Bugfix (1.594): Scenario: Optimizing a solution-slice succeeded (see version 1.594 release notes), and "glue" moves had been inserted automatically to combine the optimized slice with the rest of the solution.
In that case, the optimized solution showed up on the optimizer task queue with a title like "Solution [moves]/[pushes]", but without counting the added "glue" moves.
No harm was done because it only affected the appearance on the task queue.
Later, when the level was updated with the optimized solution, the title contained the correct number of moves.
Thanks to Findus for reporting this bug.
Everything seems to work properly.
What does not
What was not tested
Creating new levelsets or skins didn't tested as thoroughly, since I'm not a Sokoban level creator or artist.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)||Jul 22 2013||1.6||Yes||Yes||Platinum||an anonymous user|
Seems like Sokoban YASC at it's very first run, creates an extra "Sokoban" directory at HOME (/home/(username)/Sokoban/) where it stores some settings.
I recommend not to delete it, because:
a) It will be recreated at the next run and
b) You'll lose the stored setings.