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Tomb Raider II

Application Details:

Version: GOG
License: Retail
URL:  
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 3.17

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Running the game in 1440p

Music

Gameplay seems to be OK

What does not

Action keys frequently seem to "stick", which is mostly evident while attacking an enemy (Ctrl) and jumping at the same time (Alt). After releasing Ctrl, Lara keeps jumping, as if the Alt key was still pressed. Pressing Alt once again stops the jumping. However, this makes the game really barely playable unless you can force yourself to be aware of this limitation.

Workarounds

What was not tested

Gamepads

Extended gameplay - only played through the first level

Hardware tested

Graphics:

  • GPU: Intel
  • Driver: open source

Additional Comments

Installed into a separate 32-bit prefix. Then ran Tomb2.exe /setup, where I set the resolution to 2560x1440 : it was automatically detected by the game and offered in a drop-down list.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentArch Linux x86_64Oct 06 20183.17Yes Yes NoBronzexavery 
ShowDebian GNU/Linux 8.x "Jessie" x86_64Apr 05 20183.0Yes Yes YesBronzeFu Bar 
ShowLinux Mint 15 "Olivia"Oct 02 20131.7.3Yes Yes SilverCarlos Rodriguez 

Known Bugs

Bug # Description Status Resolution Other apps affected

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Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Music
by Fu Bar on Friday April 6th 2018, 8:36
After playing a bit more, I would like to note that the music does not work AT ALL. I remember the original game played CDDA tracks from the multi-format CD, the GOG version has extracted the tracks into a directory, but the links to the tracks are all wrong.
For example, you get the audio for some cutscene dialog for a level far in the future when there's supposed to be a ominous bit of music playing.
I've searched the GOG forums, and others are complaining of similar (not exactly the same) problems, so I'm not sure if this is entirely wine related.
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