Category: Main Games Sokoban YASC 1.595

Sokoban YASC

Bugfix (1.594): Scenario: Optimizing a solution-slice succeeded (see version 1.594 release notes), and "glue" moves had been inserted automatically to combine the optimized slice with the rest of the solution.

In that case, the optimized solution showed up on the optimizer task queue with a title like "Solution [moves]/[pushes]", but without counting the added "glue" moves.

No harm was done because it only affected the appearance on the task queue.

Later, when the level was updated with the optimized solution, the title contained the correct number of moves.

Thanks to Findus for reporting this bug.

Application Details:

Version: 1.595
License: Open Source
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.6

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Test Results

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What works

Everything seems to work properly.

What does not


What was not tested

Creating new levelsets or skins didn't tested as thoroughly, since I'm not a Sokoban level creator or artist.

Hardware tested


  • GPU:
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Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)Jul 22 20131.6Yes Yes Platinuman anonymous user 

Known Bugs

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HowTo / Notes

Sokoban YASC directories.

Seems like Sokoban YASC at it's very first run, creates an extra "Sokoban" directory at HOME (/home/(username)/Sokoban/)  where it stores some settings.

I recommend not to delete it, because:

a) It will be recreated at the next run and

b) You'll lose the stored setings.


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