WineHQ

Total War: Rome II

Steam Version (Retail units also authenticate via Steam)

Application Details:

Version: Steam
License: Retail
URL: http://www.totalwar.com/en_au/...
Votes: 2
Latest Rating: Silver
Latest Wine Version Tested: 3.12-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Singleplayer. Performance is good.

What does not

OpenGL renderer not enabled by default.

Workarounds

Forced OpenGL renderer by settting gfx_device_type to 2 in drive_c/users//Application Data/The Creative Assembly/Rome2/scripts/preferences.script.txt

What was not tested

Multiplayer.

Hardware tested

Graphics:

  • GPU: Intel
  • Driver: open source

Additional Comments

Fullscreen doesn't work properly with OpenGL renderer enabled.

Game sometimes doesn't start on the first try.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentArch Linux x86_64Jul 25 20183.12-stagingYes Yes YesSilverKron 
ShowUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Mar 28 20183.4Yes Yes YesSilverFredrik Blomqvist 
ShowDebian GNU/Linux 9.x "Stretch" x86_64Jan 13 20183.0-rc6Yes Yes NoGarbageDan Bartels 
ShowDebian GNU/Linux 9.x "Stretch" x86_64Jan 13 20182.22-stagingYes Yes YesSilverDan Bartels 
ShowDebian GNU/Linux 10.x "Buster"Sep 30 20172.12Yes Yes NoPlatinumЮрий Жаворонков 

Known Bugs

Bug # Description Status Resolution Other apps affected
37142 rome total war 2: crashes at start CLOSED ABANDONED View

Show open bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

No longer able to launch with DX11...
by Fredrik Blomqvist on Monday April 9th 2018, 0:00
Even though I could successfully launch the game with DX11 just a couple of weeks ago, I no longer can. I can still run it with OpenGL, but since DXVK keeps getting better I wanted to give it another go. Not sure what changed other than a fresh OS install (still same version). Tried different versions of Wine (staging/normal, 3.4/3.5). It just freezes as soon as the game pops up. Either on a black screen or on the first splash screen. The log says something about a page fault so not sure.
Run on Linux Mint 17.3 mate x64
by Ivan on Saturday June 4th 2016, 1:14
I will run game with 1.7.14-NapoleonTotalWAR x64 wine version in windows vista mode.
Steam launch but gives an error webhelper.exe It is possible to skip and continue.
I will disable GLSL support using PlayOnLinux to fixes black textures.

In windows XP mode do not work unlimited memory option.
In windows 7 or higher version game crash.
In higher version wine don't work game.
In older version wine don't work steam.
Locks up on alt+tab
by Vadim on Saturday July 4th 2015, 0:45
After I alt+tab back into the game, it locks up. Is anyone else experiencing this?
RE: Locks up on alt+tab
by Andres on Friday November 6th 2015, 19:08
Experienced something similar when I ran it on Arch, after alt tabbing I lost all keyboard control, and could only use the mouse. I installed it on Linux Mint 17 and am trying to get it running, will update if I find anything
Does not start after launch
by Casey on Thursday June 25th 2015, 17:48
I'm trying to run the game through PlayonLinux on SteamOS. I can bring up steam and launch the game, but then it does not get past the initial screen showing the logos. An error comes up saying that launcher.exe had a problem and had to close. Does anyone know what might be wrong?
Tip: Try the OpenGL renderer
by Mark Strout on Wednesday January 28th 2015, 22:43
Since the Mac version was released, Rome 2 has an OpenGL renderer that also seems to work really well under Wine (with a few graphical glitches).

