Single player, multiplayer, online, leaderboards, workshop levels...
What does not
Controller input is xinput-only, and doesn't work with x360ce, meaning no controller support for wine. A simple controller->keyboard program is sufficient for this game, if you've got one.
What was not tested
This is a .NET game, which of course makes it nightmarish. I used winetricks to install dependencies. It took a lot of doing to get it all working, but it all does work except for xinput controller support (which can be worked around). Note that speedrunners has no analog controls, so a simple controller->keyboard mapper program such as antimicro is indistinguishable from true controller support. The wine version is also important, since earlier versions of wine broke the Steam overlay, and the Steam overlay is necessary to invite friends for multiplayer. The full process I used to get a working install: (1) Create a fresh wine prefix (2) Install Steam (note that Steam has the -no-dwrite issue, but that's not a bug for this page) (3) winetricks directmusic wmp9 dotnet40 (4) In winecfg, REMOVE the overrides for dsound and dswave (installed by winetricks for dsound but buggy, at least for this game) (5) Install SpeedRunners (6) Launch SpeedRunners Please note that the install seems a bit fragile. Other versions of dotnet, other overrides, etc are very likely to break things. Keep SpeedRunners to its own prefix.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Debian GNU/Linux 8.x "Jessie" x86_64||Mar 17 2015||1.7.38||Yes||Yes||Gold||an anonymous user|
|Show||Debian GNU/kFreeBSD Unstable "Sid"||Nov 02 2014||1.7.30||Yes||Yes||Bronze||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Jul 29 2014||1.7.21||Yes||Yes||Gold||Julian|
|Show||Arch Linux x86_64||Oct 07 2013||1.7.3||Yes||Yes||Silver||Raziel|