56 on a ATI Radeon 9550 video card. Almost every thing is fine, it runs smoothly in 1024*768 resolution with openGL video driver. There is only one thing bothered me, that even the in game 3d graphics are all perfect, but the 2d panels and the game menu have thin crossing black lines, 4 vertical and 3 horizontal, split the screen into small squares. I've tried using Direct3D 7 drivers by 3Dsetup.exe, it worked, without black lines, but the graphic and speed was totally un-comparable to openGL, so I chose to stand the the lines.
Is it because of my video card? Why didn't I see any comments about the same problem here?
Crash in Arnika
by dj on Thursday January 17th 2008, 17:29
I ran into a crash that occured in Arnika. Every time the crashed ship gets into view Wizardry 8 crashes (more exactly Wizardry stops responding and uses 100% CPU resources). I started the game in XP to verify that my installation is OK and I could walk around the crashed ship without problems. Can anyone confirm this?
Here is the console output:
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x471:0x311
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex s
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8
fixme:win:EnumDisplayDevicesW ((null),0,0x34f884,0x00000000), stub!
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelF
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 t
P.S.: I already tried D3D, openGL, win XP, win 98 and win ME setup