Set the renderer used in this file - /.wine/drive_c/users/USERNAME/Application Data/The Creative Assembly/Rome2/scripts/preferences_script.txt

Change 'gfx_device_type' to '2', so it reads:

gfx_device_type 2; # gfx_device_type , Set device type, 0-D3D9, 1-D3D11, 2-GL3 #

Save and play. It's a pretty impressive (and consistent) fps bump, but with a few terrain glitches.
RE: Tip: Try the OpenGL renderer
by Mark Strout on Monday March 2nd 2015, 10:52
As a follow-up: the terrain glitches I experienced (on nVidia) were fixed when I set the __GL_IGNORE_GLSL_EXT_REQS environment variable to 1, as explained here - us.download.nvidia.com/XFree86/Linux-x86/346.47/README/openglenvvariables.html
RE: Tip: Try the OpenGL renderer
by Oleg Abrazhaev on Friday September 15th 2017, 12:16
How to set this command in Ubuntu? With nvidia-settings? please write the console command
RE: Tip: Try the OpenGL renderer
by Oleg Abrazhaev on Friday September 15th 2017, 12:34
Ok, I have found it
> in Steam, select the game, right click, then select Properties, then press Set launch options. The the box paste this __GL_THREADED_OPTIMIZATIONS=1 %command%
RE: Tip: Try the OpenGL renderer
by Vadim on Saturday July 4th 2015, 0:39
That does look much better, thanks. Most importantly, anti-aliasing works with this!

I'm on 780 Ti so I've got all settings maxed.
RE: Tip: Try the OpenGL renderer
by Mark Strout on Saturday July 4th 2015, 13:10
I've fixed a weird glitch with R2, so posting here in case it helps someone. Using an nVidia GTX760:

R2 performs better with nVidia's threaded optimization variables turned off. But running this way, my R2 glitches its at-first-run cache/compile of campaign terrain shaders, located by default at ~/.nv/

With a clean ~/.nv/, running R2 with threaded opt variables on:

LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1

will cache terrain shaders properly, but perform poorer than with variables turned off.

My ugly solution: First-run R2 with threaded-ops on and clean ~/.nv/, run once and let it pre-cached shaders, enter campaign once and then exit R2. Restart R2 with threaded ops off, and it uses the (correct) pre-cached shaders.
RE: Tip: Try the OpenGL renderer
by Vadim on Monday July 6th 2015, 3:15
Doesn't seem to help me - the forest benchmark, on extreme settings, runs at 31fps normally and 25fps with this enabled.
RE: Tip: Try the OpenGL renderer
by Vadim on Saturday July 11th 2015, 18:55
Do you get the issue that in the opengl mode, Unity's panel and top bar stay on top of the game? It doesn't happen in the directx mode. Tried enabling the 'fullscreen legacy support' fix, but that doesn't make a difference.
RE: Tip: Try the OpenGL renderer
by Mark Strout on Sunday July 12th 2015, 13:11
Yes, I had the same thing happen. I worked around it by opening steam in a separate X session, like:

xinit /usr/bin/wine steam.exe -- :1

and the running R2 normally from Steam. Flipping between sessions (Ctrl+alt+F7 to ctrl+alt+f8) is a bit flaky on 15.04 for me, though.

You also likely need set up exporting sound to the new X session. More about that here - askubuntu.com/questions/45604/how-to-export-x-display-with-audio
RE: Tip: Try the OpenGL renderer
by Oleg Abrazhaev on Wednesday August 16th 2017, 15:24
After I have set 'gfx_device_type' to '2' game started to crash.
With the default installation, I have this strange graphic issue. Any ideas?

www.dropbox.com/s/hr0xbk3jpv5t95k/Screenshot%20from%202017-08-15%2022-19-50.png?dl=0
RE: Tip: Try the OpenGL renderer
by Oleg Abrazhaev on Thursday August 31st 2017, 12:40
It works! Just changed wine renderer to opengl

by groki on Saturday November 1st 2014, 4:33
fixed it by reinstalling graphics driver. on the intel integrated graphics card the problem remains though, luckily i have an nvidia as well
open skin problems (clothes render well)
by groki on Friday September 26th 2014, 9:24
Anyone knows why am I having these ugly open skin renderings while the clothes render well? It the only issue I have with this game, but it is sufficiently disturbing to make it unplayable.

