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Bioshock 2

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Version on Steam after October 3, 2013. Uses Steamworks instead of GFWL and has other changes/additions. 

Application Details:

Version: Steam
License:
URL: http://www.bioshock2game.com/i...
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.9.15

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

-Installation

-Launching and playing singleplayer for limited time (see below)

-Launching multiplayer

-Playing the singleplayer DLCs (Protector Trials, Minverva's Den)

What does not

-Singleplayer crashes after some minutes with "GL_OUT_OF_MEMORY" errors when running on high details

-In multiplayer, the mouse cannot be moved within the menus or HUDs

Workarounds

What was not tested

-Online gameplay because I could not configure my settings when the mouse isn't working

-Multiplayer DLCs

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Both described bugs from above can be found on the bugtracker: #34658 (Bioshock 2 runs out of GL memory quickly ) #34659 (Cannot move mouse in main menu in Bioshock 2 multiplayer)

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowDebian GNU/Linux 9.x "Stretch" x86_64Jul 23 20161.9.15Yes Yes SilverWylda 
ShowArch Linux x86_64Jun 03 20161.9.11Yes No Garbagean anonymous user 
ShowLinux Mint 17.2 "Rafaela" x86-64Oct 29 20151.7.53Yes Yes Goldan anonymous user 
ShowArch Linux x86_64Apr 05 20151.7.40Yes Yes Goldan anonymous user 
ShowManjaro LinuxApr 12 20151.7.38Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
26269 BioShock 2: Loss of keyboard input on loading screen REOPENED View
34658 Bioshock 2 runs out of GL memory quickly NEW View

Show all bugs

HowTo / Notes

Choppy sound fix
2015-04-20 Admin note: the following was extracted from a user comment made in 2014 and may not be relevant to current Wine.

I fixed it by changing my systems pulse audio sampling frequency to 44100 Hz, it was 48 kHz before.

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