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Artemis Spaceship Bridge Simulator

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So what's different in Artemis 2.0?

The UI art has been completely replaced, new crisper fonts, custom screen controls torpedo controls, and significant changes to every game screen.

Artemis 1 had distinct enemies and friendlies. This was inflexible, especially for multi-ship games (which are much more popular than we originally assumed). So a lot of underlying structure was changed, so that any ship could take on any role for any side.

Artemis 2.0 can now support up to eight simultaneous bridges (48 players). Multi-ship games got special attention, with lots of bug fixing and UI changes.

Science scanning now has much more data displayed about NPC ships, and this information has more mission ramifications.

By popular request, there is now a full-fledged PVP mode, where any number of sides and teams can battle each other in arena sectors that can be tuned to limit torpedo and ship types, as well as the number of NPC ships on each side.

four new NPC non-combatant ships now ply the spacelanes, offering many new scenarios for Artemis crews. These ships can be broken down, hijacked, blinded, held hostage, and more.

Pathing AI has been added to all NPC ships. No longer can players rely on the stupidity of enemies that blunder into black holes and minefields.

Artemis ships play in real 3D now, with climb/dive controls (button, keyboard, and joystick). Players can fly OVER a black hole, and come up underneath enemies.

The Skaraan enemy race has always bedeviled Artemis players with cloaking, warping, and other special abilities. Now these abilities have doubled, including tractor beams and drone launchers.

As with any major release, there are also many, many bug fixes, corrections, and adjustments, thanks to the feedback of our awesome fans.

Application Details:

Version: 2.0
License: Retail
URL: http://artemis.eochu.com/
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.7.26

Maintainers: About Maintainership

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Free Download Artemis Official Website (Retail)

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything.

Installation, every station, network play, fullscreen and windowed modes, joystick support.

What does not

Workarounds

What was not tested

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

A fix was included in Wine 1.7.6, it works flawlessly now. In controls.ini I had to edit UI_INPUT_JOY0_* to UI_INPUT_JOY1_* for the game to find my joystick. Such configuration is often required under Windows too.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowMac OS X 10.6 "Snow Leopard"Nov 15 20141.7.26Yes Yes PlatinumMatt 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Apr 05 20141.7.15Yes No Garbagetecywiz121 
ShowFedora 19 x86_64Nov 24 20131.7.7Yes Yes PlatinumJoe Greene 
ShowArch Linux x86_64Nov 23 20131.7.7Yes Yes Platinuman anonymous user 
CurrentUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Nov 22 20131.7.6Yes Yes Platinuman anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

Crashes after resoution selection - common solution

This commonly occurs with an NVidia video adapter when running nouveau video drivers instead of the video drivers.


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