Installation, running the game, configuring the game, credits, audio,
starting the new single player game, loading a game.
These things are quite amazing, considering that this may be one of the first DirectX11 - only games that actually runs in Wine.
In-game icons, waypoints, HUD, subtitles are all rendered properly.
What does not
Playing the game kind of works but the graphics are messed up.
The game needs to be set to medium or low settings to even display anything recognizable on screen, otherwise it's a blurred image all over.
The ambient occlusion setting needs to be turned off.
But even on low/medium, running the game is a slideshow with most in-game models (NPC's) not being rendered properly or at all.
(For comparison, on my machine the game worked flawlessly in Windows so these things are not a hardware issue).
Textures look strange as well, kind of flat.
Also, there is an avalanche of wine debug messages in the background, mostly 'per-rendertarget blend not implamented' and 'color mask >Â 3 not implemented'.
What was not tested
A complete playthrough - because it was impossible.
I'm gonna give this a bronze, but it really is not playable - however it looks like it might be soon, as work on DX11 progresses. The fact is that this purely DX11 game did not even work before wine 1.9.11, so progress on DX11 is obvious and deserves credit. I'm using a NVidia 450GTS with nvidia proprietary drivers, and an AMD 3.4 ghz quad-core cpu.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Mar 24 2018||3.4||Yes||Yes||No||Bronze||Trevor Bergeron|
|Current||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jun 04 2016||1.9.11||Yes||Yes||Bronze||an anonymous user|
|Show||Manjaro Linux||Mar 29 2015||1.7.38||Yes||No||Garbage||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Jul 05 2014||1.7.21||Yes||No||Garbage||an anonymous user|
|Show||Linux Mint 16 "Petra" x86_64||Dec 28 2013||1.7.9||N/A||No||Garbage||an anonymous user|