The open source community continuation of Jedi Knight: Jedi Academy. Fully compatible with JKA version 1.01, it offers major improvements in terms of stability and performance.
There is a native version of OpenJK for Linux, but some people may want to use OpenJK in WINE due to compatibility with Windows-only modifications.
The work is very good, but in the settings you need to activate the “smooth mouse” checkbox. It cannot restore the mouse in the main menu, but the game will correctly display the mouse in the game itself
What does not
The mouse behaves incorrectly in the game, if you do not tweak the settings. And incorrectly in main menu
See how mouse output behaves in this game
What was not tested
AI Behavior, Overwrite Saves, FPS Compared to Windows and Total Output Delay
Do not forget to enable "Smooth mouse"
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Arch Linux||Jan 02 2020||5.0-rc3||Yes||Yes||Yes||Gold||Bezz|
|Show||Fedora 19 x86_64||Oct 07 2013||1.7.3||Yes||Yes||Gold||Michael|
Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch.
Download these fixed binaries (are also nocd patched)
If using the NVIDIA proprietary driver you can start the game prefixed with:
Note to all x86_64 (64 bit) Linux users:
Ensure that your system have installed the OpenGL 32bit compatibility drivers, or else Jedi Academy will not start or work correcty. If you don't know if your system has the 32bit compatibility drivers, ask in your distribution forum or live support chat. (Questions about how this is done will be not answered here, due to the wide range of distributions existing).
A first step can be look at: 3DDriverIssues