imgur.com/8yHXO4f
imgur.com/0cB8D7u
RE: open skin problems (clothes render well)
by groki on Saturday November 1st 2014, 4:23
Fixed by updating my graphics card driver.
Official Rome 2 - Mac
by SQ Mah on Friday September 5th 2014, 22:49
The official mac version for Rome 2 is coming out and is free via Steam for existing owners of Rome 2.
Launcher.exe error - disable crash dialog
by Mark Strout on Wednesday June 4th 2014, 9:14
Just a 'stupid winetricks thing':

The Rome 2 launcher (for me) is prone to crashing on exit, and with it a crash dialog window. The appearance of that window can sometimes minimize the Rome 2 window such that you can't maximize it again.

A workaround is to disable the crash dialog window - wiki.winehq.org/FAQ#head-c857c433cf9fc1dcd90b8369ef75c325483c91d6

Many Baktrians died to bring us this information. :)
Patch 10 changes
by Mark Strout on Monday April 14th 2014, 11:35
Patch 10 was recently released, and with it suddenly my Rome 2/Wine setup stopped working on the pre-load title screen.

From what I can tell from the terminal output, it seems the touch controls added with Patch 10 breaks Wine if it identifies as Win 7 or above. The game loads/runs fine if I set Wine to identify as WinXP or Vista.
RE: Patch 10 changes
by Mark Strout on Monday April 14th 2014, 11:41
Sorry, correction: it was the 'Seasons & Wonders Update' that introduced touch controls
RE: Patch 10 changes
by Ben on Monday April 14th 2014, 23:49
Confirming this, I'm getting the same error when attempting to launch the game. Error output points towards the touch controls that have been added.
RE: Patch 10 changes
by Jon on Monday July 28th 2014, 22:13
Is there a way to have Crossover identify as WinXP or Vista as opposed to 7 or does this fix not work with the third party developers?
ROME II (Steam) does not start
by Droidorat on Sunday January 19th 2014, 5:34
Hello,

I have just installed wine on my mac and it seems while Steam is working (have to use -no-dwrite argument to get texts), Rome II cannot go beyod first screen with the legal text and logoes. Sometimes on the top of that I am getting welcome to Steam message. But that is it really. Since I am newby - maybe there is some work around?
RE: ROME II (Steam) does not start
by Droidorat on Sunday January 19th 2014, 5:47
Ihave aso just noticed a comment in the discription - game requires "libldap from the repos". What are those, how do I know if I am missing those and how to get those?

Many thanks!
Running Rome 2 on latest ubuntu and fixing black textures
by Alex Illingworth on Saturday December 7th 2013, 14:17
Hi guys.

Thought I'd give a quick write up on how I ended up getting Rome 2 working on latest ubuntu. Originally, I installed steam on the outdated version of wine that comes with software center. I couldn't get rome 2 to start. It would crash soon as I tried to run it from Steam.

I turned to PlayOnLinux to get it working. Again, the version from software center is outdated. So I downloaded the .deb from www.playonlinux.com/en/download.html

That was working quite well for a few weeks and then I was affected, like everyone else, by the latest steam update (Dec 4th?) that caused Steam to crash on startup. Thankfully it's really easy to download the latest version of wine using PlayOnLinux (tools -> manage wine versions). I downloaded wine 1.7.8 and then configured steam to start using that new version.

Rome started working again using wine 1.7.8, but now I had black textures across the campaign map. I found that disabling GLSL support using PlayOnLinux fixes this. I don't know what ramifications this has, but everything seems to be working again in Rome 2. There's several other games where disable glsl support appears to improve framerates:
www.playonlinux.com/en/topic-9124.html
www.playonlinux.com/en/topic-10482-World_of_Tanks_Low_FPS.html
www.pathofexile.com/forum/view-thread/90444

I still have an issue where if any other app steals focus (or I alt-tab out of the game), it completely crashes. I just have to kill rome2 and start over. I'm assuming that this is some nasty interaction of Unity and Wine. Anybody find a way to fix this?
RE: Running Rome 2 on latest ubuntu and fixing black textures
by Ben on Saturday December 7th 2013, 20:04
While I don't think Unity would be any help with your problem, perhaps enabling a virtual windows desktop (winecfg --> graphics --> enable a virtual desktop) might solve your alt+tab issues.
RE: Running Rome 2 on latest ubuntu and fixing black textures
by Alex Illingworth on Sunday December 8th 2013, 1:19
Hmm... I've known this to work in the past, but I was loath to do so because I don't want to play my games in a window.

