WineHQ

Wizardry 8

The no-cd version that GOG sells of 1.24

Application Details:

Version: 1.24 GOG
License: Retail
URL: http://wizardry8.com
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 2.11

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

  • Installation file for GoG version 1.2.4.
  • nglide_config.exe 
  • Directx7 API.
  • OpenGL API. [with barely noticeable "grid" display glitch on menus.]
  • NGlide Wrapper for 3Dfx Glide API. [with frame-rate reduction and missing fog.]
  • 3DFX Logo video.
  • Sir-Tech Logo video.
  • Main menu.
  • Options menu and the respective functions.
  • Character creation.
  • Standard game-play functions.
  • Physics.
  • Character and monster animations.
  • Spell effects and animations.
  • Save function, including auto-save function.
  • 20+ hours of gameplay.

What does not

  • Distant fog for optimization of distant terrain.  [FIX IN COMMENTS]
  • Occasional severe and persisting frame-rate reduction in some sections.  [FIX IN COMMENTS]
  • DirectX9 API. [NOT WORKING]
  • 3DSetup.exe [NOT WORKING]

Workarounds

What was not tested

  • Complete play-through.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Early areas in Wizardry 8 work flawlessly, but after a few hours of progression there are some notable issues. The issues include: missing distant fog to hide missing terrain (optimization) and severe frame-rate reductions with no determinable cause. The following steps fixed the issues for me and may fix similar issues, but I cannot guarantee this beyond testing is on two different machines. The steps involve the following: 1. Navigate to the Wizardry 8 folder in your Wine folder. 2. Open the file named "3DVideo.cfg". 3. The lines correspond to the following (Default Option): API Usage (Glide2x), Resolution X (800), Resolution Y (600), Texture Resolution (16), Audio Device (May Be System Dependent). 4. Change the first line from "Glide2x" to "DirectX7" or "OpenGL". This will disable the use of the NGlide and thus the settings from "nglide_config.exe" will no longer apply. I experienced identical performance with both DirectX7 and OpenGL, but OpenGL did have a small graphical glitch "grid" pattern that was only noticeable in menus. 5. Therefore, you need to adjust the 2nd and 3rd lines to your desired resolution settings. Tested 800x600 and 1366x768. Additionally, change "16" to "32" if you desire better texture resolutions. This appears to be the highest texture resolution after testing several values. 6. The game should now run properly, without frame-rate reductions in any areas and fog should now be visible covering missing terrain. Reference Images: 1. Glide2x Day: http://i.imgur.com/BsyeRW2.png 2. Glide2x Night: http://i.imgur.com/FxQKu2J.png 3. DirectX7 Day: http://i.imgur.com/gCwuvrO.png 4. DirectX7 Night: http://i.imgur.com/P0b1IaU.png 5. OpenGL (Identical to Above, so showing "Grid"): http://i.imgur.com/b1OFdsN.png Happy gaming!

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jun 26 20172.11Yes Yes NoGoldZokea 
ShowUbuntu 13.04 "Raring" i386 (+ variants like Kubuntu)Jul 17 20131.6-rc5Yes No NoGarbagean anonymous user 

Known Bugs

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