Train Simulator

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Train Simulator 2014

Application Details:

Version: Railworks 5
License: Retail
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 1.7.33

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Game installs and runs properly if you follow John Manktelow's guide.

What does not

Some display bugs: seawater and a few other object like some signal gantries don't render. On the Holiday Express route the table and a few other pieces of furniture don't render.

On the London-Faversham route the game will start lagging when driving in the tunnels between London and Ebbsfleet to the point that it becomes unplayable. This hasn't happened on other routes I've played.

Fonts don't render very well (bad spacing between letters).


What was not tested

The route editor.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

If you were able to run TS2013, I think you should be able to run TS2014 without too many problems, but don't forget to enable heapcheck (the game will instantly crash if you don't), and to delete the installscript.vdf file before starting it up the first time (just like you had to do when installing TS2013).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowMac OS X 10.10 "Yosemite"Dec 18 20141.7.33Yes Yes Bronzean anonymous user 
ShowMac OS X 10.10 "Yosemite"Dec 13 20141.7.33Yes No Garbagean anonymous user 
CurrentDebian GNU/Linux 8.x "Jessie" x86_64Dec 28 20131.7.8Yes Yes Bronzean anonymous user 
ShowMac OS X 10.9 "Mavericks"Nov 03 20131.7.5Yes No GarbageGavin Jacobs 
ShowMac OS X 10.9 "Mavericks"Oct 28 20131.7.5Yes Yes BronzeJohn Manktelow 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Google maps overlay
by John Manktelow on Wednesday January 14th 2015, 16:10
The Google Maps overlay works without crashing in Wine 1.7.34. The Steam overlay has to be switched off with this Wine version otherwise pressing a key during the game causes a crash.
Game lagging in tunnels on the London to Faversham route
by John Manktelow on Monday March 10th 2014, 13:59
As on of the posts states the game becomes unplayable going through some of the tunnels on the London to Faversham route. I tried an old copy of the route in Train Simulator 2013 (from a backup installed in Steam as a non Steam application to stop it auto updating to TS2014) and the slow down in the tunnels did not happen. Unfortunately when I copied the old TS2013 route to TS2014 and ran it the slowdown still occurred! I am not sure it is worth keeping TS2013 just to play this route without problems.
Water display problems
by John Manktelow on Thursday January 23rd 2014, 9:04
In most routes that have large areas of water, the water does not display. It is possible to display the water, but you need to know which provider in the assets folder is used in the route with the problems displaying water. The water that does not display is reflective. Any non-reflective water displays correctly. As an example for the Isle of Wright route the water assets are in the following location (assuming a standard install).


Re name the 'IOW Water Reflective.bin' file, copy the 'IOW Water Non reflective.bin' water file and re-name it as 'IOW Water Reflective.bin'. The water will now display in the route, but be non reflective.

Finding out what assets each route uses for the water is not straightforward. You need to look at what assets each route uses (load the route into the editor and click the blue cube and a flyout appears on the right showing the assets used in the route). Then look in that providers asset file (e.g. RSC or RSDL) to find the water asset. It is usually in the Environment folder.
Best Wine engine for TS2014
by John Manktelow on Tuesday January 7th 2014, 17:16
TS2014 (and 2013) run much faster using a version of Wine with the D3D patch that runs all graphics output on the same thread. In Wineskin Winery it is the 1.7.1D3DBoost engine. It is between 25-50% faster than the standard WIne engine, which makes a massive difference to TS2014. It runs nearly as fast with this engine with TSX on (fancy lighting effects in TS2014) as another Wine engine with TSX off. Unfortunately it is not a straightforward patch for those that compile their own Wine engines!

OS Mavericks slows Wine (and Mac OS) down significantly (at least for graphic intensive programs where it slows the GPU it appears). I have downgraded to Mountain Lion and both are back to the speed I was used to. Maybe I should try running Wine with Linux on my Mac!
TS2014 Performance hit using OS10.9 Mavericks
by John Manktelow on Thursday January 2nd 2014, 14:26
I noticed that Wine (and Crossover Mac) run much more slowly with Mac OS Mavericks than the previous OS version Mountain Lion (for 3D games at least). I can run TS2014 with TSX graphics enabled and shadows set to medium at 1600x900 resolution at 25-35fps with Mountain Lion on the London to Paddington route (Using Wine1.7.1D3Dboost engine). On Mavericks it struggles to reach 20fps using the same settings. World of Subways 3 and TS2013 show a similar slowdown with Mavericks. I don't have any other PC games to test.
Fonts in TS2014
by John Manktelow on Thursday January 2nd 2014, 14:16
The fonts will render correctly if you install Uniscribe (USP10 in Winetricks).
Steam version crashes too.
by Avery on Saturday November 30th 2013, 9:48
Running Steam via PlayOnLinux. Crashes on startup.
RE: Steam version crashes too.
by John Manktelow on Tuesday December 10th 2013, 17:12
There is a fix for the Steam crash in Wine 1.7.8. It should run then.
RE: Steam version crashes too.
by Avery on Thursday December 12th 2013, 6:28
I'm sorry, I wasn't clear. I'm running Wine 1.7.8, Steam itself runs fine. However, when I try to run the Train Simulator, the game itself crashes without ever starting.
RE: Steam version crashes too.
by Gavin Jacobs on Thursday December 12th 2013, 8:57
Correct. I'm still trying to work on that in Wine. It's very frustrating, but it'll get fixed eventually...
RE: Steam version crashes too.
by Avery on Thursday December 12th 2013, 9:37
I saw where you seem to have gotten it working using Crossover, though it looks to be a bit of a faf. Can any of that be translated to Wine without Crossover?
RE: Steam version crashes too.
by John Manktelow on Thursday December 12th 2013, 15:36
It sounds like you have not turned on heap checking. I use Wineskin Winery and put warn+heap in the debug options. Another way is to use the Winetricks heapcheck option. Without the heap checking the game will crash after a few seconds.
RE: Steam version crashes too.
by John Manktelow on Friday December 13th 2013, 4:04
I have run TS2014 using Play on Mac, and it ran fine with heap checking turned on.