However, I just read that you can make the virtual desktop fullscreen if you set the resolution to exactly the same width / height as your actual desktop:
forum.winehq.org/viewtopic.php?f=2&t=18966

This works great! Fullscreen Rome 2 AND I can alt-tab :-)

Seems like it should be an easy option to build into the winecfg graphics dialog box itself: An extra tickbox that says "fullscreen virtual desktop" which just sets the width / height to the right values. Hmm... I'll have a look at the source code.
RE: Running Rome 2 on latest ubuntu and fixing black textures
by Mark Strout on Monday January 6th 2014, 10:49
The black texture issue was fixed for me by using a CSMT-enabled version of Wine (no GLSL disable needed), along with a large performance increase. The single-threaded Warframe engine really benefits from CSMT.

All the Warframe games (Empire and up) suffer from the alt-tab issue on Ubuntu, unfortunately. I've never found a fix.
Wrapper
by Eric jensen on Sunday October 13th 2013, 9:34
Hey guys I'm new here. I really want to be able to play Rome II on my mac. Is there a wrapper here I can down load so I can run the game through wine?
RE: Wrapper
by Eric jensen on Sunday October 13th 2013, 19:39
Anyone??
Patches
by David on Saturday October 12th 2013, 0:04
Hi I'm new to using Wine and I was wondering how updating the game works? I've got everything running fine but I would like to run the latest patches.
RE: Patches
by Ben on Saturday October 12th 2013, 2:13
Do you mean the game itself, or WINE?

The game will update automatically via Steam, and WINE can be updated via your distro's package manager (apt-get, yum, pacman, etc).

If you want to update your version of WINE (maybe your distro's version of WINE is out of date: looking at you, Debian), you can either compile WINE yourself (Hard), or find a third-party package (Easy). These third-party packages will vary depending on which distro you're using.
RE: Patches
by David on Saturday October 12th 2013, 9:39
Hi Ben. Thanks for responding so quickly and sorry if my question wasn't that clear. What I wished to do was apply the actual game's patches manually if that was possible with Wine.
RE: Patches
by Ben on Saturday October 12th 2013, 22:21
Concerning the actual game patches, you don't have many options.

Steam will automatically update the game to the current version, or you can opt-in to the beta patches for the game. If you want to opt-in, navigate your way to Rome 2 on your Steam games list, right-click for 'properties' then find the betas tab and select the desired beta patch in the drop-down menu.
After Beta 2 Update
by Mateusz on Sunday September 22nd 2013, 7:10
Hi, Now on my lenovo y580 there is another problem. No sound Rome 2, after install patch Beta 2. Some body also have this problem? How to fix this?
Empire TW have sound.

Try Rome 2 on 1.5.17 and new 1.7, 1.7.2
RE: After Beta 2 Update
by Mateusz on Sunday September 22nd 2013, 13:59
Ok, it's back. I do something and now it's fine. Probably help swich to beta 3 patch.
How to install
by Ovidiu-Florin Bogdan on Tuesday September 10th 2013, 17:13
How did you install the game? Using Steam for Windows under wine? Or is there some other way?
RE: How to install
by Ben on Tuesday September 10th 2013, 18:42
Yes. I downloaded and installed the game through Steam via wine.
RE: How to install
by Mateusz on Wednesday September 11th 2013, 12:22
Problems with recent test submissions.
by Ben on Monday September 9th 2013, 18:58
Hi guys, I've attempted to merge all the new versions everyone has been submitting, but it seems the test data has not been merged, and has consequently been lost.

