Only benchmark was tested (to spur further interest/due to the previous poor ratings).
It was run tested with DX11 + Low/Medium/Extreme graphics, as well as OpenGL + Extreme graphics.
What does not
It ran fine except for some glitches with blinking ground textures.
Forced OpenGL renderer by settting gfx_device_type to 2 in drive_c/users/
Then set the wineprefix to use OpenGL as renderer and disabled GLSL.
For DX11, dxvk v0.4 was used.
What was not tested
Main campaign, battles.
This is the average FPS with the different options on a i7 7700HQ + GTX 1060:
Low: 34.6 (<20 during most of the benchmark)
Medium: 31.5 (<20 during most of the benchmark)
OpenGL Extreme: 28.5 (a couple of drops down to ~20, but generally very stable)
To conclude: There is no point in using DX11, even with dxvk. The game is seemingly playable using OpenGL and perhaps High settings or so.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Jul 25 2018||3.12-staging||Yes||Yes||Yes||Silver||Kron|
|Current||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Mar 28 2018||3.4||Yes||Yes||Yes||Silver||Fredrik Blomqvist|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Jan 13 2018||3.0-rc6||Yes||Yes||No||Garbage||Dan Bartels|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Jan 13 2018||2.22-staging||Yes||Yes||Yes||Silver||Dan Bartels|
|Show||Debian 10.x "Buster"||Sep 30 2017||2.12||Yes||Yes||No||Platinum||Ð®Ñ€Ð¸Ð¹ Ð–Ð°Ð²Ð¾Ñ€Ð¾Ð½ÐºÐ¾Ð²|