Could everyone who submitted test data please re-submit?

Sorry for the inconvenience.
Performance
by G. Koz on Monday September 9th 2013, 15:32
Running "winetricks glsl-disable" will significantly improve performance.
Black textures, the game often does not load textures.
by Mateusz on Monday September 9th 2013, 12:55
So what about graphic issues on campain map and in battle? Textures load to slow, and before it will display, I can see black regions, like on this screen in right top corner:

oi42.tinypic.com/2na38yu.jpg


but on 1.5.17 and 1.5.18, textures are display normally.

Please respond and fix loading textures.
RE: Black textures, the game often does not load textures.
by Ben on Tuesday September 10th 2013, 18:47
Hi Mateusz. Are these black borders permanent? Or do they flicker in and out?

Also, which textures are slow to load? Terrain, units, buildings, etc.
RE: Black textures, the game often does not load textures.
by Mateusz on Wednesday September 11th 2013, 12:53
oi43.tinypic.com/106kfoy.jpg
Can you see this on above screen? I have back regions until camera do not reach them "all" (in the middle of screen black textures don't show).
If camera will do some movement over the region those black "textures" disappear, but later will show back again.

Also I don't know why I have these battery icon on top????? How to disable it? In my laptop I do not use battery. Screen:

appdb.winehq.org/appimage.php?iId=43954 - this is ma screen ;)

Somebody also have this problem:

forums.totalwar.com/showthread.php/78573-Rome-2-works-for-me-and-I-don-t-have-an-amazing-rig?p=657160&viewfull=1#post657160

How to resolve this?
RE: Black textures, the game often does not load textures.
by Ben on Wednesday September 11th 2013, 18:45
Someone in that linked thread mentioned that there was an option to disable the battery indicator.
I'll look for it when I've got time.

Concerning your black textures, I would recommend changing you terrain or texture settings and see if that helps.
RE: Black textures, the game often does not load textures.
by Mateusz on Friday September 13th 2013, 14:02
No, even on the lowest setting, graphic issues on 325 nvidia graphic driver are still show. I notice that on 1.4 wine graphic work with out issues.

Have one of you have succesfull remove this battery symbol? My computer is lenovo y580.
RE: Black textures, the game often does not load textures.
by Maquis196 on Friday September 13th 2013, 15:56
Im not even sure it's removable :S. There must be something in settings because I played it on my laptop first, then when I tested out my desktop the bloody thing is still there!

Ho hum. I still say the game is platinum rated simply because it plays just the same as it does in windows and its the most graphic intensive game ive played (its lags on good settings on my GTX 580 desktop), on my laptop, i really gotta turn it down, can't wait for a good patch.
RE: Black textures, the game often does not load textures.
by Mark Strout on Friday September 13th 2013, 19:29
The battery icon setting can be changed in the preferences_script.txt, by default located in /home/you/.wine/drive_c/users/username/Application Data/The Creative Assembly/Rome 2/scripts/

Change "batter_meter true; # battery meter , Show battery status #"

to "batter_meter false; # battery meter , Show battery status #"

It was driving me nuts, too. ;)
RE: Black textures, the game often does not load textures.
by Mateusz on Sunday September 15th 2013, 6:49
Thanks. It's really works!
RE: Black textures, the game often does not load textures.
by JW on Wednesday September 18th 2013, 12:07
I have the graphic issues on wine abovr 1.5.x, 1.5.17 gives me am exe error and other 1.5.x versions run very slowly, 1.7.2 is very quick but has the black graphical errors. if i go into settings and change a couple of things the black textures will go away but the textures still load slowly.
RE: Black textures, the game often does not load textures.
by Mateusz on Sunday September 29th 2013, 9:03
Similar to my problem above, probably we must wait to next patch 3 or 4. Sometimes help to run game in window mode. Try this.
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